+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

Fitness App Market: Global Industry Analysis, Trends, Market Size, and Forecasts up to 2026

  • Report

  • 100 Pages
  • April 2020
  • Region: Global
  • Infinium Global Research
  • ID: 5118287
The report on the global fitness app market provides qualitative and quantitative analysis for the period from 2018 to 2026. The report predicts the global fitness app market to grow with a CAGR of 9.2% over the forecast period from 2020-2026. The study on fitness app market covers the analysis of the leading geographies such as North America, Europe, Asia-Pacific, and RoW for the period of 2018 to 2026.

The report on fitness app market is a comprehensive study and presentation of drivers, restraints, opportunities, demand factors, market size, forecasts, and trends in the global fitness app market over the period of 2018 to 2026. Moreover, the report is a collective presentation of primary and secondary research findings.

Porter's five forces model in the report provides insights into the competitive rivalry, supplier and buyer positions in the market and opportunities for the new entrants in the global fitness app market over the period of 2018 to 2026. Further, Growth Matrix gave in the report brings an insight into the investment areas that existing or new market players can consider.

Report Findings

1) Drivers
  • Increase in awareness of fitness and having nutrition diet owing to increasing hectic work schedules and busy lifestyle
  • Introduction of technology in fitness industry, growing need of continuous health assistance and high obesity rate

2) Restraints
  • Less awareness of fitness apps in some developing countries

3) Opportunities
  • Continuous updates in the app by key players to offer additional features in the existing app

Research Methodology

A) Primary Research
The primary research involves extensive interviews and analysis of the opinions provided by the primary respondents. The primary research starts with identifying and approaching the primary respondents, the primary respondents are approached include
1. Key Opinion Leaders
2. Internal and External subject matter experts
3. Professionals and participants from the industry

The primary research respondents typically include
1. Executives working with leading companies in the market under review
2. Product/brand/marketing managers
3. CXO level executives
4. Regional/zonal/ country managers
5. Vice President level executives.

B) Secondary Research
Secondary research involves extensive exploring through the secondary sources of information available in both the public domain and paid sources. Each research study is based on over 500 hours of secondary research accompanied by primary research. The information obtained through the secondary sources is validated through the crosscheck on various data sources.

The secondary sources of the data typically include
1. Company reports and publications
2. Government/institutional publications
3. Trade and associations journals
4. Databases such as WTO, OECD, World Bank, and among others.
5. Websites and publications by research agencies

Segment Covered
The global fitness app market is segmented on the basis of type, platform, and device.

The Global Fitness App Market by Type
  • Exercise & Weight Loss
  • Diet & Nutrition
  • Activity Tracking

The Global Fitness App Market by Platform
  • Android
  • Windows
  • IOS

The Global Fitness App Market by Device
  • Smart Phones
  • Tablets
  • Wearable Devices

Company Profiles
The companies covered in the report include
  • adidas AG
  • ASICS Digital Inc.
  • Azumio Inc.
  • BetterME.
  • FitNow Inc.
  • Google LLC
  • Nike Inc.
  • Samsung Electronics Co. Ltd.
  • Under Armour Inc.
  • YAZIO GmbH

What does this report deliver?
1. Comprehensive analysis of the global as well as regional markets of the fitness app market.
2. Complete coverage of all the segments in the fitness app market to analyze the trends, developments in the global market and forecast of market size up to 2026.
3. Comprehensive analysis of the companies operating in the global fitness app market. The company profile includes analysis of product portfolio, revenue, SWOT analysis and latest developments of the company.
4. Growth Matrix presents an analysis of the product segments and geographies that market players should focus to invest, consolidate, expand and/or diversify.

This product will be delivered within 1-3 business days.

Table of Contents

1. Preface
1.1. Report Description
1.2. Research Methods
1.3. Research Approaches
2. Executive Summary
2.1. Fitness App Market Highlights
2.2. Fitness App Market Projection
2.3. Fitness App Market Regional Highlights
3. Global Fitness App Market Overview
3.1. Introduction
3.2. Market Dynamics
3.2.1. Drivers
3.2.2. Restraints
3.2.3. Opportunities
3.3. Analysis of COVID-19 impact on the Fitness App Market
3.4. Porter's Five Forces Analysis
3.5. Growth Matrix Analysis
3.5.1. Growth Matrix Analysis by Type
3.5.2. Growth Matrix Analysis by Platform
3.5.3. Growth Matrix Analysis by Device
3.5.4. Growth Matrix Analysis by Region
3.6. Value Chain Analysis of Fitness App Market
4. Fitness App Market Macro Indicator Analysis
5. Global Fitness App Market by Type
5.1. Exercise & Weight Loss
5.2. Diet & Nutrition
5.3. Activity Tracking
6. Global Fitness App Market by Platform
6.1. Android
6.2. Windows
6.3. IOS
7. Global Fitness App Market by Device
7.1. Smart Phones
7.2. Tablets
7.3. Wearable Devices
8. Global Fitness App Market by Region 2020-2026
8.1. North America
8.1.1. North America Fitness App Market by Type
8.1.2. North America Fitness App Market by Platform
8.1.3. North America Fitness App Market by Device
8.1.4. North America Fitness App Market by Country
8.2. Europe
8.2.1. Europe Fitness App Market by Type
8.2.2. Europe Fitness App Market by Platform
8.2.3. Europe Fitness App Market by Device
8.2.4. Europe Fitness App Market by Country
8.3. Asia-Pacific
8.3.1. Asia-Pacific Fitness App Market by Type
8.3.2. Asia-Pacific Fitness App Market by Platform
8.3.3. Asia-Pacific Fitness App Market by Device
8.3.4. Asia-Pacific Fitness App Market by Country
8.4. RoW
8.4.1. RoW Fitness App Market by Type
8.4.2. RoW Fitness App Market by Platform
8.4.3. RoW Fitness App Market by Device
8.4.4. RoW Fitness App Market by Sub-region
9. Company Profiles and Competitive Landscape
9.1. Competitive Landscape in the Global Fitness App Market
9.2. Companies Profiled
9.2.1. adidas AG
9.2.2. ASICS Digital Inc.
9.2.3. Azumio Inc.
9.2.4. BetterME
9.2.5. FitNow Inc.
9.2.6. Google LLC
9.2.7. Nike Inc.
9.2.8. Samsung Electronics Co. Ltd.
9.2.9. Under Armour Inc.
9.2.10. YAZIO GmbH
10. Appendix
10.1. Primary Research Findings and Questionnaire

Companies Mentioned

The companies covered in the report include
• adidas AG
• ASICS Digital Inc.
• Azumio Inc.
• BetterME.
• FitNow Inc.
• Google LLC
• Nike Inc.
• Samsung Electronics Co. Ltd.
• Under Armour Inc.
• YAZIO GmbH