1h Free Analyst Time
The headphones market is poised to grow by $18.45 bn during 2022-2026, accelerating at a CAGR of 11.22% during the forecast period. The report on the headphones market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by increasing penetration of smart devices, increasing adoption of sports and fitness headphones, and increased use of headphones in gaming and AR-VR applications.
The headphones market analysis includes the product, technology, and type segments and geographic landscape.
The headphones market is segmented as below:
By Product
- Non-smart headphones
- Smart headphones
By Technology
- Wired headphones
- Wireless headphones
By Type
- In-ear headphones
- Over-ear headphones
- On-ear headphones
By Geographical Landscape
- North America
- Europe
- APAC
- Middle East and Africa
- South America
The report on headphones market covers the following areas:
- Headphones market sizing
- Headphones market forecast
- Headphones market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Five Forces Analysis
5 Market Segmentation by Product
6 Market Segmentation by Technology
7 Market Segmentation by Type
8 Customer Landscape
9 Geographic Landscape
10 Drivers, Challenges, and Trends
11 Vendor Landscape
12 Vendor Analysis
13 Appendix
List of Exhibits
Executive Summary
The publisher recognizes the following companies as the key players in the global headphones market: AIAIAI Audio, Apple Inc., Audio Technica US Inc., beyerdynamic GmbH and Co. KG, Bluei Store Pvt. Ltd., Bose Corp., BRAGI GmbH, Creative Technology Ltd., GN Store Nord AS, Grado Labs Inc., JVCKENWOOD Corp., LG Electronics Inc., Logitech International SA, Monster Inc., Northbaze Distribution AB, Panasonic Corp., Samsung Electronics Co. Ltd., Sennheiser Electronic GmbH and Co. KG, Shure Inc., Skullcandy Inc., and Sony Group Corp.Commenting on the report, an analyst from the research team said: `The latest trend gaining momentum in the market is privacy concerns.`
According to the report, one of the major drivers for this market is the increasing penetration of smart devices.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- AIAIAI Audio
- Apple Inc.
- Audio Technica US Inc.
- beyerdynamic GmbH and Co. KG
- Bluei Store Pvt. Ltd.
- Bose Corp.
- BRAGI GmbH
- Creative Technology Ltd.
- GN Store Nord AS
- Grado Labs Inc.
- JVCKENWOOD Corp.
- LG Electronics Inc.
- Logitech International SA
- Monster Inc.
- Northbaze Distribution AB
- Panasonic Corp.
- Samsung Electronics Co. Ltd.
- Sennheiser Electronic GmbH and Co. KG
- Shure Inc.
- Skullcandy Inc.
- Sony Group Corp.