The Latin America, Middle East and Africa Near-Eye Display Market is expected to witness market growth of 29.1% CAGR during the forecast period (2022-2028).
The goal of virtual reality is to have an immersive, interactive cinematic experience that blurs the line between the virtual and real worlds. Using high-performance small eyepieces like freeform optics, waveguides, and metalenses, several have attempted to enlarge the field-of-view (FOV) of these displays while maintaining high resolution. Some have proposed high-resolution areas of interest, dichoptic areas, partial binocular overlap, and optical tiling solutions to solve the fundamental angular resolution/FOV invariant. As a result, FOV and resolution are critical characteristics for boosting the user's immersive experience. A big eye box (or exit pupil), similar to the designs of other visual instruments, is often desired since it not only allows for swiveling within the eye sockets without vignetting or loss of vision but also allows for better tolerance for users with varying interpupillary distances. Binocular parallax cues are used in most near-eye display systems to offer a three-dimensional sense, as this is the only way to perceive depth in a virtual setting with only one imaging plane.
The UAE automotive sector is one of the largest automobile marketplaces, according to data given by the International Trade Administration. Vehicle and automotive components production contributed to 18.7% of domestic manufacturing output, establishing the industry and its larger value chain as a key sector in South Africa's industrialization.
Also, the success of the APDP, domestic market demand, and currency changes continue to influence the imports of numerous automotive items into South Africa. The number of imports remains a function of the program's efficacy because the benefits can only be used to offset import tariffs on autos and eligible automotive components imported under the APDP. As a result of the increasing expansion of various companies across the region, the regional near-eye display market is expected to grow over the forecast period.
Wearable computers and lightweight portable systems are two emerging uses for near-eye displays in the region, with a light, near-eye display headset providing all of the characteristics of a CRT monitor or a liquid crystal flat screen. Furthermore, many regional consumers desire to replace outdated technologies with advanced technology. OLED is a next-generation display technology that is replacing LCD displays in a range of applications, including small mobile displays, televisions, and microdisplays. Thin layers of organic light-emitting materials emit light when power is applied to OLEDs. OLEDs have a far simpler structure than LCDs, and they have a number of advantages over existing technology. As a result, these variables are expected to drive the growth of the regional near-eye display market during the forecast years.
The Brazil market dominated the LAMEA Near-Eye Display Market by Country in 2021, and is expected to continue to be a dominant market till 2028; thereby, achieving a market value of $123.3 million by 2028. The Argentina market is estimated to grow at a CAGR of 29.8% during (2022 - 2028). Additionally, The UAE market is expected to witness a CAGR of 28.8% during (2022 - 2028).
Based on Device Type, the market is segmented into VR Devices, AR Devices, and Others. Based on Vertical, the market is segmented into Consumer, Automotive, Aerospace & Defense, Medical, and Others. Based on Technology, the market is segmented into TFT LCD, AMOLED, LCoS, OLEDOS, MicroLED, and DLP & Laser Beam Scanning. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Sony Corporation, Himax Technologies, Inc., Kopin Corporation, eMagin Corporation, BOE Technology Group Co., Ltd., Texas Instruments, Inc., Tianma Microelectronics Co., Ltd., Tianma Microelectronics Co., Ltd., MICROOLED Technologies, and Syndiant, Inc.
The goal of virtual reality is to have an immersive, interactive cinematic experience that blurs the line between the virtual and real worlds. Using high-performance small eyepieces like freeform optics, waveguides, and metalenses, several have attempted to enlarge the field-of-view (FOV) of these displays while maintaining high resolution. Some have proposed high-resolution areas of interest, dichoptic areas, partial binocular overlap, and optical tiling solutions to solve the fundamental angular resolution/FOV invariant. As a result, FOV and resolution are critical characteristics for boosting the user's immersive experience. A big eye box (or exit pupil), similar to the designs of other visual instruments, is often desired since it not only allows for swiveling within the eye sockets without vignetting or loss of vision but also allows for better tolerance for users with varying interpupillary distances. Binocular parallax cues are used in most near-eye display systems to offer a three-dimensional sense, as this is the only way to perceive depth in a virtual setting with only one imaging plane.
The UAE automotive sector is one of the largest automobile marketplaces, according to data given by the International Trade Administration. Vehicle and automotive components production contributed to 18.7% of domestic manufacturing output, establishing the industry and its larger value chain as a key sector in South Africa's industrialization.
Also, the success of the APDP, domestic market demand, and currency changes continue to influence the imports of numerous automotive items into South Africa. The number of imports remains a function of the program's efficacy because the benefits can only be used to offset import tariffs on autos and eligible automotive components imported under the APDP. As a result of the increasing expansion of various companies across the region, the regional near-eye display market is expected to grow over the forecast period.
Wearable computers and lightweight portable systems are two emerging uses for near-eye displays in the region, with a light, near-eye display headset providing all of the characteristics of a CRT monitor or a liquid crystal flat screen. Furthermore, many regional consumers desire to replace outdated technologies with advanced technology. OLED is a next-generation display technology that is replacing LCD displays in a range of applications, including small mobile displays, televisions, and microdisplays. Thin layers of organic light-emitting materials emit light when power is applied to OLEDs. OLEDs have a far simpler structure than LCDs, and they have a number of advantages over existing technology. As a result, these variables are expected to drive the growth of the regional near-eye display market during the forecast years.
The Brazil market dominated the LAMEA Near-Eye Display Market by Country in 2021, and is expected to continue to be a dominant market till 2028; thereby, achieving a market value of $123.3 million by 2028. The Argentina market is estimated to grow at a CAGR of 29.8% during (2022 - 2028). Additionally, The UAE market is expected to witness a CAGR of 28.8% during (2022 - 2028).
Based on Device Type, the market is segmented into VR Devices, AR Devices, and Others. Based on Vertical, the market is segmented into Consumer, Automotive, Aerospace & Defense, Medical, and Others. Based on Technology, the market is segmented into TFT LCD, AMOLED, LCoS, OLEDOS, MicroLED, and DLP & Laser Beam Scanning. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Sony Corporation, Himax Technologies, Inc., Kopin Corporation, eMagin Corporation, BOE Technology Group Co., Ltd., Texas Instruments, Inc., Tianma Microelectronics Co., Ltd., Tianma Microelectronics Co., Ltd., MICROOLED Technologies, and Syndiant, Inc.
Scope of the Study
Market Segments Covered in the Report:
By Device Type
- VR Devices
- AR Devices
- Others
By Vertical
- Consumer
- Automotive
- Aerospace & Defense
- Medical
- Others
By Technology
- TFT LCD
- AMOLED
- LCoS
- OLEDOS
- MicroLED
- DLP & Laser Beam Scanning
By Country
- Brazil
- Argentina
- UAE
- Saudi Arabia
- South Africa
- Nigeria
- Rest of LAMEA
Key Market Players
List of Companies Profiled in the Report:
- Sony Corporation
- Himax Technologies, Inc.
- Kopin Corporation
- eMagin Corporation
- BOE Technology Group Co., Ltd.
- Texas Instruments, Inc.
- Tianma Microelectronics Co., Ltd.
- Samsung Electronics Co., Ltd.
- MICROOLED Technologies
Unique Offerings from KBV Research
- Exhaustive coverage
- The highest number of market tables and figures
- Subscription-based model available
- Guaranteed best price
- Assured post sales research support with 10% customization free
Table of Contents
Chapter 1. Market Scope & Methodology
Chapter 2. Market Overview
Chapter 4. LAMEA Near-Eye Display Market by Device Type
Chapter 5. LAMEA Near-Eye Display Market by Vertical
Chapter 6. LAMEA Near-Eye Display Market by Technology
Chapter 7. LAMEA Near-Eye Display Market by Country
Chapter 8. Company Profiles
Companies Mentioned
- Sony Corporation
- Himax Technologies, Inc.
- Kopin Corporation
- eMagin Corporation
- BOE Technology Group Co., Ltd.
- Texas Instruments, Inc.
- Tianma Microelectronics Co., Ltd.
- Samsung Electronics Co., Ltd.
- MICROOLED Technologies
- Syndiant, Inc.
Methodology
LOADING...