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The in-flight entertainment systems market is forecasted to grow by USD 1.11 billion during 2023-2028, accelerating at a CAGR of 4.38% during the forecast period. The report on the in-flight entertainment systems market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by technological advancements and partnerships, increasing demand for media and connectivity for a better travel experience, and increasing air passenger traffic.
The in-flight entertainment systems market is segmented as below:
By Aircraft Type
- Wide-body
- Narrow-body
- Business jet
By Product
- Hardware
- Connectivity
- Content
By Geographical Landscape
- North America
- APAC
- Europe
- Middle East and Africa
- South America
The report on the in-flight entertainment systems market covers the following areas:
- In-flight entertainment systems market sizing
- In-flight entertainment systems market forecast
- In-flight entertainment systems market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Aircraft Type
7 Market Segmentation by Product
8 Customer Landscape
9 Geographic Landscape
10 Drivers, Challenges, and Trends
11 Vendor Landscape
12 Vendor Analysis
13 Appendix
List of Exhibits
Executive Summary
The publisher recognizes the following companies as the key players in the global in-flight entertainment systems market: ADONISONE INFLIGHT SYSTEMS LLC, Anuvu Operations LLC, Bluebox Aviation Systems Ltd., Burrana Pty Ltd., Deutsche Lufthansa AG, DivX LLC, FDS Avionics Corp., GOGO LLC, Honeywell International Inc., Panasonic Corp., Safran SA, SITA, Thales Group, Viasat Inc., and Inflight VR Software GmbH.Commenting on the report, an analyst from the research team said: 'The latest trend gaining momentum in the market is the ongoing development of IFEC and wireless-IFE.'
According to the report, one of the major drivers for this market is the technological advancements and partnerships.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- ADONISONE INFLIGHT SYSTEMS LLC
- Anuvu Operations LLC
- Bluebox Aviation Systems Ltd.
- Burrana Pty Ltd.
- Deutsche Lufthansa AG
- DivX LLC
- FDS Avionics Corp.
- GOGO LLC
- Honeywell International Inc.
- Panasonic Corp.
- Safran SA
- SITA
- Thales Group
- Viasat Inc.
- Inflight VR Software GmbH