The fantasy sports market size has grown rapidly in recent years. It will grow from $30.83 billion in 2024 to $34.23 billion in 2025 at a compound annual growth rate (CAGR) of 11%. The growth in the historic period can be attributed to internet and mobile penetration, increased popularity of major sports leagues, social connectivity, growth of interactive and engaging platforms, cross-platform accessibility.
The fantasy sports market size is expected to see rapid growth in the next few years. It will grow to $59.63 billion in 2029 at a compound annual growth rate (CAGR) of 14.9%. The growth in the forecast period can be attributed to emergence of new sports, enhanced user engagement features, gamification elements, legalization and regulation, integration with social media. Major trends in the forecast period include integration of augmented reality (AR) and virtual reality (VR), incorporation of blockchain technology, collaborations with sports leagues and teams, AI-driven recommendations, customization and personalization.
The growing youth population is driving the expansion of the fantasy sports market. Today’s youth are spending increasing amounts of time on smartphones and, consequently, on social media, and fantasy sports have provided them with opportunities to connect and engage in enjoyable conversations and competitions with their peers. For example, in November 2022, a report published by the United Nations, a US-based intergovernmental organization, indicated that there are 1.2 billion young people aged 15 to 24, accounting for 16 percent of the global population, with this figure projected to rise by 7 percent to nearly 1.3 billion by 2030. Thus, the increasing youth population is fueling the growth of the fantasy sports market.
The anticipated surge in the use of social media is poised to significantly propel the growth of the fantasy sports market. Social media encompasses online platforms and technologies that empower users to generate, share, and exchange content, information, and ideas within virtual communities. These platforms provide an arena for enthusiasts to connect, share experiences, and establish communities, fostering real-time discussions, team interactions, and updates that enhance the overall fantasy sports experience and boost user engagement. As an illustration, a January 2022 report by We Are Social, a UK-based media agency, and Hootsuite, a Canada-based software company, predicted that there would be 4.62 billion social media users worldwide in 2022, constituting 58.4% of the global population. Over the preceding 12 months, the global social media user base had expanded by more than 10%, with 424 million new users embarking on their social media journey in 2021. Consequently, the escalating use of social media stands as a driving force behind the growth of the fantasy sports market.
Prominent companies in the fantasy sports market are actively developing innovative products, particularly fantasy sports platforms, to cater to larger customer bases, drive sales, and boost revenue. A fantasy sports platform is an online application or website that empowers users to create and manage virtual sports teams comprising real-life players from professional sports leagues. As an illustration, in September 2023, Mojo, a US-based company specializing in hypercasual games, introduced a daily fantasy sports game known as Mojo Fantasy. Setting itself apart with unique features, the platform offers contests where users can engage by selecting combinations of at least four player-based props, introducing a strategic element to the gaming experience. An intriguing aspect is the real-time trading option, enabling users to trade specific bets while salaries fluctuate throughout the contest, creating an interactive and dynamic gaming environment. Additionally, Mojo facilitates the creation of portfolios that directly compete during live matches, elevating engagement and competitiveness. Noteworthy is the startup's revenue model, which involves taking three to five percent of the buy-in on each contest, establishing a sustainable framework for its operations.
Prominent companies in the fantasy sports market are strategically embracing partnerships to lay the groundwork for the next generation of fantasy sports gaming. Strategic partnerships involve companies leveraging each other's strengths and resources to achieve mutual benefits and success. As an example, in November 2023, GameOn, a US-based gaming company, entered into a strategic partnership with Sportsology, a US-based sports advisory firm. This collaboration is set to inject $2.3 million in development fees into Q4, accompanied by an annual recurring revenue of $1.4 million starting in 2024. The all-encompassing deal holds a total projected value of $9.3 million over a five-year period, highlighting growth prospects and additional opportunities within the partnership. Under this agreement, GameOn is actively involved in creating a fantasy sports infrastructure called $GAME. This platform is strategically designed to enhance fan engagement and drive revenue growth for game developers and sports leagues on a global scale. $GAME is positioned to elevate the player experience in sports-centric games, including fantasy, predictor, card battle, and sports betting games, all relevant to the evolving ecosystem. Developers will leverage $GAME to provide features such as interoperability between games, distributed rewards, true asset ownership, and other advantages tailored for sports fans and gamers.
In July 2024, RSports Interactive, a US-based fantasy sports platform, acquired GameBlazers for an undisclosed amount. This acquisition is intended to merge fantasy sports, gaming, and collectibles into a unified fan experience through gamification. The integration is anticipated to enhance RSports' portfolio and offer engaging experiences for both dedicated and casual sports fans in the US. GameBlazers is a US-based daily fantasy sports gaming company.
Major companies operating in the fantasy sports market include ESPN Inc., FanDuel Group, DraftKings Inc., CBS Sports, Dream Sports, PlayON Fantasy Sports, Mobile Premier League, PlayUp Limited, PrizePicks, RotoWire.com LLC, Bovada, FantasyPros, Fantrax LLC, Sleeper, Boom Sports, MyFantasyLeague.com, 11Wickets, Sofa Superstars, WinView Games, BalleBaazi, NFL Fantasy Football, Yahoo Fantasy Sports, NBC Sports Edge, Fox Sports Fantasy Football, Draft Team Fantasy Sports, Sportito, FSM Fantasy Sports.
North America was the largest region in the fantasy sports market in 2024. Asia-Pacific is expected to be the fastest region in the forecast period. The regions covered in the fantasy sports market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the fantasy sports market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
Fantasy sports, also known as rotisserie sports or roto, involve games where players manage virtual teams competing based on the statistical performance of real-life players in actual games. Participants take on the roles of general manager and field manager, assembling teams through drafts and deals for the highest statistical output.
The primary categories of fantasy sports encompass football, baseball, basketball, hockey, cricket, and others. Fantasy football involves participants engaging in an interactive game where they act as general managers of virtual clubs, competing against each other. In fantasy baseball, individuals assume the roles of owners and general managers of virtual baseball teams comprised of actual Major League baseball players. Fantasy basketball is a game in which players take on the role of general managers, creating fantasy teams by drafting National Basketball Association players based primarily on their basketball statistics. Fantasy hockey involves building a team that competes with others based on the statistics generated by professional hockey players or teams, often centered around the National Hockey League. Fantasy Cricket is an online game that relies on strategic planning, requiring players to create virtual teams of real cricketers participating in matches worldwide, with points scored based on their real-life performances. Various usage types, including free, paid, and hybrid, are implemented across platforms such as websites and mobile applications. Fantasy sports find application in both individual and team competitions.
The fantasy sports market research report is one of a series of new reports that provides fantasy sports market statistics, including fantasy sports industry global market size, regional shares, competitors with a fantasy sports market share, detailed fantasy sports market segments, market trends and opportunities, and any further data you may need to thrive in the fantasy sports industry. This fantasy sports market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The fantasy sports market includes revenues earned by entities by operating E-sports facilities. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
The fantasy sports market size is expected to see rapid growth in the next few years. It will grow to $59.63 billion in 2029 at a compound annual growth rate (CAGR) of 14.9%. The growth in the forecast period can be attributed to emergence of new sports, enhanced user engagement features, gamification elements, legalization and regulation, integration with social media. Major trends in the forecast period include integration of augmented reality (AR) and virtual reality (VR), incorporation of blockchain technology, collaborations with sports leagues and teams, AI-driven recommendations, customization and personalization.
The growing youth population is driving the expansion of the fantasy sports market. Today’s youth are spending increasing amounts of time on smartphones and, consequently, on social media, and fantasy sports have provided them with opportunities to connect and engage in enjoyable conversations and competitions with their peers. For example, in November 2022, a report published by the United Nations, a US-based intergovernmental organization, indicated that there are 1.2 billion young people aged 15 to 24, accounting for 16 percent of the global population, with this figure projected to rise by 7 percent to nearly 1.3 billion by 2030. Thus, the increasing youth population is fueling the growth of the fantasy sports market.
The anticipated surge in the use of social media is poised to significantly propel the growth of the fantasy sports market. Social media encompasses online platforms and technologies that empower users to generate, share, and exchange content, information, and ideas within virtual communities. These platforms provide an arena for enthusiasts to connect, share experiences, and establish communities, fostering real-time discussions, team interactions, and updates that enhance the overall fantasy sports experience and boost user engagement. As an illustration, a January 2022 report by We Are Social, a UK-based media agency, and Hootsuite, a Canada-based software company, predicted that there would be 4.62 billion social media users worldwide in 2022, constituting 58.4% of the global population. Over the preceding 12 months, the global social media user base had expanded by more than 10%, with 424 million new users embarking on their social media journey in 2021. Consequently, the escalating use of social media stands as a driving force behind the growth of the fantasy sports market.
Prominent companies in the fantasy sports market are actively developing innovative products, particularly fantasy sports platforms, to cater to larger customer bases, drive sales, and boost revenue. A fantasy sports platform is an online application or website that empowers users to create and manage virtual sports teams comprising real-life players from professional sports leagues. As an illustration, in September 2023, Mojo, a US-based company specializing in hypercasual games, introduced a daily fantasy sports game known as Mojo Fantasy. Setting itself apart with unique features, the platform offers contests where users can engage by selecting combinations of at least four player-based props, introducing a strategic element to the gaming experience. An intriguing aspect is the real-time trading option, enabling users to trade specific bets while salaries fluctuate throughout the contest, creating an interactive and dynamic gaming environment. Additionally, Mojo facilitates the creation of portfolios that directly compete during live matches, elevating engagement and competitiveness. Noteworthy is the startup's revenue model, which involves taking three to five percent of the buy-in on each contest, establishing a sustainable framework for its operations.
Prominent companies in the fantasy sports market are strategically embracing partnerships to lay the groundwork for the next generation of fantasy sports gaming. Strategic partnerships involve companies leveraging each other's strengths and resources to achieve mutual benefits and success. As an example, in November 2023, GameOn, a US-based gaming company, entered into a strategic partnership with Sportsology, a US-based sports advisory firm. This collaboration is set to inject $2.3 million in development fees into Q4, accompanied by an annual recurring revenue of $1.4 million starting in 2024. The all-encompassing deal holds a total projected value of $9.3 million over a five-year period, highlighting growth prospects and additional opportunities within the partnership. Under this agreement, GameOn is actively involved in creating a fantasy sports infrastructure called $GAME. This platform is strategically designed to enhance fan engagement and drive revenue growth for game developers and sports leagues on a global scale. $GAME is positioned to elevate the player experience in sports-centric games, including fantasy, predictor, card battle, and sports betting games, all relevant to the evolving ecosystem. Developers will leverage $GAME to provide features such as interoperability between games, distributed rewards, true asset ownership, and other advantages tailored for sports fans and gamers.
In July 2024, RSports Interactive, a US-based fantasy sports platform, acquired GameBlazers for an undisclosed amount. This acquisition is intended to merge fantasy sports, gaming, and collectibles into a unified fan experience through gamification. The integration is anticipated to enhance RSports' portfolio and offer engaging experiences for both dedicated and casual sports fans in the US. GameBlazers is a US-based daily fantasy sports gaming company.
Major companies operating in the fantasy sports market include ESPN Inc., FanDuel Group, DraftKings Inc., CBS Sports, Dream Sports, PlayON Fantasy Sports, Mobile Premier League, PlayUp Limited, PrizePicks, RotoWire.com LLC, Bovada, FantasyPros, Fantrax LLC, Sleeper, Boom Sports, MyFantasyLeague.com, 11Wickets, Sofa Superstars, WinView Games, BalleBaazi, NFL Fantasy Football, Yahoo Fantasy Sports, NBC Sports Edge, Fox Sports Fantasy Football, Draft Team Fantasy Sports, Sportito, FSM Fantasy Sports.
North America was the largest region in the fantasy sports market in 2024. Asia-Pacific is expected to be the fastest region in the forecast period. The regions covered in the fantasy sports market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the fantasy sports market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
Fantasy sports, also known as rotisserie sports or roto, involve games where players manage virtual teams competing based on the statistical performance of real-life players in actual games. Participants take on the roles of general manager and field manager, assembling teams through drafts and deals for the highest statistical output.
The primary categories of fantasy sports encompass football, baseball, basketball, hockey, cricket, and others. Fantasy football involves participants engaging in an interactive game where they act as general managers of virtual clubs, competing against each other. In fantasy baseball, individuals assume the roles of owners and general managers of virtual baseball teams comprised of actual Major League baseball players. Fantasy basketball is a game in which players take on the role of general managers, creating fantasy teams by drafting National Basketball Association players based primarily on their basketball statistics. Fantasy hockey involves building a team that competes with others based on the statistics generated by professional hockey players or teams, often centered around the National Hockey League. Fantasy Cricket is an online game that relies on strategic planning, requiring players to create virtual teams of real cricketers participating in matches worldwide, with points scored based on their real-life performances. Various usage types, including free, paid, and hybrid, are implemented across platforms such as websites and mobile applications. Fantasy sports find application in both individual and team competitions.
The fantasy sports market research report is one of a series of new reports that provides fantasy sports market statistics, including fantasy sports industry global market size, regional shares, competitors with a fantasy sports market share, detailed fantasy sports market segments, market trends and opportunities, and any further data you may need to thrive in the fantasy sports industry. This fantasy sports market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The fantasy sports market includes revenues earned by entities by operating E-sports facilities. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
Table of Contents
1. Executive Summary2. Fantasy Sports Market Characteristics3. Fantasy Sports Market Trends and Strategies4. Fantasy Sports Market - Macro Economic Scenario Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics and Covid and Recovery on the Market32. Global Fantasy Sports Market Competitive Benchmarking and Dashboard33. Key Mergers and Acquisitions in the Fantasy Sports Market34. Recent Developments in the Fantasy Sports Market
5. Global Fantasy Sports Growth Analysis and Strategic Analysis Framework
6. Fantasy Sports Market Segmentation
7. Fantasy Sports Market Regional and Country Analysis
8. Asia-Pacific Fantasy Sports Market
9. China Fantasy Sports Market
10. India Fantasy Sports Market
11. Japan Fantasy Sports Market
12. Australia Fantasy Sports Market
13. Indonesia Fantasy Sports Market
14. South Korea Fantasy Sports Market
15. Western Europe Fantasy Sports Market
16. UK Fantasy Sports Market
17. Germany Fantasy Sports Market
18. France Fantasy Sports Market
19. Italy Fantasy Sports Market
20. Spain Fantasy Sports Market
21. Eastern Europe Fantasy Sports Market
22. Russia Fantasy Sports Market
23. North America Fantasy Sports Market
24. USA Fantasy Sports Market
25. Canada Fantasy Sports Market
26. South America Fantasy Sports Market
27. Brazil Fantasy Sports Market
28. Middle East Fantasy Sports Market
29. Africa Fantasy Sports Market
30. Fantasy Sports Market Competitive Landscape and Company Profiles
31. Fantasy Sports Market Other Major and Innovative Companies
35. Fantasy Sports Market High Potential Countries, Segments and Strategies
36. Appendix
Executive Summary
Fantasy Sports Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses on fantasy sports market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for fantasy sports? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The fantasy sports market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include:
- The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope
Markets Covered:
1) By Sports Type: Football; Baseball; Basket Ball; Hockey; Cricket; Other Types2) By Platform: Website; Mobile Application
3) By Usage Type: Free; Paid; Hybrid
4) By Application: Individual Competition; Team Competition
Subsegments:
1) By Football: American Football; Association Football (Soccer)2) By Baseball: Major League Baseball (MLB); Minor League Baseball
3) By Basketball: National Basketball Association (NBA); College Basketball
4) By Hockey: National Hockey League (NHL); International Hockey
5) By Cricket: Twenty20 Leagues; One Day Internationals (ODIs); Test Matches
6) By Other Types: Golf; Tennis; eSports; Auto Racing; Mixed Martial Arts (MMA)
Key Companies Mentioned: ESPN Inc.; FanDuel Group; DraftKings Inc.; CBS Sports; Dream Sports
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Companies Mentioned
- ESPN Inc.
- FanDuel Group
- DraftKings Inc.
- CBS Sports
- Dream Sports
- PlayON Fantasy Sports
- Mobile Premier League
- PlayUp Limited
- PrizePicks
- RotoWire.com LLC
- Bovada
- FantasyPros
- Fantrax LLC
- Sleeper
- Boom Sports
- MyFantasyLeague.com
- 11Wickets
- Sofa Superstars
- WinView Games
- BalleBaazi
- NFL Fantasy Football
- Yahoo Fantasy Sports
- NBC Sports Edge
- Fox Sports Fantasy Football
- Draft Team Fantasy Sports
- Sportito
- FSM Fantasy Sports
Table Information
Report Attribute | Details |
---|---|
No. of Pages | 200 |
Published | March 2025 |
Forecast Period | 2025 - 2029 |
Estimated Market Value ( USD | $ 34.23 Billion |
Forecasted Market Value ( USD | $ 59.63 Billion |
Compound Annual Growth Rate | 14.9% |
Regions Covered | Global |
No. of Companies Mentioned | 27 |