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Global Gaming Peripheral Market, By Device (Input, Output), By Platform (Gaming Consoles, PC), By Connectivity (Wired, Wireless), By Distribution Channel (Online, Offline), By End User (Individual, Enterprise, Commercial) - Forecast till 2027

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    Report

  • 193 Pages
  • June 2021
  • Region: Global
  • Astute Analytica
  • ID: 5411618
UP TO OFF until Jan 31st 2025

Global Gaming Peripheral Market is Expected to Grow at a CAGR of 10% Over the Assessment Period (2017-2027)

The global gaming peripheral market held a market size of USD 4,541.7 Million in 2020, and the market is expected to reach USD 8,690 Million by 2027. The global gaming peripheral market size by volume accounted for 143.22 Million Units in 2020. The market for gaming peripheral is anticipated to register a CAGR of 10% over the assessment period.

The surging popularity of e-sports and online gaming acts as a major driver for the gaming peripheral market. The growing developments in technologies such as 5G, 4G, RFID, Wi-Fi, and bluetooth is anticipated to positively impact the market growth. Further, the growing implementation of the Internet of Things (IoT) in the gaming sector provides suitable conditions for market growth. For instance, first-party Xbox titles such as Forza and Halo are using IoT for enhancing their games. Further, with the rise of the young population in the workforce, the affordability of gaming peripherals has increased which is also expected to catalyze market growth. Further, the growing penetration of smartphones in developing and underdeveloped economies is expected to bolster market growth in the coming years.

Growth Influencers:


The growing popularity of e-sports or virtual gaming around the world

The number of hardcore/casual gamers has increased in recent years. According to the report published by Accenture, globally, there were about 2.7 billion gamers in 2021. In addition, the report also stated that nearly 400 million new gamers are anticipated by 2023. Thus, the growing number of gamers is expected to generate demand for gaming peripherals, thereby boosting the market growth. The increasing popularity of e-sports is expected to provide favorable conditions for market growth. According to the data published by Roundhill Financial Inc., from 2012 to 2018, the viewership of e-sports grew by nearly 195%. Further, well-established sports teams such as VFL Wolfsburg or FC Schalke 04, Cloud9 are engaged in recruiting esports players. In near future, it is predicted that more teams would join e-sports. Further, sponsorship for e-sports is increasing at a considerable rate. For instance, in June 2017, Intel entered into a partnership with the ESL. As per the partnership, all computers utilized for e-sports will be equipped with devices for Intel.

Further, the adoption of virtual gaming has increased significantly. According to the data published by Forbes, there were about 171 million active virtual reality users globally in 2018. Conclusively, the surging popularity of e-sports and virtual gaming is expected to catalyze market growth over the forecast period.

Increased investments pooling in gaming and e-sports

Investments in the online gaming sector are increasing at a considerable rate in several countries. As per the data published by the National Investment Promotion & Facilitation Agency, the Venture Capital (VC) funding for gaming startups in India stood at USD 350 Million in 2014-2020, and it is expected to grow at a CAGR of 22%. Further, Hangzhou, a Chinese city aims to construct 14 e-sports facilities before 2022 and invest nearly USD 2.22 Billion. The increasing investments in online gaming and e-sports are expected to boost the growth of the global gaming peripheral market.

High device cost coupled with increased availability of counterfeit products

The high cost associated with gaming peripherals is anticipated to pose a challenge for the growth of the global gaming peripheral market. In addition, the growing availability and adoption of counterfeit products are expected to negatively affect market growth. The adoption of counterfeit products owing to their low prices is high in countries such as Indonesia, China, and Taiwan. In addition, consumers with less awareness regarding brand and quality generally opt for counterfeit products at low prices.

Segments Overview:


The global gaming peripheral market has been segmented into the device, platform, connectivity, distribution channel, and end user.

By Device

  • Input Device
  • Controller
  • Gamepads
  • Gaming Mice
  • Headsets
  • Joysticks
  • Keyboards
  • Steering Wheel
  • Web Camera
  • Others
  • Output Device
  • AR/VR Headsets
  • Gaming Headsets
  • Head-mounted Display
  • Printer
  • Speakers
  • TFT and CRT Monitor
  • Others (Graphics Card, Digital Camera, etc.)

The output device accounts for the largest share of more than 50% in the device segment. The adoption of keyboards among gamers is high as it helps attain high-level precision. Moreover, the adoption of wireless keyboards is increasing among gamers due to the high flexibility and ease while gaming.

The input device segment is anticipated to be the fastest-growing segment over the forecast period.

By Platform

  • Gaming Consoles
  • PC (Desktop/Laptop)

The gaming consoles account for a major share in the platform segment. The rising number of hardcore gamers globally has led to an increased demand for an improved gaming experience. This factor has led to an increase in the adoption of gaming consoles. In addition, prominent market players are involved in developing innovative gaming consoles to meet the growing demands.

By Connectivity

  • Wired
  • Wireless
  • Bluetooth
  • Wi-Fi
  • Others

The wired segment accounts for the highest market share in the connectivity segment. In the wireless segment, Wi-Fi is anticipated to be the fastest-growing segment.

By Distribution Channel

  • Online
  • Offline

The online segment is the preferred distribution channel and accounts for the largest market share. Owing to the high penetration of the internet, many vendors are emphasizing the selling of products through online channels.

By End User

  • Individual
  • Enterprises
  • Commercial
  • Game Parlors
  • Theme Parks/Amusement Centers

The individual segment holds the largest market share based on end-user owing to the increasing number of gamers globally. The enterprise segment is expected to grow a CAGR of 10.6% over the assessment period.

Regional Overview:


On a regional basis, the global gaming peripheral market is segmented into Europe, North America, Asia Pacific, Middle East & Africa, and South America.

North America dominates the global market with a market share of more than 34% owing to the increasing online gamers population and presence of the largest hardware companies for gaming consoles. Europe accounts for the second-largest market share in the global gaming peripheral market. The market growth in this region is attributed to the popularity of esports and online gaming. E-sports is highly popular in Germany, owing to which many gaming companies are planning to expand their presence in the country. In addition, Germany is considered one of the biggest gaming markets in Europe. Further, the U.K. and France are also lucrative markets for gaming peripherals.

Competitive Landscape


Prominent players operating in the global gaming peripheral market include Alienware, Anker Innovations Limited, Cooler Master Technology, Inc., Corsair Components, Inc., Eastern Times Technology Co., Ltd. (Redragon), Gamdias, Guillemot Corporation S.A, HyperX, Kingston Technology Company, Inc., Logitech International S.A, Mad Catz, Razer, Inc., Reddragon, ROCCAT STUDIOS, Sades, Sennheiser Electronic GmbH & Co. KG, Sharkoon Technologies, Shenzhen Rapoo Technology Co., Ltd. SteelSeries, Thermaltake Technology Co., Ltd., Turtle Beach Corporation, and others. The top 20 market players account for a cumulative market share of nearly 65% in the global market.

Market players are engaged in product launches strategic partnerships, mergers, and acquisitions. For instance, in June 2021, Alienware announced the launch of X-series gaming laptops. In addition, in April 2021, Alienware announced the launch of AMD 5000 series gaming laptops.

The global gaming peripherals market report offers insights on the below pointers:


1. Market Penetration: The research report provides comprehensive data on the market offered by the prominent players
2. Market Development: The report offers detailed analysis about emerging markets and examines penetration across mature and new segments of the markets
3. Market Diversification: The research report provides in-depth information about untapped geographies, recent developments, and investments
4. Competitive Landscape Assessment: Mergers & acquisitions, partnerships, regional expansion, certifications, product launches and innovation, collaborations in the market have been provided in this research report. In addition, the report also includes a SWOT analysis of the key market players.

The global gaming peripherals market research report answers questions such as:


1. What is the market size, market volume, and forecast of the global gaming peripherals market?
2. What are the inhibiting factors and impact of COVID-19 on the global gaming peripherals market during the assessment period?
3. Which are the products/segments/applications/channels to invest in over the assessment period in the global gaming peripherals market?
4. What are the technology trends in the global gaming peripherals market?
5. What strategies are considered suitable for successfully entering the global gaming peripherals market?

Table of Contents

Chapter 1. Research Framework
1.1 Research Objective
1.2 Product Overview
1.3 Market Segmentation
Chapter 2. Research Methodology
2.1 Qualitative Research
2.2 Quantitative Research
2.3 Breakdown of Primary Research Respondents, By Region
2.4 Assumption for the Study
2.5 Market Size Estimation
2.6. Data Triangulation
Chapter 3. Executive Summary: Global Gaming Peripheral Market
Chapter 4. Global Gaming Peripheral Market Overview
4.1. Video Game System Timeline
Chapter 5. Global Gaming Peripheral Market Overview
5.1. Demographic Study
5.2. Industry Value Chain Analysis
5.3. Industry Outlook
5.4. PESTLE Analysis
5.5. Porter's Five Forces Analysis
5.6. Market Dynamics and Trends
5.7. Covid-19 Impact Assessment on Market Growth Trend
5.8. Market Growth and Outlook
5.9. Technological Landscape
5.10. Regulatory Framework
5.11. Licensing Route
5.12. Competition Dashboard
Chapter 6. Global Gaming Peripheral Market Analysis, By Device
6.1. Key Insights
6.2. Market Size and Forecast, 2017 - 2027 (US$ Mn and Mn Units)
Chapter 7. Global Gaming Peripheral Market Analysis, By Platform
7.1. Key Insights
7.2. Market Size and Forecast, 2017 - 2027 (US$ Mn and Mn Units)
Chapter 8. Global Gaming Peripheral Market Analysis, By Connectivity
8.1. Key Insights
8.2. Market Size and Forecast, 2017 - 2027 (US$ Mn and Mn Units)
Chapter 9. Global Gaming Peripheral Market Analysis, By Distribution Channel
9.1. Key Insights
9.2. Market Size and Forecast, 2017 - 2027 (US$ Mn and Mn Units)
Chapter 10. Global Gaming Peripheral Market Analysis, By End User
10.1. Key Insights
10.2. Market Size and Forecast, 2017 - 2027 (US$ Mn and Mn Units)
Chapter 11. Global Gaming Peripheral Market Analysis, By Region
11.1. Key Insights
11.2. Market Size and Forecast, 2017 - 2027 (US$ Mn and Mn Units)
Chapter 12. North America Gaming Peripheral Market Analysis
12.1. Key Insights
12.2. Market Size and Forecast, 2017 - 2027 (US$ Mn and Mn Units)
Chapter 13. Europe Gaming Peripheral Market Analysis
13.1. Key Insights
13.2. Market Size and Forecast, 2017 - 2027 (US$ Mn and Mn Units)
Chapter 14. Asia Pacific Gaming Peripheral Market Analysis
14.1. Key Insights
14.2. Market Size and Forecast, 2017 - 2027 (US$ Mn and Mn Units)
Chapter 15. Middle East and Africa (MEA) Gaming Peripheral Market Analysis
15.1. Key Insights
15.2. Market Size and Forecast, 2017 - 2027 (US$ Mn and Mn Units)
Chapter 16. South America Gaming Peripheral Market Analysis
16.1. Key Insights
16.2. Market Size and Forecast, 2017 - 2027 (US$ Mn and Mn Units)
Chapter 17. Company Profile (Company Overview, Financial Matrix, Key Product landscape, Key Personnel, Key Competitors, Contact Address, and Business Strategy Outlook)
17.1. Alienware
17.2. Anker Innovations Limited
17.3. Cooler Master Technology, Inc.
17.4. Corsair Components, Inc.
17.5. Eastern Times Technology Co., Ltd. (Redragon)
17.6. Gamdias
17.7. Guillemot Corporation S.A
17.8. HyperX
17.9. Kingston Technology Company, Inc.
17.10. Logitech International S.A
17.11. Mad Catz
17.12. Razer, Inc.
17.13. Reddragon
17.14. ROCCAT STUDIOS
17.15. Sades
17.16. Sennheiser Electronic GmbH & Co. KG
17.17. Sharkoon Technologies
17.18. Shenzhen Rapoo Technology Co., Ltd.
17.19. SteelSeries
17.20. Thermaltake Technology Co., Ltd.
17.21. Turtle Beach Corporation
17.22. Other Prominent Players

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Alienware
  • Anker Innovations Limited
  • Cooler Master Technology, Inc.
  • Corsair Components, Inc.
  • Eastern Times Technology Co., Ltd. (Redragon)
  • Gamdias
  • Guillemot Corporation S.A
  • HyperX
  • Kingston Technology Company, Inc.
  • Logitech International S.A
  • Mad Catz
  • Razer, Inc.
  • Reddragon
  • ROCCAT STUDIOS
  • Sades
  • Sennheiser Electronic GmbH & Co. KG
  • Sharkoon Technologies
  • Shenzhen Rapoo Technology Co., Ltd.
  • SteelSeries
  • Thermaltake Technology Co., Ltd.
  • Turtle Beach Corporation