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AR and VR Display - Global Strategic Business Report

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    Report

  • 92 Pages
  • November 2024
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 5301864
The global market for AR and VR Display was estimated at US$3.9 Billion in 2023 and is projected to reach US$33.9 Billion by 2030, growing at a CAGR of 36.2% from 2023 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions.

Global AR and VR Display Market - Key Trends and Drivers Summarized

Why Are AR and VR Displays Becoming Critical for Immersive Experiences?

As augmented reality (AR) and virtual reality (VR) technologies continue to advance, the role of AR and VR displays has become crucial in creating immersive, engaging digital experiences. These displays are the primary interface through which users experience virtual environments or interact with augmented overlays on the physical world. For businesses across industries such as gaming, education, healthcare, and manufacturing, AR and VR displays are unlocking new ways to engage users, train employees, and visualize complex data in real-time. In gaming, for example, VR headsets with high-resolution displays immerse players in realistic, three-dimensional worlds, transforming the way people play and experience digital content.

Similarly, AR displays are enhancing real-world interactions by overlaying digital information onto the physical world through smart glasses or mobile devices. This combination of the physical and digital world has practical applications across a range of sectors. Whether it's helping surgeons visualize patient data during an operation or enabling architects to present 3D building models to clients, AR and VR displays are becoming indispensable tools for enhancing productivity and user engagement.

How Are Technological Advancements Shaping the Future of AR and VR Displays?

Technological innovations are at the heart of AR and VR display development, continually pushing the boundaries of what these systems can do. One of the most significant advancements is the improvement in display resolution and refresh rates. Modern AR and VR displays now offer resolutions as high as 8K per eye, creating ultra-realistic images and minimizing the 'screen door effect' that once plagued earlier iterations of VR headsets. These higher resolutions allow users to see fine details within virtual environments, greatly enhancing the realism and immersion of the experience.

Alongside resolution improvements, advancements in refresh rates have reduced motion blur and latency, making virtual environments more responsive and reducing the motion sickness that some users experience in VR. Field of view (FOV) is another area of development, with newer displays offering wider fields of vision that more closely mimic the natural human field of vision, making the experience feel less restricted and more lifelike. In AR, display technologies such as waveguides and microLEDs are enabling the production of thinner, lighter, and more efficient smart glasses. These innovations make AR devices more comfortable for long-term use, which is essential for industries like healthcare and industrial maintenance, where prolonged wear is necessary.

What Are the Challenges and Opportunities in AR and VR Displays?

Despite the exciting advancements in AR and VR displays, there are still several challenges that manufacturers and developers must address. One of the key obstacles is the power consumption of these high-resolution displays. AR and VR headsets require significant processing power to render detailed virtual environments in real-time, and this often leads to issues with battery life and heat dissipation, especially in mobile or untethered devices. Moreover, ensuring comfortable user experiences remains a challenge, particularly with VR headsets that are often bulky and can cause discomfort during extended use.

Content development is another barrier, as creating high-quality, interactive content for AR and VR platforms requires a high level of technical expertise and significant resources. However, these challenges also present enormous opportunities for growth and innovation. As 5G networks become more widespread, they will provide the bandwidth and low latency needed to stream high-quality VR and AR experiences without the need for powerful on-device processing.

Additionally, advances in AI and machine learning are making it easier to create realistic and interactive virtual environments, which could open the door for more widespread adoption of AR and VR in industries beyond gaming, such as education, remote work, and healthcare. These opportunities show that while the development of AR and VR displays may be complex, the potential for transforming how people interact with digital content is vast.

What Are the Key Drivers for Growth in the AR and VR Display Market?

The growth in the AR and VR display market is driven by several factors directly related to technological advancements, evolving consumer expectations, and industry-specific applications. First, the gaming and entertainment industries remain major drivers, with consumers demanding more immersive experiences, pushing the development of higher-resolution, faster-refreshing displays that deliver smoother and more realistic visuals. Moreover, the expansion of industrial and enterprise applications for AR and VR is a key factor driving the market.

In industries such as healthcare, AR displays are being used to assist surgeons in real-time during operations, while VR is playing an increasingly critical role in training simulations across aviation, automotive, and medical fields. Consumer demand for mobile and wearable devices is also accelerating growth, as manufacturers push to develop AR-enabled smart glasses and lightweight VR headsets that can function without being tethered to high-powered computers. Another key driver is the rise of remote work and virtual collaboration, with companies investing in VR platforms to facilitate more interactive and engaging virtual meetings and team-building experiences.

Additionally, educational institutions are adopting AR and VR displays to create immersive learning environments that enhance student engagement and understanding, particularly in fields like science, engineering, and history, where 3D visualizations can bring concepts to life. Finally, investment in 5G and edge computing infrastructure is creating new possibilities for AR and VR displays by supporting high-quality streaming and reducing the latency that has historically hindered the user experience. These factors are all contributing to the rapid growth of the AR and VR display market, which is set to become an integral part of how we work, play, and interact with both virtual and real-world environments.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the Virtual Reality Technology segment, which is expected to reach US$22.5 Billion by 2030 with a CAGR of a 36.7%. The Augmented Reality Technology segment is also set to grow at 35.3% CAGR over the analysis period.
  • Regional Analysis: Gain insights into the U.S. market, estimated at $1.2 Billion in 2023, and China, forecasted to grow at an impressive 34.7% CAGR to reach $4.9 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Why You Should Buy This Report:

  • Detailed Market Analysis: Access a thorough analysis of the Global AR and VR Display Market, covering all major geographic regions and market segments.
  • Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
  • Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global AR and VR Display Market.
  • Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.

Key Questions Answered:

  • How is the Global AR and VR Display Market expected to evolve by 2030?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2030?
  • Who are the leading players in the market, and what are their prospects?

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2023 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of major players in the Global AR and VR Display Market such as AU Optronics, Barco, BOE Technology, Creal3D, Emagin Corporation and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Some of the 36 companies featured in this Global AR and VR Display market report include:

  • AU Optronics
  • Barco
  • BOE Technology
  • Creal3D
  • Emagin Corporation
  • Everdisplay Optronics
  • Fraunhofer Fep
  • Google
  • Himax Technologies
  • Holoeye Photonics
  • HTC
  • Industrial Technology Research Institute (ITRI)
  • Innolux Corporation
  • Int Tech (Chuangwang)
  • Japan Display (Jdi)
  • Jasper Display Corp. (JDC)
  • Kopin Corporation
  • LG Display
  • Magic Leap
  • New Vision Display (NVD)
  • Oculus
  • Olightek
  • Raontech
  • Samsung Electronics
  • Seiko Epson
  • Sony
  • Syndiant
  • Truly International
  • Universal Display Corporation
  • Vuzix

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Influencer Market Insights
  • World Market Trajectories
  • Global Economic Update
  • AR and VR Display - Global Key Competitors Percentage Market Share in 2024 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
  • Growing Demand for Immersive Experiences Throws the Spotlight on AR and VR Display Technologies
  • Increasing Adoption of AR and VR in Gaming Propels Growth in High-Resolution Display Development
  • Expanding Use of AR and VR in Enterprise Applications Strengthens the Business Case for Advanced Displays
  • Advancements in MicroLED and OLED Displays Propel Growth in Next-Generation AR and VR Devices
  • Rising Focus on Enhanced Field of View and Realism Drives Innovation in Wide-Angle AR and VR Displays
  • Growth of Virtual Training and Simulation Solutions Expands Opportunities for High-Performance AR and VR Displays
  • Rising Consumer Demand for Augmented Reality in Retail and E-Commerce Drives Adoption of AR Displays
  • Increasing Use of VR in Healthcare and Medical Training Accelerates Development of Precision VR Displays
  • Innovations in Eye-Tracking and Foveated Rendering Propel Growth in Adaptive AR and VR Display Technologies
  • Surge in Remote Collaboration and Virtual Workspaces Expands the Market for AR and VR Displays in Enterprise Solutions
  • Growing Interest in 3D Content Creation and Interaction Fuels Demand for Advanced Display Solutions in AR and VR
  • Increasing Focus on Reducing Motion Sickness and Latency Drives Innovation in AR and VR Display Performance
  • Rising Integration of AR and VR in Automotive and Aerospace Sectors Expands the Addressable Market for High-Resolution Displays
  • Expanding Use of AR and VR for Social and Entertainment Applications Strengthens Market Growth for User-Friendly Displays
4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World Recent Past, Current & Future Analysis for AR and VR Display by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
  • Table 2: World 7-Year Perspective for AR and VR Display by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2024 & 2030
  • Table 3: World Recent Past, Current & Future Analysis for Virtual Reality by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
  • Table 4: World 7-Year Perspective for Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
  • Table 5: World Recent Past, Current & Future Analysis for Augmented Reality by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
  • Table 6: World 7-Year Perspective for Augmented Reality by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
  • Table 7: World Recent Past, Current & Future Analysis for VR Head-Mounted Display by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
  • Table 8: World 7-Year Perspective for VR Head-Mounted Display by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
  • Table 9: World Recent Past, Current & Future Analysis for AR Head-Mounted Display by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
  • Table 10: World 7-Year Perspective for AR Head-Mounted Display by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
  • Table 11: World Recent Past, Current & Future Analysis for AR Head-Up Display by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
  • Table 12: World 7-Year Perspective for AR Head-Up Display by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
  • Table 13: World Recent Past, Current & Future Analysis for Projector by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
  • Table 14: World 7-Year Perspective for Projector by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
  • Table 15: World AR and VR Display Market Analysis of Annual Sales in US$ Thousand for Years 2014 through 2030
III. MARKET ANALYSIS
UNITED STATES
  • AR and VR Display Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
  • Table 16: USA Recent Past, Current & Future Analysis for AR and VR Display by Technology - Virtual Reality and Augmented Reality - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
  • Table 17: USA 7-Year Perspective for AR and VR Display by Technology - Percentage Breakdown of Value Sales for Virtual Reality and Augmented Reality for the Years 2024 & 2030
  • Table 18: USA Recent Past, Current & Future Analysis for AR and VR Display by Device Type - VR Head-Mounted Display, AR Head-Mounted Display, AR Head-Up Display and Projector - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
  • Table 19: USA 7-Year Perspective for AR and VR Display by Device Type - Percentage Breakdown of Value Sales for VR Head-Mounted Display, AR Head-Mounted Display, AR Head-Up Display and Projector for the Years 2024 & 2030
CANADA
  • Table 20: Canada Recent Past, Current & Future Analysis for AR and VR Display by Technology - Virtual Reality and Augmented Reality - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
  • Table 21: Canada 7-Year Perspective for AR and VR Display by Technology - Percentage Breakdown of Value Sales for Virtual Reality and Augmented Reality for the Years 2024 & 2030
  • Table 22: Canada Recent Past, Current & Future Analysis for AR and VR Display by Device Type - VR Head-Mounted Display, AR Head-Mounted Display, AR Head-Up Display and Projector - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
  • Table 23: Canada 7-Year Perspective for AR and VR Display by Device Type - Percentage Breakdown of Value Sales for VR Head-Mounted Display, AR Head-Mounted Display, AR Head-Up Display and Projector for the Years 2024 & 2030
JAPAN
  • AR and VR Display Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
  • Table 24: Japan Recent Past, Current & Future Analysis for AR and VR Display by Technology - Virtual Reality and Augmented Reality - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
  • Table 25: Japan 7-Year Perspective for AR and VR Display by Technology - Percentage Breakdown of Value Sales for Virtual Reality and Augmented Reality for the Years 2024 & 2030
  • Table 26: Japan Recent Past, Current & Future Analysis for AR and VR Display by Device Type - VR Head-Mounted Display, AR Head-Mounted Display, AR Head-Up Display and Projector - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
  • Table 27: Japan 7-Year Perspective for AR and VR Display by Device Type - Percentage Breakdown of Value Sales for VR Head-Mounted Display, AR Head-Mounted Display, AR Head-Up Display and Projector for the Years 2024 & 2030
CHINA
  • AR and VR Display Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
  • Table 28: China Recent Past, Current & Future Analysis for AR and VR Display by Technology - Virtual Reality and Augmented Reality - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
  • Table 29: China 7-Year Perspective for AR and VR Display by Technology - Percentage Breakdown of Value Sales for Virtual Reality and Augmented Reality for the Years 2024 & 2030
  • Table 30: China Recent Past, Current & Future Analysis for AR and VR Display by Device Type - VR Head-Mounted Display, AR Head-Mounted Display, AR Head-Up Display and Projector - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
  • Table 31: China 7-Year Perspective for AR and VR Display by Device Type - Percentage Breakdown of Value Sales for VR Head-Mounted Display, AR Head-Mounted Display, AR Head-Up Display and Projector for the Years 2024 & 2030
EUROPE
  • AR and VR Display Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
  • Table 32: Europe Recent Past, Current & Future Analysis for AR and VR Display by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
  • Table 33: Europe 7-Year Perspective for AR and VR Display by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2024 & 2030
  • Table 34: Europe Recent Past, Current & Future Analysis for AR and VR Display by Technology - Virtual Reality and Augmented Reality - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
  • Table 35: Europe 7-Year Perspective for AR and VR Display by Technology - Percentage Breakdown of Value Sales for Virtual Reality and Augmented Reality for the Years 2024 & 2030
  • Table 36: Europe Recent Past, Current & Future Analysis for AR and VR Display by Device Type - VR Head-Mounted Display, AR Head-Mounted Display, AR Head-Up Display and Projector - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
  • Table 37: Europe 7-Year Perspective for AR and VR Display by Device Type - Percentage Breakdown of Value Sales for VR Head-Mounted Display, AR Head-Mounted Display, AR Head-Up Display and Projector for the Years 2024 & 2030
FRANCE
  • AR and VR Display Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
  • Table 38: France Recent Past, Current & Future Analysis for AR and VR Display by Technology - Virtual Reality and Augmented Reality - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
  • Table 39: France 7-Year Perspective for AR and VR Display by Technology - Percentage Breakdown of Value Sales for Virtual Reality and Augmented Reality for the Years 2024 & 2030
  • Table 40: France Recent Past, Current & Future Analysis for AR and VR Display by Device Type - VR Head-Mounted Display, AR Head-Mounted Display, AR Head-Up Display and Projector - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
  • Table 41: France 7-Year Perspective for AR and VR Display by Device Type - Percentage Breakdown of Value Sales for VR Head-Mounted Display, AR Head-Mounted Display, AR Head-Up Display and Projector for the Years 2024 & 2030
GERMANY
  • AR and VR Display Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
  • Table 42: Germany Recent Past, Current & Future Analysis for AR and VR Display by Technology - Virtual Reality and Augmented Reality - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
  • Table 43: Germany 7-Year Perspective for AR and VR Display by Technology - Percentage Breakdown of Value Sales for Virtual Reality and Augmented Reality for the Years 2024 & 2030
  • Table 44: Germany Recent Past, Current & Future Analysis for AR and VR Display by Device Type - VR Head-Mounted Display, AR Head-Mounted Display, AR Head-Up Display and Projector - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
  • Table 45: Germany 7-Year Perspective for AR and VR Display by Device Type - Percentage Breakdown of Value Sales for VR Head-Mounted Display, AR Head-Mounted Display, AR Head-Up Display and Projector for the Years 2024 & 2030
ITALY
  • Table 46: Italy Recent Past, Current & Future Analysis for AR and VR Display by Technology - Virtual Reality and Augmented Reality - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
  • Table 47: Italy 7-Year Perspective for AR and VR Display by Technology - Percentage Breakdown of Value Sales for Virtual Reality and Augmented Reality for the Years 2024 & 2030
  • Table 48: Italy Recent Past, Current & Future Analysis for AR and VR Display by Device Type - VR Head-Mounted Display, AR Head-Mounted Display, AR Head-Up Display and Projector - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
  • Table 49: Italy 7-Year Perspective for AR and VR Display by Device Type - Percentage Breakdown of Value Sales for VR Head-Mounted Display, AR Head-Mounted Display, AR Head-Up Display and Projector for the Years 2024 & 2030
UNITED KINGDOM
  • AR and VR Display Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
  • Table 50: UK Recent Past, Current & Future Analysis for AR and VR Display by Technology - Virtual Reality and Augmented Reality - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
  • Table 51: UK 7-Year Perspective for AR and VR Display by Technology - Percentage Breakdown of Value Sales for Virtual Reality and Augmented Reality for the Years 2024 & 2030
  • Table 52: UK Recent Past, Current & Future Analysis for AR and VR Display by Device Type - VR Head-Mounted Display, AR Head-Mounted Display, AR Head-Up Display and Projector - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
  • Table 53: UK 7-Year Perspective for AR and VR Display by Device Type - Percentage Breakdown of Value Sales for VR Head-Mounted Display, AR Head-Mounted Display, AR Head-Up Display and Projector for the Years 2024 & 2030
REST OF EUROPE
  • Table 54: Rest of Europe Recent Past, Current & Future Analysis for AR and VR Display by Technology - Virtual Reality and Augmented Reality - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
  • Table 55: Rest of Europe 7-Year Perspective for AR and VR Display by Technology - Percentage Breakdown of Value Sales for Virtual Reality and Augmented Reality for the Years 2024 & 2030
  • Table 56: Rest of Europe Recent Past, Current & Future Analysis for AR and VR Display by Device Type - VR Head-Mounted Display, AR Head-Mounted Display, AR Head-Up Display and Projector - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
  • Table 57: Rest of Europe 7-Year Perspective for AR and VR Display by Device Type - Percentage Breakdown of Value Sales for VR Head-Mounted Display, AR Head-Mounted Display, AR Head-Up Display and Projector for the Years 2024 & 2030
ASIA-PACIFIC
  • AR and VR Display Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
  • Table 58: Asia-Pacific Recent Past, Current & Future Analysis for AR and VR Display by Technology - Virtual Reality and Augmented Reality - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
  • Table 59: Asia-Pacific 7-Year Perspective for AR and VR Display by Technology - Percentage Breakdown of Value Sales for Virtual Reality and Augmented Reality for the Years 2024 & 2030
  • Table 60: Asia-Pacific Recent Past, Current & Future Analysis for AR and VR Display by Device Type - VR Head-Mounted Display, AR Head-Mounted Display, AR Head-Up Display and Projector - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
  • Table 61: Asia-Pacific 7-Year Perspective for AR and VR Display by Device Type - Percentage Breakdown of Value Sales for VR Head-Mounted Display, AR Head-Mounted Display, AR Head-Up Display and Projector for the Years 2024 & 2030
REST OF WORLD
  • Table 62: Rest of World Recent Past, Current & Future Analysis for AR and VR Display by Technology - Virtual Reality and Augmented Reality - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
  • Table 63: Rest of World 7-Year Perspective for AR and VR Display by Technology - Percentage Breakdown of Value Sales for Virtual Reality and Augmented Reality for the Years 2024 & 2030
  • Table 64: Rest of World Recent Past, Current & Future Analysis for AR and VR Display by Device Type - VR Head-Mounted Display, AR Head-Mounted Display, AR Head-Up Display and Projector - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
  • Table 65: Rest of World 7-Year Perspective for AR and VR Display by Device Type - Percentage Breakdown of Value Sales for VR Head-Mounted Display, AR Head-Mounted Display, AR Head-Up Display and Projector for the Years 2024 & 2030
IV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

Some of the 36 companies featured in this Global AR and VR Display market report include:
  • AU Optronics
  • Barco
  • BOE Technology
  • Creal3D
  • Emagin Corporation
  • Everdisplay Optronics
  • Fraunhofer Fep
  • Google
  • Himax Technologies
  • Holoeye Photonics
  • HTC
  • Industrial Technology Research Institute (ITRI)
  • Innolux Corporation
  • Int Tech (Chuangwang)
  • Japan Display (Jdi)
  • Jasper Display Corp. (JDC)
  • Kopin Corporation
  • LG Display
  • Magic Leap
  • New Vision Display (NVD)
  • Oculus
  • Olightek
  • Raontech
  • Samsung Electronics
  • Seiko Epson
  • Sony
  • Syndiant
  • Truly International
  • Universal Display Corporation
  • Vuzix

Table Information