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The arcade gaming market is forecasted to grow by USD 1.99 billion during 2024-2029, accelerating at a CAGR of 1.9% during the forecast period. The report on the arcade gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by increasing physical activities in arcade gaming, increase in launch of new arcade games, and emergence of mobile arcade gaming platforms and applications.
The arcade gaming market is segmented as below:
By End-user
- Gaming hubs
- Semi-commercial
- Residential
By Genre
- Racing
- Shooting
- Sports
- Action
By Type
- Video games
- Simulation games
- Mechanical games
By Geographical Landscape
- APAC
- North America
- Europe
- Middle East and Africa
- South America
The report on the arcade gaming market covers the following areas:
- Arcade Gaming Market sizing
- Arcade Gaming Market forecast
- Arcade Gaming Market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.
Table of Contents
1 Executive Summary
2 Market Analysis
3 Market Landscape
4 Market Sizing
5 Historic Market Size
6 Qualitative Analysis
7 Five Forces Analysis
8 Market Segmentation by End-user
9 Market Segmentation by Genre
10 Market Segmentation by Type
11 Customer Landscape
12 Geographic Landscape
13 Drivers, Challenges, and Opportunity/Restraints
14 Competitive Landscape
15 Competitive Analysis
16 Appendix
List of Exhibits
Executive Summary
The following companies are recognized as the key players in the global arcade gaming market: Bandai Namco Holdings Inc., Bay Tek Entertainment Inc., Bowlero Corp., Capcom Co. Ltd., Chicago Gaming Co., CXC Simulations, D BOX Technologies Inc., Eleetus LLC, Helix Leisure USA Inc., Incredible Technologies Inc., Innovative Concepts in Entertainment Inc., International Games System Co. Ltd., Neofuns Amusement Equipment Co. Ltd., Nintendo Co., Ltd., PrimeTime Amusements, Sega Sammy Holdings Inc., Square Enix Holdings Co. Ltd., UNIS Technology Ltd., Valley Dynamo Inc., and Vesaro Ltd..Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is rising integration of vr in arcade games."
According to the report, one of the major drivers for this market is the increasing physical activities in arcade gaming.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Bandai Namco Holdings Inc.
- Bay Tek Entertainment Inc.
- Bowlero Corp.
- Capcom Co. Ltd.
- Chicago Gaming Co.
- CXC Simulations
- D BOX Technologies Inc.
- Eleetus LLC
- Helix Leisure USA Inc.
- Incredible Technologies Inc.
- Innovative Concepts in Entertainment Inc.
- International Games System Co. Ltd.
- Neofuns Amusement Equipment Co. Ltd.
- Nintendo Co. Ltd.
- PrimeTime Amusements
- Sega Sammy Holdings Inc.
- Square Enix Holdings Co. Ltd.
- UNIS Technology Ltd.
- Valley Dynamo Inc.
- Vesaro Ltd.