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Real Money Gaming: India's New Playground

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    Report

  • July 2020
  • Region: India
  • Redseer
  • ID: 5148364

Perspective on the Indian skill based Real Money Gaming market, emerging themes and key opportunity areas for growth.

Online skill-based real-money gaming (RMG) market in India is estimated to grow to become ~$3.8 Bn by 2024 on the back of growing digital infrastructure - breakneck speed of growing smartphone penetration, low cost of data and vast digital payment infrastructure allowing individuals access to instant real-time inter-bank transactions. Driven by high growth opportunity in RMG market, horizontal players have started foraying in the segment. In 2019, Paytm entered the casual gaming space with Paytm First Games.




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Table of Contents

1. Executive Summary

2. Online Gaming Market in India
2.1. Structure of Online Gaming Market
2.2. Market Size and Growth of Online Gaming Market
2.3. Growth drivers of Online Gaming Market
2.4. Segmentation of Online Gaming Market across
2.4.1. Real Money Gaming Market
2.4.2. Mobile First Casual Games
2.4.3. PC & Console Market

3. Real Money Gaming Market in India
3.1. Overall market size and growth of RMG Market
3.2. Segmentation of RMG Market across
3.2.1. Fantasy Sports
3.2.2. Card based games

4. Fantasy Sports Market in India
4.1. Online Real Money Fantasy Sports Market in India
4.2. Overall market size and growth
4.3. Key growth drivers
4.4. Consumer behaviour
4.5. Seasonality
4.6. Market share of leading players
4.7. Key Metrics of Online Fantasy Sports Market
4.8. Impact of COVID on the market

5. Card based Real Money Games in India
5.1. Overall market size and growth of card based RMG market
5.2. Market segmentation and consumer behavior
5.3. Regulatory aspects of Online Real Money Gaming Market

6. Way forward and market playbook - Fantasy sports and Casual Gaming

Methodology

1. Primary Research Consumers, stakeholders and industry experts are interviewed to help us validate key trends and market estimations.

While the exact figures may vary for different reports, on average, the publisher conducts:

  • ~1,000+ consumer surveys
  • ~30+ IDIs (in-depth interviews) with stakeholders (consumers, suppliers, distributors and delivery executives, among others)
  • ~25+ detailed discussions with industry experts Depending on the report in question, consumers and stakeholders are distributed across:
    • City tiers (Metros, Tier 1, Tier 2, Tier 3 & Tier 4 cities)
    • Income levels
    • Genders
    • Age groups
    • Professions
    • Internet usage pattern
    • Geographies
     

 

2. Secondary Research Secondary includes analysis of databases available in public domain. Information sought is cross-referenced and aligned for soundness.

Note: In order to maintain confidentiality, results and analysis of the surveys and expert interviews are presented at level of overall scenario analysis and representation only.

 

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