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Asia Pacific Learning & Educational Toys Market By Age Group, By Distribution Channel, By Product Type, By Country, Opportunity Analysis and Industry Forecast, 2021 - 2027

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    Report

  • 85 Pages
  • November 2021
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5514565

The Asia Pacific Learning and Educational Toys Market is expected to witness market growth of 5% CAGR during the forecast period (2021-2027).

Learning & educational toys are becoming more popular as it boosts the child’s IQ level by providing better coordination, memory retention, and increased literacy. Such toys challenge the mind of kids, which assist in improving their fine motor skills. For instance, an infant child tries to place blocks but due to imbalance, he is unable to do so but when he tries it again, he manages to arrange the blocks by properly managing the balance. These toys not only help in increasing learning but also allow children to think in a creative manner.

The rising disposable income of consumers across various developing nations of the region is among the major factors accelerating the growth of the regional learning & educational toys market over the forecast period. Additionally, the increasing emphasis of the parents on the development of various skills in their children is expected to open new growth opportunities for the regional market players. In addition, nations like China and India are witnessing an increase in the child population, which is expected to support the growth of the regional learning & educational toys market.

Furthermore, the growing preference of the parents and educators in developing child’s skills by using educational toys is expected to augment the demand for learning & educational toys market in the region. Several key market players are entering this region for the expansion of their business, which is estimated to strengthen the regional learning & educational toys market.

The China market dominated the Asia Pacific Learning and Educational Toys Market by Country in 2020, and is expected to continue to be a dominant market till 2027; thereby, achieving a market value of $7.59 billion by 2027. The Japan market is estimated to grow at a CAGR of 5.9% during (2021 - 2027). Additionally, The India market is expected to experience a CAGR of 6% during (2021 - 2027).

Based on Age Group, the market is segmented into 5 to 10 years, Upto 5 years and Above 10 years. Based on Distribution Channel, the market is segmented into Specialty Stores, Supermarket/ Hypermarket, Departmental Stores, Online Channels and Others. Based on Product Type, the market is segmented into Sports and outdoor types, Games and Puzzles, Building Sets and Others. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.



The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include VTech Holdings Limited, LEGO Group (KIRKBI A/S), Hasbro, Inc., Tomy Company, Ltd., Goliath Games, Atlas Games, Clementoni Spa, Ravensburger AG, and Thames & Kosmos, LLC (Franckh-Kosmos Verlags-GmbH & Co.)



Scope of the Study

Market Segments Covered in the Report:


By Age Group


  • 5 to 10 years
  • Upto 5 years and
  • Above 10 years

By Distribution Channel


  • Specialty Stores
  • Supermarket/ Hypermarket
  • Departmental Stores
  • Online Channels and
  • Others

By Product Type


  • Sports and outdoor types
  • Games and Puzzles
  • Building Sets and
  • Others

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Key Market Players

List of Companies Profiled in the Report:


  • VTech Holdings Limited
  • LEGO Group (KIRKBI A/S)
  • Hasbro, Inc.
  • Tomy Company, Ltd.
  • Goliath Games
  • Atlas Games
  • Clementoni Spa
  • Ravensburger AG
  • Thames & Kosmos, LLC (Franckh-Kosmos Verlags-GmbH & Co.)

Unique Offerings from the Publisher

  • Exhaustive coverage
  • The highest number of market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Learning and Educational Toys Market, by Age Group
1.4.2 Asia Pacific Learning and Educational Toys Market, by Distribution Channel
1.4.3 Asia Pacific Learning and Educational Toys Market, by Product Type
1.4.4 Asia Pacific Learning and Educational Toys Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Recent Industry Wide Strategic Developments - Global
3.1 Partnerships, Collaborations and Agreements
3.2 Product Launches and Product Expansions
3.3 Acquisition and Mergers
3.4 Geographical Expansions
3.5 Top Winning Strategies
3.5.1 Key Leading Strategies: Percentage Distribution (2017-2021)
3.5.2 Key Strategic Move: (Acquisitions and Mergers : 2017, Sep - 2021, Oct) Leading Players
Chapter 4. Asia Pacific Learning and Educational Toys Market by Age Group
4.1 Asia Pacific 5 to 10 years Market by Country
4.2 Asia Pacific Upto 5 years Market by Country
4.3 Asia Pacific Above 10 years Market by Country
Chapter 5. Asia Pacific Learning and Educational Toys Market by Distribution Channel
5.1 Asia Pacific Specialty Stores Market by Country
5.2 Asia Pacific Supermarket/ Hypermarket Market by Country
5.3 Asia Pacific Departmental Stores Market by Country
5.4 Asia Pacific Online Channels Market by Country
5.5 Asia Pacific Other Distribution Channel Market by Country
Chapter 6. Asia Pacific Learning and Educational Toys Market by Product Type
6.1 Asia Pacific Sports and outdoor types Market by Country
6.2 Asia Pacific Games and Puzzles Market by Country
6.3 Asia Pacific Building Sets Market by Country
6.4 Asia Pacific Others Market by Country
Chapter 7. Asia Pacific Learning and Educational Toys Market by Country
7.1 China Learning and Educational Toys Market
7.1.1 China Learning and Educational Toys Market by Age Group
7.1.2 China Learning and Educational Toys Market by Distribution Channel
7.1.3 China Learning and Educational Toys Market by Product Type
7.2 Japan Learning and Educational Toys Market
7.2.1 Japan Learning and Educational Toys Market by Age Group
7.2.2 Japan Learning and Educational Toys Market by Distribution Channel
7.2.3 Japan Learning and Educational Toys Market by Product Type
7.3 India Learning and Educational Toys Market
7.3.1 India Learning and Educational Toys Market by Age Group
7.3.2 India Learning and Educational Toys Market by Distribution Channel
7.3.3 India Learning and Educational Toys Market by Product Type
7.4 South Korea Learning and Educational Toys Market
7.4.1 South Korea Learning and Educational Toys Market by Age Group
7.4.2 South Korea Learning and Educational Toys Market by Distribution Channel
7.4.3 South Korea Learning and Educational Toys Market by Product Type
7.5 Singapore Learning and Educational Toys Market
7.5.1 Singapore Learning and Educational Toys Market by Age Group
7.5.2 Singapore Learning and Educational Toys Market by Distribution Channel
7.5.3 Singapore Learning and Educational Toys Market by Product Type
7.6 Malaysia Learning and Educational Toys Market
7.6.1 Malaysia Learning and Educational Toys Market by Age Group
7.6.2 Malaysia Learning and Educational Toys Market by Distribution Channel
7.6.3 Malaysia Learning and Educational Toys Market by Product Type
7.7 Rest of Asia Pacific Learning and Educational Toys Market
7.7.1 Rest of Asia Pacific Learning and Educational Toys Market by Age Group
7.7.2 Rest of Asia Pacific Learning and Educational Toys Market by Distribution Channel
7.7.3 Rest of Asia Pacific Learning and Educational Toys Market by Product Type
Chapter 8. Company Profiles
8.1 VTech Holdings Limited
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Segmental and Regional Analysis
8.1.4 Research & Development Expenses
8.1.1 Recent strategies and developments:
8.1.1.1 Product Launches and Product Expansions:
8.2 LEGO Group (KIRKBI A/S)
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Research & Development Expenses
8.2.4 Recent strategies and developments:
8.2.4.1 Partnerships, Collaborations, and Agreements:
8.2.4.2 Acquisitions and Mergers:
8.2.4.3 Product Launches and Product Expansions:
8.3 Hasbro, Inc.
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Recent strategies and developments:
8.3.4.1 Partnerships, Collaborations, and Agreements:
8.3.4.2 Acquisitions and Mergers:
8.3.4.3 Product Launches and Product Expansions:
8.4 Tomy Company, Ltd.
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Recent strategies and developments:
8.4.4.1 Acquisitions and Mergers:
8.5 Goliath Games
8.5.1 Company Overview
8.5.2 Recent strategies and developments:
8.5.2.1 Acquisitions and Mergers:
8.6 Atlas Games
8.6.1 Company Overview
8.7 Clementoni Spa
8.7.1 Company Overview
8.8 Ravensburger AG
8.8.1 Company Overview
8.8.2 Recent strategies and developments:
8.8.2.1 Partnerships, Collaborations, and Agreements:
8.8.2.2 Acquisitions and Mergers:
8.8.2.3 Geographical Expansions:
8.9 Thames & Kosmos, LLC (Franckh-Kosmos Verlags-GmbH & Co.)
8.9.1 Company Overview

Companies Mentioned

  • VTech Holdings Limited
  • LEGO Group (KIRKBI A/S)
  • Hasbro, Inc.
  • Tomy Company, Ltd.
  • Goliath Games
  • Atlas Games
  • Clementoni Spa
  • Ravensburger AG
  • Thames & Kosmos, LLC (Franckh-Kosmos Verlags-GmbH & Co.)

Methodology

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