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Virtual Reality Healthcare Market Size, Market Share, Application Analysis, Regional Outlook, Growth Trends, Key Players, Competitive Strategies and Forecasts, 2023 To 2031

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    Report

  • 113 Pages
  • July 2023
  • Region: Global
  • Acute Market Reports
  • ID: 5411805
The "virtual reality healthcare market" is expected to witness a CAGR of 35% during the forecast period of 2023 to 2031, driven by the convergence of virtual reality (VR) technology and the healthcare industry. VR is revolutionizing the way medical professionals deliver care, train healthcare providers, and improve patient outcomes. The market revenue for VR healthcare is expected to show robust growth in the coming years. While specific revenue figures may vary, various reports project substantial market growth due to the increasing adoption of VR in healthcare settings. VR technology offers immersive and interactive experiences, enabling healthcare professionals to simulate realistic scenarios for training, education, and therapeutic purposes. It provides a safe and controlled environment for medical students, allowing them to practice complex procedures without the risk associated with real patients. VR is also being used in pain management and rehabilitation, providing non-pharmacological alternatives and enhancing patient engagement and motivation. As the VR healthcare market continues to evolve, several challenges and opportunities lie ahead. Regulatory considerations, technological advancements, and data security and privacy concerns are areas that need careful attention. Moreover, interoperability and integration with existing healthcare systems present challenges that need to be addressed for the seamless adoption of VR in healthcare settings.

Enhanced Medical Training and Education

VR technology is revolutionizing medical training and education by providing immersive and realistic simulations. Medical professionals can practice surgical procedures, emergency scenarios, and diagnostic techniques in a safe and controlled virtual environment. This driver is evidenced by the increasing adoption of VR in medical institutions and the positive outcomes observed. For example, a study published in the journal "PLOS ONE" found that VR simulation training improved the surgical performance and confidence of trainee surgeons compared to traditional training methods.

Improved Patient Outcomes and Rehabilitation

VR is being utilized in healthcare to improve patient outcomes and enhance rehabilitation processes. It offers interactive and engaging experiences that can be used for pain management, physical therapy, and cognitive rehabilitation. VR-based interventions have shown positive results in reducing pain levels, increasing patient engagement, and improving functional outcomes. For instance, a study published in the "Journal of Pain and Symptom Management" demonstrated the effectiveness of VR in reducing pain and anxiety in cancer patients undergoing chemotherapy.

Telehealth and Remote Care Delivery

One of the key drivers in the VR healthcare market is its potential for telehealth and remote care delivery. VR technology enables healthcare providers to offer virtual consultations, conduct remote surgeries, and provide therapy to patients in remote or underserved areas. This driver is supported by the growing demand for telemedicine solutions and the need to bridge the gap in healthcare accessibility. A case study from the University of California, Los Angeles (UCLA) demonstrated the successful implementation of VR telehealth programs for post-surgical patient care, showing improved patient satisfaction and reduced hospital readmission rates.

Data Privacy and Security Concerns

One of the key restraints in the VR healthcare market is the concern over data privacy and security. As VR technology collects and processes sensitive patient data, there is a need to ensure the confidentiality, integrity, and availability of this information. The potential risk of unauthorized access, data breaches, and misuse of patient data raises concerns among healthcare organizations, patients, and regulatory bodies. The healthcare industry is subject to strict data protection regulations, such as the Health Insurance Portability and Accountability Act (HIPAA) in the United States, which sets guidelines for the secure handling of patient health information. These regulations require robust security measures to safeguard patient data, including encryption, access controls, and audit trails. The need to comply with these regulations and maintain the privacy and security of patient data adds complexity and cost to the implementation of VR solutions in healthcare settings. Healthcare organizations need to implement stringent data protection measures, conduct regular security assessments, and provide staff training to mitigate the risks associated with data privacy and security. Ensuring patient trust and confidence in the VR healthcare ecosystem is crucial for the widespread adoption and success of VR technology in the healthcare industry.

Non-Immersive Systems Dominate the Market by Immersion Levels

The VR healthcare market offers different levels of immersion to cater to diverse needs and applications. These levels include fully immersive systems, semi-immersive systems, and non-immersive systems. Fully immersive systems provide the highest level of immersion, creating a virtual environment that completely surrounds the user and provides a highly interactive and realistic experience. This segment is expected to witness a high CAGR during the forecast period of 2023 to 2031, due to the increasing demand for immersive simulations in medical training, surgical planning, and therapeutic interventions. Semi-immersive systems offer a middle ground between fully immersive and non-immersive systems, providing a partially immersive experience. These systems typically involve the use of head-mounted displays (HMDs) or large screens and are utilized in applications such as patient education, pain management, and rehabilitation. The semi-immersive systems segment is projected to experience substantial growth as healthcare providers seek to leverage the benefits of VR technology while maintaining a balance between cost-effectiveness and immersion. Non-immersive systems, on the other hand, do not fully surround the user and rely on desktop computers or mobile devices for visualization. These systems are commonly used for medical education, data visualization, and remote consultations. While the revenue generated from non-immersive systems was significant in 2022, due to their widespread adoption and relatively lower cost, the CAGR for this segment may be lower compared to fully immersive and semi-immersive systems. Overall, the VR healthcare market offers a range of immersion levels, each catering to specific applications and requirements. The highest revenue is anticipated from the fully immersive systems segment, driven by the increasing need for realistic simulations and training experiences in healthcare. However, the semi-immersive systems segment also presents significant growth potential as it strikes a balance between immersion and cost-effectiveness, making it suitable for a wide range of healthcare applications.

Hospitals Dominate the End User Market

The VR healthcare market caters to various end users, including hospitals, clinics, rehabilitation centers, and others. Hospitals, being the primary healthcare institutions, generated the highest revenue in the VR healthcare market in 2022. They utilize VR technology for a wide range of applications, including surgical training, patient education, pain management, and mental health therapy. The demand for immersive simulations and training experiences in hospital settings contributes to the high revenue potential in this segment. Rehabilitation centers represent another significant end-user segment in the VR healthcare market. VR technology is increasingly being used in rehabilitation programs to improve motor skills, cognitive abilities, and functional outcomes. It offers interactive and engaging experiences that enhance the effectiveness of rehabilitation therapies, resulting in improved patient outcomes. The rehabilitation segment is expected to witness a high CAGR due to the growing adoption of VR technology in post-stroke rehabilitation, physical therapy, and neurorehabilitation. Clinics also play a vital role in the VR healthcare market, particularly in outpatient care settings. They utilize VR for pain management, phobia treatment, and patient education. The clinics' segment is expected to contribute to the highest CAGR during the forecast period of 2023 to 2031, driven by the increasing adoption of VR technology in specialty clinics and ambulatory care centers. Other end users, including home healthcare and long-term care facilities, are also adopting VR technology to enhance patient care and engagement. While they may not contribute significantly to revenue, these segments present growth opportunities, especially with the rise of remote care and telehealth services.

North America Remains as the Global Leader

North America held a dominant position in the market in 2023, accounting for the highest revenue percentage. The region's strong position can be attributed to its technologically advanced healthcare infrastructure, extensive research and development activities, and early adoption of VR technology in medical training and patient care. Moreover, the presence of key VR technology providers and healthcare institutions further fuels market growth in North America. While North America leads in terms of revenue, the Asia-Pacific region is expected to exhibit the highest CAGR during the forecast period. The region is witnessing a surge in demand for advanced healthcare solutions and services, coupled with a rising focus on improving medical education and training. Countries like China, Japan, and South Korea are at the forefront of adopting VR technology in healthcare, driving the market's growth in the Asia-Pacific region. Furthermore, the increasing prevalence of chronic diseases and the need for efficient healthcare delivery in emerging economies contribute to the region's rapid growth. Europe follows North America in terms of revenue contribution, with countries like the United Kingdom, Germany, and France being the major adopters of VR technology in healthcare. The region's well-established healthcare infrastructure and supportive government initiatives further augment the adoption of VR solutions in medical education, surgery planning, and rehabilitation. The Middle East and Africa, along with Latin America, are also witnessing steady growth in the VR healthcare market, albeit at a slower pace compared to other regions. These regions are characterized by increasing investments in healthcare infrastructure, growing awareness about the benefits of VR in medicine, and the emergence of local VR healthcare startups. As technology continues to evolve, VR is set to play an increasingly vital role in transforming healthcare delivery and patient outcomes across the globe.

Market Competition to Intensify during the Forecast Period

The VR healthcare market is witnessing intense competition, with several key players striving to gain a competitive edge and capture a significant market share. The top players in the market include companies like Philips Healthcare, Samsung Electronics, Google, Inc., Microsoft Corporation, and Medical Realities, among others. These players are actively involved in developing innovative VR solutions, forging strategic partnerships, and expanding their product portfolios to capitalize on the growing demand for VR technology in healthcare. One of the key strategies employed by these companies is product development and innovation. They are investing heavily in research and development activities to enhance their VR offerings specifically designed for healthcare applications. These companies are focusing on developing advanced VR systems, software platforms, and medical simulations that cater to various healthcare needs such as surgical training, patient education, and therapy. Additionally, they are incorporating artificial intelligence and machine learning capabilities into their VR solutions to provide personalized and adaptive healthcare experiences. Furthermore, market players are focusing on strategic acquisitions to strengthen their market position and broaden their customer base. Acquisitions allow companies to gain access to complementary technologies, intellectual property, and talent, which can accelerate their product development and market expansion efforts. By acquiring companies with expertise in specific healthcare domains or VR applications, these players can offer comprehensive solutions that address the diverse needs of healthcare providers. To gain a competitive advantage, companies are also investing in marketing and promotional activities to raise awareness about the benefits of VR technology in healthcare. They are actively participating in industry conferences, exhibitions, and trade shows to showcase their VR solutions and engage with potential customers. Moreover, these companies are collaborating with healthcare professionals and institutions to conduct clinical studies and trials that demonstrate the effectiveness of VR in improving patient outcomes.

Historical & Forecast Period

This study report represents analysis of each segment from 2021 to 2031 considering 2022 as the base year. Compounded Annual Growth Rate (CAGR) for each of the respective segments estimated for the forecast period of 2023 to 2031.

The current report comprises of quantitative market estimations for each micro market for every geographical region and qualitative market analysis such as micro and macro environment analysis, market trends, competitive intelligence, segment analysis, porters five force model, top winning strategies, top investment markets, emerging trends and technological analysis, case studies, strategic conclusions and recommendations and other key market insights.

Research Methodology

The complete research study was conducted in three phases, namely: secondary research, primary research, and expert panel review. key data point that enables the estimation ofVirtual Reality Healthcare market are as follows:
  • Research and development budgets of manufacturers and government spending
  • Revenues of key companies in the market segment
  • Number of end users and consumption volume, price and value.
  • Geographical revenues generate by countries considered in the report
  • Micro and macro environment factors that are currently influencing the Virtual Reality Healthcare market and their expected impact during the forecast period.
Market forecast was performed through proprietary software that analyzes various qualitative and quantitative factors. Growth rate and CAGR were estimated through intensive secondary and primary research. Data triangulation across various data points provides accuracy across various analyzed market segments in the report. Application of both top down and bottom-up approach for validation of market estimation assures logical, methodical and mathematical consistency of the quantitative data.

Market Segmentation

Level of Immersion
  • Fully Immersive Systems
  • Semi-Immersive systems
  • Non-Immersive Systems
Application
  • Training and simulation
  • Mental disorders
  • Depression
  • PTSD
  • Autism
  • Virtual robotic surgery
  • Others Application
  • Virtual reality diagnostics
  • Use of virtual reality in dentistry
  • Virtual reality in nursing
  • Virtual reality for other health issues
Components
  • Head-mounted displays (HMD)
  • Software
  • Other components
  • Workbenches display
  • Audio units
  • Reality Engines
  • Haptic interaction
  • Virtual Reality tracking devices
  • Virtual reality clothing/Data gloves
End User
  • Hospital
  • Clinics
  • Rehabilitation
  • Others

    Region Segment (2021 - 2031; US$ Million)

  • North America
  • U.S.
  • Canada
  • Rest of North America
  • UK and European Union
  • UK
  • Germany
  • Spain
  • Italy
  • France
  • Rest of Europe
  • Asia Pacific
  • China
  • Japan
  • India
  • Australia
  • South Korea
  • Rest of Asia Pacific
  • Latin America
  • Brazil
  • Mexico
  • Rest of Latin America
  • Middle East and Africa
  • GCC
  • Africa
  • Rest of Middle East and Africa

Key questions answered in this report

  • What are the key micro and macro environmental factors that are impacting the growth of Virtual Reality Healthcare market?
  • What are the key investment pockets with respect to product segments and geographies currently and during the forecast period?
  • Estimated forecast and market projections up to 2031.
  • Which segment accounts for the fastest CAGR during the forecast period?
  • Which market segment holds a larger market share and why?
  • Are low and middle-income economies investing in the Virtual Reality Healthcare market?
  • Which is the largest regional market for Virtual Reality Healthcare market?
  • What are the market trends and dynamics in emerging markets such as Asia Pacific, Latin America, and Middle East & Africa?
  • Which are the key trends driving Virtual Reality Healthcare market growth?
  • Who are the key competitors and what are their key strategies to enhance their market presence in the Virtual Reality Healthcare market worldwide?


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Table of Contents

1. Preface
1.1. Report Description
1.1.1. Purpose of the Report
1.1.2. Target Audience
1.1.3. Key Offerings
1.2. Market Segmentation
1.3. Research Methodology
1.3.1. Phase I - Secondary Research
1.3.2. Phase II - Primary Research
1.3.3. Phase III - Expert Panel Review
1.3.4. Assumptions
1.3.5. Approach Adopted
2. Executive Summary
2.1. Market Snapshot: Global Virtual Reality Healthcare Market
2.2. Global Virtual Reality Healthcare Market, By Level of Immersion, 2022 (US$ Million)
2.3. Global Virtual Reality Healthcare Market, By Application, 2022 (US$ Million)
2.4. Global Virtual Reality Healthcare Market, By Components, 2022 (US$ Million)
2.5. Global Virtual Reality Healthcare Market, By End User, 2022 (US$ Million)
2.6. Global Virtual Reality Healthcare Market, By Geography, 2022 (US$ Million)
2.7. Attractive Investment Proposition by Geography, 2022
3. Virtual Reality Healthcare Market: Competitive Analysis
3.1. Market Positioning of Key Virtual Reality Healthcare Market Vendors
3.2. Strategies Adopted by Virtual Reality Healthcare Market Vendors
3.3. Key Industry Strategies
3.4. Tier Analysis 2022 Versus 2031
4. Virtual Reality Healthcare Market: Macro Analysis & Market Dynamics
4.1. Introduction
4.2. Global Virtual Reality Healthcare Market Value, 2021 - 2031, (US$ Million)
4.3. Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Key Challenges
4.3.4. Key Opportunities
4.4. Impact Analysis of Drivers and Restraints
4.5. See-Saw Analysis
5. Virtual Reality Healthcare Market: By Level of Immersion, 2021-2031, USD (Million)
5.1. Market Overview
5.2. Growth & Revenue Analysis: 2022 Versus 2031
5.3. Market Segmentation
5.3.1. Fully Immersive Systems
5.3.2. Semi-Immersive systems
5.3.3. Non-Immersive Systems
6. Virtual Reality Healthcare Market: By Application, 2021-2031, USD (Million)
6.1. Market Overview
6.2. Growth & Revenue Analysis: 2022 Versus 2031
6.3. Market Segmentation
6.3.1. Training and simulation
6.3.2. Mental disorders
6.3.3. Depression
6.3.4. PTSD
6.3.5. Autism
6.3.6. Virtual robotic surgery
6.3.7. Others Application
6.3.7.1. Virtual reality diagnostics
6.3.7.2. Use of virtual reality in dentistry
6.3.7.3. Virtual reality in nursing
6.3.7.4. Virtual reality for other health issues
7. Virtual Reality Healthcare Market: By Components, 2021-2031, USD (Million)
7.1. Market Overview
7.2. Growth & Revenue Analysis: 2022 Versus 2031
7.3. Market Segmentation
7.3.1. Head-mounted displays (HMD)
7.3.2. Software
7.3.3. Other components
7.3.3.1. Workbenches display
7.3.3.2. Audio units
7.3.3.3. Reality Engines
7.3.3.4. Haptic interaction
7.3.3.5. Virtual Reality tracking devices
7.3.3.6. Virtual reality clothing/Data gloves
8. Virtual Reality Healthcare Market: By End User, 2021-2031, USD (Million)
8.1. Market Overview
8.2. Growth & Revenue Analysis: 2022 Versus 2031
8.3. Market Segmentation
8.3.1. Hospital
8.3.2. Clinics
8.3.3. Rehabilitation
8.3.4. Others
9. North America Virtual Reality Healthcare Market, 2021-2031, USD (Million)
9.1. Market Overview
9.2. Virtual Reality Healthcare Market: By Level of Immersion, 2021-2031, USD (Million)
9.3. Virtual Reality Healthcare Market: By Application, 2021-2031, USD (Million)
9.4. Virtual Reality Healthcare Market: By Components, 2021-2031, USD (Million)
9.5. Virtual Reality Healthcare Market: By End User, 2021-2031, USD (Million)
9.6.Virtual Reality Healthcare Market: By Region, 2021-2031, USD (Million)
9.6.1.North America
9.6.1.1. U.S.
9.6.1.1.1. Virtual Reality Healthcare Market: By Level of Immersion, 2021-2031, USD (Million)
9.6.1.1.2. Virtual Reality Healthcare Market: By Application, 2021-2031, USD (Million)
9.6.1.1.3. Virtual Reality Healthcare Market: By Components, 2021-2031, USD (Million)
9.6.1.1.4. Virtual Reality Healthcare Market: By End User, 2021-2031, USD (Million)
9.6.1.2. Canada
9.6.1.2.1. Virtual Reality Healthcare Market: By Level of Immersion, 2021-2031, USD (Million)
9.6.1.2.2. Virtual Reality Healthcare Market: By Application, 2021-2031, USD (Million)
9.6.1.2.3. Virtual Reality Healthcare Market: By Components, 2021-2031, USD (Million)
9.6.1.2.4. Virtual Reality Healthcare Market: By End User, 2021-2031, USD (Million)
9.6.1.3. Rest of North America
9.6.1.3.1. Virtual Reality Healthcare Market: By Level of Immersion, 2021-2031, USD (Million)
9.6.1.3.2. Virtual Reality Healthcare Market: By Application, 2021-2031, USD (Million)
9.6.1.3.3. Virtual Reality Healthcare Market: By Components, 2021-2031, USD (Million)
9.6.1.3.4. Virtual Reality Healthcare Market: By End User, 2021-2031, USD (Million)
10. UK and European Union Virtual Reality Healthcare Market, 2021-2031, USD (Million)
10.1. Market Overview
10.2. Virtual Reality Healthcare Market: By Level of Immersion, 2021-2031, USD (Million)
10.3. Virtual Reality Healthcare Market: By Application, 2021-2031, USD (Million)
10.4. Virtual Reality Healthcare Market: By Components, 2021-2031, USD (Million)
10.5. Virtual Reality Healthcare Market: By End User, 2021-2031, USD (Million)
10.6.Virtual Reality Healthcare Market: By Region, 2021-2031, USD (Million)
10.6.1.UK and European Union
10.6.1.1. UK
10.6.1.1.1. Virtual Reality Healthcare Market: By Level of Immersion, 2021-2031, USD (Million)
10.6.1.1.2. Virtual Reality Healthcare Market: By Application, 2021-2031, USD (Million)
10.6.1.1.3. Virtual Reality Healthcare Market: By Components, 2021-2031, USD (Million)
10.6.1.1.4. Virtual Reality Healthcare Market: By End User, 2021-2031, USD (Million)
10.6.1.2. Germany
10.6.1.2.1. Virtual Reality Healthcare Market: By Level of Immersion, 2021-2031, USD (Million)
10.6.1.2.2. Virtual Reality Healthcare Market: By Application, 2021-2031, USD (Million)
10.6.1.2.3. Virtual Reality Healthcare Market: By Components, 2021-2031, USD (Million)
10.6.1.2.4. Virtual Reality Healthcare Market: By End User, 2021-2031, USD (Million)
10.6.1.3. Spain
10.6.1.3.1. Virtual Reality Healthcare Market: By Level of Immersion, 2021-2031, USD (Million)
10.6.1.3.2. Virtual Reality Healthcare Market: By Application, 2021-2031, USD (Million)
10.6.1.3.3. Virtual Reality Healthcare Market: By Components, 2021-2031, USD (Million)
10.6.1.3.4. Virtual Reality Healthcare Market: By End User, 2021-2031, USD (Million)
10.6.1.4. Italy
10.6.1.4.1. Virtual Reality Healthcare Market: By Level of Immersion, 2021-2031, USD (Million)
10.6.1.4.2. Virtual Reality Healthcare Market: By Application, 2021-2031, USD (Million)
10.6.1.4.3. Virtual Reality Healthcare Market: By Components, 2021-2031, USD (Million)
10.6.1.4.4. Virtual Reality Healthcare Market: By End User, 2021-2031, USD (Million)
10.6.1.5. France
10.6.1.5.1. Virtual Reality Healthcare Market: By Level of Immersion, 2021-2031, USD (Million)
10.6.1.5.2. Virtual Reality Healthcare Market: By Application, 2021-2031, USD (Million)
10.6.1.5.3. Virtual Reality Healthcare Market: By Components, 2021-2031, USD (Million)
10.6.1.5.4. Virtual Reality Healthcare Market: By End User, 2021-2031, USD (Million)
10.6.1.6. Rest of Europe
10.6.1.6.1. Virtual Reality Healthcare Market: By Level of Immersion, 2021-2031, USD (Million)
10.6.1.6.2. Virtual Reality Healthcare Market: By Application, 2021-2031, USD (Million)
10.6.1.6.3. Virtual Reality Healthcare Market: By Components, 2021-2031, USD (Million)
10.6.1.6.4. Virtual Reality Healthcare Market: By End User, 2021-2031, USD (Million)
11. Asia Pacific Virtual Reality Healthcare Market, 2021-2031, USD (Million)
11.1. Market Overview
11.2. Virtual Reality Healthcare Market: By Level of Immersion, 2021-2031, USD (Million)
11.3. Virtual Reality Healthcare Market: By Application, 2021-2031, USD (Million)
11.4. Virtual Reality Healthcare Market: By Components, 2021-2031, USD (Million)
11.5. Virtual Reality Healthcare Market: By End User, 2021-2031, USD (Million)
11.6.Virtual Reality Healthcare Market: By Region, 2021-2031, USD (Million)
11.6.1.Asia Pacific
11.6.1.1. China
11.6.1.1.1. Virtual Reality Healthcare Market: By Level of Immersion, 2021-2031, USD (Million)
11.6.1.1.2. Virtual Reality Healthcare Market: By Application, 2021-2031, USD (Million)
11.6.1.1.3. Virtual Reality Healthcare Market: By Components, 2021-2031, USD (Million)
11.6.1.1.4. Virtual Reality Healthcare Market: By End User, 2021-2031, USD (Million)
11.6.1.2. Japan
11.6.1.2.1. Virtual Reality Healthcare Market: By Level of Immersion, 2021-2031, USD (Million)
11.6.1.2.2. Virtual Reality Healthcare Market: By Application, 2021-2031, USD (Million)
11.6.1.2.3. Virtual Reality Healthcare Market: By Components, 2021-2031, USD (Million)
11.6.1.2.4. Virtual Reality Healthcare Market: By End User, 2021-2031, USD (Million)
11.6.1.3. India
11.6.1.3.1. Virtual Reality Healthcare Market: By Level of Immersion, 2021-2031, USD (Million)
11.6.1.3.2. Virtual Reality Healthcare Market: By Application, 2021-2031, USD (Million)
11.6.1.3.3. Virtual Reality Healthcare Market: By Components, 2021-2031, USD (Million)
11.6.1.3.4. Virtual Reality Healthcare Market: By End User, 2021-2031, USD (Million)
11.6.1.4. Australia
11.6.1.4.1. Virtual Reality Healthcare Market: By Level of Immersion, 2021-2031, USD (Million)
11.6.1.4.2. Virtual Reality Healthcare Market: By Application, 2021-2031, USD (Million)
11.6.1.4.3. Virtual Reality Healthcare Market: By Components, 2021-2031, USD (Million)
11.6.1.4.4. Virtual Reality Healthcare Market: By End User, 2021-2031, USD (Million)
11.6.1.5. South Korea
11.6.1.5.1. Virtual Reality Healthcare Market: By Level of Immersion, 2021-2031, USD (Million)
11.6.1.5.2. Virtual Reality Healthcare Market: By Application, 2021-2031, USD (Million)
11.6.1.5.3. Virtual Reality Healthcare Market: By Components, 2021-2031, USD (Million)
11.6.1.5.4. Virtual Reality Healthcare Market: By End User, 2021-2031, USD (Million)
11.6.1.6. Rest of Asia Pacific
11.6.1.6.1. Virtual Reality Healthcare Market: By Level of Immersion, 2021-2031, USD (Million)
11.6.1.6.2. Virtual Reality Healthcare Market: By Application, 2021-2031, USD (Million)
11.6.1.6.3. Virtual Reality Healthcare Market: By Components, 2021-2031, USD (Million)
11.6.1.6.4. Virtual Reality Healthcare Market: By End User, 2021-2031, USD (Million)
12. Latin America Virtual Reality Healthcare Market, 2021-2031, USD (Million)
12.1. Market Overview
12.2. Virtual Reality Healthcare Market: By Level of Immersion, 2021-2031, USD (Million)
12.3. Virtual Reality Healthcare Market: By Application, 2021-2031, USD (Million)
12.4. Virtual Reality Healthcare Market: By Components, 2021-2031, USD (Million)
12.5. Virtual Reality Healthcare Market: By End User, 2021-2031, USD (Million)
12.6.Virtual Reality Healthcare Market: By Region, 2021-2031, USD (Million)
12.6.1.Latin America
12.6.1.1. Brazil
12.6.1.1.1. Virtual Reality Healthcare Market: By Level of Immersion, 2021-2031, USD (Million)
12.6.1.1.2. Virtual Reality Healthcare Market: By Application, 2021-2031, USD (Million)
12.6.1.1.3. Virtual Reality Healthcare Market: By Components, 2021-2031, USD (Million)
12.6.1.1.4. Virtual Reality Healthcare Market: By End User, 2021-2031, USD (Million)
12.6.1.2. Mexico
12.6.1.2.1. Virtual Reality Healthcare Market: By Level of Immersion, 2021-2031, USD (Million)
12.6.1.2.2. Virtual Reality Healthcare Market: By Application, 2021-2031, USD (Million)
12.6.1.2.3. Virtual Reality Healthcare Market: By Components, 2021-2031, USD (Million)
12.6.1.2.4. Virtual Reality Healthcare Market: By End User, 2021-2031, USD (Million)
12.6.1.3. Rest of Latin America
12.6.1.3.1. Virtual Reality Healthcare Market: By Level of Immersion, 2021-2031, USD (Million)
12.6.1.3.2. Virtual Reality Healthcare Market: By Application, 2021-2031, USD (Million)
12.6.1.3.3. Virtual Reality Healthcare Market: By Components, 2021-2031, USD (Million)
12.6.1.3.4. Virtual Reality Healthcare Market: By End User, 2021-2031, USD (Million)
13. Middle East and Africa Virtual Reality Healthcare Market, 2021-2031, USD (Million)
13.1. Market Overview
13.2. Virtual Reality Healthcare Market: By Level of Immersion, 2021-2031, USD (Million)
13.3. Virtual Reality Healthcare Market: By Application, 2021-2031, USD (Million)
13.4. Virtual Reality Healthcare Market: By Components, 2021-2031, USD (Million)
13.5. Virtual Reality Healthcare Market: By End User, 2021-2031, USD (Million)
13.6.Virtual Reality Healthcare Market: By Region, 2021-2031, USD (Million)
13.6.1.Middle East and Africa
13.6.1.1. GCC
13.6.1.1.1. Virtual Reality Healthcare Market: By Level of Immersion, 2021-2031, USD (Million)
13.6.1.1.2. Virtual Reality Healthcare Market: By Application, 2021-2031, USD (Million)
13.6.1.1.3. Virtual Reality Healthcare Market: By Components, 2021-2031, USD (Million)
13.6.1.1.4. Virtual Reality Healthcare Market: By End User, 2021-2031, USD (Million)
13.6.1.2. Africa
13.6.1.2.1. Virtual Reality Healthcare Market: By Level of Immersion, 2021-2031, USD (Million)
13.6.1.2.2. Virtual Reality Healthcare Market: By Application, 2021-2031, USD (Million)
13.6.1.2.3. Virtual Reality Healthcare Market: By Components, 2021-2031, USD (Million)
13.6.1.2.4. Virtual Reality Healthcare Market: By End User, 2021-2031, USD (Million)
13.6.1.3. Rest of Middle East and Africa
13.6.1.3.1. Virtual Reality Healthcare Market: By Level of Immersion, 2021-2031, USD (Million)
13.6.1.3.2. Virtual Reality Healthcare Market: By Application, 2021-2031, USD (Million)
13.6.1.3.3. Virtual Reality Healthcare Market: By Components, 2021-2031, USD (Million)
13.6.1.3.4. Virtual Reality Healthcare Market: By End User, 2021-2031, USD (Million)
14. Company Profile
14.1. Philips Healthcare
14.1.1. Company Overview
14.1.2. Financial Performance
14.1.3. Product Portfolio
14.1.4. Strategic Initiatives
14.2. Samsung Electronics
14.2.1. Company Overview
14.2.2. Financial Performance
14.2.3. Product Portfolio
14.2.4. Strategic Initiatives
14.3. Google, Inc.
14.3.1. Company Overview
14.3.2. Financial Performance
14.3.3. Product Portfolio
14.3.4. Strategic Initiatives
14.4. Microsoft Corporation
14.4.1. Company Overview
14.4.2. Financial Performance
14.4.3. Product Portfolio
14.4.4. Strategic Initiatives
14.5. Medical Realities
14.5.1. Company Overview
14.5.2. Financial Performance
14.5.3. Product Portfolio
14.5.4. Strategic Initiatives
14.6. Other Notable Players
14.6.1. Company Overview
14.6.2. Financial Performance
14.6.3. Product Portfolio
14.6.4. Strategic Initiatives
List of Figures
Figure 1 Global Virtual Reality Healthcare Market: Market Coverage
Figure 2 Research Methodology and Data Sources
Figure 3 Market Size Estimation - Top Down & Bottom-Up Approach
Figure 4 Global Virtual Reality Healthcare Market: Quality Assurance
Figure 5 Global Virtual Reality Healthcare Market, By Level of Immersion, 2022
Figure 6 Global Virtual Reality Healthcare Market, By Application, 2022
Figure 7 Global Virtual Reality Healthcare Market, By Components, 2022
Figure 8 Global Virtual Reality Healthcare Market, By End User, 2022
Figure 9 Global Virtual Reality Healthcare Market, By Geography, 2022
Figure 10 Market Geographical Opportunity Matrix - Global Virtual Reality Healthcare Market, 2022
Figure 11 Market Positioning of Key Virtual Reality Healthcare Market Players, 2022
Figure 12 Global Virtual Reality Healthcare Market - Tier Analysis - Percentage of Revenues by Tier Level, 2022 Versus 2031
Figure 13 Global Virtual Reality Healthcare Market, By Level of Immersion, 2022 Vs 2031, %
Figure 14 Global Virtual Reality Healthcare Market, By Application, 2022 Vs 2031, %
Figure 15 Global Virtual Reality Healthcare Market, By Components, 2022 Vs 2031, %
Figure 16 Global Virtual Reality Healthcare Market, By End User, 2022 Vs 2031, %
Figure 17 U.S. Virtual Reality Healthcare Market (US$ Million), 2021 - 2031
Figure 18 Canada Virtual Reality Healthcare Market (US$ Million), 2021 - 2031
Figure 19 Rest of North America Virtual Reality Healthcare Market (US$ Million), 2021 - 2031
Figure 20 UK Virtual Reality Healthcare Market (US$ Million), 2021 - 2031
Figure 21 Germany Virtual Reality Healthcare Market (US$ Million), 2021 - 2031
Figure 22 Spain Virtual Reality Healthcare Market (US$ Million), 2021 - 2031
Figure 23 Italy Virtual Reality Healthcare Market (US$ Million), 2021 - 2031
Figure 24 France Virtual Reality Healthcare Market (US$ Million), 2021 - 2031
Figure 25 Rest of Europe Virtual Reality Healthcare Market (US$ Million), 2021 - 2031
Figure 26 China Virtual Reality Healthcare Market (US$ Million), 2021 - 2031
Figure 27 Japan Virtual Reality Healthcare Market (US$ Million), 2021 - 2031
Figure 28 India Virtual Reality Healthcare Market (US$ Million), 2021 - 2031
Figure 29 Australia Virtual Reality Healthcare Market (US$ Million), 2021 - 2031
Figure 30 South Korea Virtual Reality Healthcare Market (US$ Million), 2021 - 2031
Figure 31 Rest of Asia Virtual Reality Healthcare Market (US$ Million), 2021 - 2031
Figure 32 Brazil Virtual Reality Healthcare Market (US$ Million), 2021 - 2031
Figure 33 Mexico Virtual Reality Healthcare Market (US$ Million), 2021 - 2031
Figure 34 Rest of Latin America Virtual Reality Healthcare Market (US$ Million), 2021 - 2031
Figure 35 GCC Virtual Reality Healthcare Market (US$ Million), 2021 - 2031
Figure 36 Africa Virtual Reality Healthcare Market (US$ Million), 2021 - 2031
Figure 37 Rest of Middle East and Africa Virtual Reality Healthcare Market (US$ Million), 2021 - 2031
List of Tables
Table 1 Global Virtual Reality Healthcare Market By Level of Immersion, 2021-2031, USD (Million)
Table 2 Global Virtual Reality Healthcare Market By Application, 2021-2031, USD (Million)
Table 3 Global Virtual Reality Healthcare Market By Others Application, 2021-2031, USD (Million)
Table 4 Global Virtual Reality Healthcare Market By Components, 2021-2031, USD (Million)
Table 5 Global Virtual Reality Healthcare Market By Other components, 2021-2031, USD (Million)
Table 6 Global Virtual Reality Healthcare Market By End User, 2021-2031, USD (Million)
Table 7 North America Virtual Reality Healthcare Market By Level of Immersion, 2021-2031, USD (Million)
Table 8 North America Virtual Reality Healthcare Market By Application, 2021-2031, USD (Million)
Table 9 North America Virtual Reality Healthcare Market By Others Application, 2021-2031, USD (Million)
Table 10 North America Virtual Reality Healthcare Market By Components, 2021-2031, USD (Million)
Table 11 North America Virtual Reality Healthcare Market By Other components, 2021-2031, USD (Million)
Table 12 North America Virtual Reality Healthcare Market By End User, 2021-2031, USD (Million)
Table 13 U.S. Virtual Reality Healthcare Market By Level of Immersion, 2021-2031, USD (Million)
Table 14 U.S. Virtual Reality Healthcare Market By Application, 2021-2031, USD (Million)
Table 15 U.S. Virtual Reality Healthcare Market By Others Application, 2021-2031, USD (Million)
Table 16 U.S. Virtual Reality Healthcare Market By Components, 2021-2031, USD (Million)
Table 17 U.S. Virtual Reality Healthcare Market By Other components, 2021-2031, USD (Million)
Table 18 U.S. Virtual Reality Healthcare Market By End User, 2021-2031, USD (Million)
Table 19 Canada Virtual Reality Healthcare Market By Level of Immersion, 2021-2031, USD (Million)
Table 20 Canada Virtual Reality Healthcare Market By Application, 2021-2031, USD (Million)
Table 21 Canada Virtual Reality Healthcare Market By Others Application, 2021-2031, USD (Million)
Table 22 Canada Virtual Reality Healthcare Market By Components, 2021-2031, USD (Million)
Table 23 Canada Virtual Reality Healthcare Market By Other components, 2021-2031, USD (Million)
Table 24 Canada Virtual Reality Healthcare Market By End User, 2021-2031, USD (Million)
Table 25 Rest of North America Virtual Reality Healthcare Market By Level of Immersion, 2021-2031, USD (Million)
Table 26 Rest of North America Virtual Reality Healthcare Market By Application, 2021-2031, USD (Million)
Table 27 Rest of North America Virtual Reality Healthcare Market By Others Application, 2021-2031, USD (Million)
Table 28 Rest of North America Virtual Reality Healthcare Market By Components, 2021-2031, USD (Million)
Table 29 Rest of North America Virtual Reality Healthcare Market By Other components, 2021-2031, USD (Million)
Table 30 Rest of North America Virtual Reality Healthcare Market By End User, 2021-2031, USD (Million)
Table 31 UK and European Union Virtual Reality Healthcare Market By Level of Immersion, 2021-2031, USD (Million)
Table 32 UK and European Union Virtual Reality Healthcare Market By Application, 2021-2031, USD (Million)
Table 33 UK and European Union Virtual Reality Healthcare Market By Others Application, 2021-2031, USD (Million)
Table 34 UK and European Union Virtual Reality Healthcare Market By Components, 2021-2031, USD (Million)
Table 35 UK and European Union Virtual Reality Healthcare Market By Other components, 2021-2031, USD (Million)
Table 36 UK and European Union Virtual Reality Healthcare Market By End User, 2021-2031, USD (Million)
Table 37 UK Virtual Reality Healthcare Market By Level of Immersion, 2021-2031, USD (Million)
Table 38 UK Virtual Reality Healthcare Market By Application, 2021-2031, USD (Million)
Table 39 UK Virtual Reality Healthcare Market By Others Application, 2021-2031, USD (Million)
Table 40 UK Virtual Reality Healthcare Market By Components, 2021-2031, USD (Million)
Table 41 UK Virtual Reality Healthcare Market By Other components, 2021-2031, USD (Million)
Table 42 UK Virtual Reality Healthcare Market By End User, 2021-2031, USD (Million)
Table 43 Germany Virtual Reality Healthcare Market By Level of Immersion, 2021-2031, USD (Million)
Table 44 Germany Virtual Reality Healthcare Market By Application, 2021-2031, USD (Million)
Table 45 Germany Virtual Reality Healthcare Market By Others Application, 2021-2031, USD (Million)
Table 46 Germany Virtual Reality Healthcare Market By Components, 2021-2031, USD (Million)
Table 47 Germany Virtual Reality Healthcare Market By Other components, 2021-2031, USD (Million)
Table 48 Germany Virtual Reality Healthcare Market By End User, 2021-2031, USD (Million)
Table 49 Spain Virtual Reality Healthcare Market By Level of Immersion, 2021-2031, USD (Million)
Table 50 Spain Virtual Reality Healthcare Market By Application, 2021-2031, USD (Million)
Table 51 Spain Virtual Reality Healthcare Market By Others Application, 2021-2031, USD (Million)
Table 52 Spain Virtual Reality Healthcare Market By Components, 2021-2031, USD (Million)
Table 53 Spain Virtual Reality Healthcare Market By Other components, 2021-2031, USD (Million)
Table 54 Spain Virtual Reality Healthcare Market By End User, 2021-2031, USD (Million)
Table 55 Italy Virtual Reality Healthcare Market By Level of Immersion, 2021-2031, USD (Million)
Table 56 Italy Virtual Reality Healthcare Market By Application, 2021-2031, USD (Million)
Table 57 Italy Virtual Reality Healthcare Market By Others Application, 2021-2031, USD (Million)
Table 58 Italy Virtual Reality Healthcare Market By Components, 2021-2031, USD (Million)
Table 59 Italy Virtual Reality Healthcare Market By Other components, 2021-2031, USD (Million)
Table 60 Italy Virtual Reality Healthcare Market By End User, 2021-2031, USD (Million)
Table 61 France Virtual Reality Healthcare Market By Level of Immersion, 2021-2031, USD (Million)
Table 62 France Virtual Reality Healthcare Market By Application, 2021-2031, USD (Million)
Table 63 France Virtual Reality Healthcare Market By Others Application, 2021-2031, USD (Million)
Table 64 France Virtual Reality Healthcare Market By Components, 2021-2031, USD (Million)
Table 65 France Virtual Reality Healthcare Market By Other components, 2021-2031, USD (Million)
Table 66 France Virtual Reality Healthcare Market By End User, 2021-2031, USD (Million)
Table 67 Rest of Europe Virtual Reality Healthcare Market By Level of Immersion, 2021-2031, USD (Million)
Table 68 Rest of Europe Virtual Reality Healthcare Market By Application, 2021-2031, USD (Million)
Table 69 Rest of Europe Virtual Reality Healthcare Market By Others Application, 2021-2031, USD (Million)
Table 70 Rest of Europe Virtual Reality Healthcare Market By Components, 2021-2031, USD (Million)
Table 71 Rest of Europe Virtual Reality Healthcare Market By Other components, 2021-2031, USD (Million)
Table 72 Rest of Europe Virtual Reality Healthcare Market By End User, 2021-2031, USD (Million)
Table 73 Asia Virtual Reality Healthcare Market By Level of Immersion, 2021-2031, USD (Million)
Table 74 Asia Virtual Reality Healthcare Market By Application, 2021-2031, USD (Million)
Table 75 Asia Virtual Reality Healthcare Market By Others Application, 2021-2031, USD (Million)
Table 76 Asia Virtual Reality Healthcare Market By Components, 2021-2031, USD (Million)
Table 77 Asia Virtual Reality Healthcare Market By Other components, 2021-2031, USD (Million)
Table 78 Asia Virtual Reality Healthcare Market By End User, 2021-2031, USD (Million)
Table 79 China Virtual Reality Healthcare Market By Level of Immersion, 2021-2031, USD (Million)
Table 80 China Virtual Reality Healthcare Market By Application, 2021-2031, USD (Million)
Table 81 China Virtual Reality Healthcare Market By Others Application, 2021-2031, USD (Million)
Table 82 China Virtual Reality Healthcare Market By Components, 2021-2031, USD (Million)
Table 83 China Virtual Reality Healthcare Market By Other components, 2021-2031, USD (Million)
Table 84 China Virtual Reality Healthcare Market By End User, 2021-2031, USD (Million)
Table 85 Japan Virtual Reality Healthcare Market By Level of Immersion, 2021-2031, USD (Million)
Table 86 Japan Virtual Reality Healthcare Market By Application, 2021-2031, USD (Million)
Table 87 Japan Virtual Reality Healthcare Market By Others Application, 2021-2031, USD (Million)
Table 88 Japan Virtual Reality Healthcare Market By Components, 2021-2031, USD (Million)
Table 89 Japan Virtual Reality Healthcare Market By Other components, 2021-2031, USD (Million)
Table 90 Japan Virtual Reality Healthcare Market By End User, 2021-2031, USD (Million)
Table 91 India Virtual Reality Healthcare Market By Level of Immersion, 2021-2031, USD (Million)
Table 92 India Virtual Reality Healthcare Market By Application, 2021-2031, USD (Million)
Table 93 India Virtual Reality Healthcare Market By Others Application, 2021-2031, USD (Million)
Table 94 India Virtual Reality Healthcare Market By Components, 2021-2031, USD (Million)
Table 95 India Virtual Reality Healthcare Market By Other components, 2021-2031, USD (Million)
Table 96 India Virtual Reality Healthcare Market By End User, 2021-2031, USD (Million)
Table 97 Australia Virtual Reality Healthcare Market By Level of Immersion, 2021-2031, USD (Million)
Table 98 Australia Virtual Reality Healthcare Market By Application, 2021-2031, USD (Million)
Table 99 Australia Virtual Reality Healthcare Market By Others Application, 2021-2031, USD (Million)
Table 100 Australia Virtual Reality Healthcare Market By Components, 2021-2031, USD (Million)
Table 101 Australia Virtual Reality Healthcare Market By Other components, 2021-2031, USD (Million)
Table 102 Australia Virtual Reality Healthcare Market By End User, 2021-2031, USD (Million)
Table 103 South Korea Virtual Reality Healthcare Market By Level of Immersion, 2021-2031, USD (Million)
Table 104 South Korea Virtual Reality Healthcare Market By Application, 2021-2031, USD (Million)
Table 105 South Korea Virtual Reality Healthcare Market By Others Application, 2021-2031, USD (Million)
Table 106 South Korea Virtual Reality Healthcare Market By Components, 2021-2031, USD (Million)
Table 107 South Korea Virtual Reality Healthcare Market By Other components, 2021-2031, USD (Million)
Table 108 South Korea Virtual Reality Healthcare Market By End User, 2021-2031, USD (Million)
Table 109 Latin America Virtual Reality Healthcare Market By Level of Immersion, 2021-2031, USD (Million)
Table 110 Latin America Virtual Reality Healthcare Market By Application, 2021-2031, USD (Million)
Table 111 Latin America Virtual Reality Healthcare Market By Others Application, 2021-2031, USD (Million)
Table 112 Latin America Virtual Reality Healthcare Market By Components, 2021-2031, USD (Million)
Table 113 Latin America Virtual Reality Healthcare Market By Other components, 2021-2031, USD (Million)
Table 114 Latin America Virtual Reality Healthcare Market By End User, 2021-2031, USD (Million)
Table 115 Brazil Virtual Reality Healthcare Market By Level of Immersion, 2021-2031, USD (Million)
Table 116 Brazil Virtual Reality Healthcare Market By Application, 2021-2031, USD (Million)
Table 117 Brazil Virtual Reality Healthcare Market By Others Application, 2021-2031, USD (Million)
Table 118 Brazil Virtual Reality Healthcare Market By Components, 2021-2031, USD (Million)
Table 119 Brazil Virtual Reality Healthcare Market By Other components, 2021-2031, USD (Million)
Table 120 Brazil Virtual Reality Healthcare Market By End User, 2021-2031, USD (Million)
Table 121 Mexico Virtual Reality Healthcare Market By Level of Immersion, 2021-2031, USD (Million)
Table 122 Mexico Virtual Reality Healthcare Market By Application, 2021-2031, USD (Million)
Table 123 Mexico Virtual Reality Healthcare Market By Others Application, 2021-2031, USD (Million)
Table 124 Mexico Virtual Reality Healthcare Market By Components, 2021-2031, USD (Million)
Table 125 Mexico Virtual Reality Healthcare Market By Other components, 2021-2031, USD (Million)
Table 126 Mexico Virtual Reality Healthcare Market By End User, 2021-2031, USD (Million)
Table 127 Rest of Latin America Virtual Reality Healthcare Market By Level of Immersion, 2021-2031, USD (Million)
Table 128 Rest of Latin America Virtual Reality Healthcare Market By Application, 2021-2031, USD (Million)
Table 129 Rest of Latin America Virtual Reality Healthcare Market By Others Application, 2021-2031, USD (Million)
Table 130 Rest of Latin America Virtual Reality Healthcare Market By Components, 2021-2031, USD (Million)
Table 131 Rest of Latin America Virtual Reality Healthcare Market By Other components, 2021-2031, USD (Million)
Table 132 Rest of Latin America Virtual Reality Healthcare Market By End User, 2021-2031, USD (Million)
Table 133 Middle East and Africa Virtual Reality Healthcare Market By Level of Immersion, 2021-2031, USD (Million)
Table 134 Middle East and Africa Virtual Reality Healthcare Market By Application, 2021-2031, USD (Million)
Table 135 Middle East and Africa Virtual Reality Healthcare Market By Others Application, 2021-2031, USD (Million)
Table 136 Middle East and Africa Virtual Reality Healthcare Market By Components, 2021-2031, USD (Million)
Table 137 Middle East and Africa Virtual Reality Healthcare Market By Other components, 2021-2031, USD (Million)
Table 138 Middle East and Africa Virtual Reality Healthcare Market By End User, 2021-2031, USD (Million)
Table 139 GCC Virtual Reality Healthcare Market By Level of Immersion, 2021-2031, USD (Million)
Table 140 GCC Virtual Reality Healthcare Market By Application, 2021-2031, USD (Million)
Table 141 GCC Virtual Reality Healthcare Market By Others Application, 2021-2031, USD (Million)
Table 142 GCC Virtual Reality Healthcare Market By Components, 2021-2031, USD (Million)
Table 143 GCC Virtual Reality Healthcare Market By Other components, 2021-2031, USD (Million)
Table 144 GCC Virtual Reality Healthcare Market By End User, 2021-2031, USD (Million)
Table 145 Africa Virtual Reality Healthcare Market By Level of Immersion, 2021-2031, USD (Million)
Table 146 Africa Virtual Reality Healthcare Market By Application, 2021-2031, USD (Million)
Table 147 Africa Virtual Reality Healthcare Market By Others Application, 2021-2031, USD (Million)
Table 148 Africa Virtual Reality Healthcare Market By Components, 2021-2031, USD (Million)
Table 149 Africa Virtual Reality Healthcare Market By Other components, 2021-2031, USD (Million)
Table 150 Africa Virtual Reality Healthcare Market By End User, 2021-2031, USD (Million)
Table 151 Rest of Middle East and Africa Virtual Reality Healthcare Market By Level of Immersion, 2021-2031, USD (Million)
Table 152 Rest of Middle East and Africa Virtual Reality Healthcare Market By Application, 2021-2031, USD (Million)
Table 153 Rest of Middle East and Africa Virtual Reality Healthcare Market By Others Application, 2021-2031, USD (Million)
Table 154 Rest of Middle East and Africa Virtual Reality Healthcare Market By Components, 2021-2031, USD (Million)
Table 155 Rest of Middle East and Africa Virtual Reality Healthcare Market By Other components, 2021-2031, USD (Million)
Table 156 Rest of Middle East and Africa Virtual Reality Healthcare Market By End User, 2021-2031, USD (Million)

Companies Mentioned

  • Philips Healthcare
  • Samsung Electronics
  • Google, Inc.
  • Microsoft Corporation
  • Medical Realities