A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms within the Games, Apps & Social Media Industry. Gain vital insights that can help shape strategy for business development, product development and investments
A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms within the Games, Apps & Social Media Industry. Gain vital insights that can help shape strategy for business development, product development and investments.
Key Features:
- Business trends analysis
- In-depth industry overview
- Technology trends analysis
- Forecasts
- Spending, investment, and consumption discussions
- In-depth industry statistics and metrics
- Industry employment numbers
Additional Key Features Include:
- Industry Glossary
- Industry Contacts list, including Professional Societies and Industry Associations
- Profiles of industry-leading companies
- U.S. and Global Firms
- Publicly held, Private and Subsidiaries
- Executive Contacts
- Revenues
- For Public Companies: Detailed Financial Summaries
- Statistical Tables
Key Questions Answered Include:
- How is the industry evolving?
- How is the industry being shaped by new technologies?
- How is demand growing in emerging markets and mature economies?
- What is the size of the market now and in the future?
- What are the financial results of the leading companies?
- What are the names and titles of top executives?
- What are the top companies and what are their revenues?
This feature-rich report covers competitive intelligence, market research and business analysis - everything you need to know about the Games, Apps & Social Media Industry.
The Report Provides Unique Analysis of the Following Major Trends Affecting the Games, Apps & Social Media Industry
- Introduction to the Games, Apps and Social Media Industry
- Overview of the Electronic Games Industry
- Overview of the Mobile Apps Industry
- Overview of the Social Media Industry/TikTok Soars to 150+ Million U.S. Users, Faces Ownership Legislation
- Social Media Rakes in Global Online and Mobile Ad Revenues
- Streaming Apps Take Over TVs, Leading to Cord Cutting/Subscription Losses for Cable and Satellite
- Video Game Console History/New Technologies and Features Boost Console Sales
- Online (Cloud Gaming) & Mobile Games Compete with Consoles
- Virtual Reality/Augmented Reality and 3-D Technologies Create Opportunities for the Tech Industry/Immersion Games to Grow
- The Metaverse Has Difficulties Gaining Steam
- Fantasy Sports Post Growth, with 63 Million Players
- eSports: Electronic Games Become Spectator Sports
- Virtual Worlds Provide Revenue for Games Publishers
- Global Mobile Apps Revenues Hit $171 Billion Yearly
- Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
- Gamification: Games Technology Boosts Education and Training
- Sports Equipment and Social Media Converge
- Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
- Regulatory Environment Is Challenging for Online Businesses & Social Media
- The Future of Games, Apps & Social Media
The Research Provides In-Depth Tables for the Following Games, Apps & Social Media Industry Statistics
- Games, Apps & Social Media Industry Statistics and Market Size Overview
- Internet Usage Demographics, U.S.: 2023
- Use of Different Online Platforms: 2023
- Social Media Usage Demographics, U.S.: 2023
- Home Broadband Adoption Demographics, U.S.: 2023
- Smartphone Adoption Demographics, U.S.: 2023
- Number of Business & Residential High Speed Internet Lines, U.S.: 2019-2024
- Software Publishing Industry, U.S.: Estimated Revenue & Inventories: 2017-2022
- Software Publishing Industry, U.S.: Estimated Selected Expenses: 2017-2022
- Wireless Telecommunications Carriers (except Satellite): Estimated Sources of Revenue & Expenses, U.S.: 2019-2022
- Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue U.S.: 2017-2023
- Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2017 - 2022
- Internet Access Technologies Compared
Table of Contents
IntroductionHow To Use This Book
Companies Mentioned
- Alphabet Inc (Google)
- Apple Inc
- AppLovin Corporation
- Aristocrat Leisure Limited
- ASUSTeK Computer Inc
- Baidu Inc
- Bilibili Inc
- BlackBerry Limited
- Capcom Co Ltd
- DeNA Co Ltd
- DouYu International Holdings Ltd
- DraftKings Inc
- Electronic Arts Inc (EA)
- Embracer Group AB
- GameStop Corp
- Giant Network Group Co Ltd
- GigaMedia Limited
- Gree Inc
- GungHo Online Entertainment Inc
- HUYA Inc
- iEntertainment Network Inc
- International Game Technology PLC
- iQiyi Inc
- JOYY Inc
- Kantone Holdings Limited
- Koei Tecmo Holdings Co Ltd
- Konami Holdings Corporation
- Kuaishou Technology
- LG Electronics Inc
- Light & Wonder Inc
- LM Ericsson Telephone Company (Ericsson)
- Meta Platforms Inc (Facebook)
- Microsoft Corporation
- mixi Inc
- Moatable Inc
- Ncsoft Corporation
- NetEase Inc
- Netmarble Corporation
- Nexon Co Ltd
- Nintendo Co Ltd
- Nokia Corporation
- NVIDIA Corporation
- Personas Social Inc
- PINE Technology Holdings Limited
- Pinterest Inc
- Playstudios Inc
- Playtika Holding Corp
- Reddit Inc
- Roblox Corporation
- Samsung Electronics Co Ltd
- Sega Sammy Holdings Inc
- Skillz Inc
- Snap Inc (Snapchat)
- Sohu.com Limited
- Sony Group Corporation
- Square Enix Holdings Co Ltd
- Take-Two Interactive Software Inc
- Tencent Holdings Limited
- Twilio Inc
- Ubisoft Entertainment SA
- Unity Software Inc
- Vimeo Inc
- Webzen Inc
- Zuora Inc
Methodology
Through the years, a research methodology evolved based on strict guidelines used to build and maintain the content of six proprietary business and industry databases:
- An industry trends database
- An industry statistics database
- Industry Analytics (deep financial data for hundreds of Industry codes)
- A leading companies database
- A business and industry glossary database
- An industry associations and professional societies database
- Analysts are trained to follow research formulas and methodology. They use company-approved sources in their work and post their findings daily to proprietary databases. All research results go through multi-step editing processes. And, all results are date-stamped.
- Internal research, analysis, fact-checking and data gathering by the Research staff.
- Over 3,500 industry associations, professional societies and government agencies worldwide with which the publisher maintains relationships and/or from which they obtain industry-specific/country-specific data.
- Financial analysts, industry executives and industry experts with whom the publisher maintains communications.
- Corporate disclosure documents and financial statements.
- Industry conference proceedings.
- Analysis of white papers, reports, periodicals and publications.
- Multiple proprietaries, government, industry and financial databases developed by the publisher.
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