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Family/Indoor Entertainment Centers Market: Global Opportunity Analysis and Industry Forecast, 2024-2033

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    Report

  • 267 Pages
  • August 2024
  • Region: Global
  • Allied Market Research
  • ID: 5578342
The global family and indoor entertainment centers market was valued at $30.8 billion in 2022 and is projected to grow to $108.4 billion by 2033, with a CAGR of 12.1% from 2024 to 2033. Family/indoor entertainment center (FEC) is a compact indoor/outdoor amusement park for families with young children to teens and are linked to a bigger operation such as a theme park. It provides a wide range of recreational activities for people of all ages. FECs often serve sub-regional markets inside larger metropolitan areas and are smaller than full-scale amusement parks, having fewer attractions and a cheaper per-person per-hour cost for customers than traditional amusement parks.

Families prefer FECs over outdoor entertainment centers as a source of amusement and relaxation since external conditions and climatic change have no effect on the customers' enjoyment or experience. FECs often feature a diverse array of activities to cater to people of all ages and interests. These may include arcade games, laser tag, go-kart racing, mini-golf, bowling, virtual reality experiences, trampoline parks, climbing walls, bumper cars, indoor playgrounds, and even entertainment options like live shows or movie theaters. Some FECs also incorporate dining areas, cafes, or snack bars to provide food and refreshments for visitors.

Favorable youth demographics and continuous launch of new FECs supporting family activities, food & beverages (F&B) integration, and participatory play boost the growth of the global family/indoor entertainment centers market. In addition, the increase in number of malls positively impacts the growth of the market. However, increase in ticket prices and rise in popularity of home & mobile gaming hamper the market growth. On the contrary, surge in investments on new games and attractions is expected to offer remunerative opportunities for expansion of the market during the forecast period.

The family/indoor entertainment centers market is segmented on the basis of activity area, facility size, revenue source, type, visitor demographics, and region. In terms of activity area, the market is classified into arcade studios, AR & VR gaming zones, physical play activities, skill/competition games, and others. Depending on facility size, it is divided into up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 11 to 30 acres, and over 30 acres. Depending on revenue source, it is fragmented into entry fees & ticket sales, food & beverages, merchandising, advertisement, and others.

On the basis of type, the market is categorized into children’s entertainment centers (CECs), children’s edutainment centers (CEDCs), adult entertainment centers (AECs), and location-based VR entertainment centers (LBECs). By visitor demographics, the market is segregated into families with children (0-9), families with children (9-12), teenagers (12-18), young adults (18-24), and adults (ages 24+). Region-wise, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

The global family/indoor entertainment centers market is dominated by CEC Entertainment Concepts, LP., Cinergy Entertainment Group, Landmark Leisure LLC (Fun City), Funriders, KidZania, Dave and Buster’s, Inc., Lucky Strike Entertainment, Scene75 Entertainment Centers, Smaaash, and Timezone Global. These players have adopted various strategies such as product launch, partnership, and acquisition to increase their market penetration and strengthen their position in the industry.

Key Benefits For Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the family/indoor entertainment centers market analysis from 2022 to 2033 to identify the prevailing family/indoor entertainment centers market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the family/indoor entertainment centers market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global family/indoor entertainment centers market trends, key players, market segments, application areas, and market growth strategies.

Additional benefits you will get with this purchase are:

  • Quarterly Update* (with the purchase of an enterprise license)
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  • Free Updated Version (once released) with the purchase of an enterprise user license.
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  • Free data Pack on the Enterprise User License. (Excel version of the report)
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  • 24-hour priority response*
  • Free Industry updates and white papers.

Possible Customization with this report (with additional cost and timeline, please talk to the sales executive to know more)

  • Consumer Buying Behavior Analysis
  • End user preferences and pain points
  • Industry life cycle assessment, by region
  • Product Benchmarking / Product specification and applications
  • Product Life Cycles
  • Senario Analysis & Growth Trend Comparision
  • Supply Chain Analysis & Vendor Margins
  • Technology Trend Analysis
  • Go To Market Strategy
  • Market share analysis of players by products/segments
  • New Product Development/ Product Matrix of Key Players
  • Pain Point Analysis
  • Regulatory Guidelines
  • Strategic Recommedations
  • Additional company profiles with specific to client's interest
  • Additional country or region analysis- market size and forecast
  • Brands Share Analysis
  • Criss-cross segment analysis- market size and forecast
  • Expanded list for Company Profiles
  • Historic market data
  • Key player details (including location, contact details, supplier/vendor network etc. in excel format)
  • Market share analysis of players at global/region/country level
  • SWOT Analysis

Key Market Segments

By Activity Area

  • Arcade Studios
  • AR and VR Gaming Zones
  • Physical Play Activities
  • Skill or Competition Games
  • Others

By Facility Size

  • Up to 5,000 Sq. Ft.
  • 5,001 to 10,000 Sq. Ft.
  • 10,001 to 20,000 Sq. Ft.
  • 20,001 to 40,000 Sq. Ft.
  • 1 to 10 Acres
  • 10 to 30 Acres
  • Over 30 Acres

By Visitor Demographics

  • Young Adults (18-24)
  • Adults (Ages 24 and above)
  • Families With Children (0-9)
  • Families With Children (9-12)
  • Teenagers (12-18)

By Revenue Source

  • Entry Fees and Ticket Sales
  • Food and Beverages
  • Merchandising
  • Advertisement
  • Others

By Type

  • Childrens Entertainment Centers (CECs)
  • Childrens Edutainment Centers (CEDCs)
  • Adult Entertainment Centers (AECs)
  • Location-based VR Entertainment Centers (LBECs)

By Region

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Italy
  • Spain
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • India
  • Australia
  • South Korea
  • Rest of Asia-Pacific
  • LAMEA
  • Latin America
  • Middle East
  • Africa

Key Market Players

  • CEC Entertainment Concepts, LP.
  • Cinergy Entertainment Group
  • Dave and Buster's, Inc.
  • Funriders
  • KidZania
  • Landmark Leisure LLC.
  • Lucky Strike Entertainment, LLC
  • SCENE75 ENTERTAINMENT CENTERS LLC
  • SMAAASH
  • Timezone Entertainment Pvt Ltd.

 

Please note:

  • Online Access price format is valid for 60 days access. Printing is not enabled.
  • PDF Single and Enterprise price formats enable printing.

 

Table of Contents

CHAPTER 1: INTRODUCTION
1.1. Report description
1.2. Key market segments
1.3. Key benefits to the stakeholders
1.4. Research methodology
1.4.1. Primary research
1.4.2. Secondary research
1.4.3. Analyst tools and models
CHAPTER 2: EXECUTIVE SUMMARY
2.1. CXO perspective
CHAPTER 3: MARKET OVERVIEW
3.1. Market definition and scope
3.2. Key findings
3.2.1. Top impacting factors
3.2.2. Top investment pockets
3.3. Porter’s five forces analysis
3.3.1. Low bargaining power of suppliers
3.3.2. Low threat of new entrants
3.3.3. Low threat of substitutes
3.3.4. Low intensity of rivalry
3.3.5. Low bargaining power of buyers
3.4. Market dynamics
3.4.1. Drivers
3.4.1.1. Increasing Consumer Spending on Leisure and Entertainment
3.4.1.2. Technological Advancements
3.4.1.3. Urbanization and Demographic Shifts
3.4.2. Restraints
3.4.2.1. Seasonal Variability and Weather Dependency
3.4.2.2. High Operational Costs
3.4.3. Opportunities
3.4.3.1. Demand for Family-Oriented Activities
3.4.3.2. Corporate and Group Events
CHAPTER 4: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA
4.1. Overview
4.1.1. Market size and forecast
4.2. Arcade Studios
4.2.1. Key market trends, growth factors and opportunities
4.2.2. Market size and forecast, by region
4.2.3. Market share analysis by country
4.3. AR and VR Gaming Zones
4.3.1. Key market trends, growth factors and opportunities
4.3.2. Market size and forecast, by region
4.3.3. Market share analysis by country
4.4. Physical Play Activities
4.4.1. Key market trends, growth factors and opportunities
4.4.2. Market size and forecast, by region
4.4.3. Market share analysis by country
4.5. Skill or Competition Games
4.5.1. Key market trends, growth factors and opportunities
4.5.2. Market size and forecast, by region
4.5.3. Market share analysis by country
4.6. Others
4.6.1. Key market trends, growth factors and opportunities
4.6.2. Market size and forecast, by region
4.6.3. Market share analysis by country
CHAPTER 5: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE
5.1. Overview
5.1.1. Market size and forecast
5.2. Up to 5,000 Sq. Ft.
5.2.1. Key market trends, growth factors and opportunities
5.2.2. Market size and forecast, by region
5.2.3. Market share analysis by country
5.3. 5,001 to 10,000 Sq. Ft.
5.3.1. Key market trends, growth factors and opportunities
5.3.2. Market size and forecast, by region
5.3.3. Market share analysis by country
5.4. 10,001 to 20,000 Sq. Ft.
5.4.1. Key market trends, growth factors and opportunities
5.4.2. Market size and forecast, by region
5.4.3. Market share analysis by country
5.5. 20,001 to 40,000 Sq. Ft.
5.5.1. Key market trends, growth factors and opportunities
5.5.2. Market size and forecast, by region
5.5.3. Market share analysis by country
5.6. 1 to 10 Acres
5.6.1. Key market trends, growth factors and opportunities
5.6.2. Market size and forecast, by region
5.6.3. Market share analysis by country
5.7. 10 to 30 Acres
5.7.1. Key market trends, growth factors and opportunities
5.7.2. Market size and forecast, by region
5.7.3. Market share analysis by country
5.8. Over 30 Acres
5.8.1. Key market trends, growth factors and opportunities
5.8.2. Market size and forecast, by region
5.8.3. Market share analysis by country
CHAPTER 6: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS
6.1. Overview
6.1.1. Market size and forecast
6.2. Families With Children (0-9)
6.2.1. Key market trends, growth factors and opportunities
6.2.2. Market size and forecast, by region
6.2.3. Market share analysis by country
6.3. Families With Children (9-12)
6.3.1. Key market trends, growth factors and opportunities
6.3.2. Market size and forecast, by region
6.3.3. Market share analysis by country
6.4. Teenagers (12-18)
6.4.1. Key market trends, growth factors and opportunities
6.4.2. Market size and forecast, by region
6.4.3. Market share analysis by country
6.5. Young Adults (18-24)
6.5.1. Key market trends, growth factors and opportunities
6.5.2. Market size and forecast, by region
6.5.3. Market share analysis by country
6.6. Adults (Ages 24 and above)
6.6.1. Key market trends, growth factors and opportunities
6.6.2. Market size and forecast, by region
6.6.3. Market share analysis by country
CHAPTER 7: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE
7.1. Overview
7.1.1. Market size and forecast
7.2. Entry Fees and Ticket Sales
7.2.1. Key market trends, growth factors and opportunities
7.2.2. Market size and forecast, by region
7.2.3. Market share analysis by country
7.3. Food and Beverages
7.3.1. Key market trends, growth factors and opportunities
7.3.2. Market size and forecast, by region
7.3.3. Market share analysis by country
7.4. Merchandising
7.4.1. Key market trends, growth factors and opportunities
7.4.2. Market size and forecast, by region
7.4.3. Market share analysis by country
7.5. Advertisement
7.5.1. Key market trends, growth factors and opportunities
7.5.2. Market size and forecast, by region
7.5.3. Market share analysis by country
7.6. Others
7.6.1. Key market trends, growth factors and opportunities
7.6.2. Market size and forecast, by region
7.6.3. Market share analysis by country
CHAPTER 8: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE
8.1. Overview
8.1.1. Market size and forecast
8.2. Childrens Entertainment Centers (CECs)
8.2.1. Key market trends, growth factors and opportunities
8.2.2. Market size and forecast, by region
8.2.3. Market share analysis by country
8.3. Childrens Edutainment Centers (CEDCs)
8.3.1. Key market trends, growth factors and opportunities
8.3.2. Market size and forecast, by region
8.3.3. Market share analysis by country
8.4. Adult Entertainment Centers (AECs)
8.4.1. Key market trends, growth factors and opportunities
8.4.2. Market size and forecast, by region
8.4.3. Market share analysis by country
8.5. Location-based VR Entertainment Centers (LBECs)
8.5.1. Key market trends, growth factors and opportunities
8.5.2. Market size and forecast, by region
8.5.3. Market share analysis by country
CHAPTER 9: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REGION
9.1. Overview
9.1.1. Market size and forecast By Region
9.2. North America
9.2.1. Key market trends, growth factors and opportunities
9.2.2. Market size and forecast, by Activity Area
9.2.3. Market size and forecast, by Facility Size
9.2.4. Market size and forecast, by Visitor Demographics
9.2.5. Market size and forecast, by Revenue Source
9.2.6. Market size and forecast, by Type
9.2.7. Market size and forecast, by country
9.2.7.1. U.S.
9.2.7.1.1. Market size and forecast, by Activity Area
9.2.7.1.2. Market size and forecast, by Facility Size
9.2.7.1.3. Market size and forecast, by Visitor Demographics
9.2.7.1.4. Market size and forecast, by Revenue Source
9.2.7.1.5. Market size and forecast, by Type
9.2.7.2. Canada
9.2.7.2.1. Market size and forecast, by Activity Area
9.2.7.2.2. Market size and forecast, by Facility Size
9.2.7.2.3. Market size and forecast, by Visitor Demographics
9.2.7.2.4. Market size and forecast, by Revenue Source
9.2.7.2.5. Market size and forecast, by Type
9.3. Europe
9.3.1. Key market trends, growth factors and opportunities
9.3.2. Market size and forecast, by Activity Area
9.3.3. Market size and forecast, by Facility Size
9.3.4. Market size and forecast, by Visitor Demographics
9.3.5. Market size and forecast, by Revenue Source
9.3.6. Market size and forecast, by Type
9.3.7. Market size and forecast, by country
9.3.7.1. UK
9.3.7.1.1. Market size and forecast, by Activity Area
9.3.7.1.2. Market size and forecast, by Facility Size
9.3.7.1.3. Market size and forecast, by Visitor Demographics
9.3.7.1.4. Market size and forecast, by Revenue Source
9.3.7.1.5. Market size and forecast, by Type
9.3.7.2. Germany
9.3.7.2.1. Market size and forecast, by Activity Area
9.3.7.2.2. Market size and forecast, by Facility Size
9.3.7.2.3. Market size and forecast, by Visitor Demographics
9.3.7.2.4. Market size and forecast, by Revenue Source
9.3.7.2.5. Market size and forecast, by Type
9.3.7.3. France
9.3.7.3.1. Market size and forecast, by Activity Area
9.3.7.3.2. Market size and forecast, by Facility Size
9.3.7.3.3. Market size and forecast, by Visitor Demographics
9.3.7.3.4. Market size and forecast, by Revenue Source
9.3.7.3.5. Market size and forecast, by Type
9.3.7.4. Italy
9.3.7.4.1. Market size and forecast, by Activity Area
9.3.7.4.2. Market size and forecast, by Facility Size
9.3.7.4.3. Market size and forecast, by Visitor Demographics
9.3.7.4.4. Market size and forecast, by Revenue Source
9.3.7.4.5. Market size and forecast, by Type
9.3.7.5. Spain
9.3.7.5.1. Market size and forecast, by Activity Area
9.3.7.5.2. Market size and forecast, by Facility Size
9.3.7.5.3. Market size and forecast, by Visitor Demographics
9.3.7.5.4. Market size and forecast, by Revenue Source
9.3.7.5.5. Market size and forecast, by Type
9.3.7.6. Rest of Europe
9.3.7.6.1. Market size and forecast, by Activity Area
9.3.7.6.2. Market size and forecast, by Facility Size
9.3.7.6.3. Market size and forecast, by Visitor Demographics
9.3.7.6.4. Market size and forecast, by Revenue Source
9.3.7.6.5. Market size and forecast, by Type
9.4. Asia-Pacific
9.4.1. Key market trends, growth factors and opportunities
9.4.2. Market size and forecast, by Activity Area
9.4.3. Market size and forecast, by Facility Size
9.4.4. Market size and forecast, by Visitor Demographics
9.4.5. Market size and forecast, by Revenue Source
9.4.6. Market size and forecast, by Type
9.4.7. Market size and forecast, by country
9.4.7.1. China
9.4.7.1.1. Market size and forecast, by Activity Area
9.4.7.1.2. Market size and forecast, by Facility Size
9.4.7.1.3. Market size and forecast, by Visitor Demographics
9.4.7.1.4. Market size and forecast, by Revenue Source
9.4.7.1.5. Market size and forecast, by Type
9.4.7.2. Japan
9.4.7.2.1. Market size and forecast, by Activity Area
9.4.7.2.2. Market size and forecast, by Facility Size
9.4.7.2.3. Market size and forecast, by Visitor Demographics
9.4.7.2.4. Market size and forecast, by Revenue Source
9.4.7.2.5. Market size and forecast, by Type
9.4.7.3. India
9.4.7.3.1. Market size and forecast, by Activity Area
9.4.7.3.2. Market size and forecast, by Facility Size
9.4.7.3.3. Market size and forecast, by Visitor Demographics
9.4.7.3.4. Market size and forecast, by Revenue Source
9.4.7.3.5. Market size and forecast, by Type
9.4.7.4. Australia
9.4.7.4.1. Market size and forecast, by Activity Area
9.4.7.4.2. Market size and forecast, by Facility Size
9.4.7.4.3. Market size and forecast, by Visitor Demographics
9.4.7.4.4. Market size and forecast, by Revenue Source
9.4.7.4.5. Market size and forecast, by Type
9.4.7.5. South Korea
9.4.7.5.1. Market size and forecast, by Activity Area
9.4.7.5.2. Market size and forecast, by Facility Size
9.4.7.5.3. Market size and forecast, by Visitor Demographics
9.4.7.5.4. Market size and forecast, by Revenue Source
9.4.7.5.5. Market size and forecast, by Type
9.4.7.6. Rest of Asia-Pacific
9.4.7.6.1. Market size and forecast, by Activity Area
9.4.7.6.2. Market size and forecast, by Facility Size
9.4.7.6.3. Market size and forecast, by Visitor Demographics
9.4.7.6.4. Market size and forecast, by Revenue Source
9.4.7.6.5. Market size and forecast, by Type
9.5. LAMEA
9.5.1. Key market trends, growth factors and opportunities
9.5.2. Market size and forecast, by Activity Area
9.5.3. Market size and forecast, by Facility Size
9.5.4. Market size and forecast, by Visitor Demographics
9.5.5. Market size and forecast, by Revenue Source
9.5.6. Market size and forecast, by Type
9.5.7. Market size and forecast, by country
9.5.7.1. Latin America
9.5.7.1.1. Market size and forecast, by Activity Area
9.5.7.1.2. Market size and forecast, by Facility Size
9.5.7.1.3. Market size and forecast, by Visitor Demographics
9.5.7.1.4. Market size and forecast, by Revenue Source
9.5.7.1.5. Market size and forecast, by Type
9.5.7.2. Middle East
9.5.7.2.1. Market size and forecast, by Activity Area
9.5.7.2.2. Market size and forecast, by Facility Size
9.5.7.2.3. Market size and forecast, by Visitor Demographics
9.5.7.2.4. Market size and forecast, by Revenue Source
9.5.7.2.5. Market size and forecast, by Type
9.5.7.3. Africa
9.5.7.3.1. Market size and forecast, by Activity Area
9.5.7.3.2. Market size and forecast, by Facility Size
9.5.7.3.3. Market size and forecast, by Visitor Demographics
9.5.7.3.4. Market size and forecast, by Revenue Source
9.5.7.3.5. Market size and forecast, by Type
CHAPTER 10: COMPETITIVE LANDSCAPE
10.1. Introduction
10.2. Top winning strategies
10.3. Product mapping of top 10 player
10.4. Competitive dashboard
10.5. Competitive heatmap
10.6. Top player positioning, 2022
CHAPTER 11: COMPANY PROFILES
11.1. CEC Entertainment Concepts, LP.
11.1.1. Company overview
11.1.2. Key executives
11.1.3. Company snapshot
11.1.4. Operating business segments
11.1.5. Product portfolio
11.1.6. Key strategic moves and developments
11.2. Cinergy Entertainment Group
11.2.1. Company overview
11.2.2. Key executives
11.2.3. Company snapshot
11.2.4. Operating business segments
11.2.5. Product portfolio
11.2.6. Key strategic moves and developments
11.3. Funriders
11.3.1. Company overview
11.3.2. Key executives
11.3.3. Company snapshot
11.3.4. Operating business segments
11.3.5. Product portfolio
11.4. KidZania
11.4.1. Company overview
11.4.2. Key executives
11.4.3. Company snapshot
11.4.4. Operating business segments
11.4.5. Product portfolio
11.4.6. Key strategic moves and developments
11.5. Landmark Leisure LLC.
11.5.1. Company overview
11.5.2. Key executives
11.5.3. Company snapshot
11.5.4. Operating business segments
11.5.5. Product portfolio
11.5.6. Key strategic moves and developments
11.6. Dave and Buster's, Inc.
11.6.1. Company overview
11.6.2. Key executives
11.6.3. Company snapshot
11.6.4. Operating business segments
11.6.5. Product portfolio
11.6.6. Business performance
11.6.7. Key strategic moves and developments
11.7. Lucky Strike Entertainment, LLC
11.7.1. Company overview
11.7.2. Key executives
11.7.3. Company snapshot
11.7.4. Operating business segments
11.7.5. Product portfolio
11.7.6. Business performance
11.7.7. Key strategic moves and developments
11.8. SCENE75 ENTERTAINMENT CENTERS LLC
11.8.1. Company overview
11.8.2. Key executives
11.8.3. Company snapshot
11.8.4. Operating business segments
11.8.5. Product portfolio
11.9. Timezone Entertainment Pvt Ltd.
11.9.1. Company overview
11.9.2. Key executives
11.9.3. Company snapshot
11.9.4. Operating business segments
11.9.5. Product portfolio
11.9.6. Key strategic moves and developments
11.10. SMAAASH
11.10.1. Company overview
11.10.2. Key executives
11.10.3. Company snapshot
11.10.4. Operating business segments
11.10.5. Product portfolio
11.10.6. Key strategic moves and developments
LIST OF TABLES
Table 01. Global Family/Indoor Entertainment Centers Market, by Activity Area, 2022-2033 ($Billion)
Table 02. Family/Indoor Entertainment Centers Market for Arcade Studios, by Region, 2022-2033 ($Billion)
Table 03. Family/Indoor Entertainment Centers Market for Ar and Vr Gaming Zones, by Region, 2022-2033 ($Billion)
Table 04. Family/Indoor Entertainment Centers Market for Physical Play Activities, by Region, 2022-2033 ($Billion)
Table 05. Family/Indoor Entertainment Centers Market for Skill or Competition Games, by Region, 2022-2033 ($Billion)
Table 06. Family/Indoor Entertainment Centers Market for Others, by Region, 2022-2033 ($Billion)
Table 07. Global Family/Indoor Entertainment Centers Market, by Facility Size, 2022-2033 ($Billion)
Table 08. Family/Indoor Entertainment Centers Market for Up to 5,000 Sq. Ft. by Region, 2022-2033 ($Billion)
Table 09. Family/Indoor Entertainment Centers Market for 5,001 to 10,000 Sq. Ft. by Region, 2022-2033 ($Billion)
Table 10. Family/Indoor Entertainment Centers Market for 10,001 to 20,000 Sq. Ft. by Region, 2022-2033 ($Billion)
Table 11. Family/Indoor Entertainment Centers Market for 20,001 to 40,000 Sq. Ft. by Region, 2022-2033 ($Billion)
Table 12. Family/Indoor Entertainment Centers Market for 1 to 10 Acres, by Region, 2022-2033 ($Billion)
Table 13. Family/Indoor Entertainment Centers Market for 10 to 30 Acres, by Region, 2022-2033 ($Billion)
Table 14. Family/Indoor Entertainment Centers Market for Over 30 Acres, by Region, 2022-2033 ($Billion)
Table 15. Global Family/Indoor Entertainment Centers Market, by Visitor Demographics, 2022-2033 ($Billion)
Table 16. Family/Indoor Entertainment Centers Market for Families with Children (0-9), by Region, 2022-2033 ($Billion)
Table 17. Family/Indoor Entertainment Centers Market for Families with Children (9-12), by Region, 2022-2033 ($Billion)
Table 18. Family/Indoor Entertainment Centers Market for Teenagers (12-18), by Region, 2022-2033 ($Billion)
Table 19. Family/Indoor Entertainment Centers Market for Young Adults (18-24), by Region, 2022-2033 ($Billion)
Table 20. Family/Indoor Entertainment Centers Market for Adults (Ages 24 and Above), by Region, 2022-2033 ($Billion)
Table 21. Global Family/Indoor Entertainment Centers Market, by Revenue Source, 2022-2033 ($Billion)
Table 22. Family/Indoor Entertainment Centers Market for Entry Fees and Ticket Sales, by Region, 2022-2033 ($Billion)
Table 23. Family/Indoor Entertainment Centers Market for Food and Beverages, by Region, 2022-2033 ($Billion)
Table 24. Family/Indoor Entertainment Centers Market for Merchandising, by Region, 2022-2033 ($Billion)
Table 25. Family/Indoor Entertainment Centers Market for Advertisement, by Region, 2022-2033 ($Billion)
Table 26. Family/Indoor Entertainment Centers Market for Others, by Region, 2022-2033 ($Billion)
Table 27. Global Family/Indoor Entertainment Centers Market, by Type, 2022-2033 ($Billion)
Table 28. Family/Indoor Entertainment Centers Market for Childrens Entertainment Centers (Cecs), by Region, 2022-2033 ($Billion)
Table 29. Family/Indoor Entertainment Centers Market for Childrens Edutainment Centers (Cedcs), by Region, 2022-2033 ($Billion)
Table 30. Family/Indoor Entertainment Centers Market for Adult Entertainment Centers (Aecs), by Region, 2022-2033 ($Billion)
Table 31. Family/Indoor Entertainment Centers Market for Location-based Vr Entertainment Centers (Lbecs), by Region, 2022-2033 ($Billion)
Table 32. Family/Indoor Entertainment Centers Market, by Region, 2022-2033 ($Billion)
Table 33. North America Family/Indoor Entertainment Centers Market, by Activity Area, 2022-2033 ($Billion)
Table 34. North America Family/Indoor Entertainment Centers Market, by Facility Size, 2022-2033 ($Billion)
Table 35. North America Family/Indoor Entertainment Centers Market, by Visitor Demographics, 2022-2033 ($Billion)
Table 36. North America Family/Indoor Entertainment Centers Market, by Revenue Source, 2022-2033 ($Billion)
Table 37. North America Family/Indoor Entertainment Centers Market, by Type, 2022-2033 ($Billion)
Table 38. North America Family/Indoor Entertainment Centers Market, by Country, 2022-2033 ($Billion)
Table 39. U.S. Family/Indoor Entertainment Centers Market, by Activity Area, 2022-2033 ($Billion)
Table 40. U.S. Family/Indoor Entertainment Centers Market, by Facility Size, 2022-2033 ($Billion)
Table 41. U.S. Family/Indoor Entertainment Centers Market, by Visitor Demographics, 2022-2033 ($Billion)
Table 42. U.S. Family/Indoor Entertainment Centers Market, by Revenue Source, 2022-2033 ($Billion)
Table 43. U.S. Family/Indoor Entertainment Centers Market, by Type, 2022-2033 ($Billion)
Table 44. Canada Family/Indoor Entertainment Centers Market, by Activity Area, 2022-2033 ($Billion)
Table 45. Canada Family/Indoor Entertainment Centers Market, by Facility Size, 2022-2033 ($Billion)
Table 46. Canada Family/Indoor Entertainment Centers Market, by Visitor Demographics, 2022-2033 ($Billion)
Table 47. Canada Family/Indoor Entertainment Centers Market, by Revenue Source, 2022-2033 ($Billion)
Table 48. Canada Family/Indoor Entertainment Centers Market, by Type, 2022-2033 ($Billion)
Table 49. Europe Family/Indoor Entertainment Centers Market, by Activity Area, 2022-2033 ($Billion)
Table 50. Europe Family/Indoor Entertainment Centers Market, by Facility Size, 2022-2033 ($Billion)
Table 51. Europe Family/Indoor Entertainment Centers Market, by Visitor Demographics, 2022-2033 ($Billion)
Table 52. Europe Family/Indoor Entertainment Centers Market, by Revenue Source, 2022-2033 ($Billion)
Table 53. Europe Family/Indoor Entertainment Centers Market, by Type, 2022-2033 ($Billion)
Table 54. Europe Family/Indoor Entertainment Centers Market, by Country, 2022-2033 ($Billion)
Table 55. UK Family/Indoor Entertainment Centers Market, by Activity Area, 2022-2033 ($Billion)
Table 56. UK Family/Indoor Entertainment Centers Market, by Facility Size, 2022-2033 ($Billion)
Table 57. UK Family/Indoor Entertainment Centers Market, by Visitor Demographics, 2022-2033 ($Billion)
Table 58. UK Family/Indoor Entertainment Centers Market, by Revenue Source, 2022-2033 ($Billion)
Table 59. UK Family/Indoor Entertainment Centers Market, by Type, 2022-2033 ($Billion)
Table 60. Germany Family/Indoor Entertainment Centers Market, by Activity Area, 2022-2033 ($Billion)
Table 61. Germany Family/Indoor Entertainment Centers Market, by Facility Size, 2022-2033 ($Billion)
Table 62. Germany Family/Indoor Entertainment Centers Market, by Visitor Demographics, 2022-2033 ($Billion)
Table 63. Germany Family/Indoor Entertainment Centers Market, by Revenue Source, 2022-2033 ($Billion)
Table 64. Germany Family/Indoor Entertainment Centers Market, by Type, 2022-2033 ($Billion)
Table 65. France Family/Indoor Entertainment Centers Market, by Activity Area, 2022-2033 ($Billion)
Table 66. France Family/Indoor Entertainment Centers Market, by Facility Size, 2022-2033 ($Billion)
Table 67. France Family/Indoor Entertainment Centers Market, by Visitor Demographics, 2022-2033 ($Billion)
Table 68. France Family/Indoor Entertainment Centers Market, by Revenue Source, 2022-2033 ($Billion)
Table 69. France Family/Indoor Entertainment Centers Market, by Type, 2022-2033 ($Billion)
Table 70. Italy Family/Indoor Entertainment Centers Market, by Activity Area, 2022-2033 ($Billion)
Table 71. Italy Family/Indoor Entertainment Centers Market, by Facility Size, 2022-2033 ($Billion)
Table 72. Italy Family/Indoor Entertainment Centers Market, by Visitor Demographics, 2022-2033 ($Billion)
Table 73. Italy Family/Indoor Entertainment Centers Market, by Revenue Source, 2022-2033 ($Billion)
Table 74. Italy Family/Indoor Entertainment Centers Market, by Type, 2022-2033 ($Billion)
Table 75. Spain Family/Indoor Entertainment Centers Market, by Activity Area, 2022-2033 ($Billion)
Table 76. Spain Family/Indoor Entertainment Centers Market, by Facility Size, 2022-2033 ($Billion)
Table 77. Spain Family/Indoor Entertainment Centers Market, by Visitor Demographics, 2022-2033 ($Billion)
Table 78. Spain Family/Indoor Entertainment Centers Market, by Revenue Source, 2022-2033 ($Billion)
Table 79. Spain Family/Indoor Entertainment Centers Market, by Type, 2022-2033 ($Billion)
Table 80. Rest of Europe Family/Indoor Entertainment Centers Market, by Activity Area, 2022-2033 ($Billion)
Table 81. Rest of Europe Family/Indoor Entertainment Centers Market, by Facility Size, 2022-2033 ($Billion)
Table 82. Rest of Europe Family/Indoor Entertainment Centers Market, by Visitor Demographics, 2022-2033 ($Billion)
Table 83. Rest of Europe Family/Indoor Entertainment Centers Market, by Revenue Source, 2022-2033 ($Billion)
Table 84. Rest of Europe Family/Indoor Entertainment Centers Market, by Type, 2022-2033 ($Billion)
Table 85. Asia-Pacific Family/Indoor Entertainment Centers Market, by Activity Area, 2022-2033 ($Billion)
Table 86. Asia-Pacific Family/Indoor Entertainment Centers Market, by Facility Size, 2022-2033 ($Billion)
Table 87. Asia-Pacific Family/Indoor Entertainment Centers Market, by Visitor Demographics, 2022-2033 ($Billion)
Table 88. Asia-Pacific Family/Indoor Entertainment Centers Market, by Revenue Source, 2022-2033 ($Billion)
Table 89. Asia-Pacific Family/Indoor Entertainment Centers Market, by Type, 2022-2033 ($Billion)
Table 90. Asia-Pacific Family/Indoor Entertainment Centers Market, by Country, 2022-2033 ($Billion)
Table 91. China Family/Indoor Entertainment Centers Market, by Activity Area, 2022-2033 ($Billion)
Table 92. China Family/Indoor Entertainment Centers Market, by Facility Size, 2022-2033 ($Billion)
Table 93. China Family/Indoor Entertainment Centers Market, by Visitor Demographics, 2022-2033 ($Billion)
Table 94. China Family/Indoor Entertainment Centers Market, by Revenue Source, 2022-2033 ($Billion)
Table 95. China Family/Indoor Entertainment Centers Market, by Type, 2022-2033 ($Billion)
Table 96. Japan Family/Indoor Entertainment Centers Market, by Activity Area, 2022-2033 ($Billion)
Table 97. Japan Family/Indoor Entertainment Centers Market, by Facility Size, 2022-2033 ($Billion)
Table 98. Japan Family/Indoor Entertainment Centers Market, by Visitor Demographics, 2022-2033 ($Billion)
Table 99. Japan Family/Indoor Entertainment Centers Market, by Revenue Source, 2022-2033 ($Billion)
Table 100. Japan Family/Indoor Entertainment Centers Market, by Type, 2022-2033 ($Billion)
Table 101. India Family/Indoor Entertainment Centers Market, by Activity Area, 2022-2033 ($Billion)
Table 102. India Family/Indoor Entertainment Centers Market, by Facility Size, 2022-2033 ($Billion)
Table 103. India Family/Indoor Entertainment Centers Market, by Visitor Demographics, 2022-2033 ($Billion)
Table 104. India Family/Indoor Entertainment Centers Market, by Revenue Source, 2022-2033 ($Billion)
Table 105. India Family/Indoor Entertainment Centers Market, by Type, 2022-2033 ($Billion)
Table 106. Australia Family/Indoor Entertainment Centers Market, by Activity Area, 2022-2033 ($Billion)
Table 107. Australia Family/Indoor Entertainment Centers Market, by Facility Size, 2022-2033 ($Billion)
Table 108. Australia Family/Indoor Entertainment Centers Market, by Visitor Demographics, 2022-2033 ($Billion)
Table 109. Australia Family/Indoor Entertainment Centers Market, by Revenue Source, 2022-2033 ($Billion)
Table 110. Australia Family/Indoor Entertainment Centers Market, by Type, 2022-2033 ($Billion)
Table 111. South Korea Family/Indoor Entertainment Centers Market, by Activity Area, 2022-2033 ($Billion)
Table 112. South Korea Family/Indoor Entertainment Centers Market, by Facility Size, 2022-2033 ($Billion)
Table 113. South Korea Family/Indoor Entertainment Centers Market, by Visitor Demographics, 2022-2033 ($Billion)
Table 114. South Korea Family/Indoor Entertainment Centers Market, by Revenue Source, 2022-2033 ($Billion)
Table 115. South Korea Family/Indoor Entertainment Centers Market, by Type, 2022-2033 ($Billion)
Table 116. Rest of Asia-Pacific Family/Indoor Entertainment Centers Market, by Activity Area, 2022-2033 ($Billion)
Table 117. Rest of Asia-Pacific Family/Indoor Entertainment Centers Market, by Facility Size, 2022-2033 ($Billion)
Table 118. Rest of Asia-Pacific Family/Indoor Entertainment Centers Market, by Visitor Demographics, 2022-2033 ($Billion)
Table 119. Rest of Asia-Pacific Family/Indoor Entertainment Centers Market, by Revenue Source, 2022-2033 ($Billion)
Table 120. Rest of Asia-Pacific Family/Indoor Entertainment Centers Market, by Type, 2022-2033 ($Billion)
Table 121. LAMEA Family/Indoor Entertainment Centers Market, by Activity Area, 2022-2033 ($Billion)
Table 122. LAMEA Family/Indoor Entertainment Centers Market, by Facility Size, 2022-2033 ($Billion)
Table 123. LAMEA Family/Indoor Entertainment Centers Market, by Visitor Demographics, 2022-2033 ($Billion)
Table 124. LAMEA Family/Indoor Entertainment Centers Market, by Revenue Source, 2022-2033 ($Billion)
Table 125. LAMEA Family/Indoor Entertainment Centers Market, by Type, 2022-2033 ($Billion)
Table 126. LAMEA Family/Indoor Entertainment Centers Market, by Country, 2022-2033 ($Billion)
Table 127. Latin America Family/Indoor Entertainment Centers Market, by Activity Area, 2022-2033 ($Billion)
Table 128. Latin America Family/Indoor Entertainment Centers Market, by Facility Size, 2022-2033 ($Billion)
Table 129. Latin America Family/Indoor Entertainment Centers Market, by Visitor Demographics, 2022-2033 ($Billion)
Table 130. Latin America Family/Indoor Entertainment Centers Market, by Revenue Source, 2022-2033 ($Billion)
Table 131. Latin America Family/Indoor Entertainment Centers Market, by Type, 2022-2033 ($Billion)
Table 132. Middle East Family/Indoor Entertainment Centers Market, by Activity Area, 2022-2033 ($Billion)
Table 133. Middle East Family/Indoor Entertainment Centers Market, by Facility Size, 2022-2033 ($Billion)
Table 134. Middle East Family/Indoor Entertainment Centers Market, by Visitor Demographics, 2022-2033 ($Billion)
Table 135. Middle East Family/Indoor Entertainment Centers Market, by Revenue Source, 2022-2033 ($Billion)
Table 136. Middle East Family/Indoor Entertainment Centers Market, by Type, 2022-2033 ($Billion)
Table 137. Africa Family/Indoor Entertainment Centers Market, by Activity Area, 2022-2033 ($Billion)
Table 138. Africa Family/Indoor Entertainment Centers Market, by Facility Size, 2022-2033 ($Billion)
Table 139. Africa Family/Indoor Entertainment Centers Market, by Visitor Demographics, 2022-2033 ($Billion)
Table 140. Africa Family/Indoor Entertainment Centers Market, by Revenue Source, 2022-2033 ($Billion)
Table 141. Africa Family/Indoor Entertainment Centers Market, by Type, 2022-2033 ($Billion)
Table 142. Cec Entertainment Concepts, Lp.: Key Executives
Table 143. Cec Entertainment Concepts, Lp.: Company Snapshot
Table 144. Cec Entertainment Concepts, Lp.: Service Segments
Table 145. Cec Entertainment Concepts, Lp.: Product Portfolio
Table 146. Cec Entertainment Concepts, Lp.: Key Stratergies
Table 147. Cinergy Entertainment Group: Key Executives
Table 148. Cinergy Entertainment Group: Company Snapshot
Table 149. Cinergy Entertainment Group: Service Segments
Table 150. Cinergy Entertainment Group: Product Portfolio
Table 151. Cinergy Entertainment Group: Key Stratergies
Table 152. Funriders: Key Executives
Table 153. Funriders: Company Snapshot
Table 154. Funriders: Service Segments
Table 155. Funriders: Product Portfolio
Table 156. Kidzania: Key Executives
Table 157. Kidzania: Company Snapshot
Table 158. Kidzania: Service Segments
Table 159. Kidzania: Product Portfolio
Table 160. Kidzania: Key Stratergies
Table 161. Landmark Leisure LLC.: Key Executives
Table 162. Landmark Leisure LLC.: Company Snapshot
Table 163. Landmark Leisure LLC.: Service Segments
Table 164. Landmark Leisure LLC.: Product Portfolio
Table 165. Landmark Leisure LLC.: Key Stratergies
Table 166. Dave and Buster's, Inc.: Key Executives
Table 167. Dave and Buster's, Inc.: Company Snapshot
Table 168. Dave and Buster's, Inc.: Service Segments
Table 169. Dave and Buster's, Inc.: Product Portfolio
Table 170. Dave and Buster's, Inc.: Key Stratergies
Table 171. Lucky Strike Entertainment, LLC: Key Executives
Table 172. Lucky Strike Entertainment, LLC: Company Snapshot
Table 173. Lucky Strike Entertainment, LLC: Service Segments
Table 174. Lucky Strike Entertainment, LLC: Product Portfolio
Table 175. Lucky Strike Entertainment, LLC: Key Stratergies
Table 176. Scene75 Entertainment Centers LLC: Key Executives
Table 177. Scene75 Entertainment Centers LLC: Company Snapshot
Table 178. Scene75 Entertainment Centers LLC: Service Segments
Table 179. Scene75 Entertainment Centers LLC: Product Portfolio
Table 180. Timezone Entertainment Pvt Ltd.: Key Executives
Table 181. Timezone Entertainment Pvt Ltd.: Company Snapshot
Table 182. Timezone Entertainment Pvt Ltd.: Service Segments
Table 183. Timezone Entertainment Pvt Ltd.: Product Portfolio
Table 184. Timezone Entertainment Pvt Ltd.: Key Stratergies
Table 185. Smaaash: Key Executives
Table 186. Smaaash: Company Snapshot
Table 187. Smaaash: Service Segments
Table 188. Smaaash: Product Portfolio
Table 189. Smaaash: Key Stratergies
LIST OF FIGURES
Figure 01. Family/Indoor Entertainment Centers Market, 2022-2033
Figure 02. Segmentation of Family/Indoor Entertainment Centers Market,2022-2033
Figure 03. Top Impacting Factors in Family/Indoor Entertainment Centers Market (2022 to 2033)
Figure 04. Top Investment Pockets in Family/Indoor Entertainment Centers Market (2024-2033)
Figure 05. Low Bargaining Power of Suppliers
Figure 06. Low Threat of New Entrants
Figure 07. Low Threat of Substitutes
Figure 08. Low Intensity of Rivalry
Figure 09. Low Bargaining Power of Buyers
Figure 10. Global Family/Indoor Entertainment Centers Market:Drivers, Restraints and Opportunities
Figure 11. Family/Indoor Entertainment Centers Market, by Activity Area, 2022 and 2033(%)
Figure 12. Comparative Share Analysis of Family/Indoor Entertainment Centers Market for Arcade Studios, by Country 2022 and 2033(%)
Figure 13. Comparative Share Analysis of Family/Indoor Entertainment Centers Market for Ar and Vr Gaming Zones, by Country 2022 and 2033(%)
Figure 14. Comparative Share Analysis of Family/Indoor Entertainment Centers Market for Physical Play Activities, by Country 2022 and 2033(%)
Figure 15. Comparative Share Analysis of Family/Indoor Entertainment Centers Market for Skill or Competition Games, by Country 2022 and 2033(%)
Figure 16. Comparative Share Analysis of Family/Indoor Entertainment Centers Market for Others, by Country 2022 and 2033(%)
Figure 17. Family/Indoor Entertainment Centers Market, by Facility Size, 2022 and 2033(%)
Figure 18. Comparative Share Analysis of Family/Indoor Entertainment Centers Market for Up to 5,000 Sq. Ft. by Country 2022 and 2033(%)
Figure 19. Comparative Share Analysis of Family/Indoor Entertainment Centers Market for 5,001 to 10,000 Sq. Ft. by Country 2022 and 2033(%)
Figure 20. Comparative Share Analysis of Family/Indoor Entertainment Centers Market for 10,001 to 20,000 Sq. Ft. by Country 2022 and 2033(%)
Figure 21. Comparative Share Analysis of Family/Indoor Entertainment Centers Market for 20,001 to 40,000 Sq. Ft. by Country 2022 and 2033(%)
Figure 22. Comparative Share Analysis of Family/Indoor Entertainment Centers Market for 1 to 10 Acres, by Country 2022 and 2033(%)
Figure 23. Comparative Share Analysis of Family/Indoor Entertainment Centers Market for 10 to 30 Acres, by Country 2022 and 2033(%)
Figure 24. Comparative Share Analysis of Family/Indoor Entertainment Centers Market for Over 30 Acres, by Country 2022 and 2033(%)
Figure 25. Family/Indoor Entertainment Centers Market, by Visitor Demographics, 2022 and 2033(%)
Figure 26. Comparative Share Analysis of Family/Indoor Entertainment Centers Market for Families with Children (0-9), by Country 2022 and 2033(%)
Figure 27. Comparative Share Analysis of Family/Indoor Entertainment Centers Market for Families with Children (9-12), by Country 2022 and 2033(%)
Figure 28. Comparative Share Analysis of Family/Indoor Entertainment Centers Market for Teenagers (12-18), by Country 2022 and 2033(%)
Figure 29. Comparative Share Analysis of Family/Indoor Entertainment Centers Market for Young Adults (18-24), by Country 2022 and 2033(%)
Figure 30. Comparative Share Analysis of Family/Indoor Entertainment Centers Market for Adults (Ages 24 and Above), by Country 2022 and 2033(%)
Figure 31. Family/Indoor Entertainment Centers Market, by Revenue Source, 2022 and 2033(%)
Figure 32. Comparative Share Analysis of Family/Indoor Entertainment Centers Market for Entry Fees and Ticket Sales, by Country 2022 and 2033(%)
Figure 33. Comparative Share Analysis of Family/Indoor Entertainment Centers Market for Food and Beverages, by Country 2022 and 2033(%)
Figure 34. Comparative Share Analysis of Family/Indoor Entertainment Centers Market for Merchandising, by Country 2022 and 2033(%)
Figure 35. Comparative Share Analysis of Family/Indoor Entertainment Centers Market for Advertisement, by Country 2022 and 2033(%)
Figure 36. Comparative Share Analysis of Family/Indoor Entertainment Centers Market for Others, by Country 2022 and 2033(%)
Figure 37. Family/Indoor Entertainment Centers Market, by Type, 2022 and 2033(%)
Figure 38. Comparative Share Analysis of Family/Indoor Entertainment Centers Market for Childrens Entertainment Centers (Cecs), by Country 2022 and 2033(%)
Figure 39. Comparative Share Analysis of Family/Indoor Entertainment Centers Market for Childrens Edutainment Centers (Cedcs), by Country 2022 and 2033(%)
Figure 40. Comparative Share Analysis of Family/Indoor Entertainment Centers Market for Adult Entertainment Centers (Aecs), by Country 2022 and 2033(%)
Figure 41. Comparative Share Analysis of Family/Indoor Entertainment Centers Market for Location-based Vr Entertainment Centers (Lbecs), by Country 2022 and 2033(%)
Figure 42. Family/Indoor Entertainment Centers Market by Region, 2022 and 2033(%)
Figure 43. U.S. Family/Indoor Entertainment Centers Market, 2022-2033 ($Billion)
Figure 44. Canada Family/Indoor Entertainment Centers Market, 2022-2033 ($Billion)
Figure 45. UK Family/Indoor Entertainment Centers Market, 2022-2033 ($Billion)
Figure 46. Germany Family/Indoor Entertainment Centers Market, 2022-2033 ($Billion)
Figure 47. France Family/Indoor Entertainment Centers Market, 2022-2033 ($Billion)
Figure 48. Italy Family/Indoor Entertainment Centers Market, 2022-2033 ($Billion)
Figure 49. Spain Family/Indoor Entertainment Centers Market, 2022-2033 ($Billion)
Figure 50. Rest of Europe Family/Indoor Entertainment Centers Market, 2022-2033 ($Billion)
Figure 51. China Family/Indoor Entertainment Centers Market, 2022-2033 ($Billion)
Figure 52. Japan Family/Indoor Entertainment Centers Market, 2022-2033 ($Billion)
Figure 53. India Family/Indoor Entertainment Centers Market, 2022-2033 ($Billion)
Figure 54. Australia Family/Indoor Entertainment Centers Market, 2022-2033 ($Billion)
Figure 55. South Korea Family/Indoor Entertainment Centers Market, 2022-2033 ($Billion)
Figure 56. Rest of Asia-Pacific Family/Indoor Entertainment Centers Market, 2022-2033 ($Billion)
Figure 57. Latin America Family/Indoor Entertainment Centers Market, 2022-2033 ($Billion)
Figure 58. Middle East Family/Indoor Entertainment Centers Market, 2022-2033 ($Billion)
Figure 59. Africa Family/Indoor Entertainment Centers Market, 2022-2033 ($Billion)
Figure 60. Top Winning Strategies, by Year (2022-2024)
Figure 61. Top Winning Strategies, by Development (2022-2024)
Figure 62. Top Winning Strategies, by Company (2022-2024)
Figure 63. Product Mapping of Top 10 Players
Figure 64. Competitive Dashboard
Figure 65. Competitive Heatmap: Family/Indoor Entertainment Centers Market
Figure 66. Top Player Positioning, 2022
Figure 67. Dave and Buster's, Inc.: Net Revenue, 2021-2023 ($Million)
Figure 68. Lucky Strike Entertainment, LLC: Net Revenue, 2021-2023 ($Million)

Executive Summary

According to a new report, titled, 'Family/Indoor Entertainment Centers Market,' The family/indoor entertainment centers market was valued at $30.9 billion in 2022, and is estimated to reach $88.7 billion by 2032, growing at a CAGR of 11.5% from 2023 to 2032.

The Family/Indoor Entertainment Centers Market is likely to experience a significant growth rate of 11.5% from 2022-2032 owing to the favorable youth demographics.

Family/indoor entertainment center (FEC) is a compact indoor/outdoor amusement park for families with young children to teens and are linked to a bigger operation such as a theme park. It provides a wide range of recreational activities for people of all ages. FECs often serve sub-regional markets inside larger metropolitan areas and are smaller than full-scale amusement parks, having fewer attractions and a cheaper per-person per-hour cost for customers than traditional amusement parks. Families prefer FECs over outdoor entertainment centers as a source of amusement and relaxation since external conditions and climatic change have no effect on the customers' enjoyment or experience.

Favorable youth demographics and continuous launch of new FECs supporting family activities, food & beverages (F&B) integration, and participatory play boost the growth of the global family/indoor entertainment centers market. In addition, the increase in number of malls positively impacts the growth of the market. However, increase in ticket prices and rise in popularity of home & mobile gaming hamper the market growth. On the contrary, surge in investments on new games and attractions is expected to offer remunerative opportunities for expansion of the market during the forecast period.

The market also offers growth opportunities to the key players in the market. Market players in the family indoor entertainment center (FEC) industry have adopted various strategies to stay ahead of the competition and provide a unique and engaging experience for visitors. FECs incorporate food and beverage offerings into the experience, with many offerings of full-service restaurants and bars. This has become a significant revenue driver for FECs, as families are often willing to spend more money on food and beverage offerings while participating in activities. For instance, in May 2021, Dave & Buster's, a popular FEC chain, announced the launch of a new menu featuring a range of plant-based options, reflecting the growing trend toward healthier and more sustainable food choices. Moreover, market players have invested in new games and attractions to provide a unique and memorable experience for visitors. This includes the development of new and exciting rides, games, and interactive experiences. In August 2020, Main Event Entertainment, a chain of FECs, launched a new bowling game called HyperBowling, which combines traditional bowling with interactive games and targets.

The family/indoor entertainment centers market is segmented on the basis of activity area, facility size, revenue source, type, visitor demographics, and region. In terms of activity area, the market is classified into arcade studios, AR and VR gaming zones, physical play activities, skill/competition games, and others. Depending on facility size, it is divided into up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 11 to 30 acres, and over 30 acres. Depending on revenue source, it is fragmented into entry fees & ticket sales, food & beverages, merchandising, advertisement, and others. On the basis of type, the market is categorized into children’s entertainment centers (CECs), children’s edutainment centers (CEDCs), adult entertainment centers (AECs), and location-based VR entertainment centers (LBECs). By visitor demographics, the market is segregated into families with children (0-9), families with children (9-12), teenagers (12-18), young adults (18-24), and adults (ages 24+). Region wise, it is analyzed across North America (the U.S., and Canada), Europe (UK, Germany, France, Italy, Spain, Netherlands and rest of Europe), Asia-Pacific (China, Japan, India, South Korea, Australia, Singapore and rest of Asia-Pacific), and LAMEA (Latin America, Middle East, and Africa).

The key players profiled in the study are CEC Entertainment Concepts, LP., Cinergy Entertainment Group, Landmark Leisure LLC (Fun City), Funriders, KidZania, Dave and Buster’s, Inc., Lucky Strike Entertainment, Scene75 Entertainment Centers, Smaaash, and Timezone Global. The players in the market have been actively engaged in the adoption of various strategies such as business expansion, product launch, collaboration, and partnership to remain competitive and gain advantage over the competitors in the market. For instance, in March 2021, Merlin Entertainments, a leading FEC operator, announced the opening of a new Legoland Discovery Center in New Jersey, offering a range of interactive experiences, rides, and attractions. Another strategy adopted by market players is the integration of new technologies and immersive experiences. Many FECs have incorporated augmented and virtual reality experiences, as well as interactive attractions such as escape rooms and interactive climbing walls.

Key Market Insights

  • By activity area, the physical play activities segment was the highest revenue contributor to the market, and is estimated to reach $22,817.85 million by 2032, with a CAGR of 10.6%. However, the AR and VR gaming zones segment is estimated to be the fastest-growing segment with a CAGR of 14.6% during the forecast period.
  • By facility size, the 1-10 acres segment dominated the global market, and is estimated to reach $20,603.10 million by 2032, with a CAGR of 9.4%. However, the 10,001 to 20,000 Sq. Ft. segment is expected to be the fastest-growing segment with a CAGR of 15.5% during the forecast period.
  • By revenue source, the entry fees and ticket sales segment was the highest revenue contributor to the market, and is estimated to reach $23,704.43 million by 2032, with a CAGR of 8.6%. However, the food and beverages segment is estimated to be the fastest-growing segment with a CAGR of 14.2% during the forecast period.
  • By type, the children’s entertainment centers (CECs) segment was the highest revenue contributor to the market, and is estimated to reach $27,475.88 million by 2032, with a CAGR of 9.3%. However, the location-based VR entertainment centers (LBECs) segment is estimated to be the fastest-growing segment with the CAGR of 14.4% during the forecast period.
  • By visitor demographics, the teenagers (12-18) segment was the highest revenue contributor to the market, and is estimated to reach $26,339.58 million by 2032, with a CAGR of 9.4%. However, the families with children (9-12) segment is estimated to be the fastest-growing segment with the CAGR of 13.9% during the forecast period.
  • Based on region, North America was the highest revenue contributor, accounting for $11,279.82 million in 2022, and is estimated to reach $25,608.96 million by 2032, with a CAGR of 8.8%.

Companies Mentioned

  • CEC Entertainment Concepts, LP.
  • Cinergy Entertainment Group
  • Dave and Buster's, Inc.
  • Funriders
  • KidZania
  • Landmark Leisure LLC.
  • Lucky Strike Entertainment, LLC
  • SCENE75 ENTERTAINMENT CENTERS LLC
  • SMAAASH
  • Timezone Entertainment Pvt Ltd.

Methodology

The analyst offers exhaustive research and analysis based on a wide variety of factual inputs, which largely include interviews with industry participants, reliable statistics, and regional intelligence. The in-house industry experts play an instrumental role in designing analytic tools and models, tailored to the requirements of a particular industry segment. The primary research efforts include reaching out participants through mail, tele-conversations, referrals, professional networks, and face-to-face interactions.

They are also in professional corporate relations with various companies that allow them greater flexibility for reaching out to industry participants and commentators for interviews and discussions.

They also refer to a broad array of industry sources for their secondary research, which typically include; however, not limited to:

  • Company SEC filings, annual reports, company websites, broker & financial reports, and investor presentations for competitive scenario and shape of the industry
  • Scientific and technical writings for product information and related preemptions
  • Regional government and statistical databases for macro analysis
  • Authentic news articles and other related releases for market evaluation
  • Internal and external proprietary databases, key market indicators, and relevant press releases for market estimates and forecast

Furthermore, the accuracy of the data will be analyzed and validated by conducting additional primaries with various industry experts and KOLs. They also provide robust post-sales support to clients.

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