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Europe Cloud Gaming Market By Offering, By Device Type, By Solution, By Country, Opportunity Analysis and Industry Forecast, 2021 - 2027

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    Report

  • 116 Pages
  • December 2021
  • Region: Europe
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5522257

The Europe Cloud Gaming Market is expected to witness market growth of 62.9% CAGR during the forecast period (2021-2027).

Cloud gaming services have brought a revolution in the gaming industry. Apparently, they also eliminate the prevailing cost and platform-associated obstacles for the gaming industry. Cloud gaming is anticipated to redefine the concept of gaming in the coming years. Also, there are a lot of companies offering a broad range of cloud-based games such as Sony, Vortex, and NVIDIA, etc.

The ongoing development of the cloud gaming market is partially attributed to the integrations among various companies across the gaming market. These utilities are constantly working on the enhancement of the cloud gaming market.

Blade, a startup based in France launched its cloud gaming service in the UK. Also, another company based in France named Blacknut, a personalized cloud gaming service, is determined to redefine the concept of cloud gaming all over the world. Germany is also a highly demanding nation for the cloud gaming technology. According to a data shared on the official website of the Germany’s trade and investment organization, there are more than 34 million active gamers across Germany. This factor is responsible for the rising demand of gaming platforms across the country. In 2020, a study by Lancaster University in the UK revealed that there is expected to be a 30% increase in gaming’s carbon emissions if 30% of worldwide gamers adopt cloud gaming by 2030.

The Germany market dominated the Europe Cloud Gaming Market by Country 2020, and is expected to continue to be a dominant market till 2027; thereby, achieving a market value of $962.1 million by 2027. The UK market is anticipated to grow at a CAGR of 61.8% during (2021 - 2027). Additionally, The France market is expected to exhibit a CAGR of 66% during (2021 - 2027).

Based on Offering, the market is segmented into Infrastructure and Gaming Platform Services. Based on Device Type, the market is segmented into Smartphones, PCs & Laptops, Gaming Consoles, Tablets, Smart TVs and HMDs. Based on Solution, the market is segmented into Video Streaming and File Streaming. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.



The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include IBM Corporation, Activision Blizzard, Inc., Advanced Micro Devices, Inc., Microsoft Corporation, Amazon.com, Inc., Intel Corporation, Meta Platforms, Inc., NVIDIA Corporation, Sony Corporation, and Tencent Holdings Ltd.


Scope of the Study

Market Segments Covered in the Report:

By Offering

  • Infrastructure
  • Gaming Platform Services

By Device Type

  • Smartphones
  • PCs & Laptops
  • Gaming Consoles
  • Tablets
  • Smart TVs
  • HMDs

By Solution

  • Video Streaming
  • File Streaming

By Country

  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Key Market Players

List of Companies Profiled in the Report:

  • IBM Corporation
  • Activision Blizzard, Inc.
  • Advanced Micro Devices, Inc.
  • Microsoft Corporation
  • Amazon.com, Inc.
  • Intel Corporation
  • Meta Platforms, Inc.
  • NVIDIA Corporation
  • Sony Corporation
  • Tencent Holdings Ltd.

Unique Offerings from the Publisher

  • Exhaustive coverage
  • The highest number of market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Cloud Gaming Market, by Offering
1.4.2 Europe Cloud Gaming Market, by Device Type
1.4.3 Europe Cloud Gaming Market, by Solution
1.4.4 Europe Cloud Gaming Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2017-2021)
3.3.2 Key Strategic Move: (Partnerships, Collaborations and Agreements: 2019, May - 2021, Oct) Leading Players
Chapter 4. Europe Cloud Gaming Market by Offering
4.1 Europe Infrastructure Market by Country
4.2 Europe Gaming Platform Services Market by Country
Chapter 5. Europe Cloud Gaming Market by Device Type
5.1 Europe Cloud Gaming Smartphones Market by Country
5.2 Europe Cloud Gaming PCs & Laptops Market by Country
5.3 Europe Gaming Consoles Market by Country
5.4 Europe Tablets Market by Country
5.5 Europe Smart TVs Market by Country
5.6 Europe Other Device Type Market by Country
Chapter 6. Europe Cloud Gaming Market by Solution
6.1 Europe Video Streaming Market by Country
6.2 Europe File Streaming Market by Country
Chapter 7. Europe Cloud Gaming Market by Country
7.1 Germany Cloud Gaming Market
7.1.1 Germany Cloud Gaming Market by Offering
7.1.2 Germany Cloud Gaming Market by Device Type
7.1.3 Germany Cloud Gaming Market by Solution
7.2 UK Cloud Gaming Market
7.2.1 UK Cloud Gaming Market by Offering
7.2.2 UK Cloud Gaming Market by Device Type
7.2.3 UK Cloud Gaming Market by Solution
7.3 France Cloud Gaming Market
7.3.1 France Cloud Gaming Market by Offering
7.3.2 France Cloud Gaming Market by Device Type
7.3.3 France Cloud Gaming Market by Solution
7.4 Russia Cloud Gaming Market
7.4.1 Russia Cloud Gaming Market by Offering
7.4.2 Russia Cloud Gaming Market by Device Type
7.4.3 Russia Cloud Gaming Market by Solution
7.5 Spain Cloud Gaming Market
7.5.1 Spain Cloud Gaming Market by Offering
7.5.2 Spain Cloud Gaming Market by Device Type
7.5.3 Spain Cloud Gaming Market by Solution
7.6 Italy Cloud Gaming Market
7.6.1 Italy Cloud Gaming Market by Offering
7.6.2 Italy Cloud Gaming Market by Device Type
7.6.3 Italy Cloud Gaming Market by Solution
7.7 Rest of Europe Cloud Gaming Market
7.7.1 Rest of Europe Cloud Gaming Market by Offering
7.7.2 Rest of Europe Cloud Gaming Market by Device Type
7.7.3 Rest of Europe Cloud Gaming Market by Solution
Chapter 8. Company Profiles
8.1 IBM Corporation
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Regional & Segmental Analysis
8.1.4 Research & Development Expenses
8.1.5 SWOT Analysis
8.2 Activision Blizzard, Inc.
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.3 Advanced Micro Devices, Inc.
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Research & Development Expenses
8.3.1 Recent strategies and developments:
8.3.1.1 Partnerships, Collaborations, and Agreement:
8.4 Microsoft Corporation
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expenses
8.4.5 Recent strategies and developments:
8.4.5.1 Partnerships, Collaborations, and Agreements:
8.4.5.2 Acquisitions and Mergers:
8.4.5.3 Product Launches and Product Expansions:
8.4.6 SWOT Analysis
8.5 Amazon.com, Inc.
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.5.4 Recent strategies and developments:
8.5.4.1 Product Launches and Product Expansions:
8.5.5 SWOT Analysis
8.6 Intel Corporation
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Segmental and Regional Analysis
8.6.4 Research & Development Expenses
8.6.5 Recent Strategies and Developments:
8.6.5.1 Partnerships, Collaborations, and Agreements:
8.6.5.2 Product Launches and Product Expansions:
8.6.6 SWOT Analysis
8.7 Meta Platforms, Inc.
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Regional Analysis
8.7.4 Research & Development Expense
8.7.5 Recent strategies and developments:
8.7.5.1 Partnerships, Collaborations, and Agreements:
8.7.5.2 Acquisition and Mergers:
8.7.5.3 Product Launches and Product Expansions:
8.7.6 SWOT Analysis
8.8 NVIDIA Corporation
8.8.1 Company Overview
8.8.2 Financial Analysis
8.8.3 Segmental and Regional Analysis
8.8.4 Research & Development Expense
8.8.5 Recent strategies and developments:
8.8.5.1 Partnerships, Collaborations, and Agreements:
8.8.5.2 Acquisitions and Mergers:
8.8.5.3 Product Launches and Product Expansions:
8.8.6 SWOT Analysis
8.9 Sony Corporation
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Segmental and Regional Analysis
8.9.4 Research & Development Expenses
8.9.5 Recent strategies and developments:
8.9.5.1 Acquisitions and Mergers:
8.9.6 SWOT Analysis
8.10. Tencent Holdings Ltd.
8.10.1 Company Overview
8.10.2 Financial Analysis
8.10.3 Segmental and Regional Analysis
8.10.4 Research & Development Expenses
8.10.5 Recent strategies and developments:
8.10.5.1 Partnerships, Collaborations, and Agreements:

Companies Mentioned

  • IBM Corporation
  • Activision Blizzard, Inc.
  • Advanced Micro Devices, Inc.
  • Microsoft Corporation
  • Amazon.com, Inc.
  • Intel Corporation
  • Meta Platforms, Inc.
  • NVIDIA Corporation
  • Sony Corporation
  • Tencent Holdings Ltd.

Methodology

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