The analyst addresses the potential impacts of metaverse on the gaming industry.
The analysis covers various concrete case studies over the video games market, with a focus on their ecosystem, business model, as well as of their main metaverse features.
The analyst then details the economics of metaverse gaming, describing the key models that can be applied in the perspective of both diversification and increase in revenues.
The vision of the potential impact of metaverse on the gaming industry (and “vice versa”) serves to identify the drivers and barriers for gaming and more broadly for the development of the metaverse.
Table of Contents
1. Executive Summary
2. Scope & definitions
2.1. Metaverse definitions
2.2. Metaverse potential revenues
2.3. Metaverse value proposition
2.4. Metaverse key concepts
2.5. Metaverse key enablers
2.6. Metaverse limitations
3. Key players positioning in the Metaverse
3.1. Apple
3.2. ByteDance/TikTok
3.3. META (Facebook)
3.4. Microsoft
3.5. Nvidia
3.6. Samsung
3.7. Tencent
4. Metaverse gaming use cases
4.1. Metaverse and gaming
4.2. Epic Games
4.3. Minecraft
4.4. Roblox
4.5. Axie Infinity
4.6. Decentraland
4.7. The Sandbox
5. Metaverse gaming economics
5.1. Metaverse gaming revenues
5.2. Economics of Metaverse gaming
5.3. In-game purchases
5.4. NFTs trading
5.5. Play to earn
5.6. Pay for events
5.7. Virtual commerce
5.8. Marketing & ads
6. Metaverse gaming prospects
6.1. How gaming can concretise the metaverse
6.2. Impacts of metaverse in the gaming industry
6.3. Market development factors (Drivers and barriers)
7. Glossary
Samples
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Companies Mentioned
- Apple
- Axie Infinity
- ByteDance/TikTok
- Decentraland
- Epic Games
- META (Facebook)
- Microsoft
- Minecraft
- Roblox
- Samsung
- Tencent
- The Sandbox
Methodology
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