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Headphones Market: Global Industry Analysis, Trends, Market Size, and Forecasts up to 2026

  • Report

  • 100 Pages
  • April 2020
  • Region: Global
  • Infinium Global Research
  • ID: 5118285
The report on the global headphones market provides qualitative and quantitative analysis for the period from 2018 to 2026. The report predicts the global headphones market to grow with a CAGR of 6.3% over the forecast period from 2020-2026. The study on headphones market covers the analysis of the leading geographies such as North America, Europe, Asia-Pacific, and RoW for the period of 2018 to 2026.

The report on headphones market is a comprehensive study and presentation of drivers, restraints, opportunities, demand factors, market size, forecasts, and trends in the global headphones market over the period of 2018 to 2026. Moreover, the report is a collective presentation of primary and secondary research findings.

Porter's five forces model in the report provides insights into the competitive rivalry, supplier and buyer positions in the market and opportunities for the new entrants in the global headphones market over the period of 2018 to 2026. Further, Growth Matrix gave in the report brings an insight into the investment areas that existing or new market players can consider.

Report Findings

1) Drivers
  • Rapid technological advancement, rising penetration of wearable electronic devices and rise in number of smart phones
  • Rising disposable income, improved standard of living and rising need for mobility services

2) Restraints
  • Excessive usage of headphones affect the hearing ability

3) Opportunities
  • Growing R&D activities and increased use of headphones in office and gym

Research Methodology

A) Primary Research
The primary research involves extensive interviews and analysis of the opinions provided by the primary respondents. The primary research starts with identifying and approaching the primary respondents, the primary respondents are approached include
1. Key Opinion Leaders
2. Internal and External subject matter experts
3. Professionals and participants from the industry

The primary research respondents typically include
1. Executives working with leading companies in the market under review
2. Product/brand/marketing managers
3. CXO level executives
4. Regional/zonal/ country managers
5. Vice President level executives.

B) Secondary Research
Secondary research involves extensive exploring through the secondary sources of information available in both the public domain and paid sources. Each research study is based on over 500 hours of secondary research accompanied by primary research. The information obtained through the secondary sources is validated through the crosscheck on various data sources.

The secondary sources of the data typically include
1. Company reports and publications
2. Government/institutional publications
3. Trade and associations journals
4. Databases such as WTO, OECD, World Bank, and among others.
5. Websites and publications by research agencies

Segment Covered
The global headphones market is segmented on the basis of headphone type, connectivity, and application.

The Global Headphones Market by Headphone Type
  • Ear
  • On Ear
  • Over Ear

The Global Headphones Market by Connectivity
  • Wired
  • Wireless

The Global Headphones Market by Application
  • Music and Entertainment
  • Gaming
  • Sports and Fitness
  • Others

Company Profiles
The companies covered in the report include
  • Apple Inc.
  • Bose Corporation
  • Samsung Group
  • Sennheiser electronic GmbH & Co.
  • Skullcandy Inc.
  • Harman International Industries
  • Xiaomi Corporation
  • Pakushve Marketing, LLC
  • Motorola, Inc.
  • Koninklijke Philips N.V.

What does this report deliver?
1. Comprehensive analysis of the global as well as regional markets of the headphones market.
2. Complete coverage of all the segments in the headphones market to analyze the trends, developments in the global market and forecast of market size up to 2026.
3. Comprehensive analysis of the companies operating in the global headphones market. The company profile includes analysis of product portfolio, revenue, SWOT analysis and latest developments of the company.
4. Growth Matrix presents an analysis of the product segments and geographies that market players should focus to invest, consolidate, expand and/or diversify.

This product will be delivered within 1-3 business days.

Table of Contents

1. Preface
1.1. Report Description
1.2. Research Methods
1.3. Research Approaches
2. Executive Summary
2.1. Headphones Market Highlights
2.2. Headphones Market Projection
2.3. Headphones Market Regional Highlights
3. Global Headphones Market Overview
3.1. Introduction
3.2. Market Dynamics
3.2.1. Drivers
3.2.2. Restraints
3.2.3. Opportunities
3.3. Analysis of COVID-19 impact on the Headphones Market
3.4. Porter's Five Forces Analysis
3.5. Growth Matrix Analysis
3.5.1. Growth Matrix Analysis by Headphone Type
3.5.2. Growth Matrix Analysis by Connectivity
3.5.3. Growth Matrix Analysis by Application
3.5.4. Growth Matrix Analysis by Region
3.6. Value Chain Analysis of Headphones Market
4. Headphones Market Macro Indicator Analysis
5. Global Headphones Market by Headphone Type
5.1. Ear
5.2. On Ear
5.3. Over Ear
6. Global Headphones Market by Connectivity
6.1. Wired
6.2. Wireless
7. Global Headphones Market by Application
7.1. Music and Entertainment
7.2. Gaming
7.3. Sports and Fitness
7.4. Others
8. Global Headphones Market by Region 2020-2026
8.1. North America
8.1.1. North America Headphones Market by Headphone Type
8.1.2. North America Headphones Market by Connectivity
8.1.3. North America Headphones Market by Application
8.1.4. North America Headphones Market by Country
8.2. Europe
8.2.1. Europe Headphones Market by Headphone Type
8.2.2. Europe Headphones Market by Connectivity
8.2.3. Europe Headphones Market by Application
8.2.4. Europe Headphones Market by Country
8.3. Asia-Pacific
8.3.1. Asia-Pacific Headphones Market by Headphone Type
8.3.2. Asia-Pacific Headphones Market by Connectivity
8.3.3. Asia-Pacific Headphones Market by Application
8.3.4. Asia-Pacific Headphones Market by Country
8.4. RoW
8.4.1. RoW Headphones Market by Headphone Type
8.4.2. RoW Headphones Market by Connectivity
8.4.3. RoW Headphones Market by Application
8.4.4. RoW Headphones Market by Sub-region
9. Company Profiles and Competitive Landscape
9.1. Competitive Landscape in the Global Headphones Market
9.2. Companies Profiled
9.2.1. Apple Inc.
9.2.2. Bose Corporation
9.2.3. Samsung Group
9.2.4. Sennheiser electronic GmbH & Co.
9.2.5. Skullcandy Inc.
9.2.6. Harman International Industries
9.2.7. Xiaomi Corporation
9.2.8. Pakushve Marketing, LLC
9.2.9. Motorola, Inc.
9.2.10. Koninklijke Philips N.V.

Companies Mentioned

The companies covered in the report include
• Apple Inc.
• Bose Corporation
• Samsung Group
• Sennheiser electronic GmbH & Co.
• Skullcandy Inc.
• Harman International Industries
• Xiaomi Corporation
• Pakushve Marketing, LLC
• Motorola, Inc.
• Koninklijke Philips N.V.