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Latin America is the lowest contributing region in the global toy market. Awareness of the cognitive and intellectual benefits of outdoor and sports toys, the influence of technology in promoting video games, rising demand for scientific and educational toys, and continuously rising personal disposable income levels are expected to boost the market growth in the coming years. Despite logistical limitations in the region, internet retail is expected to grow over the forecast period. The channel has seen acceleration with the popularization of Black Friday sales within the region, the rise in popularity of digital marketing, and consumer migration online looking for better prices and year-round promotional offers. Sales of traditional toys and games in Latin America rose slightly in value terms in 2018, following a decline earlier in the review period, owing to weakness in key regional economies. The expansion of licensing, improving economic conditions in 2018 and increasing unit prices helped the industry.This report comes with 10% free customization, enabling you to add data that meets your specific business needs.
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According to the report, Latin America Toy Market Outlook, 2027 the market had a USD 5 Billion market size in 2021. Further, the market is anticipated to grow at a more than 6% CAGR for the 2022-2027 period. In this report, the publisher attempts to segment the market in Latin America on the basis of the age group that the toys cater to, the product categories, and the sales channels through which they are distributed in the market. Toys have been divided into three categories based on their age range: 0-8 years, 9-15 years, and above-15 years. The product categories include action figures, arts and crafts, building sets, dolls, games and puzzles, infant and toddler toys, youth electronics, outdoors and sports toys, plush toys, miniature vehicle replicas, and explorative toys. The author has tried to study each category and elaborate on them by also discussing the underlying economic and demographic themes.
Latin America is the lowest contributing region in the global toy market, with a share of a little less than 5% in the world market. The Latin American toy market is highly unstructured and fragmented. As a result of the uncertain political landscape in the region, the toy market in Latin America faced severe challenges and struggled to generate value. Negative consumer sentiments and decreasing consumer confidence have plagued the growth of the Latin American toy market. With a lack of impetus provided to the middle-class strata of the region, the sales could not get the potential boost that they required. Sales were also impacted by reduced purchasing power, rising inflation, and a high unemployment rate. Household income in Latin American households grew at slow pace, causing consumers to be price-sensitive. The big players in the Latin America region also face intense competition against local and regional players due to price sensitivity and highly elastic demand for toys in the region. The leading companies operating in Latin America are Mattel, LEGO, and Hasbro, among many others.
Traditional toys and games suffered in Latin America over the review period thanks to the critical economic situation overtaking markets such as Argentina and Brazil, and political uncertainty decreasing consumer confidence. Sales were impacted by reduced purchasing power, middle class retreat, rising inflation, and high unemployment rates, which crippled consumption. Market leaders Mattel, Hasbro, and LEGO saw increased competition and market share declines during the review period. Consumer price sensitivity contributed to strong competition from local players, which had invested in licensing to gain interest among consumers.
The social and human cost of the pandemic has been immense and has added friction to the forecasting rates of the market. Over 16 Million people are estimated to have fallen into poverty. Inequality levels are expected to have increased in most countries, and employment levels have sunk below the pre-crisis levels. Data reflects that in the region, about 18 Million people have been infected and half a Million have lost their lives to the pandemic. The failure to control the second wave of infections and the imposition of new lockdowns has affected consumers' behavior and would drag the growth rates. Also, the weaker rebound in labor markets has made operations and growth in small and medium-sized as well as unorganized markets for toys highly dicey. However, the success of vaccination in containing the pandemic in other countries shed some light on the overall economy, and a well-structured support fiscal policy is expected to bolster the economy and the Latin American toy market.
Major companies present in the market
Hasbro Inc., The LEGO Group, Mattel, Brandstatter Group (Playmobil), VTech, Kids II, Inc., Artsana Group, Nintendo Co. Ltd.Considered in this report
- Geography: Latin America
- Historic year: 2016
- Base year: 2021
- Estimated year: 2022
- Forecast year: 2027
Aspects covered in this report
- Latin America toy market with its value and forecast along with its segments
- Country-wise toy market analysis
- Various divers and challenges
- Ongoing trends and developments
- Five force models
- Top profiled companies
- Strategic recommendation
Countries covered in the report
- Brazil
- Argentina
- Columbia
Segment covered in the report
By Product
- Action Figures & ACC
- Arts & Crafts
- Building Sets
- Dolls
- Games/Puzzles
- Infant/Toddler/Preschool
- Youth Electronics
- Outdoor & Sports Toys
- Plush
- Vehicles
- Explorative & Other Toys
By Age Group
- 0-8 years
- 9-15 years
- 15 years and above
By Distribution Channel
- Online
- Offline
Table of Contents
1. Executive Summary2. Research Methodology4. Economic /Demographic Snapshot8. Market Trends and Developments10. Strategic Recommendations11. Disclaimer
3. Market Structure
5. Global Toys Market Outlook
6. Latin America Toy Market Outlook
7. Market Dynamics
9. Company Profiles
List of Figures
List of Tables
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- LEGO Group
- Mattel Inc
- Hasbro
- Bandai Namco,
- Vtech
- Playmobil
- Ravensburger
- Jakks Pacific, Inc.
- Dream International
- Clementoni
- Goliath Games,
- Kids II, Inc.
- KNEX Industries