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The animation and gaming market is forecasted to grow by USD 96.38 billion during 2023-2028, accelerating at a CAGR of 21.44% during the forecast period. The report on the animation and gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by increasing sophistication in animation and gaming, greater penetration and accessibility to broadband internet, and online gaming to become medium for marketing and promoting films.
The animation and gaming market is segmented as below:
By Application
- TV
- Film
- Others
By Geographical Landscape
- North America
- APAC
- Europe
- South America
- Middle East and Africa
The report on the animation and gaming market covers the following areas:
- Animation and gaming market sizing
- Animation and gaming market forecast
- Animation and gaming market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Application
7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Opportunity/Restraints
10 Competitive Landscape
11 Competitive Analysis
12 Appendix
List of Exhibits
Executive Summary
The following companies are recognized as the key players in the global animation and gaming market: Activision Blizzard Inc., Adobe Inc., Anibrain, Autodesk Inc., Corus Entertainment Inc., Epic Games Inc., Framestore Ltd., LOSTMARBLE LLC., Microsoft Corp., NetEase Inc., Nintendo Co., Ltd., Reliance Industries Ltd., Sony Group Corp., Technicolor SA, The Foundry Visionmongers Ltd., The Walt Disney Co., TOEI ANIMATION Co. Ltd., Toonz Animation India Pvt. Ltd., and Warner Bros. Entertainment Inc..Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is rising number of pay tv channels."
According to the report, one of the major drivers for this market is the increasing sophistication in animation and gaming.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Activision Blizzard Inc.
- Adobe Inc.
- Anibrain
- Autodesk Inc.
- Corus Entertainment Inc.
- Epic Games Inc.
- Framestore Ltd.
- LOSTMARBLE LLC.
- Microsoft Corp.
- NetEase Inc.
- Nintendo Co. Ltd.
- Reliance Industries Ltd.
- Sony Group Corp.
- Technicolor SA
- The Foundry Visionmongers Ltd.
- The Walt Disney Co.
- TOEI ANIMATION Co. Ltd.
- Toonz Animation India Pvt. Ltd.
- Warner Bros. Entertainment Inc.