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Global Games Software - Market Summary, Competitive Analysis and Forecast to 2025

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    Report

  • 45 Pages
  • February 2021
  • Region: Global
  • MarketLine
  • ID: 5328338
Global Games Software industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2016-20, and forecast to 2025). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Key Highlights
  • The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2020 annual average exchange rates.
  • The global games software market is expected to generate total revenues of $54.4bn in 2020, representing a compound annual growth rate (CAGR) of 4.6% between 2016 and 2020.
  • The US is the world’s largest games software market, with a market share of 37% expected in 2020.
  • Smartphones are driving game software market growth as mobile gaming becomes increasing popular.

Scope
  • Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games software market in the global
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the globalgames software market
  • Leading company profiles reveal details of key games software market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the Global games software market with five year forecasts by both value and volume

Reasons to Buy
  • What was the size of the Global games software market by value in 2020?
  • What will be the size of the Global games software market in 2025?
  • What factors are affecting the strength of competition in the Global games software market?
  • How has the market performed over the last five years?
  • Who are the top competitors in the global games software market?

Table of Contents

1 Executive Summary
1.1. Market value
1.2. Market value forecast
1.3. Geography segmentation
1.4. Market rivalry
1.5. Competitive Landscape
2 Market Overview
2.1. Market definition
2.2. Market analysis
3 Market Data
3.1. Market value
4 Market Segmentation
4.1. Geography segmentation
5 Market Outlook
5.1. Market value forecast
6 Five Forces Analysis
6.1. Summary
6.2. Buyer power
6.3. Supplier power
6.4. New entrants
6.5. Threat of substitutes
6.6. Degree of rivalry
7 Competitive Landscape
7.1. Who are the leading players?
7.2. What Strategies do leading players follow?
7.3. What disruptors/challengers have changed the market in recent years?
8 Company Profiles
8.1. GameStop Corp
8.2. Amazon.com, Inc.
8.3. NetEase Inc
8.4. Tencent Holdings Limited
9 Macroeconomic Indicators
9.1. Country data
10 Appendix
10.1. Methodology
10.2. Industry associations
10.3. Related Publisher Research
10.4. About the Publisher
List of Tables
Table 1: Global games software market value: $ million, 2016-20(e)
Table 2: Global games software market geography segmentation: $ million, 2020(e)
Table 3: Global games software market value forecast: $ million, 2020-25
Table 4: GameStop Corp: key facts
Table 5: GameStop Corp: Annual Financial Ratios
Table 6: GameStop Corp: Key Employees
Table 7: Amazon.com, Inc.: key facts
Table 8: Amazon.com, Inc.: Annual Financial Ratios
Table 9: Amazon.com, Inc.: Key Employees
Table 10: Amazon.com, Inc.: Key Employees Continued
Table 11: NetEase Inc: key facts
Table 12: NetEase Inc: Annual Financial Ratios
Table 13: NetEase Inc: Key Employees
Table 14: Tencent Holdings Limited: key facts
Table 15: Tencent Holdings Limited: Annual Financial Ratios
Table 16: Tencent Holdings Limited: Key Employees
Table 17: Tencent Holdings Limited: Key Employees Continued
Table 18: Global exchange rate, 2016-20
List of Figures
Figure 1: Global games software market value: $ million, 2016-20(e)
Figure 2: Global games software market geography segmentation: % share, by value, 2020(e)
Figure 3: Global games software market value forecast: $ million, 2020-25
Figure 4: Forces driving competition in the global games software market, 2020
Figure 5: Drivers of buyer power in the global games software market, 2020
Figure 6: Drivers of supplier power in the global games software market, 2020
Figure 7: Factors influencing the likelihood of new entrants in the global games software market, 2020
Figure 8: Factors influencing the threat of substitutes in the global games software market, 2020
Figure 9: Drivers of degree of rivalry in the global games software market, 2020

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • GameStop Corp
  • Amazon.com, Inc.
  • NetEase Inc
  • Tencent Holdings Limited

Table Information