Key Findings:
A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms within the Entertainment, Movie, Publishing & Media Industry. Gain vital insights that can help shape strategy for business development, product development and investments.
Key Features:
- Business trends analysis
- In-depth industry overview
- Technology trends analysis
- Forecasts
- Spending, investment, and consumption discussions
- In-depth industry statistics and metrics
- Industry employment numbers
Additional Key Features Include:
- Industry Glossary
- Industry Contacts list, including Professional Societies and Industry Associations
- Profiles of industry-leading companies
- U.S. and Global Firms
- Publicly held, Private and Subsidiaries
- Executive Contacts
- Revenues
- For Public Companies: Detailed Financial Summaries
Pages: 552
Statistical Tables Provided: 16
Companies Profiled: 400
Geographic Focus: Global
Key Questions Answered Include:
- How is the industry evolving?
- How is the industry being shaped by new technologies?
- How is demand growing in emerging markets and mature economies?
- What is the size of the market now and in the future?
- What are the financial results of the leading companies?
- What are the names and titles of top executives?
- What are the top companies and what are their revenues?
This feature-rich report covers competitive intelligence, market research and business analysis - everything you need to know about the Entertainment, Movie, Publishing & Media Industry.
The Research Provides Unique Analysis of the Following Major Trends Affecting the Entertainment, Movie, Publishing & Media Industry
- Introduction to the Entertainment, Movie, Publishing & Media Industry
- Streaming Apps Take Over TVs, Leading to Cord Cutting/Subscription Losses for Cable and Satellite
- Online (Cloud Gaming) & Mobile Games Compete with Consoles
- DVR Market Evolves/Time-Shifting Hurts Advertisers
- Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face Challenge from Apple Music/SiriusXM Tops 33.97 Million Subscribers
- New Video Game Console Technologies and Features Boost Sales
- Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in the TV, Internet and Telephone Market
- Television Ads Evolve to Face New Challenges, Formats and Online Competitors
- Movie Attendance Rebounds/Film Studios Release Quickly to Streaming Services
- Global Internet Market Tops 5.40 Billion Users/Ultrafast Broadband Expands, both Fixed and Wireless
- Entertainment-based retailing, including Power Towns
- Newspapers and Magazines Rely on Digital Editions and Apps
- Virtual Worlds Provide Revenue for Games Publishers
- Virtual Reality/Augmented Reality and 3-D Games Create Opportunities in the Tech Industry/Immersion Games to Grow
- The Metaverse Has Difficulties Gaining Steam
- Global Mobile Apps Revenues Hit $171 Billion Yearly
- Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
- Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
- Overview of the Electronic Games Industry
- AI Profoundly Impacts the Entertainment Industry
- The Future of Entertainment, Movie, Publishing & Media Industry: Disruption, Portability and Consumer Control
The Research Provides In-Depth Tables for the Following Entertainment, Movie, Publishing & Media Industry Statistics
- Entertainment & Media Industry Statistics and Market Size Overview
- Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2017- Q3 2022
- Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2017-Q2 2022
- Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 2015-2022
- Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
- Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
- Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2017-2022
- Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2017-2022
- Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2017-2022
- Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
- Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
- Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
- Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2017-2022
- Number of Business & Residential High Speed Internet Lines, U.S.: 2019-2024
- Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2022
- Employment in Selected Information & Entertainment Industries, U.S.: 2018-September 2023
Table of Contents
Companies Mentioned
- ABS-CBN Corporation
- ABS-CBN Holdings Corporation
- Activision Blizzard
- Alliance Entertainment Holding Corp
- Alphabet Inc (Google)
- Altice USA Inc
- Amazon.com Inc
- AMC Entertainment Holdings Inc
- AMC Networks Inc
- American Express Company
- Apple Inc
- Aristocrat Leisure Limited
- Ascential plc
- AT&T Inc
- Audacy Inc
- Australian Radio Network (ARN)
- Avid Technology Inc
- Ballys Corporation
- Beasley Broadcast Group Inc
- Beat Holdings Limited
- Berkshire Hathaway Inc (Holding Co)
- Bertelsmann SE & Co KGaA
- Best Buy Co Inc
- Bilibili Inc
- Bowlero Corp
- Boyd Gaming Corporation
- Brightcove Inc
- BuzzFeed Inc
- Caesars Entertainment Inc
- Canterbury Park Holding Corporation
- Cedar Fair LP
- Cengage Learning Holdings II Inc
- Century Casinos Inc
- Charter Communications Inc
- Chicken Soup for the Soul Entertainment Inc
- China Literature Limited
- Churchill Downs Incorporated
- Cinemark Holdings Inc
- Cineplex Inc
- Clear Channel Outdoor Holdings Inc
- Cogeco Communications Inc
- Cogeco Inc
- Comcast Corporation
- Corus Entertainment Inc
- Cumulus Media Inc
- Daily Journal Corporation
- DallasNews Corp
- Dave & Busters Entertainment Inc
- DISH Network Corporation
- Dolby Laboratories Inc
- Drive Shack Inc
- E W Scripps Company (The)
- EchoStar Corporation
- Educational Development Corporation
- Electronic Arts Inc (EA)
- Embracer Group AB
- Endeavor Group Holdings Inc
- Entravision Communications Corporation
- EPR Properties
- Fox Corporation
- fuboTV Inc
- Full House Resorts Inc
- Future PLC
- Galaxy Entertainment Group Limited
- GameStop Corp
- Gannett Co Inc
- Genting Singapore PLC
- GigaMedia Limited
- GMM Grammy PCL
- Golden Entertainment Inc
- Graham Holdings Company
- Gray Television Inc
- Greek Organisation of Football Prognostics SA (OPAP)
- Grupo Radio Centro SAB de CV
- Grupo Televisa SAB
- Harte Hanks Inc
- Hershey Company (The)
- Hurriyet Gazetecilik ve Matbaacilik AS
- HYBE Co Ltd
- i-Cable Communications Limited
- IAC/InterActiveCorp
- iHeartMedia Inc
- IMAX Corporation
- International Game Technology PLC
- Intralot SA
- iQiyi Inc
- ITV plc
- John Wiley & Sons Inc
- Kangwon Land Inc
- Kaspien Holdings Inc
- Lagardere SCA
- Lamar Advertising Company
- Las Vegas Sands Corp (The Venetian)
- Lee Enterprises Incorporated
- Liberty Global plc
- Liberty Media Corporation
- Light & Wonder Inc
- Lions Gate Entertainment Corp
- Live Nation Entertainment Inc
- Madison Square Garden Entertainment Corp
- Manila Broadcasting Company
- Manila Bulletin Publishing Corporation
- Melco International Development Limited
- Meta Platforms Inc (Facebook)
- MFE - MediaForEurope NV
- MGM Resorts International
- Microsoft Corporation
- Modern Times Group MTG AB
- Naspers Limited
- Ncsoft Corporation
- Netflix Inc
- New York Times Company (The)
- News Corporation
- Nexstar Media Group Inc
- Nine Entertainment Co Holdings Ltd
- Nintendo Co Ltd
- Oriental Land Co Ltd
- Panasonic Corporation
- Paramount Global
- Pearson PLC
- Penn National Gaming Inc
- PLBY Group Inc
- Promotora de Informaciones SA
- ProSiebenSat 1 Media SE
- Qurate Retail Inc
- Rank Group plc (The)
- Reading International Inc
- RELX PLC
- Rogers Communications Inc
- Roku Inc
- RTL Group SA
- Ryman Hospitality Properties Inc
- Saga Communications Inc
- Salem Media Group Inc
- Samsung Electronics Co Ltd
- Sands China Ltd
- Sanoma Oyj
- SBS (Seoul Broadcasting System)
- Schibsted ASA
- Scholastic Corporation
- SciPlay Corporation
- SeaWorld Entertainment Inc
- Sega Sammy Holdings Inc
- Seven Group Holdings Limited
- Seven West Media Limited
- Sharp Corporation
- Shenzhen Overseas Chinese Town Co Ltd (OCT Limited)
- Shun Tak Holdings Limited
- Sinclair Broadcast Group Inc
- Sirius XM Holdings Inc
- Six Flags Entertainment Corporation
- SKY Network Television Limited
- SKY Perfect JSAT Corporation
- Sony Group Corporation
- Southern Cross Media Group Limited
- Spanish Broadcasting System Inc
- Sphere Entertainment Co
- Spotify Technology SA
- Studio City International Holdings Limited
- Super League Enterprise Inc
- Tabcorp Holdings Limited
- TEGNA Inc
- Television Francaise 1 SA
- Tencent Music Entertainment Group
- Thomson Reuters Corporation
- Thryv Holdings Inc
- TKO Group Holdings Inc
- Townsquare Media Inc
- Trans-Lux Corporation
- TV Azteca SAB de CV
- TV TOKYO Holdings Corporation
- TVA Group Inc
- Universal Music Group NV
- Urban One Inc
- Vail Resorts Inc
- Value Line Inc
- Vecima Networks Inc
- Verizon Communications Inc
- Vivendi SA
- Walt Disney Company (The)
- Warner Bros Discovery Inc
- Warner Music Group Corp
- Webzen Inc
- Wynn Resorts Limited
- Xperi Inc
- Yellow Pages Limited
- Ziff Davis Inc
Methodology
Through the years, a research methodology evolved based on strict guidelines used to build and maintain the content of six proprietary business and industry databases:
- An industry trends database
- An industry statistics database
- Industry Analytics (deep financial data for hundreds of Industry codes)
- A leading companies database
- A business and industry glossary database
- An industry associations and professional societies database
- Analysts are trained to follow research formulas and methodology. They use company-approved sources in their work and post their findings daily to proprietary databases. All research results go through multi-step editing processes. And, all results are date-stamped.
- Internal research, analysis, fact-checking and data gathering by the Research staff.
- Over 3,500 industry associations, professional societies and government agencies worldwide with which the publisher maintains relationships and/or from which they obtain industry-specific/country-specific data.
- Financial analysts, industry executives and industry experts with whom the publisher maintains communications.
- Corporate disclosure documents and financial statements.
- Industry conference proceedings.
- Analysis of white papers, reports, periodicals and publications.
- Multiple proprietaries, government, industry and financial databases developed by the publisher.
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