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Entertainment, Movie, Publishing & Media Industry Almanac 2024: Market Research, Statistics, Trends and Leading Companies

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    Book

  • 552 Pages
  • February 2024
  • Plunkett Research Ltd
  • ID: 5237848

Key Findings:

A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms within the Entertainment, Movie, Publishing & Media Industry.  Gain vital insights that can help shape strategy for business development, product development and investments.

Key Features:

  • Business trends analysis
  • In-depth industry overview
  • Technology trends analysis
  • Forecasts
  • Spending, investment, and consumption discussions
  • In-depth industry statistics and metrics
  • Industry employment numbers

Additional Key Features Include:

  • Industry Glossary
  • Industry Contacts list, including Professional Societies and Industry Associations
  • Profiles of industry-leading companies
  • U.S. and Global Firms
  • Publicly held, Private and Subsidiaries
  • Executive Contacts
  • Revenues
  • For Public Companies: Detailed Financial Summaries

Pages: 552

Statistical Tables Provided: 16

Companies Profiled: 400

Geographic Focus: Global

Key Questions Answered Include:

  • How is the industry evolving?
  • How is the industry being shaped by new technologies?
  • How is demand growing in emerging markets and mature economies?
  • What is the size of the market now and in the future?
  • What are the financial results of the leading companies?
  • What are the names and titles of top executives?
  • What are the top companies and what are their revenues?

This feature-rich report covers competitive intelligence, market research and business analysis - everything you need to know about the Entertainment, Movie, Publishing & Media Industry.

The Research Provides Unique Analysis of the Following Major Trends Affecting the Entertainment, Movie, Publishing & Media Industry

  1. Introduction to the Entertainment, Movie, Publishing & Media Industry
  2. Streaming Apps Take Over TVs, Leading to Cord Cutting/Subscription Losses for Cable and Satellite
  3. Online (Cloud Gaming) & Mobile Games Compete with Consoles
  4. DVR Market Evolves/Time-Shifting Hurts Advertisers
  5. Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face Challenge from Apple Music/SiriusXM Tops 33.97 Million Subscribers
  6. New Video Game Console Technologies and Features Boost Sales
  7. Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in the TV, Internet and Telephone Market
  8. Television Ads Evolve to Face New Challenges, Formats and Online Competitors
  9. Movie Attendance Rebounds/Film Studios Release Quickly to Streaming Services
  10. Global Internet Market Tops 5.40 Billion Users/Ultrafast Broadband Expands, both Fixed and Wireless
  11. Entertainment-based retailing, including Power Towns
  12. Newspapers and Magazines Rely on Digital Editions and Apps
  13. Virtual Worlds Provide Revenue for Games Publishers
  14. Virtual Reality/Augmented Reality and 3-D Games Create Opportunities in the Tech Industry/Immersion Games to Grow
  15. The Metaverse Has Difficulties Gaining Steam
  16. Global Mobile Apps Revenues Hit $171 Billion Yearly
  17. Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
  18. Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
  19. Overview of the Electronic Games Industry
  20. AI Profoundly Impacts the Entertainment Industry
  21. The Future of Entertainment, Movie, Publishing & Media Industry: Disruption, Portability and Consumer Control

The Research Provides In-Depth Tables for the Following Entertainment, Movie, Publishing & Media Industry Statistics

  1. Entertainment & Media Industry Statistics and Market Size Overview
  2. Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2017- Q3 2022
  3. Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2017-Q2 2022
  4. Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 2015-2022
  5. Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
  6. Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
  7. Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2017-2022
  8. Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2017-2022
  9. Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2017-2022
  10. Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
  11. Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
  12. Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
  13. Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2017-2022
  14. Number of Business & Residential High Speed Internet Lines, U.S.: 2019-2024
  15. Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2022
  16. Employment in Selected Information & Entertainment Industries, U.S.: 2018-September 2023

Table of Contents

Chapter 1: Major Trends Affecting the Entertainment, Movie, Publishing & Media Industry
  • Introduction to the Entertainment, Movie, Publishing & Media Industry
  • Streaming Apps Take Over TVs, Leading to Cord Cutting/Subscription Losses for Cable and Satellite
  • Online (Cloud Gaming) & Mobile Games Compete with Consoles
  • DVR Market Evolves/Time-Shifting Hurts Advertisers
  • Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face Challenge from Apple Music/SiriusXM Tops 33.97 Million Subscribers
  • New Video Game Console Technologies and Features Boost Sales
  • Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in the TV, Internet and Telephone Market
  • Television Ads Evolve to Face New Challenges, Formats and Online Competitors
  • Movie Attendance Rebounds/Film Studios Release Quickly to Streaming Services
  • Global Internet Market Tops 5.40 Billion Users/Ultrafast Broadband Expands, both Fixed and Wireless
  • Entertainment-Based Retailing, including Power Towns
  • Newspapers and Magazines Rely on Digital Editions and Apps
  • Virtual Worlds Provide Revenue for Games Publishers
  • Virtual Reality/Augmented Reality and 3-D Games Create Opportunities in the Tech Industry/Immersion Games to Grow
  • The Metaverse Has Difficulties Gaining Steam
  • Global Mobile Apps Revenues Hit $171 Billion Yearly
  • Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
  • Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
  • Overview of the Electronic Games Industry
  • AI Profoundly Impacts the Entertainment Industry
  • The Future of Entertainment, Movie, Publishing & Media Industry: Disruption, Portability and Consumer Control
Chapter 2: Entertainment, Movie, Publishing & Media Industry Statistics
  • Entertainment & Media Industry Statistics and Market Size Overview
  • Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2017-?Q3 2022
  • Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2017-Q2 2022
  • Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 2015-2022
  • Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
  • Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
  • Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2017-2022
  • Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2017-2022
  • Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2017-2022
  • Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
  • Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
  • Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
  • Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2017-2022
  • Number of Business & Residential High Speed Internet Lines, U.S.: 2019-2024
  • Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2022
  • Employment in Selected Information & Entertainment Industries, U.S.: 2018-September 2023
Chapter 3: Important Entertainment, Movie, Publishing & Media Industry Contacts
  • Addresses, Phone Numbers and Internet Sites
Chapter 4: The Entertainment 400:
  • Who They Are and How They Were Chosen
  • Index of Companies Within Industry Groups
  • Alphabetical Index
  • Index of Headquarters Location by U.S. State
  • Index of Non-U.S. Headquarters Location by Country
  • Individual Data Profiles on Each of The Entertainment 400
  • Additional Indexes
  • Index of Hot Spots for Advancement for Women/Minorities
  • Index by Subsidiaries, Brand Names and Selected Affiliations
  • A Short Entertainment, Movie, Publishing & Media Industry Glossary 523"

Companies Mentioned

  • ABS-CBN Corporation
  • ABS-CBN Holdings Corporation
  • Activision Blizzard
  • Alliance Entertainment Holding Corp
  • Alphabet Inc (Google)
  • Altice USA Inc
  • Amazon.com Inc
  • AMC Entertainment Holdings Inc
  • AMC Networks Inc
  • American Express Company
  • Apple Inc
  • Aristocrat Leisure Limited
  • Ascential plc
  • AT&T Inc
  • Audacy Inc
  • Australian Radio Network (ARN)
  • Avid Technology Inc
  • Ballys Corporation
  • Beasley Broadcast Group Inc
  • Beat Holdings Limited
  • Berkshire Hathaway Inc (Holding Co)
  • Bertelsmann SE & Co KGaA
  • Best Buy Co Inc
  • Bilibili Inc
  • Bowlero Corp
  • Boyd Gaming Corporation
  • Brightcove Inc
  • BuzzFeed Inc
  • Caesars Entertainment Inc
  • Canterbury Park Holding Corporation
  • Cedar Fair LP
  • Cengage Learning Holdings II Inc
  • Century Casinos Inc
  • Charter Communications Inc
  • Chicken Soup for the Soul Entertainment Inc
  • China Literature Limited
  • Churchill Downs Incorporated
  • Cinemark Holdings Inc
  • Cineplex Inc
  • Clear Channel Outdoor Holdings Inc
  • Cogeco Communications Inc
  • Cogeco Inc
  • Comcast Corporation
  • Corus Entertainment Inc
  • Cumulus Media Inc
  • Daily Journal Corporation
  • DallasNews Corp
  • Dave & Busters Entertainment Inc
  • DISH Network Corporation
  • Dolby Laboratories Inc
  • Drive Shack Inc
  • E W Scripps Company (The)
  • EchoStar Corporation
  • Educational Development Corporation
  • Electronic Arts Inc (EA)
  • Embracer Group AB
  • Endeavor Group Holdings Inc
  • Entravision Communications Corporation
  • EPR Properties
  • Fox Corporation
  • fuboTV Inc
  • Full House Resorts Inc
  • Future PLC
  • Galaxy Entertainment Group Limited
  • GameStop Corp
  • Gannett Co Inc
  • Genting Singapore PLC
  • GigaMedia Limited
  • GMM Grammy PCL
  • Golden Entertainment Inc
  • Graham Holdings Company
  • Gray Television Inc
  • Greek Organisation of Football Prognostics SA (OPAP)
  • Grupo Radio Centro SAB de CV
  • Grupo Televisa SAB
  • Harte Hanks Inc
  • Hershey Company (The)
  • Hurriyet Gazetecilik ve Matbaacilik AS
  • HYBE Co Ltd
  • i-Cable Communications Limited
  • IAC/InterActiveCorp
  • iHeartMedia Inc
  • IMAX Corporation
  • International Game Technology PLC
  • Intralot SA
  • iQiyi Inc
  • ITV plc
  • John Wiley & Sons Inc
  • Kangwon Land Inc
  • Kaspien Holdings Inc
  • Lagardere SCA
  • Lamar Advertising Company
  • Las Vegas Sands Corp (The Venetian)
  • Lee Enterprises Incorporated
  • Liberty Global plc
  • Liberty Media Corporation
  • Light & Wonder Inc
  • Lions Gate Entertainment Corp
  • Live Nation Entertainment Inc
  • Madison Square Garden Entertainment Corp
  • Manila Broadcasting Company
  • Manila Bulletin Publishing Corporation
  • Melco International Development Limited
  • Meta Platforms Inc (Facebook)
  • MFE - MediaForEurope NV
  • MGM Resorts International
  • Microsoft Corporation
  • Modern Times Group MTG AB
  • Naspers Limited
  • Ncsoft Corporation
  • Netflix Inc
  • New York Times Company (The)
  • News Corporation
  • Nexstar Media Group Inc
  • Nine Entertainment Co Holdings Ltd
  • Nintendo Co Ltd
  • Oriental Land Co Ltd
  • Panasonic Corporation
  • Paramount Global
  • Pearson PLC
  • Penn National Gaming Inc
  • PLBY Group Inc
  • Promotora de Informaciones SA
  • ProSiebenSat 1 Media SE
  • Qurate Retail Inc
  • Rank Group plc (The)
  • Reading International Inc
  • RELX PLC
  • Rogers Communications Inc
  • Roku Inc
  • RTL Group SA
  • Ryman Hospitality Properties Inc
  • Saga Communications Inc
  • Salem Media Group Inc
  • Samsung Electronics Co Ltd
  • Sands China Ltd
  • Sanoma Oyj
  • SBS (Seoul Broadcasting System)
  • Schibsted ASA
  • Scholastic Corporation
  • SciPlay Corporation
  • SeaWorld Entertainment Inc
  • Sega Sammy Holdings Inc
  • Seven Group Holdings Limited
  • Seven West Media Limited
  • Sharp Corporation
  • Shenzhen Overseas Chinese Town Co Ltd (OCT Limited)
  • Shun Tak Holdings Limited
  • Sinclair Broadcast Group Inc
  • Sirius XM Holdings Inc
  • Six Flags Entertainment Corporation
  • SKY Network Television Limited
  • SKY Perfect JSAT Corporation
  • Sony Group Corporation
  • Southern Cross Media Group Limited
  • Spanish Broadcasting System Inc
  • Sphere Entertainment Co
  • Spotify Technology SA
  • Studio City International Holdings Limited
  • Super League Enterprise Inc
  • Tabcorp Holdings Limited
  • TEGNA Inc
  • Television Francaise 1 SA
  • Tencent Music Entertainment Group
  • Thomson Reuters Corporation
  • Thryv Holdings Inc
  • TKO Group Holdings Inc
  • Townsquare Media Inc
  • Trans-Lux Corporation
  • TV Azteca SAB de CV
  • TV TOKYO Holdings Corporation
  • TVA Group Inc
  • Universal Music Group NV
  • Urban One Inc
  • Vail Resorts Inc
  • Value Line Inc
  • Vecima Networks Inc
  • Verizon Communications Inc
  • Vivendi SA
  • Walt Disney Company (The)
  • Warner Bros Discovery Inc
  • Warner Music Group Corp
  • Webzen Inc
  • Wynn Resorts Limited
  • Xperi Inc
  • Yellow Pages Limited
  • Ziff Davis Inc

Methodology

The data development evolved from research methods originally established by the founder of the company.

 

Through the years, a research methodology evolved based on strict guidelines used to build and maintain the content of six proprietary business and industry databases:

  • An industry trends database
  • An industry statistics database
  • Industry Analytics (deep financial data for hundreds of Industry codes)
  • A leading companies database
  • A business and industry glossary database
  • An industry associations and professional societies database
  • Analysts are trained to follow research formulas and methodology. They use company-approved sources in their work and post their findings daily to proprietary databases. All research results go through multi-step editing processes. And, all results are date-stamped.
Primary sources include:
  • Internal research, analysis, fact-checking and data gathering by the Research staff.
  • Over 3,500 industry associations, professional societies and government agencies worldwide with which the publisher maintains relationships and/or from which they obtain industry-specific/country-specific data.
  • Financial analysts, industry executives and industry experts with whom the publisher maintains communications.
  • Corporate disclosure documents and financial statements.
  • Industry conference proceedings.
  • Analysis of white papers, reports, periodicals and publications.
  • Multiple proprietaries, government, industry and financial databases developed by the publisher.

 

 

 

 

 

 

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