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Sports & Recreation Industry Almanac 2025: Market Research, Statistics, Trends and Leading Companies

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    Book

  • 538 Pages
  • July 2024
  • Plunkett Research Ltd
  • ID: 5390094

Gain Vital Insights that can Help Shape Strategy for Business Development, Product Development and Investments

Key Findings:

A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms within the Sports & Recreation Industry.  Gain vital insights that can help shape strategy for business development, product development and investments.

Key Features:

  • Business trends analysis
  • In-depth industry overview
  • Technology trends analysis
  • Forecasts
  • Spending, investment, and consumption discussions
  • In-depth industry statistics and metrics
  • Industry employment numbers

Additional Key Features Include:

  • Industry Glossary
  • Industry Contacts list, including Professional Societies and Industry Associations
  • Profiles of industry-leading companies
  • U.S. and Global Firms
  • Publicly held, Private and Subsidiaries
  • Executive Contacts
  • Revenues
  • For Public Companies: Detailed Financial Summaries
  • Statistical Tables

Key Questions Answered Include:

  • How is the industry evolving?
  • How is the industry being shaped by new technologies?
  • How is demand growing in emerging markets and mature economies?
  • What is the size of the market now and in the future?
  • What are the financial results of the leading companies?
  • What are the names and titles of top executives?
  • What are the top companies and what are their revenues?

This feature-rich report covers competitive intelligence, market research and business analysis - everything you need to know about the Sports & Recreation Industry.

This Research Provides a Unique Analysis of the Following Major Trends Affecting the Sports & Recreation Industry

  1. Introduction to the Sports & Recreation Industry
  2. NFL (National Football League): The Biggest Money in U.S. Sports
  3. Broadcasting Fees, Digital Access and Investment Savvy Boost MLB (Major League Baseball)
  4. NBA (National Basketball Association) Goes Global
  5. NHL (National Hockey League) Expands
  6. Television Rights/Streaming Contracts Bring in Lucrative Revenues for Major Sports Leagues
  7. Soccer (Football) Leagues Around the World Reap Significant Revenues and Sponsorships
  8. New Sports Stadiums Launched in the U.S./Stadium Sponsorships Offset Costs
  9. NCAA College Sports Are Immense Revenue Generators, Thanks to Broadcast Rights
  10. Student Athletes Eligible for Endorsement Fees/ Fight for Compensation and Benefits
  11. Golf Is a Major Sports Sector/PGA (Professional Golf Association) Plans to Merge with LIV
  12. Tennis Is a Massive Global Sport for Professionals and Amateurs Alike
  13. Fantasy Sports Post Growth, with 63 Million Players
  14. eSports: Electronic Games Become Spectator Sports
  15. Sports Betting Gains Traction with Online Betting
  16. Sports Equipment Manufacturers Offer the Latest High-Tech Advantages
  17. Wearable Sensors Track Exercise Data/Apparel and Shoe Manufacturers Adopt Technologies
  18. Sports Agents Are Indispensable/Sports Marketing Booms in China
  19. Sports Licensing Heats Up
  20. Video Game Console History/New Technologies and Features Boost Sales
  21. Virtual Reality/Augmented Reality and 3-D Games Create Opportunities in the Tech Industry/Immersion Games to Grow
  22. Aging Baby Boomers Will Cause Significant Changes in the Leisure Sector, Including Sports and Activity-Based Travel
  23. Athletic Footwear Sales Boom, Drawing Big Names from Athletes to Designers
  24. The Vast Majority of Shoes Sold in the U.S. Are Made Elsewhere
  25. 3-D Printing and Robotics Revolutionize Manufacture of Shoes and Fabrics
  26. Exercise Apparel Sales Rise/Athleisure Clothing Sales Soar
  27. Sports Equipment and Social Media Converge
  28. The Future of the Sports Industry Will Be Shaped by Technologies and Demographics

This Research Provides In-Depth Tables for the Following Sports & Recreation Industry Statistics

  1. Sports & Recreation Industry Statistics and Market Size Overview
  2. Global Sports Industry Revenues, 2021-2023
  3. Selected U.S. Sports Industry Revenues: 2016-2022
  4. Sports Industry, Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
  5. U.S. Spectator Sports, Performing Arts & Related Industries, Breakdown of Expenses: 2020-2022
  6. Estimated Monthly Sporting Goods Stores Retail Sales, U.S.: 1992-March 2024
  7. Overview of the Media Contracts of the Four Big Sports Leagues
  8. Sports Industry Employment by Business Type, U.S.: 2019-2023

Table of Contents

Chapter 1: Major Trends Affecting the Sports & Recreation Industry
  • Introduction to the Sports & Recreation Industry
  • NFL (National Football League): The Biggest Money in U.S. Sports
  • Broadcasting Fees, Digital Access and Investment Savvy Boost MLB (Major League Baseball)
  • NBA (National Basketball Association) Goes Global
  • NHL (National Hockey League) Expands
  • Television Rights/Streaming Contracts Bring in Lucrative Revenues for Major Sports Leagues
  • Soccer (Football) Leagues Around the World Reap Significant Revenues and Sponsorships
  • New Sports Stadiums Launched in the U.S./Stadium Sponsorships Offset Costs
  • NCAA College Sports Are Immense Revenue Generators, Thanks to Broadcast Rights
  • Student Athletes Eligible for Endorsement Fees/ Fight for Compensation and Benefits
  • Golf Is a Major Sports Sector/PGA (Professional Golf Association) Plans to Merge with LIV
  • Tennis Is a Massive Global Sport for Professionals and Amateurs Alike
  • Fantasy Sports Post Growth, with 63 Million Players
  • eSports: Electronic Games Become Spectator Sports
  • Sports Betting Gains Traction with Online Betting
  • Sports Equipment Manufacturers Offer the Latest High-Tech Advantages
  • Wearable Sensors Track Exercise Data/Apparel and Shoe Manufacturers Adopt Technologies
  • Sports Agents Are Indispensable/Sports Marketing Booms in China
  • Sports Licensing Heats Up
  • Video Game Console History/New Technologies and Features Boost Sales
  • Virtual Reality/Augmented Reality and 3-D Games Create Opportunities in the Tech Industry/Immersion Games to Grow
  • Aging Baby Boomers Will Cause Significant Changes in the Leisure Sector, Including Sports and Activity-Based Travel
  • Athletic Footwear Sales Boom, Drawing Big Names from Athletes to Designers
  • The Vast Majority of Shoes Sold in the U.S. Are Made Elsewhere
  • 3-D Printing and Robotics Revolutionize Manufacture of Shoes and Fabrics
  • Exercise Apparel Sales Rise/Athleisure Clothing Sales Soar
  • Sports Equipment and Social Media Converge
  • The Future of the Sports Industry Will Be Shaped by Technologies and Demographics
Chapter 2: Sports & Recreation Industry Statistics
  • Sports & Recreation Industry Statistics and Market Size Overview
  • Global Sports Industry Revenues, 2021-2023
  • Selected U.S. Sports Industry Revenues: 2016-2022
  • Sports Industry, Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
  • U.S. Spectator Sports, Performing Arts & Related Industries, Breakdown of Expenses: 2020-2022
  • Estimated Monthly Sporting Goods Stores Retail Sales, U.S.: 1992-March 2024
  • Overview of the Media Contracts of the Four Big Sports Leagues
  • Sports Industry Employment by Business Type, U.S.: 2019-2023
Chapter 3: Important Sports & Recreation Industry Contacts
  • Addresses, Telephone Numbers and Internet Sites
Chapter 4: The Sports & Recreation 400:
  • Who They Are and How They Were Chosen
  • Index of Companies Within Industry Groups
  • Alphabetical Index
  • Index of U.S. Headquarters Location by State
  • Index of Non-U.S. Headquarters Location by Country
  • Individual Profiles on each of The Sports & Recreation 400
Additional Indexes
  • Index of Hot Spots for Advancement for Women/Minorities
  • Index by Subsidiaries, Brand Names and Affiliations
  • A Short Sports & Recreation Industry Glossary

Companies Mentioned

  • Academy Sports & Outdoors Inc
  • Adidas AG
  • AFC Ajax NV
  • Altice USA Inc
  • ANTA Sports Products Limited
  • Aramark Corporation
  • AS Roma (Associazione Sportiva Roma)
  • ASICS Corp
  • Big 5 Sporting Goods Corporation
  • Borussia Dortmund GmbH & Co KGaA
  • Bowlero Corp
  • Brunswick Corporation
  • Canlan Ice Sports Corp
  • Celtic PLC
  • Churchill Downs Incorporated
  • Columbia Sportswear Company
  • Comcast Corporation
  • Corporacion Interamericana de Entretenimiento SA
  • Delta Apparel Inc
  • Dicks Sporting Goods Inc
  • DraftKings Inc
  • Electronic Arts Inc (EA)
  • Endeavor Group Holdings Inc
  • Fenerbahce Spor Kulubu
  • Giant Manufacturing Co Ltd
  • Green Bay Packers
  • Grupo Sports World SAB de CV
  • Hibbett Sports Inc
  • Johnson Outdoors Inc
  • Juventus Football Club SpA
  • Li Ning Company Limited
  • Life Time Group Holdings Inc
  • lululemon athletica inc
  • Madison Square Garden Sports Corp
  • Manchester United plc
  • Marine Products Corporation
  • MarineMax Inc
  • Nike Inc
  • Olympique Lyonnais (Eagle Football Group SA)
  • Paramount Global
  • Peloton Interactive Inc
  • Penn Entertainment Inc
  • Planet Fitness Inc
  • PUMA SE
  • Rogers Communications Inc
  • Sirius XM Holdings Inc
  • TKO Group Holdings Inc
  • Topgolf Callaway Brands Corp
  • Under Armour Inc
  • Vail Resorts Inc
  • VF Corporation
  • Vista Outdoor Inc
  • Walt Disney Company (The)
  • Xtep International Holdings Limited

Methodology

The data development evolved from research methods originally established by the founder of the company.

 

Through the years, a research methodology evolved based on strict guidelines used to build and maintain the content of six proprietary business and industry databases:

  • An industry trends database
  • An industry statistics database
  • Industry Analytics (deep financial data for hundreds of Industry codes)
  • A leading companies database
  • A business and industry glossary database
  • An industry associations and professional societies database
  • Analysts are trained to follow research formulas and methodology. They use company-approved sources in their work and post their findings daily to proprietary databases. All research results go through multi-step editing processes. And, all results are date-stamped.
Primary sources include:
  • Internal research, analysis, fact-checking and data gathering by the Research staff.
  • Over 3,500 industry associations, professional societies and government agencies worldwide with which the publisher maintains relationships and/or from which they obtain industry-specific/country-specific data.
  • Financial analysts, industry executives and industry experts with whom the publisher maintains communications.
  • Corporate disclosure documents and financial statements.
  • Industry conference proceedings.
  • Analysis of white papers, reports, periodicals and publications.
  • Multiple proprietaries, government, industry and financial databases developed by the publisher.

 

 

 

 

 

 

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