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Asia Pacific Smart Toys Market Size, Share & Industry Trends Analysis Report By Product (Interactive Games and Robots), By Distribution Channel (Offline and Online), By Country and Growth Forecast, 2021-2027

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    Report

  • 60 Pages
  • February 2022
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5571005
The Asia Pacific Smart Toys Market is expected to witness market growth of 17.3% CAGR during the forecast period (2021-2027).

Sales of toys and games based on popular characters from cartoons, movies, and television shows have increased, contributing to the expansion of the toys and games business. Rapidly evolving consumer preferences and a growing population are two variables that are estimated to increase the demand for these toys. Additionally, adult consumers, as well as youngsters, are anticipated to enhance toy and game sales, particularly in areas such as action figures and accessories. Other factors driving demand for toys and games include the rising popularity of smart toys, rising desire for eco-friendly toys, and widespread adoption of free-to-play gaming.

China is continuously expanding its budget for the education sector of the country. In 2018, the Government of China spent 4% of the total GDP, which is 520 billion USD, of the country on its education sector. Moreover in 2018, the expenditure raised by 8.15% in comparison of 2017. The increasing government budget of various countries on the education sector is expected to facilitate the penetration of the smart toys across this region.

The rising disposable income of consumers across various developing nations of the region is among the major factors accelerating the adoption of the smart toys across the region. In addition, nations like China and India are witnessing an increase in the child population. For instance, according to the Ministry of Health & Family Welfare, in India, 13% of the Indian population was aging between 0-6 years in 2011.

The China market dominated the Asia Pacific Smart Toys Market by Country 2020, and is expected to continue to be a dominant market till 2027; thereby, achieving a market value of $2,106.8 million by 2027. The Japan market is estimated to witness a CAGR of 16.4% during (2021 - 2027). Additionally, The India market is expected to experience a CAGR of 17.8% during (2021 - 2027).

Based on Product, the market is segmented into Interactive Games and Robots. Based on Distribution Channel, the market is segmented into Offline and Online. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include LEGO Group (KIRKBI A/S), Mattel, Inc., Hasbro, Inc., Tomy Company, Ltd., VTech Holdings Limited, Pillar Learning, Geobra Brandstätter Stiftung & Co. KG, Sega Sammy Holdings, Inc. (Sega Toys Co., Ltd.), Primo toys, and Konami Holdings Corporation.

Scope of the Study


Market Segments Covered in the Report:


By Product
  • Interactive Games
  • Robots

By Distribution Channel
  • Offline
  • Online

By Country
  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Key Market Players


List of Companies Profiled in the Report:


  • LEGO Group (KIRKBI A/S)
  • Mattel, Inc.
  • Hasbro, Inc.
  • Tomy Company, Ltd.
  • VTech Holdings Limited
  • Pillar Learning
  • Geobra Brandstätter Stiftung & Co. KG
  • Sega Sammy Holdings, Inc. (Sega Toys Co., Ltd.)
  • Primo toys
  • Konami Holdings Corporation

Unique Offerings from the Publisher


  • Exhaustive coverage
  • The highest number of market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Smart Toys Market, by Product
1.4.2 Asia Pacific Smart Toys Market, by Distribution Channel
1.4.3 Asia Pacific Smart Toys Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market composition and scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Asia Pacific Smart Toys Market by Product
3.1 Asia Pacific Interactive Games Market by Country
3.2 Asia Pacific Robots Market by Country
Chapter 4. Asia Pacific Smart Toys Market by Distribution Channel
4.1 Asia Pacific Offline Market by Country
4.2 Asia Pacific Online Market by Country
Chapter 5. Asia Pacific Smart Toys Market by Country
5.1 China Smart Toys Market
5.1.1 China Smart Toys Market by Product
5.1.2 China Smart Toys Market by Distribution Channel
5.2 Japan Smart Toys Market
5.2.1 Japan Smart Toys Market by Product
5.2.2 Japan Smart Toys Market by Distribution Channel
5.3 India Smart Toys Market
5.3.1 India Smart Toys Market by Product
5.3.2 India Smart Toys Market by Distribution Channel
5.4 South Korea Smart Toys Market
5.4.1 South Korea Smart Toys Market by Product
5.4.2 South Korea Smart Toys Market by Distribution Channel
5.5 Singapore Smart Toys Market
5.5.1 Singapore Smart Toys Market by Product
5.5.2 Singapore Smart Toys Market by Distribution Channel
5.6 Malaysia Smart Toys Market
5.6.1 Malaysia Smart Toys Market by Product
5.6.2 Malaysia Smart Toys Market by Distribution Channel
5.7 Rest of Asia Pacific Smart Toys Market
5.7.1 Rest of Asia Pacific Smart Toys Market by Product
5.7.2 Rest of Asia Pacific Smart Toys Market by Distribution Channel
Chapter 6. Company Profiles
6.1 LEGO Group (KIRKBI A/S)
6.1.1 Company Overview
6.1.2 Financial Analysis
6.1.3 Research & Development Expenses
6.1.4 Recent strategies and developments:
6.1.4.1 Partnerships, Collaborations, and Agreements:
6.1.4.2 Geographical Expansions:
6.2 Mattel, Inc.
6.2.1 Company Overview
6.2.2 Financial Analysis
6.2.3 Segmental and Regional Analysis
6.2.4 Research & Development Expenses
6.3 Hasbro, Inc.
6.3.1 Company Overview
6.3.2 Financial Analysis
6.3.3 Segmental and Regional Analysis
6.4 Tomy Company, Ltd.
6.4.1 Company Overview
6.4.2 Financial Analysis
6.4.3 Segmental and Regional Analysis
6.5 VTech Holdings Limited
6.5.1 Company Overview
6.5.2 Financial Analysis
6.5.3 Segmental and Regional Analysis
6.5.4 Research & Development Expenses
6.5.5 Recent strategies and developments:
6.5.5.1 Product Launches and Product Expansions:
6.6 Pillar Learning
6.6.1 Company Overview
6.7 Geobra Brandstätter Stiftung & Co. KG
6.7.1 Company Overview
6.8 Sega Sammy Holdings, Inc. (Sega Toys Co., Ltd.)
6.8.1 Company Overview
6.8.2 Financial Analysis
6.8.3 Segmental and Regional Analysis
6.8.4 Research & Development Expenses
6.9 Primo Toys
6.9.1 Company Overview
6.10. Konami Holdings Corporation
6.10.1 Company Overview
6.10.2 Financial Analysis
6.10.3 Segmental and Regional Analysis
6.10.4 Research & Development Expenses

Companies Mentioned

  • LEGO Group (KIRKBI A/S)
  • Mattel, Inc.
  • Hasbro, Inc.
  • Tomy Company, Ltd.
  • VTech Holdings Limited
  • Pillar Learning
  • Geobra Brandstätter Stiftung & Co. KG
  • Sega Sammy Holdings, Inc. (Sega Toys Co., Ltd.)
  • Primo toys
  • Konami Holdings Corporation

Methodology

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