The market is driven by rising consumer spending across virtual concerts, events, and others, the emergence of VR gaming on metaverse, and the improved experience of 3D and 4D cinemas
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The metaverse in entertainment market is forecasted to grow by USD 31.76 bn during 2023-2028, accelerating at a CAGR of 8.2% during the forecast period. The report on the metaverse in the entertainment market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by growing awareness of VR gaming, growing adoption of AR VR gaming by individuals, and rising consumer spending across virtual concerts, events, and others.
The metaverse in entertainment market is segmented as below:
By End-user
- Film production
- Music labels
- OTT platforms
- Television broadcasters
- Others
By Component
- Hardware
- Software
- Services
By Geographical Landscape
- North America
- Europe
- APAC
- South America
- Middle East and Africa
The report on the metaverse in entertainment market covers the following areas:
- Metaverse in entertainment market sizing
- Metaverse in entertainment market forecast
- Metaverse in entertainment market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by End-user
7 Market Segmentation by Component
8 Customer Landscape
9 Geographic Landscape
10 Drivers, Challenges, and Trends
11 Vendor Landscape
12 Vendor Analysis
13 Appendix
List of Exhibits
Executive Summary
The publisher recognizes the following companies as the key players in the global metaverse in entertainment market: BATTLE INFINITY, Decentraland Foundation, Epic Games Inc., Gamefam Inc., Hungama Digital Media Entertainment Pvt. Ltd., HYTOPIA, Meta Platforms Inc., Niantic Inc., NVIDIA Corp., OverActive Media Corp., Qualcomm Inc., Ristband, Inc., Roblox Corp., Scuti.AI LLC, Sky Mavis, SportsIcon Inc., Tencent Holdings Ltd., Zilliqa Research Pte. Ltd., Animoca Brands Corp. Ltd., and Queppelin.Commenting on the report, an analyst from the research team said: 'The latest trend gaining momentum in the market is growing number of acquisitions and partnerships.'
According to the report, one of the major drivers for this market is the growing awareness of VR gaming.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- BATTLE INFINITY
- Decentraland Foundation
- Epic Games Inc.
- Gamefam Inc.
- Hungama Digital Media Entertainment Pvt. Ltd.
- HYTOPIA
- Meta Platforms Inc.
- Niantic Inc.
- NVIDIA Corp.
- OverActive Media Corp.
- Qualcomm Inc.
- Ristband Inc.
- Roblox Corp.
- Scuti.AI LLC
- Sky Mavis
- SportsIcon Inc.
- Tencent Holdings Ltd.
- Zilliqa Research Pte. Ltd.
- Animoca Brands Corp. Ltd.
- Queppelin