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Virtual Events Industry Market By Type, By Source, By Age group, By Platform: Global Opportunity Analysis and Industry Forecast, 2024-2035

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    Report

  • 300 Pages
  • April 2024
  • Region: Global
  • Allied Market Research
  • ID: 5439744
The global virtual events industry market was valued at $392.10 billion in 2023, and is estimated to reach $1.38 trillion by 2035, growing at a CAGR of 11.2% from 2024 to 2035.

A virtual event is an internet- or web-based event, which allows users to interact with a large crowd over a call or through any platform. Virtual events cover a wide range of activities, from video and audio conferencing to live streaming and broadcasting. The most common type of digitally simulated events includes webinar, conference, virtual expo, fairs & festivals, entertainment, and others such as promotional events and sports event organized by companies during product launch and introduction of new services.Accessibility and inclusivity surge the market demand for the virtual events industry by breaking down geographical barriers and accommodating diverse demographics. Virtual events enable participation from individuals who may face limitations with traditional in-person events due to factors such as location, physical disabilities, or scheduling conflicts. By offering a platform that is accessible to a wider audience, virtual events increase engagement and foster a sense of inclusivity, driving demand for these digital experiences.Technological advancements are key drivers of market demand in the virtual events industry. Innovations such as advanced virtual event platforms, augmented reality (AR), virtual reality (VR), and streaming technologies continually enhance user experience and expand the capabilities of virtual events. These advancements attract more organizers and participants by providing immersive, interactive, and seamless experiences, leading to increased adoption and demand for virtual events as a preferred method of communication, collaboration, and engagement across various industries and sectors.Cost-effectiveness is a significant driver of demand for the virtual events industry market. Compared to traditional in-person events, virtual events offer substantial cost savings by eliminating expenses such as venue rental, travel, accommodations, and catering. Organizers can allocate budgets more efficiently, reaching larger audiences with reduced overheads. This affordability makes virtual events an attractive option for businesses, organizations, and individuals alike, contributing to the surge in demand and the growing popularity of virtual event solutions in various industries.Globalization and remote work trends have surged the demand for the virtual events industry market by necessitating efficient communication and collaboration across geographically dispersed teams and stakeholders. Virtual events provide a scalable solution to bridge distances, enabling organizations to conduct meetings, conferences, and training sessions seamlessly regardless of participants' locations. With the rise of remote work, businesses increasingly rely on virtual events to facilitate interaction and maintain productivity, thereby driving the growth of the virtual events industry market.The virtual events market is segmented on the basis of type, source, age group, and platform. By type, the market is divided into webinar, virtual expo fairs & festivals, entertainment, conference, and others. By source, it is categorized into ticket sale, sponsorship, and others. By age group, the market is classified into below 20 years, 21 to 40 years, and above 40 years. By platform, the market is divided into web-based platform and XR platform. Region- wise, the market is analyzed across North America (the U.S., Canada, and Mexico), Europe (Germany, UK, France, Italy, Spain, Russia, and rest of Europe), Asia-Pacific (China, India, Japan, South Korea, Australia, and rest of Asia-Pacific), Latin America (Brazil, Argentina, and rest of Latin America), and Middle East & Africa (Saudi Arabia, South Africa, UAE, and Rest of Middle East & Africa)The players in the trail virtual event market have adopted various key development strategies to increase profitability and improve their position in the market. Some of the key players profiled in the report include London Filmed, American Program Bureau, INC., Pace Digital, Revolution CMES, Showcase Events, Target Exhibitions, TCJ Management Co. Ltd, The Collaborative Exchange, Vietapps Co., Ltd., and Morph Digital Solutions Private Limited.

Key Benefits For Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the virtual events industry market analysis from 2023 to 2035 to identify the prevailing virtual events industry market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the virtual events industry market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global virtual events industry market trends, key players, market segments, application areas, and market growth strategies.

Additional benefits you will get with this purchase are:

  • Quarterly Update and* (only available with a corporate license, on listed price)
  • 5 additional Company Profile of client Choice pre- or Post-purchase, as a free update.
  • Free Upcoming Version on the Purchase of Five and Enterprise User License.
  • 16 analyst hours of support* (post-purchase, if you find additional data requirements upon review of the report, you may receive support amounting to 16 analyst hours to solve questions, and post-sale queries)
  • 15% Free Customization* (in case the scope or segment of the report does not match your requirements, 15% is equivalent to 3 working days of free work, applicable once)
  • Free data Pack on the Five and Enterprise User License. (Excel version of the report)
  • Free Updated report if the report is 6-12 months old or older.
  • 24-hour priority response*
  • Free Industry updates and white papers.Possible Customization with this report (with additional cost and timeline, please talk to the sales executive to know more)
  • Product Benchmarking / Product specification and applications
  • Technology Trend Analysis
  • New Product Development/ Product Matrix of Key Players
  • Strategic Recommendations
  • Additional company profiles with specific to client's interest
  • Historic market data
  • Key player details (including location, contact details, supplier/vendor network etc. in excel format)
  • SWOT Analysis

Key Market Segments

By Type

  • Webinar
  • Virtual expo fairs and festivals
  • Entertainment
  • Conference
  • Others

By Source

  • Ticket Sale
  • Sponsorship
  • Others

By Age group

  • Below 20 years
  • 21 to 40 years
  • Above 40 years

By Platform

  • Web based software
  • XR Platform

By Region

  • North America
  • U.S.
  • Canda
  • Mexico
  • Europe
  • Germany
  • UK
  • France
  • Italy
  • Spain
  • Rest of Europe
  • Asia-Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • Rest of Asia-Pacific
  • Latin America
  • Brazil
  • Argentina
  • Rest of Latin America
  • Middle East and Africa
  • Saudi Arabia
  • South Africa
  • UAE
  • Rest of Middle East And Africa
Key Market Players
  • VIETAPPS CO., LTD.
  • PACE DIGITAL
  • REVOLUTION CMES
  • SHOWCASE EVENTS
  • TARGET EXHIBITIONS
  • TCJ MANAGEMENT CO. LTD
  • THE COLLABORATIVE EXCHANGE
  • MORPH DIGITAL SOLUTIONS PRIVATE LIMITED
  • AMERICAN PROGRAM BUREAU, INC.
  • LONDON FILMED

 

Please note:

  • Online Access price format is valid for 60 days access. Printing is not enabled.
  • PDF Single and Enterprise price formats enable printing.

 

Table of Contents

CHAPTER 1: INTRODUCTION
1.1. Report description
1.2. Key market segments
1.3. Key benefits to the stakeholders
1.4. Research methodology
1.4.1. Primary research
1.4.2. Secondary research
1.4.3. Analyst tools and models
CHAPTER 2: EXECUTIVE SUMMARY
2.1. CXO perspective
CHAPTER 3: MARKET OVERVIEW
3.1. Market definition and scope
3.2. Key findings
3.2.1. Top impacting factors
3.2.2. Top investment pockets
3.3. Porter’s five forces analysis
3.4. Market dynamics
3.4.1. Drivers
3.4.2. Restraints
3.4.3. Opportunities
CHAPTER 4: VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE
4.1. Overview
4.1.1. Market size and forecast
4.2. Webinar
4.2.1. Key market trends, growth factors and opportunities
4.2.2. Market size and forecast, by region
4.2.3. Market share analysis by country
4.3. Virtual expo fairs and festivals
4.3.1. Key market trends, growth factors and opportunities
4.3.2. Market size and forecast, by region
4.3.3. Market share analysis by country
4.4. Entertainment
4.4.1. Key market trends, growth factors and opportunities
4.4.2. Market size and forecast, by region
4.4.3. Market share analysis by country
4.5. Conference
4.5.1. Key market trends, growth factors and opportunities
4.5.2. Market size and forecast, by region
4.5.3. Market share analysis by country
4.6. Others
4.6.1. Key market trends, growth factors and opportunities
4.6.2. Market size and forecast, by region
4.6.3. Market share analysis by country
CHAPTER 5: VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE
5.1. Overview
5.1.1. Market size and forecast
5.2. Ticket Sale
5.2.1. Key market trends, growth factors and opportunities
5.2.2. Market size and forecast, by region
5.2.3. Market share analysis by country
5.3. Sponsorship
5.3.1. Key market trends, growth factors and opportunities
5.3.2. Market size and forecast, by region
5.3.3. Market share analysis by country
5.4. Others
5.4.1. Key market trends, growth factors and opportunities
5.4.2. Market size and forecast, by region
5.4.3. Market share analysis by country
CHAPTER 6: VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP
6.1. Overview
6.1.1. Market size and forecast
6.2. Below 20 years
6.2.1. Key market trends, growth factors and opportunities
6.2.2. Market size and forecast, by region
6.2.3. Market share analysis by country
6.3. 21 to 40 years
6.3.1. Key market trends, growth factors and opportunities
6.3.2. Market size and forecast, by region
6.3.3. Market share analysis by country
6.4. Above 40 years
6.4.1. Key market trends, growth factors and opportunities
6.4.2. Market size and forecast, by region
6.4.3. Market share analysis by country
CHAPTER 7: VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM
7.1. Overview
7.1.1. Market size and forecast
7.2. Web based software
7.2.1. Key market trends, growth factors and opportunities
7.2.2. Market size and forecast, by region
7.2.3. Market share analysis by country
7.3. XR Platform
7.3.1. Key market trends, growth factors and opportunities
7.3.2. Market size and forecast, by region
7.3.3. Market share analysis by country
CHAPTER 8: VIRTUAL EVENTS INDUSTRY MARKET, BY REGION
8.1. Overview
8.1.1. Market size and forecast By Region
8.2. North America
8.2.1. Key market trends, growth factors and opportunities
8.2.2. Market size and forecast, by Type
8.2.3. Market size and forecast, by Source
8.2.4. Market size and forecast, by Age group
8.2.5. Market size and forecast, by Platform
8.2.6. Market size and forecast, by country
8.2.6.1. U.S.
8.2.6.1.1. Market size and forecast, by Type
8.2.6.1.2. Market size and forecast, by Source
8.2.6.1.3. Market size and forecast, by Age group
8.2.6.1.4. Market size and forecast, by Platform
8.2.6.2. Canda
8.2.6.2.1. Market size and forecast, by Type
8.2.6.2.2. Market size and forecast, by Source
8.2.6.2.3. Market size and forecast, by Age group
8.2.6.2.4. Market size and forecast, by Platform
8.2.6.3. Mexico
8.2.6.3.1. Market size and forecast, by Type
8.2.6.3.2. Market size and forecast, by Source
8.2.6.3.3. Market size and forecast, by Age group
8.2.6.3.4. Market size and forecast, by Platform
8.3. Europe
8.3.1. Key market trends, growth factors and opportunities
8.3.2. Market size and forecast, by Type
8.3.3. Market size and forecast, by Source
8.3.4. Market size and forecast, by Age group
8.3.5. Market size and forecast, by Platform
8.3.6. Market size and forecast, by country
8.3.6.1. Germany
8.3.6.1.1. Market size and forecast, by Type
8.3.6.1.2. Market size and forecast, by Source
8.3.6.1.3. Market size and forecast, by Age group
8.3.6.1.4. Market size and forecast, by Platform
8.3.6.2. UK
8.3.6.2.1. Market size and forecast, by Type
8.3.6.2.2. Market size and forecast, by Source
8.3.6.2.3. Market size and forecast, by Age group
8.3.6.2.4. Market size and forecast, by Platform
8.3.6.3. France
8.3.6.3.1. Market size and forecast, by Type
8.3.6.3.2. Market size and forecast, by Source
8.3.6.3.3. Market size and forecast, by Age group
8.3.6.3.4. Market size and forecast, by Platform
8.3.6.4. Italy
8.3.6.4.1. Market size and forecast, by Type
8.3.6.4.2. Market size and forecast, by Source
8.3.6.4.3. Market size and forecast, by Age group
8.3.6.4.4. Market size and forecast, by Platform
8.3.6.5. Spain
8.3.6.5.1. Market size and forecast, by Type
8.3.6.5.2. Market size and forecast, by Source
8.3.6.5.3. Market size and forecast, by Age group
8.3.6.5.4. Market size and forecast, by Platform
8.3.6.6. Rest of Europe
8.3.6.6.1. Market size and forecast, by Type
8.3.6.6.2. Market size and forecast, by Source
8.3.6.6.3. Market size and forecast, by Age group
8.3.6.6.4. Market size and forecast, by Platform
8.4. Asia-Pacific
8.4.1. Key market trends, growth factors and opportunities
8.4.2. Market size and forecast, by Type
8.4.3. Market size and forecast, by Source
8.4.4. Market size and forecast, by Age group
8.4.5. Market size and forecast, by Platform
8.4.6. Market size and forecast, by country
8.4.6.1. China
8.4.6.1.1. Market size and forecast, by Type
8.4.6.1.2. Market size and forecast, by Source
8.4.6.1.3. Market size and forecast, by Age group
8.4.6.1.4. Market size and forecast, by Platform
8.4.6.2. India
8.4.6.2.1. Market size and forecast, by Type
8.4.6.2.2. Market size and forecast, by Source
8.4.6.2.3. Market size and forecast, by Age group
8.4.6.2.4. Market size and forecast, by Platform
8.4.6.3. Japan
8.4.6.3.1. Market size and forecast, by Type
8.4.6.3.2. Market size and forecast, by Source
8.4.6.3.3. Market size and forecast, by Age group
8.4.6.3.4. Market size and forecast, by Platform
8.4.6.4. Australia
8.4.6.4.1. Market size and forecast, by Type
8.4.6.4.2. Market size and forecast, by Source
8.4.6.4.3. Market size and forecast, by Age group
8.4.6.4.4. Market size and forecast, by Platform
8.4.6.5. South Korea
8.4.6.5.1. Market size and forecast, by Type
8.4.6.5.2. Market size and forecast, by Source
8.4.6.5.3. Market size and forecast, by Age group
8.4.6.5.4. Market size and forecast, by Platform
8.4.6.6. Rest of Asia-Pacific
8.4.6.6.1. Market size and forecast, by Type
8.4.6.6.2. Market size and forecast, by Source
8.4.6.6.3. Market size and forecast, by Age group
8.4.6.6.4. Market size and forecast, by Platform
8.5. Latin America
8.5.1. Key market trends, growth factors and opportunities
8.5.2. Market size and forecast, by Type
8.5.3. Market size and forecast, by Source
8.5.4. Market size and forecast, by Age group
8.5.5. Market size and forecast, by Platform
8.5.6. Market size and forecast, by country
8.5.6.1. Brazil
8.5.6.1.1. Market size and forecast, by Type
8.5.6.1.2. Market size and forecast, by Source
8.5.6.1.3. Market size and forecast, by Age group
8.5.6.1.4. Market size and forecast, by Platform
8.5.6.2. Argentina
8.5.6.2.1. Market size and forecast, by Type
8.5.6.2.2. Market size and forecast, by Source
8.5.6.2.3. Market size and forecast, by Age group
8.5.6.2.4. Market size and forecast, by Platform
8.5.6.3. Rest of Latin America
8.5.6.3.1. Market size and forecast, by Type
8.5.6.3.2. Market size and forecast, by Source
8.5.6.3.3. Market size and forecast, by Age group
8.5.6.3.4. Market size and forecast, by Platform
8.6. Middle East and Africa
8.6.1. Key market trends, growth factors and opportunities
8.6.2. Market size and forecast, by Type
8.6.3. Market size and forecast, by Source
8.6.4. Market size and forecast, by Age group
8.6.5. Market size and forecast, by Platform
8.6.6. Market size and forecast, by country
8.6.6.1. Saudi Arabia
8.6.6.1.1. Market size and forecast, by Type
8.6.6.1.2. Market size and forecast, by Source
8.6.6.1.3. Market size and forecast, by Age group
8.6.6.1.4. Market size and forecast, by Platform
8.6.6.2. South Africa
8.6.6.2.1. Market size and forecast, by Type
8.6.6.2.2. Market size and forecast, by Source
8.6.6.2.3. Market size and forecast, by Age group
8.6.6.2.4. Market size and forecast, by Platform
8.6.6.3. UAE
8.6.6.3.1. Market size and forecast, by Type
8.6.6.3.2. Market size and forecast, by Source
8.6.6.3.3. Market size and forecast, by Age group
8.6.6.3.4. Market size and forecast, by Platform
8.6.6.4. Rest of Middle East And Africa
8.6.6.4.1. Market size and forecast, by Type
8.6.6.4.2. Market size and forecast, by Source
8.6.6.4.3. Market size and forecast, by Age group
8.6.6.4.4. Market size and forecast, by Platform
CHAPTER 9: COMPETITIVE LANDSCAPE
9.1. Introduction
9.2. Top winning strategies
9.3. Product mapping of top 10 player
9.4. Competitive dashboard
9.5. Competitive heatmap
9.6. Top player positioning, 2023
CHAPTER 10: COMPANY PROFILES
10.1. VIETAPPS CO., LTD.
10.1.1. Company overview
10.1.2. Key executives
10.1.3. Company snapshot
10.1.4. Operating business segments
10.1.5. Product portfolio
10.1.6. Business performance
10.1.7. Key strategic moves and developments
10.2. PACE DIGITAL
10.2.1. Company overview
10.2.2. Key executives
10.2.3. Company snapshot
10.2.4. Operating business segments
10.2.5. Product portfolio
10.2.6. Business performance
10.2.7. Key strategic moves and developments
10.3. REVOLUTION CMES
10.3.1. Company overview
10.3.2. Key executives
10.3.3. Company snapshot
10.3.4. Operating business segments
10.3.5. Product portfolio
10.3.6. Business performance
10.3.7. Key strategic moves and developments
10.4. SHOWCASE EVENTS
10.4.1. Company overview
10.4.2. Key executives
10.4.3. Company snapshot
10.4.4. Operating business segments
10.4.5. Product portfolio
10.4.6. Business performance
10.4.7. Key strategic moves and developments
10.5. TARGET EXHIBITIONS
10.5.1. Company overview
10.5.2. Key executives
10.5.3. Company snapshot
10.5.4. Operating business segments
10.5.5. Product portfolio
10.5.6. Business performance
10.5.7. Key strategic moves and developments
10.6. TCJ MANAGEMENT CO. LTD
10.6.1. Company overview
10.6.2. Key executives
10.6.3. Company snapshot
10.6.4. Operating business segments
10.6.5. Product portfolio
10.6.6. Business performance
10.6.7. Key strategic moves and developments
10.7. THE COLLABORATIVE EXCHANGE
10.7.1. Company overview
10.7.2. Key executives
10.7.3. Company snapshot
10.7.4. Operating business segments
10.7.5. Product portfolio
10.7.6. Business performance
10.7.7. Key strategic moves and developments
10.8. MORPH DIGITAL SOLUTIONS PRIVATE LIMITED
10.8.1. Company overview
10.8.2. Key executives
10.8.3. Company snapshot
10.8.4. Operating business segments
10.8.5. Product portfolio
10.8.6. Business performance
10.8.7. Key strategic moves and developments
10.9. AMERICAN PROGRAM BUREAU, INC.
10.9.1. Company overview
10.9.2. Key executives
10.9.3. Company snapshot
10.9.4. Operating business segments
10.9.5. Product portfolio
10.9.6. Business performance
10.9.7. Key strategic moves and developments
10.10. LONDON FILMED
10.10.1. Company overview
10.10.2. Key executives
10.10.3. Company snapshot
10.10.4. Operating business segments
10.10.5. Product portfolio
10.10.6. Business performance
10.10.7. Key strategic moves and developments
List of Tables
Table 01. Global Virtual Events Industry Market, by Type, 2023-2035 ($Billion)
Table 02. Virtual Events Industry Market for Webinar, by Region, 2023-2035 ($Billion)
Table 03. Virtual Events Industry Market for Virtual Expo Fairs and Festivals, by Region, 2023-2035 ($Billion)
Table 04. Virtual Events Industry Market for Entertainment, by Region, 2023-2035 ($Billion)
Table 05. Virtual Events Industry Market for Conference, by Region, 2023-2035 ($Billion)
Table 06. Virtual Events Industry Market for Others, by Region, 2023-2035 ($Billion)
Table 07. Global Virtual Events Industry Market, by Source, 2023-2035 ($Billion)
Table 08. Virtual Events Industry Market for Ticket Sale, by Region, 2023-2035 ($Billion)
Table 09. Virtual Events Industry Market for Sponsorship, by Region, 2023-2035 ($Billion)
Table 10. Virtual Events Industry Market for Others, by Region, 2023-2035 ($Billion)
Table 11. Global Virtual Events Industry Market, by Age Group, 2023-2035 ($Billion)
Table 12. Virtual Events Industry Market for Below 20 Years, by Region, 2023-2035 ($Billion)
Table 13. Virtual Events Industry Market for 21 to 40 Years, by Region, 2023-2035 ($Billion)
Table 14. Virtual Events Industry Market for Above 40 Years, by Region, 2023-2035 ($Billion)
Table 15. Global Virtual Events Industry Market, by Platform, 2023-2035 ($Billion)
Table 16. Virtual Events Industry Market for Web Based Software, by Region, 2023-2035 ($Billion)
Table 17. Virtual Events Industry Market for Xr Platform, by Region, 2023-2035 ($Billion)
Table 18. Virtual Events Industry Market, by Region, 2023-2035 ($Billion)
Table 19. North America Virtual Events Industry Market, by Type, 2023-2035 ($Billion)
Table 20. North America Virtual Events Industry Market, by Source, 2023-2035 ($Billion)
Table 21. North America Virtual Events Industry Market, by Age Group, 2023-2035 ($Billion)
Table 22. North America Virtual Events Industry Market, by Platform, 2023-2035 ($Billion)
Table 23. North America Virtual Events Industry Market, by Country, 2023-2035 ($Billion)
Table 24. U.S. Virtual Events Industry Market, by Type, 2023-2035 ($Billion)
Table 25. U.S. Virtual Events Industry Market, by Source, 2023-2035 ($Billion)
Table 26. U.S. Virtual Events Industry Market, by Age Group, 2023-2035 ($Billion)
Table 27. U.S. Virtual Events Industry Market, by Platform, 2023-2035 ($Billion)
Table 28. Canda Virtual Events Industry Market, by Type, 2023-2035 ($Billion)
Table 29. Canda Virtual Events Industry Market, by Source, 2023-2035 ($Billion)
Table 30. Canda Virtual Events Industry Market, by Age Group, 2023-2035 ($Billion)
Table 31. Canda Virtual Events Industry Market, by Platform, 2023-2035 ($Billion)
Table 32. Mexico Virtual Events Industry Market, by Type, 2023-2035 ($Billion)
Table 33. Mexico Virtual Events Industry Market, by Source, 2023-2035 ($Billion)
Table 34. Mexico Virtual Events Industry Market, by Age Group, 2023-2035 ($Billion)
Table 35. Mexico Virtual Events Industry Market, by Platform, 2023-2035 ($Billion)
Table 36. Europe Virtual Events Industry Market, by Type, 2023-2035 ($Billion)
Table 37. Europe Virtual Events Industry Market, by Source, 2023-2035 ($Billion)
Table 38. Europe Virtual Events Industry Market, by Age Group, 2023-2035 ($Billion)
Table 39. Europe Virtual Events Industry Market, by Platform, 2023-2035 ($Billion)
Table 40. Europe Virtual Events Industry Market, by Country, 2023-2035 ($Billion)
Table 41. Germany Virtual Events Industry Market, by Type, 2023-2035 ($Billion)
Table 42. Germany Virtual Events Industry Market, by Source, 2023-2035 ($Billion)
Table 43. Germany Virtual Events Industry Market, by Age Group, 2023-2035 ($Billion)
Table 44. Germany Virtual Events Industry Market, by Platform, 2023-2035 ($Billion)
Table 45. UK Virtual Events Industry Market, by Type, 2023-2035 ($Billion)
Table 46. UK Virtual Events Industry Market, by Source, 2023-2035 ($Billion)
Table 47. UK Virtual Events Industry Market, by Age Group, 2023-2035 ($Billion)
Table 48. UK Virtual Events Industry Market, by Platform, 2023-2035 ($Billion)
Table 49. France Virtual Events Industry Market, by Type, 2023-2035 ($Billion)
Table 50. France Virtual Events Industry Market, by Source, 2023-2035 ($Billion)
Table 51. France Virtual Events Industry Market, by Age Group, 2023-2035 ($Billion)
Table 52. France Virtual Events Industry Market, by Platform, 2023-2035 ($Billion)
Table 53. Italy Virtual Events Industry Market, by Type, 2023-2035 ($Billion)
Table 54. Italy Virtual Events Industry Market, by Source, 2023-2035 ($Billion)
Table 55. Italy Virtual Events Industry Market, by Age Group, 2023-2035 ($Billion)
Table 56. Italy Virtual Events Industry Market, by Platform, 2023-2035 ($Billion)
Table 57. Spain Virtual Events Industry Market, by Type, 2023-2035 ($Billion)
Table 58. Spain Virtual Events Industry Market, by Source, 2023-2035 ($Billion)
Table 59. Spain Virtual Events Industry Market, by Age Group, 2023-2035 ($Billion)
Table 60. Spain Virtual Events Industry Market, by Platform, 2023-2035 ($Billion)
Table 61. Rest of Europe Virtual Events Industry Market, by Type, 2023-2035 ($Billion)
Table 62. Rest of Europe Virtual Events Industry Market, by Source, 2023-2035 ($Billion)
Table 63. Rest of Europe Virtual Events Industry Market, by Age Group, 2023-2035 ($Billion)
Table 64. Rest of Europe Virtual Events Industry Market, by Platform, 2023-2035 ($Billion)
Table 65. Asia-Pacific Virtual Events Industry Market, by Type, 2023-2035 ($Billion)
Table 66. Asia-Pacific Virtual Events Industry Market, by Source, 2023-2035 ($Billion)
Table 67. Asia-Pacific Virtual Events Industry Market, by Age Group, 2023-2035 ($Billion)
Table 68. Asia-Pacific Virtual Events Industry Market, by Platform, 2023-2035 ($Billion)
Table 69. Asia-Pacific Virtual Events Industry Market, by Country, 2023-2035 ($Billion)
Table 70. China Virtual Events Industry Market, by Type, 2023-2035 ($Billion)
Table 71. China Virtual Events Industry Market, by Source, 2023-2035 ($Billion)
Table 72. China Virtual Events Industry Market, by Age Group, 2023-2035 ($Billion)
Table 73. China Virtual Events Industry Market, by Platform, 2023-2035 ($Billion)
Table 74. India Virtual Events Industry Market, by Type, 2023-2035 ($Billion)
Table 75. India Virtual Events Industry Market, by Source, 2023-2035 ($Billion)
Table 76. India Virtual Events Industry Market, by Age Group, 2023-2035 ($Billion)
Table 77. India Virtual Events Industry Market, by Platform, 2023-2035 ($Billion)
Table 78. Japan Virtual Events Industry Market, by Type, 2023-2035 ($Billion)
Table 79. Japan Virtual Events Industry Market, by Source, 2023-2035 ($Billion)
Table 80. Japan Virtual Events Industry Market, by Age Group, 2023-2035 ($Billion)
Table 81. Japan Virtual Events Industry Market, by Platform, 2023-2035 ($Billion)
Table 82. Australia Virtual Events Industry Market, by Type, 2023-2035 ($Billion)
Table 83. Australia Virtual Events Industry Market, by Source, 2023-2035 ($Billion)
Table 84. Australia Virtual Events Industry Market, by Age Group, 2023-2035 ($Billion)
Table 85. Australia Virtual Events Industry Market, by Platform, 2023-2035 ($Billion)
Table 86. South Korea Virtual Events Industry Market, by Type, 2023-2035 ($Billion)
Table 87. South Korea Virtual Events Industry Market, by Source, 2023-2035 ($Billion)
Table 88. South Korea Virtual Events Industry Market, by Age Group, 2023-2035 ($Billion)
Table 89. South Korea Virtual Events Industry Market, by Platform, 2023-2035 ($Billion)
Table 90. Rest of Asia-Pacific Virtual Events Industry Market, by Type, 2023-2035 ($Billion)
Table 91. Rest of Asia-Pacific Virtual Events Industry Market, by Source, 2023-2035 ($Billion)
Table 92. Rest of Asia-Pacific Virtual Events Industry Market, by Age Group, 2023-2035 ($Billion)
Table 93. Rest of Asia-Pacific Virtual Events Industry Market, by Platform, 2023-2035 ($Billion)
Table 94. Latin America Virtual Events Industry Market, by Type, 2023-2035 ($Billion)
Table 95. Latin America Virtual Events Industry Market, by Source, 2023-2035 ($Billion)
Table 96. Latin America Virtual Events Industry Market, by Age Group, 2023-2035 ($Billion)
Table 97. Latin America Virtual Events Industry Market, by Platform, 2023-2035 ($Billion)
Table 98. Latin America Virtual Events Industry Market, by Country, 2023-2035 ($Billion)
Table 99. Brazil Virtual Events Industry Market, by Type, 2023-2035 ($Billion)
Table 100. Brazil Virtual Events Industry Market, by Source, 2023-2035 ($Billion)
Table 101. Brazil Virtual Events Industry Market, by Age Group, 2023-2035 ($Billion)
Table 102. Brazil Virtual Events Industry Market, by Platform, 2023-2035 ($Billion)
Table 103. Argentina Virtual Events Industry Market, by Type, 2023-2035 ($Billion)
Table 104. Argentina Virtual Events Industry Market, by Source, 2023-2035 ($Billion)
Table 105. Argentina Virtual Events Industry Market, by Age Group, 2023-2035 ($Billion)
Table 106. Argentina Virtual Events Industry Market, by Platform, 2023-2035 ($Billion)
Table 107. Rest of Latin America Virtual Events Industry Market, by Type, 2023-2035 ($Billion)
Table 108. Rest of Latin America Virtual Events Industry Market, by Source, 2023-2035 ($Billion)
Table 109. Rest of Latin America Virtual Events Industry Market, by Age Group, 2023-2035 ($Billion)
Table 110. Rest of Latin America Virtual Events Industry Market, by Platform, 2023-2035 ($Billion)
Table 111. Middle East and Africa Virtual Events Industry Market, by Type, 2023-2035 ($Billion)
Table 112. Middle East and Africa Virtual Events Industry Market, by Source, 2023-2035 ($Billion)
Table 113. Middle East and Africa Virtual Events Industry Market, by Age Group, 2023-2035 ($Billion)
Table 114. Middle East and Africa Virtual Events Industry Market, by Platform, 2023-2035 ($Billion)
Table 115. Middle East and Africa Virtual Events Industry Market, by Country, 2023-2035 ($Billion)
Table 116. Saudi Arabia Virtual Events Industry Market, by Type, 2023-2035 ($Billion)
Table 117. Saudi Arabia Virtual Events Industry Market, by Source, 2023-2035 ($Billion)
Table 118. Saudi Arabia Virtual Events Industry Market, by Age Group, 2023-2035 ($Billion)
Table 119. Saudi Arabia Virtual Events Industry Market, by Platform, 2023-2035 ($Billion)
Table 120. South Africa Virtual Events Industry Market, by Type, 2023-2035 ($Billion)
Table 121. South Africa Virtual Events Industry Market, by Source, 2023-2035 ($Billion)
Table 122. South Africa Virtual Events Industry Market, by Age Group, 2023-2035 ($Billion)
Table 123. South Africa Virtual Events Industry Market, by Platform, 2023-2035 ($Billion)
Table 124. UAE Virtual Events Industry Market, by Type, 2023-2035 ($Billion)
Table 125. UAE Virtual Events Industry Market, by Source, 2023-2035 ($Billion)
Table 126. UAE Virtual Events Industry Market, by Age Group, 2023-2035 ($Billion)
Table 127. UAE Virtual Events Industry Market, by Platform, 2023-2035 ($Billion)
Table 128. Rest of Middle East and Africa Virtual Events Industry Market, by Type, 2023-2035 ($Billion)
Table 129. Rest of Middle East and Africa Virtual Events Industry Market, by Source, 2023-2035 ($Billion)
Table 130. Rest of Middle East and Africa Virtual Events Industry Market, by Age Group, 2023-2035 ($Billion)
Table 131. Rest of Middle East and Africa Virtual Events Industry Market, by Platform, 2023-2035 ($Billion)
Table 132. Vietapps Co. Ltd.: Key Executives
Table 133. Vietapps Co. Ltd.: Company Snapshot
Table 134. Vietapps Co. Ltd.: Product Segments
Table 135. Vietapps Co. Ltd.: Service Segments
Table 136. Vietapps Co. Ltd.: Product Portfolio
Table 137. Vietapps Co. Ltd.: Key Strategies
Table 138. Pace Digital: Key Executives
Table 139. Pace Digital: Company Snapshot
Table 140. Pace Digital: Product Segments
Table 141. Pace Digital: Service Segments
Table 142. Pace Digital: Product Portfolio
Table 143. Pace Digital: Key Strategies
Table 144. Revolution Cmes: Key Executives
Table 145. Revolution Cmes: Company Snapshot
Table 146. Revolution Cmes: Product Segments
Table 147. Revolution Cmes: Service Segments
Table 148. Revolution Cmes: Product Portfolio
Table 149. Revolution Cmes: Key Strategies
Table 150. Showcase Events: Key Executives
Table 151. Showcase Events: Company Snapshot
Table 152. Showcase Events: Product Segments
Table 153. Showcase Events: Service Segments
Table 154. Showcase Events: Product Portfolio
Table 155. Showcase Events: Key Strategies
Table 156. Target Exhibitions: Key Executives
Table 157. Target Exhibitions: Company Snapshot
Table 158. Target Exhibitions: Product Segments
Table 159. Target Exhibitions: Service Segments
Table 160. Target Exhibitions: Product Portfolio
Table 161. Target Exhibitions: Key Strategies
Table 162. Tcj Management Co. Ltd.: Key Executives
Table 163. Tcj Management Co. Ltd.: Company Snapshot
Table 164. Tcj Management Co. Ltd.: Product Segments
Table 165. Tcj Management Co. Ltd.: Service Segments
Table 166. Tcj Management Co. Ltd.: Product Portfolio
Table 167. Tcj Management Co. Ltd.: Key Strategies
Table 168. the Collaborative Exchange: Key Executives
Table 169. the Collaborative Exchange: Company Snapshot
Table 170. the Collaborative Exchange: Product Segments
Table 171. the Collaborative Exchange: Service Segments
Table 172. the Collaborative Exchange: Product Portfolio
Table 173. the Collaborative Exchange: Key Strategies
Table 174. Morph Digital Solutions Private Limited: Key Executives
Table 175. Morph Digital Solutions Private Limited: Company Snapshot
Table 176. Morph Digital Solutions Private Limited: Product Segments
Table 177. Morph Digital Solutions Private Limited: Service Segments
Table 178. Morph Digital Solutions Private Limited: Product Portfolio
Table 179. Morph Digital Solutions Private Limited: Key Strategies
Table 180. American Program Bureau, Inc.: Key Executives
Table 181. American Program Bureau, Inc.: Company Snapshot
Table 182. American Program Bureau, Inc.: Product Segments
Table 183. American Program Bureau, Inc.: Service Segments
Table 184. American Program Bureau, Inc.: Product Portfolio
Table 185. American Program Bureau, Inc.: Key Strategies
Table 186. London Filmed: Key Executives
Table 187. London Filmed: Company Snapshot
Table 188. London Filmed: Product Segments
Table 189. London Filmed: Service Segments
Table 190. London Filmed: Product Portfolio
Table 191. London Filmed: Key Strategies
List of Figures
Figure 01. Virtual Events Industry Market, 2023-2035
Figure 02. Segmentation of Virtual Events Industry Market,2023-2035
Figure 03. Top Impacting Factors in Virtual Events Industry Market
Figure 04. Top Investment Pockets in Virtual Events Industry Market (2024-2035)
Figure 05. Bargaining Power of Suppliers
Figure 06. Bargaining Power of Buyers
Figure 07. Threat of Substitution
Figure 08. Threat of Substitution
Figure 09. Competitive Rivalry
Figure 10. Global Virtual Events Industry Market:Drivers, Restraints and Opportunities
Figure 11. Virtual Events Industry Market, by Type, 2023 and 2035(%)
Figure 12. Comparative Share Analysis of Virtual Events Industry Market for Webinar, by Country 2023 and 2035(%)
Figure 13. Comparative Share Analysis of Virtual Events Industry Market for Virtual Expo Fairs and Festivals, by Country 2023 and 2035(%)
Figure 14. Comparative Share Analysis of Virtual Events Industry Market for Entertainment, by Country 2023 and 2035(%)
Figure 15. Comparative Share Analysis of Virtual Events Industry Market for Conference, by Country 2023 and 2035(%)
Figure 16. Comparative Share Analysis of Virtual Events Industry Market for Others, by Country 2023 and 2035(%)
Figure 17. Virtual Events Industry Market, by Source, 2023 and 2035(%)
Figure 18. Comparative Share Analysis of Virtual Events Industry Market for Ticket Sale, by Country 2023 and 2035(%)
Figure 19. Comparative Share Analysis of Virtual Events Industry Market for Sponsorship, by Country 2023 and 2035(%)
Figure 20. Comparative Share Analysis of Virtual Events Industry Market for Others, by Country 2023 and 2035(%)
Figure 21. Virtual Events Industry Market, by Age Group, 2023 and 2035(%)
Figure 22. Comparative Share Analysis of Virtual Events Industry Market for Below 20 Years, by Country 2023 and 2035(%)
Figure 23. Comparative Share Analysis of Virtual Events Industry Market for 21 to 40 Years, by Country 2023 and 2035(%)
Figure 24. Comparative Share Analysis of Virtual Events Industry Market for Above 40 Years, by Country 2023 and 2035(%)
Figure 25. Virtual Events Industry Market, by Platform, 2023 and 2035(%)
Figure 26. Comparative Share Analysis of Virtual Events Industry Market for Web Based Software, by Country 2023 and 2035(%)
Figure 27. Comparative Share Analysis of Virtual Events Industry Market for Xr Platform, by Country 2023 and 2035(%)
Figure 28. Virtual Events Industry Market by Region, 2023 and 2035(%)
Figure 29. U.S. Virtual Events Industry Market, 2023-2035 ($Billion)
Figure 30. Canda Virtual Events Industry Market, 2023-2035 ($Billion)
Figure 31. Mexico Virtual Events Industry Market, 2023-2035 ($Billion)
Figure 32. Germany Virtual Events Industry Market, 2023-2035 ($Billion)
Figure 33. UK Virtual Events Industry Market, 2023-2035 ($Billion)
Figure 34. France Virtual Events Industry Market, 2023-2035 ($Billion)
Figure 35. Italy Virtual Events Industry Market, 2023-2035 ($Billion)
Figure 36. Spain Virtual Events Industry Market, 2023-2035 ($Billion)
Figure 37. Rest of Europe Virtual Events Industry Market, 2023-2035 ($Billion)
Figure 38. China Virtual Events Industry Market, 2023-2035 ($Billion)
Figure 39. India Virtual Events Industry Market, 2023-2035 ($Billion)
Figure 40. Japan Virtual Events Industry Market, 2023-2035 ($Billion)
Figure 41. Australia Virtual Events Industry Market, 2023-2035 ($Billion)
Figure 42. South Korea Virtual Events Industry Market, 2023-2035 ($Billion)
Figure 43. Rest of Asia-Pacific Virtual Events Industry Market, 2023-2035 ($Billion)
Figure 44. Brazil Virtual Events Industry Market, 2023-2035 ($Billion)
Figure 45. Argentina Virtual Events Industry Market, 2023-2035 ($Billion)
Figure 46. Rest of Latin America Virtual Events Industry Market, 2023-2035 ($Billion)
Figure 47. Saudi Arabia Virtual Events Industry Market, 2023-2035 ($Billion)
Figure 48. South Africa Virtual Events Industry Market, 2023-2035 ($Billion)
Figure 49. UAE Virtual Events Industry Market, 2023-2035 ($Billion)
Figure 50. Rest of Middle East and Africa Virtual Events Industry Market, 2023-2035 ($Billion)
Figure 51. Top Winning Strategies, by Year
Figure 52. Top Winning Strategies, by Development
Figure 53. Top Winning Strategies, by Company
Figure 54. Product Mapping of Top 10 Players
Figure 55. Competitive Dashboard
Figure 56. Competitive Heatmap: Virtual Events Industry Market
Figure 57. Top Player Positioning, 2023

Executive Summary

According to this report, titled, 'Virtual Events Industry Market,' the virtual events industry market was valued at $306.3 billion in 2021, and is estimated to reach $1024.8 billion by 2031, growing at a CAGR of 13% from 2022 to 2031.

Virtual events are digitally simulated proceedings such as meetings and conferences using web-based platforms that allow people to share information & discuss and solve problems virtually. Virtual webinar and conferences are held for the same reasons as that of the live events, for instance, to deliver a company’s message to drive leads & revenue and build loyalty lifetime value. The virtual event market consists of organizers and suppliers that deal in the management and delivery of virtual conference, tradeshow/exhibition, webinar, company meetings, and other related events held to achieve a range of professional & business objectives. Virtual events are less expensive to run as compared to live events. According to the event planner, Wild Apricot, the number of organizations which were planning to run virtual event in 2019 has doubled in 2020, owing to the COVID-19 pandemic.

The virtual events industry market growth can be attributed to such events being very cost effective. The cost efficiency makes way to bring in large number of attendees from all over the globe to a purposeful gathering. Thus, increase in popularity of digitally simulated gatherings among event organizers and attendees due to their time efficacy is likely to fuel the market growth during the forecast period. Furthermore, virtual events help organizations reduce the overall cost associated with organizing a physical seminar, conference, or meeting as planners may save on venue, staff, meals, attendee’s accommodation, and travel costs. Therefore, organizations of all sizes are adopting virtual events instead of preferring physical events, as they are quick to arrange, inexpensive, and bring the relevant people for events, results in the virtual events industry market trends.

Thus, the abovementioned factors act as the key driving forces of the virtual events industry. However, virtual event is completely dependent on technology use. An event app or website with bad user experience (UX), a malfunctioning camera, or weak internet strength can all ruin the virtual event experience. These factors might lead to failure of virtual events; thereby, hampering the growth of the market as per the virtual events industry market forecast report.

The virtual events industry market size is segmented on the basis of type, source, age group, and platform. Based on type, the market is divided into webinar, virtual expo fairs & festivals, entertainment, conference, and others. On the basis of source, it is categorized into ticket sale, sponsorship, and others. Based on age group, the market is classified into below 20 years, 21 to 40 years, and above 40 years. On the basis of platform market is categorized into web based platform, and XR platform.

Based on type, the virtual events industry market share in entertainment segment witness major growth during the forecast period. This is attributed to the fact that virtual entertainment events are responsible for providing the general public with a variety of entertainment possibilities, including musical entertainment, live entertainment, mass media entertainment, and electronic entertainment. Thus, increase in popularity of these entertainment events is one of the key factors driving the entertainment segment growth.

On the basis of source, the virtual events industry market size in sponsorship segment contributed for the highest share into the market, and is expected to remain dominant throughout the forecast period as sponsorship serves as a powerful and effective marketing tool to increase and reinforce brand awareness among targeted niche markets. Moreover, it is the key for strong marketing, owing to the fact that most of the events use sponsorship support to offer exciting programs and to help defray rising costs.

Based on age group, the 21 to 40 years segment was the largest segment in 2021, and is expected to remain dominant throughout the forecast period. This is attributed to the fact that this age group is majorly active in events such as exhibitions, conferences, seminars, and music concerts; thereby, augmenting the market growth.Based on platform, the web based platform segment contributed the highest share, web-based software content can be easily customized for use on a variety of devices, which also includes mobile phones. This makes the application more user-friendly and interesting to use because the information presentation can be changed accordingly.

The key players have adopted product launch and expansion as their key strategies to stay competitive in the virtual events market. The key players profiled in the report include London Filmed, American Program Bureau, INC., Pace Digital, Revolution CMES, Showcase Events, Target Exhibitions, TCJ Management Co. Ltd, The Collaborative Exchange, Vietapps Co., Ltd., and Morph Digital Solutions Private Limited.

Key findings of the study

Virtual events industry market analysis by type, the conference segment has the largest market share in 2021 and is expected to grow with the CAGR of 12.8%, during the forecast period.

By source, the virtual events industry market opportunity in sponsorship segment dominate the market in 2021.

By age group, the virtual events industry market demand in below 20 years segment witness major growth during the forecast period.

By platform, XR platform segment is expected to grow with the highest CAGR of 29.4% during the forecast period.

Companies Mentioned

Key Market Players in the Virtual Events Industry Market include:
  • VIETAPPS CO. Ltd.
  • PACE DIGITAL
  • REVOLUTION CMES
  • SHOWCASE EVENTS
  • TARGET EXHIBITIONS
  • TCJ MANAGEMENT CO. LTD
  • THE COLLABORATIVE EXCHANGE
  • MORPH DIGITAL SOLUTIONS PRIVATE LIMITED
  • AMERICAN PROGRAM BUREAU Inc.
  • LONDON FILMED

Methodology

The analyst offers exhaustive research and analysis based on a wide variety of factual inputs, which largely include interviews with industry participants, reliable statistics, and regional intelligence. The in-house industry experts play an instrumental role in designing analytic tools and models, tailored to the requirements of a particular industry segment. The primary research efforts include reaching out participants through mail, tele-conversations, referrals, professional networks, and face-to-face interactions.

They are also in professional corporate relations with various companies that allow them greater flexibility for reaching out to industry participants and commentators for interviews and discussions.

They also refer to a broad array of industry sources for their secondary research, which typically include; however, not limited to:

  • Company SEC filings, annual reports, company websites, broker & financial reports, and investor presentations for competitive scenario and shape of the industry
  • Scientific and technical writings for product information and related preemptions
  • Regional government and statistical databases for macro analysis
  • Authentic news articles and other related releases for market evaluation
  • Internal and external proprietary databases, key market indicators, and relevant press releases for market estimates and forecast

Furthermore, the accuracy of the data will be analyzed and validated by conducting additional primaries with various industry experts and KOLs. They also provide robust post-sales support to clients.

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