The Europe High Dynamic Range Market is expected to witness market growth of 23.9% CAGR during the forecast period (2022-2028).
One of the most important 4K TV features is high dynamic range (HDR) video. It has the ability to push video material over the boundaries set by broadcast and other media standards for decades. It's impressive to behold on TVs that can handle it, but it's also a somewhat perplexing technical feature with various versions and subtle variances. The difference between how dark and brilliant a television can go is known as contrast. The dynamic range of a difference indicates the extremes of that difference and the amount of detail that can be seen in the middle. Dynamic range is essentially display contrast, and HDR is the expansion of that contrast.
It overcomes the limitations of conventional video signals by providing information on brightness and color over a considerably larger spectrum. HDR-capable displays can read this data and display an image with a broader color and brightness range. HDR video simply carries additional data to explain more steps in between the extremes, in addition to the larger range. This means that if the display supports it, very bright and very dark items on the same screen can be rendered very bright and very dark, with all necessary steps in between described in the signal and not synthesized by the image processor.
Social media gained widespread acceptance right from the initial phase. The majority of the population in the UK and other European nations spend hours on their smartphone daily going through the social media website of their choice. Even streaming platforms such as Netflix and Amazon Prime are popular in the region. Football is by far the biggest sport in the region and with time, the streaming services have incorporated streaming football matches right through to smartphones and laptops.
As businesses spend heavily on sophisticated technologies and solutions, demand for video streaming software is expected to rise in this region throughout the forecast period. Furthermore, users consume a lot of video content, which encourages businesses to embrace video technology for their purposes, resulting in significant growth potential for video streaming software manufacturers.
The Germany market dominated the Europe High Dynamic Range Market by Country in 2021, and is expected to continue to be a dominant market till 2028; thereby, achieving a market value of $4,785.3 million by 2028. The UK market is estimated to grow at a CAGR of 22.8% during (2022-2028). Additionally, The France market is expected to experience a CAGR of 24.8% during (2022-2028).
Based on Product Type, the market is segmented into Capturing Devices and Display Devices. Based on Application, the market is segmented into Entertainment, Video Streaming, and Gaming. Based on Type, the market is segmented into HDR10+, HDR10, Dolby Vision, Hybrid Log-Gamma, 4K, and Others. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.
The market research report covers the analysis of key stakeholders of the market. Key companies profiled in the report include Apple, Inc., Sony Corporation, Canon, Inc., Samsung Electronics Co., Ltd.(Samsung Group), LG Display Co., Ltd. (LG Corporation), Nikon Corporation, Casio Computer Co., Ltd., Olympus Corporation, Fujifilm Holdings Corporation, and OmniVision Technologies, Inc.
By Product Type
By Country
One of the most important 4K TV features is high dynamic range (HDR) video. It has the ability to push video material over the boundaries set by broadcast and other media standards for decades. It's impressive to behold on TVs that can handle it, but it's also a somewhat perplexing technical feature with various versions and subtle variances. The difference between how dark and brilliant a television can go is known as contrast. The dynamic range of a difference indicates the extremes of that difference and the amount of detail that can be seen in the middle. Dynamic range is essentially display contrast, and HDR is the expansion of that contrast.
It overcomes the limitations of conventional video signals by providing information on brightness and color over a considerably larger spectrum. HDR-capable displays can read this data and display an image with a broader color and brightness range. HDR video simply carries additional data to explain more steps in between the extremes, in addition to the larger range. This means that if the display supports it, very bright and very dark items on the same screen can be rendered very bright and very dark, with all necessary steps in between described in the signal and not synthesized by the image processor.
Social media gained widespread acceptance right from the initial phase. The majority of the population in the UK and other European nations spend hours on their smartphone daily going through the social media website of their choice. Even streaming platforms such as Netflix and Amazon Prime are popular in the region. Football is by far the biggest sport in the region and with time, the streaming services have incorporated streaming football matches right through to smartphones and laptops.
As businesses spend heavily on sophisticated technologies and solutions, demand for video streaming software is expected to rise in this region throughout the forecast period. Furthermore, users consume a lot of video content, which encourages businesses to embrace video technology for their purposes, resulting in significant growth potential for video streaming software manufacturers.
The Germany market dominated the Europe High Dynamic Range Market by Country in 2021, and is expected to continue to be a dominant market till 2028; thereby, achieving a market value of $4,785.3 million by 2028. The UK market is estimated to grow at a CAGR of 22.8% during (2022-2028). Additionally, The France market is expected to experience a CAGR of 24.8% during (2022-2028).
Based on Product Type, the market is segmented into Capturing Devices and Display Devices. Based on Application, the market is segmented into Entertainment, Video Streaming, and Gaming. Based on Type, the market is segmented into HDR10+, HDR10, Dolby Vision, Hybrid Log-Gamma, 4K, and Others. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.
The market research report covers the analysis of key stakeholders of the market. Key companies profiled in the report include Apple, Inc., Sony Corporation, Canon, Inc., Samsung Electronics Co., Ltd.(Samsung Group), LG Display Co., Ltd. (LG Corporation), Nikon Corporation, Casio Computer Co., Ltd., Olympus Corporation, Fujifilm Holdings Corporation, and OmniVision Technologies, Inc.
Scope of the Study
Market Segments Covered in the Report:
By Product Type
- Capturing Devices
- Display Devices
- Entertainment
- Video Streaming
- Gaming
- HDR10+
- HDR10
- Dolby Vision
- Hybrid Log-Gamma
- 4K
- Others
By Country
- Germany
- UK
- France
- Russia
- Spain
- Italy
- Rest of Europe
Key Market Players
List of Companies Profiled in the Report:
- Apple, Inc.
- Sony Corporation
- Canon, Inc.
- Samsung Electronics Co., Ltd.(Samsung Group)
- LG Display Co., Ltd. (LG Corporation)
- Nikon Corporation
- Casio Computer Co., Ltd.
- Olympus Corporation
- Fujifilm Holdings Corporation
- OmniVision Technologies, Inc.
Unique Offerings from the Publisher
- Exhaustive coverage
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Table of Contents
Chapter 1. Market Scope & Methodology
Chapter 2. Market Overview
Chapter 3. Competition Analysis - Global
Chapter 4. Europe High Dynamic Range Market by Product Type
Chapter 5. Europe High Dynamic Range Market by Application
Chapter 6. Europe High Dynamic Range Market by Type
Chapter 7. Europe High Dynamic Range Market by Country
Chapter 8. Company Profiles
Companies Mentioned
- Apple, Inc.
- Sony Corporation
- Canon, Inc.
- Samsung Electronics Co., Ltd.(Samsung Group)
- LG Display Co., Ltd. (LG Corporation)
- Nikon Corporation
- Casio Computer Co., Ltd.
- Olympus Corporation
- Fujifilm Holdings Corporation
- OmniVision Technologies, Inc.
Methodology
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