The Asia Pacific Cloud Gaming Market is expected to witness market growth of 66.2% CAGR during the forecast period (2021-2027).
The streaming feature of the Cloud gaming platforms works a bit similar to OTT platforms like Netflix and Amazon Prime. It sells you a subscription and allows you to explore and play a wide line of cloud games through an internet connection. Furthermore, Cloud gaming services also offer the user an opportunity to enjoy the game with virtual reality devices to offer them a more realistic gaming experience. Cloud gaming allow the user to enjoy a broader range of cloud games at one stop, cloud gaming platform.
APAC is a region with innovative gaming trends and becoming an example for the rest of the world. In addition, the region is home to a large number of gamers such as shroud, Faith Bian, and GenJi gaming, that play cloud-based games.
China has a significant and rapid adoption of a variety of advanced technologies. The existence of various major market players of the cloud gaming market such as Tencent and Elex technologies in china is also a factor responsible for the growth of could gaming in the country. Furthermore, countries like India which are in their developing phase are open for the development of new infrastructure. These factors is expected to play a key role in the growth of the cloud gaming market across the region.
The China market dominated the Asia Pacific Cloud Gaming Market by Country 2020, and is expected to continue to be a dominant market till 2027; thereby, achieving a market value of $980.6 million by 2027. The Japan market is poised to grow at a CAGR of 65.2% during (2021 - 2027). Additionally, The India market is expected to experience a CAGR of 67.1% during (2021 - 2027).
Based on Offering, the market is segmented into Infrastructure and Gaming Platform Services. Based on Device Type, the market is segmented into Smartphones, PCs & Laptops, Gaming Consoles, Tablets, Smart TVs and HMDs. Based on Solution, the market is segmented into Video Streaming and File Streaming. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include IBM Corporation, Activision Blizzard, Inc., Advanced Micro Devices, Inc., Microsoft Corporation, Amazon.com, Inc., Intel Corporation, Meta Platforms, Inc., NVIDIA Corporation, Sony Corporation, and Tencent Holdings Ltd.
Scope of the Study
Market Segments Covered in the Report:
By Offering
- Infrastructure
- Gaming Platform Services
By Device Type
- Smartphones
- PCs & Laptops
- Gaming Consoles
- Tablets
- Smart TVs
- HMDs
By Solution
- Video Streaming
- File Streaming
By Country
- China
- Japan
- India
- South Korea
- Singapore
- Malaysia
- Rest of Asia Pacific
Key Market Players
List of Companies Profiled in the Report:
- IBM Corporation
- Activision Blizzard, Inc.
- Advanced Micro Devices, Inc.
- Microsoft Corporation
- Amazon.com, Inc.
- Intel Corporation
- Meta Platforms, Inc.
- NVIDIA Corporation
- Sony Corporation
- Tencent Holdings Ltd.
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Table of Contents
Companies Mentioned
- IBM Corporation
- Activision Blizzard, Inc.
- Advanced Micro Devices, Inc.
- Microsoft Corporation
- Amazon.com, Inc.
- Intel Corporation
- Meta Platforms, Inc.
- NVIDIA Corporation
- Sony Corporation
- Tencent Holdings Ltd.
Methodology
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