With its young populace, the Philippines has the highest growth in terms of new mobile gamers in Southeast Asia, supported by an improved internet infrastructure. The country remains an esports-driven games market, with top games being esports titles and increasing investments in its esports scene. The Philippines is picking up the pace to become a formidable force in the Southeast Asia games market, with the country’s gamers particularly open to trying new game technologies.
The Philippines Games Market Report is part of SEA-6 Games Market Reports, a series of comprehensive guides informing you on the latest developments in the video games market and esports industry across six notable Southeast Asia markets: Indonesia, Malaysia, Philippines, Singapore, Thailand, and Vietnam. Leveraging our comprehensive market model and survey insights involving 2,400+ gamers in the region, discover key data and trends on game publishers, top genres, growth drivers, esports, payments, financial transaction events, regulations, gamer preference & behavior, and more.
Table of Contents
- Introduction
- Executive Summary
- Macroeconomic data
- PC Games Market
- PC Games Market Snapshot
- PC Games Revenue
- Major PC Games Publishers
- PC Gaming Overview
- Popular PC Games by Survey
- PC Gaming Time and Spending by Survey
- Popular PC Game Distribution Platforms
- Internet Cafe Insights by Survey
- Mobile Games Market
- Mobile Games Market Snapshot
- Mobile Games Market Revenue
- Top Mobile Games by Downloads
- Top Mobile Games by Revenue
- Top Publishers by Downloads
- Top Publishers by Revenue
- Top Mobile Game Genres
- PC Games Revenue
- Mobile Gaming Overview
- Popular Mobile Games by Survey
- Mobile Gaming Time and Spending by Survey
- Preferred Mobile Game Store by Survey
- Console Games Market
- Top Console Platforms
- Popular Console Games by Survey
- Console Gaming Time and Spending/Subscription by Survey
- Payments and Monetization
- Payment Options
- Payment Insights by Survey
- In-Game Spending Drivers by Survey
- Preferred In-Game Spending by Survey
- In-Game Ads by Survey
- Cloud Gaming Insights by Survey
- Reasons for Not Spending Money for Games
- What Non-Spenders Would Buy
- Gamer Survey Insights
- Survey Respondents’ Demographics
- Device Ownership by Survey
- Popular PC and Smartphone Brands by Survey
- Localization Insights by Survey
- Source of Information for Games by Survey
- Factors Driving Gamers to Try New Games
- Most Disliked Aspects in Games by Survey
- Streaming and Video content by Survey
- New Technologies in Video Games
- Games Market Trends and Analysis
- General Outlook
- Local game companies/homegrown Games and Events Update
- Analysis of Latest Trends (e.g. M&A, web3, gaming influencers, localization, non-endemic brands expansion to gaming)
- 5G Rollout
- Esports Data
- Overview of Local Esports Development
- PC Esports Tournament Overview
- Mobile Esports Tournament Overview
- Major PC and Mobile Esports Tournaments
- Notable Teams and Sponsors
- Esports Engagement by Survey
- Top Esports Games
- Game Regulations
- Overview of Game Regulations
- Notable Regulatory Bodies and Influential Organizations
- Game Rating
- Appendix
- Methodology
- Genre List
- Glossary
List of Exhibits:
- Average hours per week watching online content
- Visiting Internet cafes percentage
- Internet cafes preferences
- Mobile internet market share (April 2023)
- Fixed line broadband market share (April 2023)
- Familiarity with future technology
- Interest in implementing certain technologies in video games
- How important are certain localization aspects for games
- Why do gamers not spend money on games
- What would gamers buy if they spent
- What do PC gamers do when they see an in-game ad
- What do mobile gamers do when they see an in-game ad
- Unified payments interface (UPI) usage
- UPI usage by payment platform (June 2023)
- What Real Money Games do gamers Play
- Which RMG platforms did gamers use in the past year
- Average hours per week playing RMG title
- Average spend per month on RMG titles
- How important are the following when playing RMG
- What do gamers most dislike about RMG titles?
- Most Played PC Games
- PC Gaming Time (Weekly)
- PC Game Spending (Monthly)
- PC Game Downloads per Year
- Share of PC Game Distribution Platforms Users
- Share of PC gaming hours by location
- Reasons to visit internet cafes
- Top Mobile Game Genres by Revenue (2023 H1)
- Top Mobile Game Genres by Download (2023 H1)
- Most Played Mobile Games
- Mobile Gaming Time (Weekly)
- Mobile Game Spending (Monthly)
- Preferred Mobile Game Store on Smartphone
- Preferred Mobile Game Store on Tablet
- Consoles Owned (% of console gamer respondents)
- Most Played Console Games
- Console Gaming Time (Weekly)
- Console Game Spending (Monthly)
- Preferred Payment Methods (% of respondents)
- What would make gamers spend in-game (% of respondents)
- Preferred In-Game Spending (% of respondents)
- What gamers think about in-game ads (% of respondents)
- Engagement with Cloud Gaming
- Reasons for Not Spending Money for Games
- Survey Respondents’ Demographics
- Device Ownership among Survey Respondents
- Popular PC and Smartphone Brands among Survey Respondents
- Localization Insights among Survey Respondents
- Source of Information for Games among Survey Respondents
- Factors Driving Gamers to Try New Games
- Most Disliked Aspects in Games among Survey Respondents
- Streaming and Video content among Survey Respondents
- New Technologies in Video Games
- Esports Engagement among Survey Respondents
- Top Esports Games among Survey Respondents
Companies Mentioned
- 2K Games
- Acer
- Activision Blizzard
- Ampverse
- AP.Bren
- AppLovin Corp
- Asiasoft (Level Up!)
- Asus
- ATF Capita
- Azur Interactive Games
- BabyBus Group
- Blacklist International
- Block Asia Labs
- Block Tides Ventures
- CITI
- Dell
- Department of Trade and Industry (DTI)
- Dito
- Dynamico Space
- E-Gilas
- Electronic Arts (EA)
- Embracer Group
- Epic Games
- Esports World Federation (ESWF)
- Evolution Data Centres
- Execration
- FASTER Filipinx Americans
- Game Developers Association of the Philippines (GDAP)
- Games and Amusement Board (GAB)
- Garena
- Globe
- Go Innov8 Technology
- GO8 Labs
- Grab
- Gravity Game Hub
- Gravity
- HP
- IBC Group, Block Tides Ventures
- Information and Communications Technology Office (ICTO)
- kendikorp
- Lenovo
- Lilith
- LuponWXC
- Mastercard
- Megawide
- Mellowminx
- miHoYo
- Minana Esports
- MiniClip
- Mojang Studios
- Moon Active
- Moonton
- NAOS Esports
- Nas Company
- Nestlé
- Omega Esports
- OPPO
- Origin
- Outfit7
- PayPal
- Philippine Esports Organization (PESO)
- Philippine Trade & Investment Center in Silicon Valley (PTIC-SV)
- Philippines eSports Organization (PeSO)
- Playrix
- Ranida Games
- Riot
- Roblox Corporation
- SayGames
- Smart
- Supersonic Studios
- Synthillate
- Take-Two Interactive
- Team Sibol
- Tencent
- The Cultural Center of the Philippines
- Tier One Entertainment
- TikTok
- Union Bank
- Valve (Steam)
- VISA
- Wemade
- Yield Guild Games
- YouTube