The Europe Cloud Gaming Market is expected to witness market growth of 62.9% CAGR during the forecast period (2021-2027).
Cloud gaming services have brought a revolution in the gaming industry. Apparently, they also eliminate the prevailing cost and platform-associated obstacles for the gaming industry. Cloud gaming is anticipated to redefine the concept of gaming in the coming years. Also, there are a lot of companies offering a broad range of cloud-based games such as Sony, Vortex, and NVIDIA, etc.
The ongoing development of the cloud gaming market is partially attributed to the integrations among various companies across the gaming market. These utilities are constantly working on the enhancement of the cloud gaming market.
Blade, a startup based in France launched its cloud gaming service in the UK. Also, another company based in France named Blacknut, a personalized cloud gaming service, is determined to redefine the concept of cloud gaming all over the world. Germany is also a highly demanding nation for the cloud gaming technology. According to a data shared on the official website of the Germany’s trade and investment organization, there are more than 34 million active gamers across Germany. This factor is responsible for the rising demand of gaming platforms across the country. In 2020, a study by Lancaster University in the UK revealed that there is expected to be a 30% increase in gaming’s carbon emissions if 30% of worldwide gamers adopt cloud gaming by 2030.
The Germany market dominated the Europe Cloud Gaming Market by Country 2020, and is expected to continue to be a dominant market till 2027; thereby, achieving a market value of $962.1 million by 2027. The UK market is anticipated to grow at a CAGR of 61.8% during (2021 - 2027). Additionally, The France market is expected to exhibit a CAGR of 66% during (2021 - 2027).
Based on Offering, the market is segmented into Infrastructure and Gaming Platform Services. Based on Device Type, the market is segmented into Smartphones, PCs & Laptops, Gaming Consoles, Tablets, Smart TVs and HMDs. Based on Solution, the market is segmented into Video Streaming and File Streaming. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include IBM Corporation, Activision Blizzard, Inc., Advanced Micro Devices, Inc., Microsoft Corporation, Amazon.com, Inc., Intel Corporation, Meta Platforms, Inc., NVIDIA Corporation, Sony Corporation, and Tencent Holdings Ltd.
Scope of the Study
Market Segments Covered in the Report:
By Offering
- Infrastructure
- Gaming Platform Services
By Device Type
- Smartphones
- PCs & Laptops
- Gaming Consoles
- Tablets
- Smart TVs
- HMDs
By Solution
- Video Streaming
- File Streaming
By Country
- Germany
- UK
- France
- Russia
- Spain
- Italy
- Rest of Europe
Key Market Players
List of Companies Profiled in the Report:
- IBM Corporation
- Activision Blizzard, Inc.
- Advanced Micro Devices, Inc.
- Microsoft Corporation
- Amazon.com, Inc.
- Intel Corporation
- Meta Platforms, Inc.
- NVIDIA Corporation
- Sony Corporation
- Tencent Holdings Ltd.
Unique Offerings from the Publisher
- Exhaustive coverage
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Table of Contents
Companies Mentioned
- IBM Corporation
- Activision Blizzard, Inc.
- Advanced Micro Devices, Inc.
- Microsoft Corporation
- Amazon.com, Inc.
- Intel Corporation
- Meta Platforms, Inc.
- NVIDIA Corporation
- Sony Corporation
- Tencent Holdings Ltd.
Methodology
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