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The corporate m-learning market is forecasted to grow by USD 62.8 billion during 2023-2028, accelerating at a CAGR of 24.68% during the forecast period. The report on the corporate m-learning market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by reduction in employee training cost for employers, growing demand for skilled professionals in emerging technologies, and rising adoption of cloud computing.
The corporate m-learning market is segmented as below:
By Type
- Technical corporate m-learning
- Non-technical corporate m-learning
By End-user
- Large organizations
- Small and medium-sized enterprises
By Geography
- APAC
- North America
- Europe
- Middle East and Africa
- South America
The report on the corporate m-learning market covers the following areas:
- Corporate m-learning market sizing
- Corporate m-learning market forecast
- Corporate m-learning market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources through an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.
Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Type
7 Market Segmentation by End-user
8 Customer Landscape
9 Geographic Landscape
10 Drivers, Challenges, and Opportunity/Restraints
11 Competitive Landscape
12 Competitive Analysis
13 Appendix
List of Exhibits
Executive Summary
The following companies are recognized as the key players in the global corporate m-learning market: Adobe Inc., Allen Interactions Inc., Aptara Inc., Articulate Global Inc., Blackboard Inc., Citrix Systems Inc., Cornerstone OnDemand Inc., D2L Inc, dominKnow Inc., EdApp, Higher Learning Technologies Corp., Kallidus Ltd., Koch Industries Inc., Learning Pool, Meridian Knowledge Solutions LLC, Promethean World Ltd., Qstream Inc., SumTotal Systems LLC, Upside Learning Solutions Pvt. Ltd., and Yarno.Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is the growing popularity of game-based learning."
According to the report, one of the major drivers for this market is the reduction in employee training costs for employers.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape and a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Adobe Inc.
- Allen Interactions Inc.
- Aptara Inc.
- Articulate Global Inc.
- Blackboard Inc.
- Citrix Systems Inc.
- Cornerstone OnDemand Inc.
- D2L Inc
- dominKnow Inc.
- EdApp
- Higher Learning Technologies Corp.
- Kallidus Ltd.
- Koch Industries Inc.
- Learning Pool
- Meridian Knowledge Solutions LLC
- Promethean World Ltd.
- Qstream Inc.
- SumTotal Systems LLC
- Upside Learning Solutions Pvt. Ltd.
- Yarno