The North America Cloud Gaming Market is expected to witness market growth of 63.5% CAGR during the forecast period (2021-2027).
The arrival of cloud gaming services in the market has completely eliminated the need for hardware upgrades to allow the players to enjoy a peerless gaming experience in their devices. Moreover, the majorly targeted community for the game developers across the gaming industry is the mobile phone gamers. In the modern era, most of the people own smartphones which are comparatively cheaper than other gaming platforms. Introducing more smartphone-based cloud games is expected to allow the developers to capture a large number of gamers.
A key component in the execution of cloud gaming services is latency which is the time duration of the user's input and the response of that input on the stream by the server. Minimum or no latency is considered ideal for better game experience.
North America is a region with numerous well-developed countries which allows them to fulfill the rising demand for cloud gaming infrastructures across the region with expanded bandwidth and enhanced cloud-to-device connectivity.
Moreover, Boosteroid, a cloud gaming platform, has now expanded its services in the US. With the advent of such a large scale cloud gaming platform in the region, the gamers is expected to get to enjoy expanded library of cloud games. With a high demand for advanced could solutions, the operation of key market players such as lightspeed and LeoNovus in the cloud gaming and computing market of Canada is expected to also play a major role in the development of the cloud gaming market across North America.
The US market dominated the North America Cloud Gaming Market by Country 2020, and is expected to continue to be a dominant market till 2027; thereby, achieving a market value of $3,952.9 million by 2027. The Canada market is poised to grow at a CAGR of 67.2% during (2021 - 2027). Additionally, The Mexico market is expected to experience a CAGR of 65.7% during (2021 - 2027).
Based on Offering, the market is segmented into Infrastructure and Gaming Platform Services. Based on Device Type, the market is segmented into Smartphones, PCs & Laptops, Gaming Consoles, Tablets, Smart TVs and HMDs. Based on Solution, the market is segmented into Video Streaming and File Streaming. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include IBM Corporation, Activision Blizzard, Inc., Advanced Micro Devices, Inc., Microsoft Corporation, Amazon.com, Inc., Intel Corporation, Meta Platforms, Inc., NVIDIA Corporation, Sony Corporation, and Tencent Holdings Ltd.
Scope of the Study
Market Segments Covered in the Report:
By Offering
- Infrastructure
- Gaming Platform Services
By Device Type
- Smartphones
- PCs & Laptops
- Gaming Consoles
- Tablets
- Smart TVs
- HMDs
By Solution
- Video Streaming
- File Streaming
By Country
- US
- Canada
- Mexico
- Rest of North America
Key Market Players
List of Companies Profiled in the Report:
- IBM Corporation
- Activision Blizzard, Inc.
- Advanced Micro Devices, Inc.
- Microsoft Corporation
- Amazon.com, Inc.
- Intel Corporation
- Meta Platforms, Inc.
- NVIDIA Corporation
- Sony Corporation
- Tencent Holdings Ltd.
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- Exhaustive coverage
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Table of Contents
Companies Mentioned
- IBM Corporation
- Activision Blizzard, Inc.
- Advanced Micro Devices, Inc.
- Microsoft Corporation
- Amazon.com, Inc.
- Intel Corporation
- Meta Platforms, Inc.
- NVIDIA Corporation
- Sony Corporation
- Tencent Holdings Ltd.
Methodology
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