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LAMEA Smart Toys Market Size, Share & Industry Trends Analysis Report By Product (Interactive Games and Robots), By Distribution Channel (Offline and Online), By Country and Growth Forecast, 2021-2027

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    Report

  • 60 Pages
  • February 2022
  • Region: Africa, Middle East
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5571004
The Latin America, Middle East and Africa Smart Toys Market is expected to witness market growth of 19.9% CAGR during the forecast period (2021-2027).

With inbuilt software that allows speech and image recognition, app integration, RFID capability, and web searching functions, these toys give a personalized play experience for youngsters. One of the primary factors driving the demand for smart toys is the adoption of STEM (Science, Technology, Engineering, and Math) toys for children's skill advancement. Through smart engagement and behavioral learning, smart toys improve professional abilities such as computing and engineering. The popularity of smart toys will be boosted further as parents continue to embrace products that can aid in their children's intellectual development.

A rhyme narrating toy, for example, cannot be termed a smart toy despite the fact that it contains microprocessors. Speech recognition and speech synthesizers, which may be simply implemented in software and hardware, are included in today's smart toys.

The surging demand for various skill-developing games and toys across this region is driving the utilization of these toys. Also, the disability rate of the kids among LAMEA is growing higher, the educational infrastructure of the country needs to be evolved, the growing disability rate of children in Africa is expected to immensely increase the demand for smart toys to enhance and facilitate the process of engaging these children in advanced value-based learning technology could become one of the major factors responsible for the growth of the smart toys market in this region.

Due to this, parents have spent more money on purchasing advanced learning & educational toys, including smart toys, to develop some skills in their children by playing with these toys.

The Brazil market dominated the LAMEA Smart Toys Market by Country 2020, and is expected to continue to be a dominant market till 2027; thereby, achieving a market value of $464 million by 2027. The Argentina market is exhibiting a CAGR of 20.6% during (2021 - 2027). Additionally, The UAE market is expected to display CAGR of 19.6% during (2021 - 2027).

Based on Product, the market is segmented into Interactive Games and Robots. Based on Distribution Channel, the market is segmented into Offline and Online. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include LEGO Group (KIRKBI A/S), Mattel, Inc., Hasbro, Inc., Tomy Company, Ltd., VTech Holdings Limited, Pillar Learning, Geobra Brandstätter Stiftung & Co. KG, Sega Sammy Holdings, Inc. (Sega Toys Co., Ltd.), Primo toys, and Konami Holdings Corporation.

Scope of the Study


Market Segments Covered in the Report:


By Product
  • Interactive Games
  • Robots

By Distribution Channel
  • Offline
  • Online

By Country: Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.

Key Market Players


List of Companies Profiled in the Report:

  • LEGO Group (KIRKBI A/S)
  • Mattel, Inc.
  • Hasbro, Inc.
  • Tomy Company, Ltd.
  • VTech Holdings Limited
  • Pillar Learning
  • Geobra Brandstätter Stiftung & Co. KG
  • Sega Sammy Holdings, Inc. (Sega Toys Co., Ltd.)
  • Primo toys
  • Konami Holdings Corporation

Unique Offerings from the Publisher

  • Exhaustive coverage
  • The highest number of market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Smart Toys Market, by Product
1.4.2 LAMEA Smart Toys Market, by Distribution Channel
1.4.3 LAMEA Smart Toys Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market composition and scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. LAMEA Smart Toys Market by Product
3.1 LAMEA Interactive Games Market by Country
3.2 LAMEA Robots Market by Country
Chapter 4. LAMEA Smart Toys Market by Distribution Channel
4.1 LAMEA Offline Market by Country
4.2 LAMEA Online Market by Country
Chapter 5. LAMEA Smart Toys Market by Country
5.1 Brazil Smart Toys Market
5.1.1 Brazil Smart Toys Market by Product
5.1.2 Brazil Smart Toys Market by Distribution Channel
5.2 Argentina Smart Toys Market
5.2.1 Argentina Smart Toys Market by Product
5.2.2 Argentina Smart Toys Market by Distribution Channel
5.3 UAE Smart Toys Market
5.3.1 UAE Smart Toys Market by Product
5.3.2 UAE Smart Toys Market by Distribution Channel
5.4 Saudi Arabia Smart Toys Market
5.4.1 Saudi Arabia Smart Toys Market by Product
5.4.2 Saudi Arabia Smart Toys Market by Distribution Channel
5.5 South Africa Smart Toys Market
5.5.1 South Africa Smart Toys Market by Product
5.5.2 South Africa Smart Toys Market by Distribution Channel
5.6 Nigeria Smart Toys Market
5.6.1 Nigeria Smart Toys Market by Product
5.6.2 Nigeria Smart Toys Market by Distribution Channel
5.7 Rest of LAMEA Smart Toys Market
5.7.1 Rest of LAMEA Smart Toys Market by Product
5.7.2 Rest of LAMEA Smart Toys Market by Distribution Channel
Chapter 6. Company Profiles
6.1 LEGO Group (KIRKBI A/S)
6.1.1 Company Overview
6.1.2 Financial Analysis
6.1.3 Research & Development Expenses
6.1.4 Recent strategies and developments:
6.1.4.1 Partnerships, Collaborations, and Agreements:
6.1.4.2 Geographical Expansions:
6.2 Mattel, Inc.
6.2.1 Company Overview
6.2.2 Financial Analysis
6.2.3 Segmental and Regional Analysis
6.2.4 Research & Development Expenses
6.3 Hasbro, Inc.
6.3.1 Company Overview
6.3.2 Financial Analysis
6.3.3 Segmental and Regional Analysis
6.4 Tomy Company, Ltd.
6.4.1 Company Overview
6.4.2 Financial Analysis
6.4.3 Segmental and Regional Analysis
6.5 VTech Holdings Limited
6.5.1 Company Overview
6.5.2 Financial Analysis
6.5.3 Segmental and Regional Analysis
6.5.4 Research & Development Expenses
6.5.5 Recent strategies and developments:
6.5.5.1 Product Launches and Product Expansions:
6.6 Pillar Learning
6.6.1 Company Overview
6.7 Geobra Brandstätter Stiftung & Co. KG
6.7.1 Company Overview
6.8 Sega Sammy Holdings, Inc. (Sega Toys Co., Ltd.)
6.8.1 Company Overview
6.8.2 Financial Analysis
6.8.3 Segmental and Regional Analysis
6.8.4 Research & Development Expenses
6.9 Primo Toys
6.9.1 Company Overview
6.10. Konami Holdings Corporation
6.10.1 Company Overview
6.10.2 Financial Analysis
6.10.3 Segmental and Regional Analysis
6.10.4 Research & Development Expenses

Companies Mentioned

  • LEGO Group (KIRKBI A/S)
  • Mattel, Inc.
  • Hasbro, Inc.
  • Tomy Company, Ltd.
  • VTech Holdings Limited
  • Pillar Learning
  • Geobra Brandstätter Stiftung & Co. KG
  • Sega Sammy Holdings, Inc. (Sega Toys Co., Ltd.)
  • Primo toys
  • Konami Holdings Corporation

Methodology

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