The global cloud gaming market size is estimated to reach USD 20.93 billion by 2030, growing at a CAGR of 45.5% from 2023 to 2030. The trend of cloud-based gaming, including online game progress saving and file streaming, is expected to drive market growth.
Furthermore, cloud gaming is anticipated to attract developers and gamers because of its benefits of unlimited data storage and reduced stress on local device storage. Moreover, the advent of 5G technology and affordable access to various cloud-based games will likely aid in the expansion of the market. Companies are expected to increasingly offer cloud gaming features to users as a result of the availability of high-speed internet at low latency.
For instance, Microsoft Corporation’s Xbox Cloud Gaming service uses high-speed internet to offer an immersive gaming experience without any requirement of expensive hardware. Furthermore, the onset of COVID-19 has enhanced the growth of the market as gamers switched to services that offered cloud gaming. This growth was also enhanced due to limited outdoor activities and social interactions during the government-issued lockdowns.
However, this surge in demand for gaming led to many cloud gaming services, such as Microsoft Corporation and Sony Group Corporation, encountering immense server loads due to high traffic during the peak of the pandemic. In addition, there was an increase in cloud-based gaming on smartphones during the pandemic due to popular multiplayer games such as Call of Duty and Player Unknown's Battlegrounds.
Furthermore, cloud gaming is anticipated to attract developers and gamers because of its benefits of unlimited data storage and reduced stress on local device storage. Moreover, the advent of 5G technology and affordable access to various cloud-based games will likely aid in the expansion of the market. Companies are expected to increasingly offer cloud gaming features to users as a result of the availability of high-speed internet at low latency.
For instance, Microsoft Corporation’s Xbox Cloud Gaming service uses high-speed internet to offer an immersive gaming experience without any requirement of expensive hardware. Furthermore, the onset of COVID-19 has enhanced the growth of the market as gamers switched to services that offered cloud gaming. This growth was also enhanced due to limited outdoor activities and social interactions during the government-issued lockdowns.
However, this surge in demand for gaming led to many cloud gaming services, such as Microsoft Corporation and Sony Group Corporation, encountering immense server loads due to high traffic during the peak of the pandemic. In addition, there was an increase in cloud-based gaming on smartphones during the pandemic due to popular multiplayer games such as Call of Duty and Player Unknown's Battlegrounds.
Cloud Gaming Market Report Highlights
- By region, the Asia Pacific region accounted for the largest revenue share of more than 40% of the global market because of the high level of internet penetration in the region
- By type, the file streaming segment is anticipated to grow at the fastest CAGR of more than 45% over the forecast period due to the trend of partial download so that users can launch certain sections of a videogame before it fully downloads
- By device, the smartphones segment is expected to grow at the fastest CAGR of approximately 49% over the forecast period due to the growing penetration of budget smartphones and affordable mobile data plans
Table of Contents
Chapter 1 Methodology and Scope
Chapter 2 Executive Summary
Chapter 3 Market Variables, Trends & Scope
Chapter 4 Type Estimates and Trend Analysis
Chapter 5 Device Estimates and Trend Analysis
Chapter 6 Gamer Type Estimates and Trend Analysis
Chapter 7 Regional Outlook
Chapter 8 Competitive Landscape
List of Tables
List of Figures
Companies Mentioned
- Amazon.com, Inc.
- Apple Inc.
- Electronic Arts, Inc.
- Google, LLC
- Intel Corporation
- IBM Corporation
- Microsoft Corporation
- NVIDIA Corporation
- Sony Interactive Entertainment
- Ubitus Inc.
- Tencent Holdings Inc.
Methodology
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Table Information
Report Attribute | Details |
---|---|
No. of Pages | 300 |
Published | July 2023 |
Forecast Period | 2022 - 2030 |
Estimated Market Value ( USD | $ 1.02 billion |
Forecasted Market Value ( USD | $ 20.93 billion |
Compound Annual Growth Rate | 45.5% |
Regions Covered | Global |
No. of Companies Mentioned | 11 |