Despite its small population size Singapore is punching way above its weight in the games industry as it has a sizeable games revenue and high in-game spending compared to its Southeast Asian peers. The country also continues to be a regional hub for the games industry, being the prime location for global game companies to set up regional offices in and host major international esports events. Singapore is an important player for the regional games industry that also has its own tidbits to understand.
The Singapore Games Market Report is part of SEA-6 Games Market Reports, a series of comprehensive guides informing you on the latest developments in the video games market and esports industry across six notable Southeast Asia markets: Indonesia, Malaysia, Philippines, Singapore, Thailand, and Vietnam. Leveraging our comprehensive market model and survey insights involving 2,400+ gamers in the region, discover key data and trends on game publishers, top genre, growth drivers, esports, payments, financial transaction events, regulations, gamer preference & behavior, and more.
Table of Contents
- Introduction
- Executive Summary
- Macroeconomic data
- PC Games Market
- PC Games Market Snapshot
- PC Games Revenue
- Major PC Games Publishers
- PC Gaming Overview
- Popular PC Games by Survey
- PC Gaming Time and Spending by Survey
- Popular PC Game Distribution Platforms
- Internet Cafe Insights by Survey
- Mobile Games Market
- Mobile Games Market Snapshot
- Mobile Games Market Revenue
- Top Mobile Games by Downloads
- Top Mobile Games by Revenue
- Top Publishers by Downloads
- Top Publishers by Revenue
- Top Mobile Game Genres
- PC Games Revenue
- Mobile Gaming Overview
- Popular Mobile Games by Survey
- Mobile Gaming Time and Spending by Survey
- Preferred Mobile Game Store by Survey
- Console Games Market
- Top Console Platforms
- Popular Console Games by Survey
- Console Gaming Time and Spending/Subscription by Survey
- Payments and Monetization
- Payment Options
- Payment Insights by Survey
- In-Game Spending Drivers by Survey
- Preferred In-Game Spending by Survey
- In-Game Ads by Survey
- Cloud Gaming Insights by Survey
- Reasons for Not Spending Money for Games
- What Non-Spenders Would Buy
- Gamer Survey Insights
- Survey Respondents’ Demographics
- Device Ownership by Survey
- Popular PC and Smartphone Brands by Survey
- Localization Insights by Survey
- Source of Information for Games by Survey
- Factors Driving Gamers to Try New Games
- Most Disliked Aspects in Games by Survey
- Streaming and Video content by Survey
- New Technologies in Video Games
- Games Market Trends and Analysis
- General Outlook
- Local game companies/homegrown Games and Events Update
- Analysis of Latest Trends (e.g. M&A, web3, gaming influencers, localization, non-endemic brands expansion to gaming)
- 5G Rollout
- Esports Data
- Overview of Local Esports Development
- PC Esports Tournament Overview
- Mobile Esports Tournament Overview
- Major PC and Mobile Esports Tournaments
- Notable Teams and Sponsors
- Esports Engagement by Survey
- Top Esports Games
- Game Regulations
- Overview of Game Regulations
- Notable Regulatory Bodies and Influential Organizations
- Game Rating
- Appendix
- Methodology
- Genre List
- Glossary
List of Exhibits:
- Average hours per week watching online content
- Visiting Internet cafes percentage
- Internet cafes preferences
- Mobile internet market share (April 2023)
- Fixed line broadband market share (April 2023)
- Familiarity with future technology
- Interest in implementing certain technologies in video games
- How important are certain localization aspects for games
- Why do gamers not spend money on games
- What would gamers buy if they spent
- What do PC gamers do when they see an in-game ad
- What do mobile gamers do when they see an in-game ad
- Unified payments interface (UPI) usage
- UPI usage by payment platform (June 2023)
- What Real Money Games do gamers Play
- Which RMG platforms did gamers use in the past year
- Average hours per week playing RMG title
- Average spend per month on RMG titles
- How important are the following when playing RMG
- What do gamers most dislike about RMG titles?
- Most Played PC Games
- PC Gaming Time (Weekly)
- PC Game Spending (Monthly)
- PC Game Downloads per Year
- Share of PC Game Distribution Platforms Users
- Share of PC gaming hours by location
- Reasons to visit internet cafes
- Top Mobile Game Genres by Revenue (2023 H1)
- Top Mobile Game Genres by Download (2023 H1)
- Most Played Mobile Games
- Mobile Gaming Time (Weekly)
- Mobile Game Spending (Monthly)
- Preferred Mobile Game Store on Smartphone
- Preferred Mobile Game Store on Tablet
- Consoles Owned (% of console gamer respondents)
- Most Played Console Games
- Console Gaming Time (Weekly)
- Console Game Spending (Monthly)
- Preferred Payment Methods (% of respondents)
- What would make gamers spend in-game (% of respondents)
- Preferred In-Game Spending (% of respondents)
- What gamers think about in-game ads (% of respondents)
- Engagement with Cloud Gaming
- Reasons for Not Spending Money for Games
- Survey Respondents’ Demographics
- Device Ownership among Survey Respondents
- Popular PC and Smartphone Brands among Survey Respondents
- Localization Insights among Survey Respondents
- Source of Information for Games among Survey Respondents
- Factors Driving Gamers to Try New Games
- Most Disliked Aspects in Games among Survey Respondents
- Streaming and Video content among Survey Respondents
- New Technologies in Video Games
- Esports Engagement among Survey Respondents
- Top Esports Games among Survey Respondents
Companies Mentioned
- 4Divinity
- Activision Blizzard
- aelf
- Affyn
- Alibaba
- American Express
- Animoca Brands
- Animoca Ventures
- Apple
- AppLovin Corp
- Asus
- Azur Interactive Games
- Bandai Namco Entertainment Asia
- Bleed Esports
- Chain Hill Capital
- Championify
- Citibank
- CMCC Global
- Cocoon Capital
- Com2uS
- DBS
- Decentralised Gaming Ventures
- Economic Development Board (EDB)
- Electronic Arts (EA)
- Embracer Group
- Enterprise Singapore (ESG)
- EPIC
- Ethlas
- Eyeball Games
- Falcon Capital
- Galaxy Racer
- GameFi Ventures
- GamePhilos
- GamePhilos Studio
- Garena
- Gilette
- Global Esports Federation
- goGame
- Gravity
- Hashed
- HSBC
- IGG
- Impunity Esports
- Infocomm Media Development Authority’s (IMDA)
- International Olympic Committee
- Kingsway Capital
- Lenovo
- Level Infinite
- Liberty City Ventures
- Lilith
- Long Tech
- M1
- Mastercard
- Metabora SG
- Microsoft
- miHoYo
- Miniclip
- Ministry of Communications and Information
- Mojang Studios
- Moon Active
- Moonton
- Mundfish
- MyRepublic
- Netease
- Netmarble
- Nigma Galaxy
- Nintendo
- OCBC
- ONE Esports
- Paper Rex
- Playpark
- Playrix
- Playtika
- Pomerium
- Razer
- Reckoner Industries
- Riot
- Roblox Corporation
- Samsung
- SayGames
- Scopely
- Sea Limited
- SevenX Ventures
- SIMBA
- Singapore Cybersports & Online Gaming Association (SCOGA)
- Singapore Esports Association (SGEA)
- Singapore Games Association (SGGA)
- Singapore Ministry of Community, Culture, and Youth (SMCCY)
- Singapore Tourism Board (STB)
- Singtel
- SKT
- Sony
- StarHub
- Supersonic Studios
- Take-Two Interactive
- Team Flash SG
- Team SMG
- The Iterative Collective (TIC)
- TikTok
- Ubisoft
- UOB
- Valve (Steam)
- Visa
- voodoo
- W Labs
- Xsolla
- Xterio Ltd.
- Zynga
- YouTube