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Drawing from the Model. Fundamentals of Digital Drawing, 3D Modeling, and Visual Programming in Architectural Design. Edition No. 1

  • Book

  • 352 Pages
  • May 2019
  • John Wiley and Sons Ltd
  • ID: 5227808

Bridges traditional and contemporary methods of creating architectural design drawings and 3D models through digital tools and computational processes.

 

Drawing from the Model: Fundamentals of Digital Drawing, 3D Modeling, and Visual Programming in Architectural Design presents architectural design students, educators, and professionals with a broad overview of traditional and contemporary architectural representation methods. The book offers insights into developments in computing in relation to architectural drawing and modeling, by addressing historical analog methods of architectural drawing based on descriptive geometry and projection, and transitioning to contemporary digital methods based on computational processes and emerging technologies.

 

Drawing from the Model offers digital tools, techniques, and workflows for producing architectural design drawings (plans, sections, elevations, axonometrics, and perspectives), using contemporary 2D drawing and 3D modeling design software. Visual programming is introduced to address topics of parametric modeling, algorithmic design, computational simulations, physical computing, and robotics. The book focuses on digital design software used in higher education and industry, including Robert McNeel & Associates Rhinoceros® (Rhino 6 for Windows), Grasshopper®, Adobe Illustrator® CC, and Arduino, and features an appendix filled with 10 design drawing and 3D modeling exercises intended as educational and pedagogical examples for readers to practice and/or teach workflows that are addresses in the book.

 

  • Bridges analog hand-drawing and digital design drawing techniques
  • Provides comprehensive coverage of architectural representation, computing, computer-aided drafting, and 3D modeling tools, techniques, and workflows, for contemporary architectural design drawing aesthetics and graphics.
  • Introduces topics of parametric modeling, algorithmic design, computational simulation, physical computing, and robotics through visual programming environments and processes.
  • Features tutorial-based instruction using the latest versions of Rhinoceros® (Rhino 6 for Windows), Grasshopper®, Adobe Illustrator® CC, and Arduino.

Table of Contents

Foreword viii

Acknowledgments ix

Introduction x

Part 1: Architectural Representation and Digital Technologies

Chapter 1: Architectural Drawing 3

1.1 Drawing and Perception 3

1.2 Drawing from Observation and Imagination 6

1.3 Drawing and Projection 11

1.4 Drawing Methods 15

Endnotes 29

Chapter 2: Architectural Models 30

2.1 Physical Models 30

2.2 3D Models 37

2.3 Digital Fabrication 47

Endnotes 58

Chapter 3: Architecture and Computing 60

3.1 Digital Concepts 60

3.2 Computing in Architecture 63

3.3 Developments in 3D Modeling 66

Endnotes 69

Part 2: 3D Modeling and Geometry

Chapter 4: The 3D Modeling Environment 72

4.1 Surface Types 72

4.2 The Rhinoceros Interface 74

4.3 Units and Scale 79

4.4 Navigation 80

4.5 Visualization Methods 80

Endnote 80

Chapter 5: 2D Drawing 81

5.1 Drafting 81

5.2 Points and Lines 82

5.3 Curve Control Points 88

5.4 Working with Lines and Planar Curves 92

Endnotes 98

Chapter 6: 3D Modeling 99

6.1 Solid Models 99

6.2 Planar and Space Curves 104

6.3 Surfaces 105

6.4 Modeling NURBS Surfaces 109

6.5 Working with NURBS Surfaces 112

Endnotes 118

Chapter 7: Generating Linework 119

7.1 Wireframe Linework 119

7.2 Contour Linework 121

7.3 Paneling Linework 124

Endnote 125

Part 3: Architectural Design Drawings and Graphics

Chapter 8: Generating 2D Projections 128

8.1 Architectural Projections 128

8.2 Setting Up a View 138

8.3 Clipping Planes 139

8.4 Orthographic Projections 140

8.5 Axonometric Projections 145

8.6 Perspective Projections 147

Endnotes 149

Chapter 9: Architectural Design Drawings 150

9.1 Linework Overview 150

9.2 Exporting Linework 153

9.3 The Adobe Illustrator Interface 165

9.4 Setting Up the Page 168

9.5 Line Weightsand Line Types 170

9.6 Lines, Curves, and Shapes 175

9.7 Color 179

9.8 Text 185

9.9 Raster Graphics 188

Endnotes 192

Part 4: Computational Design

Chapter 10: Parameters and Algorithms 195

10.1 Parameters and Constraints 195

10.2 Algorithms 197

Endnotes 198

Chapter 11: Visual Programming 199

11.1 The Grass hopper Interface 199

11.2 Visualization Methods 202

11.3 Components 203

11.4 Component Types 205

Endnotes 216

Chapter 12: Geometric Patterns 217

12.1 Tessellations 217

12.2 Spirals 222

12.3 Pattern Effects 227

Endnotes 235

Chapter 13: Parametric Modeling 236

13.1 Parametric Surfaces 236

13.2 Paneling Surfaces 238

13.3 Modular Assemblies 241

Endnotes 252

Chapter 14: Simulations and Data Visualizations 253

14.1 Simulations 253

14.2 Environmental Simulations 255

14.3 Physics Simulations 262

Endnotes 268

Chapter 15: Robotics and Physical Computing 269

15.1 Robotics 269

15.2 Physical Computing 277

15.3 Arduino Hardware and Software 283

Endnotes 297

Appendix: Design Drawing and Modeling Exercises

Drawing Exercises 298

3D Modeling Exercises 305

Computational Design Exercises 313

Selected Bibliography 321

Index 325

Authors

Frank Melendez