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Digital Methods in Developing Textile Products for People with Locomotor Disabilities

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    Book

  • 144 Pages
  • September 2021
  • Materials Research Forum
  • ID: 5360341

In the United States, there are 3-4 million wheelchair users, with the number steadily increasing. This book focuses upon the design of garments for wheelchair-users by considering the shape of the body while in the sitting position, the needs of the user (functionality, fashionability, ease-of-use, affordability, safety), as well as the characteristics and properties of the materials used. The book references 186 original resources and includes their direct web link for in-depth reading.

This book focuses upon the design of garments for wheelchair-users by considering the shape of the body while in the sitting position, the needs of the user (functionality, fashionability, ease-of-use, affordability, safety), as well as the characteristics and properties of the materials used.


Table of Contents

Introduction 

1. Disabilities: Classifications and Clothing Needs 
1.1 Disability 
1.1.1 Definitions and classifications 
1.1.2 Physical disabilities 
1.1.3 Acquired disabilities - Spinal cord injury 
1.1.4 Types of paraplegia - body morphology and medical problems 
1.2 Functional clothing for persons with special needs 
1.3 Needs and demands of wheelchair-users with regard to clothing 
1.3.1 Aesthetic demands 
1.3.2 Functional demands 

2. Garment Design Methods for Wheelchair-Users 
2.1 Anthropometric measurements 
2.1.1 Traditional measuring methods 
2.1.2 Scanning methods 
2.2 Measurement techniques for wheelchair-users 
2.2.1 Traditional method 
2.2.2 Three-dimensional scanning procedure 
2.2.3 Kinematic body-model 
2.3 Computer-aided design systems 
2.3.1 2D-3D virtual prototyping of garments 
2.3.2 3D-2D virtual prototyping of garments 
2.3.3 Conventional garment construction for wheelchair users 
2.3.4 3D virtual prototyping of garments for wheelchair-users 

3. Proposed Methodology for Body-Scanning 
3.1 Three-dimensional scanning procedure 
3.1.1 Scanners 
3.1.2 Scanning procedure for the standing position 
3.1.3 Scanning procedure for the sitting position 
3.1.4 Scanning procedure for a wheelchair-user 
3.2 Body-posture animation using a kinematic template model 
3.2.1 Adaptation of the kinematic template model to scan data 
3.2.2 Animation of the kinematic model to obtain various positions of the lower body 
3.2.3 Body-posture simulation using scan data obtained using the ViALUX BodyLux®. zSnapper® 
3.2.4 Comparison between kinematic body-model and scan data 

4. Virtual pattern-making for wheelchair-users 
4.1 3D-to-2D virtual prototyping 
4.1.1 The construction of tight-fitting pants on a defined body position 
4.1.2 Fit simulation for the tight-fitting pants model 
4.2 2D-3D virtual prototyping 
4.2.1 The construction of basic pants patterns and fit simulation 
4.2.2 Modification of the basic pants patterns 
4.2.3 Fit simulation of the modified basic pants 
4.3 Designing a pair of pants for a wheelchair-user 

Conclusions 
References 
Abbreviations 
About the Authors