The market is driven by growth in global e-sports market, technological developments and product innovation, and dophisticated techniques in gaming
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The gaming headset market is forecasted to grow by USD 1.57 bn during 2023-2028, accelerating at a CAGR of 7.14% during the forecast period. The report on the gaming headset market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by increasing growth of global e-sports market, increasing sophisticated techniques in gaming, and rise in upgrading to latest headset technology.
The gaming headset market is segmented as below:
By Product
- Console gaming headsets
- PC gaming headsets
By Distribution Channel
- Online
- Offline
By Technology
- Wireless gaming headsets
- Wired gaming headsets
By Geographical Landscape
- APAC
- North America
- Europe
- Middle East and Africa
- South America
The report on the gaming headset market covers the following areas:
- Gaming headset market sizing
- Gaming headset market forecast
- Gaming headset market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Product
7 Market Segmentation by Distribution Channel
8 Market Segmentation by Technology
9 Customer Landscape
10 Geographic Landscape
11 Drivers, Challenges, and Trends
12 Vendor Landscape
13 Vendor Analysis
14 Appendix
List of Exhibits
Executive Summary
The publisher recognizes the following companies as the key players in the global gaming headset market: ACCO Brands Corp., ASUSTeK Computer Inc., Audio Technica US Inc., Bose Corp., Corsair Gaming Inc., Creative Technology Ltd., Dell Technologies Inc., Demant AS, GN Store Nord AS, HP Inc., Lenovo Group Ltd., Logitech International SA, Mad Catz Global Ltd., Razer Inc., Samsung Electronics Co. Ltd., Sentey Inc., SHENZHEN SADES DIGITAL TECHNOLOGY Co. Ltd., Skullcandy Inc., Sony Group Corp., and Turtle Beach Corp..Commenting on the report, an analyst from the research team said: 'The latest trend gaining momentum in the market is growing demand for customization and personalization in gaming headsets.'
According to the report, one of the major drivers for this market is the increasing growth of global e-sports market.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- ACCO Brands Corp.
- ASUSTeK Computer Inc.
- Audio Technica US Inc.
- Bose Corp.
- Corsair Gaming Inc.
- Creative Technology Ltd.
- Dell Technologies Inc.
- Demant AS
- GN Store Nord AS
- HP Inc.
- Lenovo Group Ltd.
- Logitech International SA
- Mad Catz Global Ltd.
- Razer Inc.
- Samsung Electronics Co. Ltd.
- Sentey Inc.
- SHENZHEN SADES DIGITAL TECHNOLOGY Co. Ltd.
- Skullcandy Inc.
- Sony Group Corp.
- Turtle Beach Corp.