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Mixed Reality in Healthcare Market By Component, By Application, By End User, By Region, Industry Analysis and Forecast, 2020 - 2026

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    Report

  • 226 Pages
  • February 2021
  • Region: Global
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5305670
The Global Mixed Reality in Healthcare Market size is expected to reach $723.9 Million by 2026, rising at a market growth of 57.3% CAGR during the forecast period. The fusion of both virtual reality (VR) and augmented reality (AR) by combining the real-life environment with digital components is termed mixed reality. This emerging technology has massive applications in the healthcare sector. Mixed reality appears to be a feasible option in the domain of healthcare with several applications varying from decreasing the utilization of cadavers in medical student training to post-traumatic stress disorder (PTSD) engagement therapy for patients and pre-operative visualization of brain tumors by examining scans in-person utilizing augmented reality.

The operational environment can be enhanced by deploying mixed reality (MR) technologies in the healthcare sector. To enhance the real-life environment, MR technology takes the help of AR in order to move static images and VR is capable to absorb the observer in a simulated 3D environment. The outlook of patient’s treatment and services offered by the healthcare vendors has been transformed due to the incorporation of IT solutions in the healthcare sector.Using mixed reality, surgeons become capable of conducting an operation even on a person who is miles away. With the help of mixed reality, nurses become empowered to polish their skills and conduct numerous operations in a virtual manner without even touching a patient. This emerging technology is making possible what was earlier impossible. Mixed reality integrated the actual world with the virtual to develop solutions that were impossible previously. In the healthcare domain, this technology plays a critical role and allows efficient collaborations between physical and digital objects.

Component Outlook

Based on Component, the market is segmented into Software, Content & Application and Hardware. On the basis of component type, the software segment procured the highest revenue share of mixed reality in the healthcare market. The reasons behind this high revenue are the growing availability of software to the users & growing awareness in terms of the utilization of software platforms for several healthcare purposes.Application Outlook

Based on Application, the market is segmented into Patient Care Management, Surgery and Surgery Simulation, Medical Training and Education, Fitness Management and Other Applications. Surgery & surgery simulation is anticipated to exhibit a considerable CAGR during the forecast period. This is credited to the increasing utilization of mixed reality tools and technologies for offering training to the surgeons because of its real-life like recreations and anatomically precise depictions. For example, Surgical Theater, a company based in the U.S., offers a mixed reality platform that can help in training and evaluation. Moreover, an increasing number of surgeons deploying mixed reality technologies for training & pre-operative planning are expected to boost the growth of MR in the healthcare market in the next few years.

End User Outlook

Based on End User, the market is segmented into Surgical Centers and Medical Institutes, Hospital and Other End user. The surgical centers and medical Institutes segment is expected to showcase a substantial growth rate during the forecast period in mixed reality in the healthcare market. This is due to the rising utilization of mixed reality technologies for training & pre-operative planning purposes by healthcare experts & students. Moreover, a surge in clinical research demonstrating positive results of mixed reality treatment on patients is creating an optimistic impact on patients & healthcare professionals is expected to fuel the market growth.

Regional Outlook

Based on Regions, the market is segmented into North America, Europe, Asia Pacific, and Latin America, Middle East & Africa. In 2019, North America emerged as a leading region in the mixed reality in the healthcare market by acquiring the maximum revenue share. The growth of the regional market is anticipated to be boosted by the rising adoption of advanced technologies, the existence of a large number of market players, and a highly established healthcare infrastructure.The major strategies followed by the market participants are Partnerships and Product Launches. Based on the Analysis presented in the Cardinal matrix; Facebook, Inc., Samsung Electronics Co., Ltd., and Microsoft Corporation are the forerunners in the Mixed Reality in Healthcare Market. Companies such as EchoPixel, Inc., Atheer, Inc., and Osso VR, Inc., and Surgical Theater, Inc. are some of the key innovators in the market.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Microsoft Corporation, Samsung Electronics Co., Ltd. (Samsung Group), HTC Corporation, Facebook, Inc., CounterPath Corporation (Firsthand Technology, Inc.), EchoPixel, Inc., Surgical Theater, Inc., Atheer, Inc., Osso VR, Inc., and Medical Realities Ltd.

Strategies deployed in Mixed Reality in Healthcare Market

Nov-2020: Samsung expanded its global footprint by establishing the Samsung AR-VR Innovation Lab at IIT-Jodhpur. The expansion strengthened its commitment towards the government’s Skill India mission and also boosted the Digital India initiative. The Samsung AR-VR Innovation Lab at IIT-Jodhpur will educate and train students on the latest technologies like Augmented Reality and Virtual Reality (AR/VR), assisting the students to learn industry-relevant skills and train them job-ready.

Aug-2020: Osso VR introduced a virtual reality training tool. This tool enables health care professionals to experience the SuperPath hip technique and Evolution medial-pivot knee system by MicroPort Orthopedics. The VR training platform is a fascinating training environment, developed with haptic-enhanced relation to assisting surgeons to raise confidence in these techniques at their speed.

Jul-2020: Microsoft collaborated with the Jewish General Hospital (JGH). Under this collaboration, JGH is using Microsoft HoloLens, which is an untethered mixed-reality device with apps and solutions. It improves collaboration, through which practitioners are better equipped to deliver the best-customized care.

Feb-2020: Samsung came into partnership with BTS, a K-pop band. Under this partnership, both entities are working on many projects including an augmented reality (AR) experience for the band's global art project Connect, BTS, and a possible BTS special edition Galaxy phone. Samsung will deliver an AR service that Galaxy phone customers can download to access a virtual reality experience of Connect, BTS that features a series of art exhibitions in five cities around the world including New York City.

Dec-2019: DeepQ, a healthcare division of technology innovator, HTC partnered with Taiwan National Defense Medical Center (NDMC). The partnership aimed to build the largest Mixed Reality (MR) anatomy classroom in Taiwan. Through MR, customers can change between real and virtual anatomy classroom environments, which depends on the suitable learning method.

Oct-2019: Osso VR partnered with Sawbones, the originator of hands-on orthopedic and medical workshop models. The partnership aimed to digitizing Sawbones’ original bone models to extend and strengthen the products’ application, allowing the models to be used repeatedly and without barriers in the virtual environment.

Sep-2019: EchoPixel launched the first-ever intraoperative software. The software offers a naked-eye, touchless interactive 3D anatomical imaging to help in structural heart procedures in the cath lab, OR, and hybrid OR's. EchoPixel also showcased the turnkey intraoperative solution as part of its prevailing integrated portfolio of mixed reality software solutions that help cardiologists and surgeons with visualization of live 3D medical images at the time of many procedures for more accurate catheter and device placement and personalized planning.

Aug-2019: Atheer took over Flype, a San Francisco-based digital work platform pioneer. Under this acquisition, Atheer boosted the development of Atheer's award-winning Augmented Reality Management Platform by integrating Atheer's prevailing leading real-time collaboration offerings with the intelligent digital work and integration offerings of the Flype platform.

Apr-2019: Surgical Theater released its first-ever Augmented Reality. It combines Precision VR patient-specific models with the Magic Leap One spatial computing headset. Through the release, Neurosurgeons who attend the American Association of Neurological Surgeons Annual Meeting in San Diego, CA can look at patient-specific virtual reconstructions in Augmented Reality.

Feb-2019: Microsoft collaborated with Philips, a Dutch multinational conglomerate corporation. Together, the companies developed an augmented reality concept for image-guided minimally invasive surgeries. Build on Philips’ Azurion image-guided therapy platform and Microsoft’s HoloLens 2 holographic computing platform, the augmented reality applications involve those for image-guided minimum invasive therapies.

Feb-2019: Microsoft introduced new AI and mixed reality applications, as part of Dynamics 365. Microsoft's mixed reality applications are called Remote Assist that enables technicians to utilize their smartphone or PC to remotely dial into a HoloLens headset and look at what the wearer sees. The other new tool is Product Visualize that enables sellers, especially in manufacturing, healthcare, and automotive, to show and personalize their products.

Aug-2018: Osso VR introduced its collaborative training feature. These features enable various surgeons to train together in one immersive VR space. The choice to train collaboratively delivers enhanced learning opportunities for surgeons and the surgical teams without the need of their physical location and at a moment’s notice, which provides more efficient and frequent training sessions.

Oct-2017: Microsoft acquired AltSpaceVR, the social virtual reality (VR) startup. In this acquisition, AltSpaceVR with building the world’s preeminent mixed reality community.

Jul-2017: Atheer acquired SpaceView, an interactive design tool. The acquisition provided Atheer's customers improved ways to visualize and place 3D virtual objects in the real world, giving richer Mixed Reality experiences.

Feb-2017: EchoPixel introduced a new set of software tools. These tools are developed on EchoPixel’s already existing True 3D Viewer software, to help medical professionals to picturize and interact with patient-specific anatomy which can be printed.

Jan-2017: Surgical Theater collaborated with Barrow Brain and Spine. Under this collaboration, Barrow Brain and Spine use the Precision Virtual Reality medical visualization platform by Surgical Theater. This technology offers Barrow’s world-renowned neurosurgeons and physicians a view of the anatomy and pathology of their patients’ complicated neurologic conditions.

Scope of the Study

Market Segments covered in the Report:

By Component
  • Software
  • Content and Application
  • Hardware

By Application
  • Patient Care Management
  • Surgery and Surgery Simulation
  • Medical Training and Education
  • Fitness Management
  • Other Applications

By End User
  • Surgical Centers and Medical Institutes
  • Hospital
  • Other End user

By Geography
  • North America
  • US
  • Canada
  • Mexico
  • Rest of North America
  • Europe
  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe
  • Asia Pacific
  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific
  • LAMEA
  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Companies Profiled
  • Microsoft Corporation
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • HTC Corporation
  • Facebook, Inc.
  • CounterPath Corporation (Firsthand Technology, Inc.)
  • EchoPixel, Inc.
  • Surgical Theater, Inc.
  • Atheer, Inc.
  • Osso VR, Inc.
  • Medical Realities Ltd.

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Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global Mixed Reality in Healthcare Market, by Component
1.4.2 Global Mixed Reality in Healthcare Market, by Application
1.4.3 Global Mixed Reality in Healthcare Market, by End User
1.4.4 Global Mixed Reality in Healthcare Market, by Geography
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.2 Market Composition & Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Geographical Expansions
3.2.4 Acquisition and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2016-2020)
Chapter 4. Global Mixed Reality in Healthcare Market by Component
4.1 Global Software Market by Region
4.2 Global Content and Application Market by Region
4.3 Global Hardware Market by Region
Chapter 5. Global Mixed Reality in Healthcare Market by Application
5.1 Global Patient Care Management Market by Region
5.2 Global Surgery and Surgery Simulation Market by Region
5.3 Global Medical Training and Education Market by Region
5.4 Global Fitness Management Market by Region
5.5 Global Other Applications Market by Region
Chapter 6. Global Mixed Reality in Healthcare Market by End User
6.1 Global Surgical Centers and Medical Institutes Market by Region
6.2 Global Hospital Market by Region
6.3 Global Other End-users Market by Region
Chapter 7. Global Mixed Reality in Healthcare Market by Region
7.1 North America Mixed Reality in Healthcare Market
7.1.1 North America Mixed Reality in Healthcare Market by Component
7.1.1.1 North America Software Market by Country
7.1.1.2 North America Content and Application Market by Country
7.1.1.3 North America Hardware Market by Country
7.1.2 North America Mixed Reality in Healthcare Market by Application
7.1.2.1 North America Patient Care Management Market by Country
7.1.2.2 North America Surgery and Surgery Simulation Market by Country
7.1.2.3 North America Medical Training and Education Market by Country
7.1.2.4 North America Fitness Management Market by Country
7.1.2.5 North America Other Applications Market by Country
7.1.3 North America Mixed Reality in Healthcare Market by End User
7.1.3.1 North America Surgical Centers and Medical Institutes Market by Country
7.1.3.2 North America Hospital Market by Country
7.1.3.3 North America Other End-users Market by Country
7.1.4 North America Mixed Reality in Healthcare Market by Country
7.1.4.1 US Mixed Reality in Healthcare Market
7.1.4.1.1 US Mixed Reality in Healthcare Market by Component
7.1.4.1.2 US Mixed Reality in Healthcare Market by Application
7.1.4.1.3 US Mixed Reality in Healthcare Market by End User
7.1.4.2 Canada Mixed Reality in Healthcare Market
7.1.4.2.1 Canada Mixed Reality in Healthcare Market by Component
7.1.4.2.2 Canada Mixed Reality in Healthcare Market by Application
7.1.4.2.3 Canada Mixed Reality in Healthcare Market by End User
7.1.4.3 Mexico Mixed Reality in Healthcare Market
7.1.4.3.1 Mexico Mixed Reality in Healthcare Market by Component
7.1.4.3.2 Mexico Mixed Reality in Healthcare Market by Application
7.1.4.3.3 Mexico Mixed Reality in Healthcare Market by End User
7.1.4.4 Rest of North America Mixed Reality in Healthcare Market
7.1.4.4.1 Rest of North America Mixed Reality in Healthcare Market by Component
7.1.4.4.2 Rest of North America Mixed Reality in Healthcare Market by Application
7.1.4.4.3 Rest of North America Mixed Reality in Healthcare Market by End User
7.2 Europe Mixed Reality in Healthcare Market
7.2.1 Europe Mixed Reality in Healthcare Market by Component
7.2.1.1 Europe Software Market by Country
7.2.1.2 Europe Content and Application Market by Country
7.2.1.3 Europe Hardware Market by Country
7.2.2 Europe Mixed Reality in Healthcare Market by Application
7.2.2.1 Europe Patient Care Management Market by Country
7.2.2.2 Europe Surgery and Surgery Simulation Market by Country
7.2.2.3 Europe Medical Training and Education Market by Country
7.2.2.4 Europe Fitness Management Market by Country
7.2.2.5 Europe Other Applications Market by Country
7.2.3 Europe Mixed Reality in Healthcare Market by End User
7.2.3.1 Europe Surgical Centers and Medical Institutes Market by Country
7.2.3.2 Europe Hospital Market by Country
7.2.3.3 Europe Other End-users Market by Country
7.2.4 Europe Mixed Reality in Healthcare Market by Country
7.2.4.1 Germany Mixed Reality in Healthcare Market
7.2.4.1.1 Germany Mixed Reality in Healthcare Market by Component
7.2.4.1.2 Germany Mixed Reality in Healthcare Market by Application
7.2.4.1.3 Germany Mixed Reality in Healthcare Market by End User
7.2.4.2 UK Mixed Reality in Healthcare Market
7.2.4.2.1 UK Mixed Reality in Healthcare Market by Component
7.2.4.2.2 UK Mixed Reality in Healthcare Market by Application
7.2.4.2.3 UK Mixed Reality in Healthcare Market by End User
7.2.4.3 France Mixed Reality in Healthcare Market
7.2.4.3.1 France Mixed Reality in Healthcare Market by Component
7.2.4.3.2 France Mixed Reality in Healthcare Market by Application
7.2.4.3.3 France Mixed Reality in Healthcare Market by End User
7.2.4.4 Russia Mixed Reality in Healthcare Market
7.2.4.4.1 Russia Mixed Reality in Healthcare Market by Component
7.2.4.4.2 Russia Mixed Reality in Healthcare Market by Application
7.2.4.4.3 Russia Mixed Reality in Healthcare Market by End User
7.2.4.5 Spain Mixed Reality in Healthcare Market
7.2.4.5.1 Spain Mixed Reality in Healthcare Market by Component
7.2.4.5.2 Spain Mixed Reality in Healthcare Market by Application
7.2.4.5.3 Spain Mixed Reality in Healthcare Market by End User
7.2.4.6 Italy Mixed Reality in Healthcare Market
7.2.4.6.1 Italy Mixed Reality in Healthcare Market by Component
7.2.4.6.2 Italy Mixed Reality in Healthcare Market by Application
7.2.4.6.3 Italy Mixed Reality in Healthcare Market by End User
7.2.4.7 Rest of Europe Mixed Reality in Healthcare Market
7.2.4.7.1 Rest of Europe Mixed Reality in Healthcare Market by Component
7.2.4.7.2 Rest of Europe Mixed Reality in Healthcare Market by Application
7.2.4.7.3 Rest of Europe Mixed Reality in Healthcare Market by End User
7.3 Asia Pacific Mixed Reality in Healthcare Market
7.3.1 Asia Pacific Mixed Reality in Healthcare Market by Component
7.3.1.1 Asia Pacific Software Market by Country
7.3.1.2 Asia Pacific Content and Application Market by Country
7.3.1.3 Asia Pacific Hardware Market by Country
7.3.2 Asia Pacific Mixed Reality in Healthcare Market by Application
7.3.2.1 Asia Pacific Patient Care Management Market by Country
7.3.2.2 Asia Pacific Surgery and Surgery Simulation Market by Country
7.3.2.3 Asia Pacific Medical Training and Education Market by Country
7.3.2.4 Asia Pacific Fitness Management Market by Country
7.3.2.5 Asia Pacific Other Applications Market by Country
7.3.3 Asia Pacific Mixed Reality in Healthcare Market by End User
7.3.3.1 Asia Pacific Surgical Centers and Medical Institutes Market by Country
7.3.3.2 Asia Pacific Hospital Market by Country
7.3.3.3 Asia Pacific Other End-users Market by Country
7.3.4 Asia Pacific Mixed Reality in Healthcare Market by Country
7.3.4.1 China Mixed Reality in Healthcare Market
7.3.4.1.1 China Mixed Reality in Healthcare Market by Component
7.3.4.1.2 China Mixed Reality in Healthcare Market by Application
7.3.4.1.3 China Mixed Reality in Healthcare Market by End User
7.3.4.2 Japan Mixed Reality in Healthcare Market
7.3.4.2.1 Japan Mixed Reality in Healthcare Market by Component
7.3.4.2.2 Japan Mixed Reality in Healthcare Market by Application
7.3.4.2.3 Japan Mixed Reality in Healthcare Market by End User
7.3.4.3 India Mixed Reality in Healthcare Market
7.3.4.3.1 India Mixed Reality in Healthcare Market by Component
7.3.4.3.2 India Mixed Reality in Healthcare Market by Application
7.3.4.3.3 India Mixed Reality in Healthcare Market by End User
7.3.4.4 South Korea Mixed Reality in Healthcare Market
7.3.4.4.1 South Korea Mixed Reality in Healthcare Market by Component
7.3.4.4.2 South Korea Mixed Reality in Healthcare Market by Application
7.3.4.4.3 South Korea Mixed Reality in Healthcare Market by End User
7.3.4.5 Singapore Mixed Reality in Healthcare Market
7.3.4.5.1 Singapore Mixed Reality in Healthcare Market by Component
7.3.4.5.2 Singapore Mixed Reality in Healthcare Market by Application
7.3.4.5.3 Singapore Mixed Reality in Healthcare Market by End User
7.3.4.6 Malaysia Mixed Reality in Healthcare Market
7.3.4.6.1 Malaysia Mixed Reality in Healthcare Market by Component
7.3.4.6.2 Malaysia Mixed Reality in Healthcare Market by Application
7.3.4.6.3 Malaysia Mixed Reality in Healthcare Market by End User
7.3.4.7 Rest of Asia Pacific Mixed Reality in Healthcare Market
7.3.4.7.1 Rest of Asia Pacific Mixed Reality in Healthcare Market by Component
7.3.4.7.2 Rest of Asia Pacific Mixed Reality in Healthcare Market by Application
7.3.4.7.3 Rest of Asia Pacific Mixed Reality in Healthcare Market by End User
7.4 LAMEA Mixed Reality in Healthcare Market
7.4.1 LAMEA Mixed Reality in Healthcare Market by Component
7.4.1.1 LAMEA Software Market by Country
7.4.1.2 LAMEA Content and Application Market by Country
7.4.1.3 LAMEA Hardware Market by Country
7.4.2 LAMEA Mixed Reality in Healthcare Market by Application
7.4.2.1 LAMEA Patient Care Management Market by Country
7.4.2.2 LAMEA Surgery and Surgery Simulation Market by Country
7.4.2.3 LAMEA Medical Training and Education Market by Country
7.4.2.4 LAMEA Fitness Management Market by Country
7.4.2.5 LAMEA Other Applications Market by Country
7.4.3 LAMEA Mixed Reality in Healthcare Market by End User
7.4.3.1 LAMEA Surgical Centers and Medical Institutes Market by Country
7.4.3.2 LAMEA Hospital Market by Country
7.4.3.3 LAMEA Other End-users Market by Country
7.4.4 LAMEA Mixed Reality in Healthcare Market by Country
7.4.4.1 Brazil Mixed Reality in Healthcare Market
7.4.4.1.1 Brazil Mixed Reality in Healthcare Market by Component
7.4.4.1.2 Brazil Mixed Reality in Healthcare Market by Application
7.4.4.1.3 Brazil Mixed Reality in Healthcare Market by End User
7.4.4.2 Argentina Mixed Reality in Healthcare Market
7.4.4.2.1 Argentina Mixed Reality in Healthcare Market by Component
7.4.4.2.2 Argentina Mixed Reality in Healthcare Market by Application
7.4.4.2.3 Argentina Mixed Reality in Healthcare Market by End User
7.4.4.3 UAE Mixed Reality in Healthcare Market
7.4.4.3.1 UAE Mixed Reality in Healthcare Market by Component
7.4.4.3.2 UAE Mixed Reality in Healthcare Market by Application
7.4.4.3.3 UAE Mixed Reality in Healthcare Market by End User
7.4.4.4 Saudi Arabia Mixed Reality in Healthcare Market
7.4.4.4.1 Saudi Arabia Mixed Reality in Healthcare Market by Component
7.4.4.4.2 Saudi Arabia Mixed Reality in Healthcare Market by Application
7.4.4.4.3 Saudi Arabia Mixed Reality in Healthcare Market by End User
7.4.4.5 South Africa Mixed Reality in Healthcare Market
7.4.4.5.1 South Africa Mixed Reality in Healthcare Market by Component
7.4.4.5.2 South Africa Mixed Reality in Healthcare Market by Application
7.4.4.5.3 South Africa Mixed Reality in Healthcare Market by End User
7.4.4.6 Nigeria Mixed Reality in Healthcare Market
7.4.4.6.1 Nigeria Mixed Reality in Healthcare Market by Component
7.4.4.6.2 Nigeria Mixed Reality in Healthcare Market by Application
7.4.4.6.3 Nigeria Mixed Reality in Healthcare Market by End User
7.4.4.7 Rest of LAMEA Mixed Reality in Healthcare Market
7.4.4.7.1 Rest of LAMEA Mixed Reality in Healthcare Market by Component
7.4.4.7.2 Rest of LAMEA Mixed Reality in Healthcare Market by Application
7.4.4.7.3 Rest of LAMEA Mixed Reality in Healthcare Market by End User
Chapter 8. Company Profiles
8.1 Microsoft Corporation
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Segmental and Regional Analysis
8.1.4 Research & Development Expenses
8.1.5 Recent strategies and developments:
8.1.5.1 Partnerships, Collaborations, and Agreements:
8.1.5.2 Acquisition and Mergers:
8.1.5.3 Product Launches and Product Expansions:
8.2 Samsung Electronics Co., Ltd. (Samsung Group)
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.2.4 Research & Development Expense
8.2.1 Recent strategies and developments:
8.2.1.1 Partnerships, Collaborations, and Agreements:
8.2.1.2 Geographical Expansions:
8.3 HTC Corporation
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Research & Development Expense
8.3.4 Recent strategies and developments:
8.3.4.1 Partnerships, Collaborations, and Agreements:
8.4 Facebook, Inc.
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Regional Analysis
8.4.4 Research & Development Expense
8.5 CounterPath Corporation (Firsthand Technology, Inc.)
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Regional Analysis
8.5.4 Research & Development Expense
8.6 EchoPixel, Inc.
8.6.1 Company Overview
8.6.2 Recent strategies and developments:
8.6.2.1 Partnerships, Collaborations, and Agreements:
8.6.2.2 Product Launches and Product Expansions:
8.7 Surgical Theater, Inc.
8.7.1 Company Overview
8.7.2 Recent strategies and developments:
8.7.2.1 Partnerships, Collaborations, and Agreements:
8.7.2.2 Product Launches and Product Expansions:
8.8 Atheer, Inc.
8.8.1 Company Overview
8.8.2 Recent strategies and developments:
8.8.2.1 Acquisition and Mergers:
8.9 Osso VR, Inc.
8.9.1 Company Overview
8.9.2 Recent strategies and developments:
8.9.2.1 Partnerships, Collaborations, and Agreements:
8.9.2.2 Product Launches and Product Expansions:
8.10. Medical Realities Ltd.
8.10.1 Company Overview

Companies Mentioned

  • Microsoft Corporation
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • HTC Corporation
  • Facebook, Inc.
  • CounterPath Corporation (Firsthand Technology, Inc.)
  • EchoPixel, Inc.
  • Surgical Theater, Inc.
  • Atheer, Inc.
  • Osso VR, Inc.
  • Medical Realities Ltd.

Methodology

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