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The publisher has been monitoring the animation and gaming market and it is poised to grow by $ 103.30 bn during 2022-2026, accelerating at a CAGR of 22.76% during the forecast period. The report on the animation and gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by increasing sophistication in animation and gaming, greater penetration and accessibility to broadband Internet, and online gaming to become a medium for marketing and promoting films. The animation and gaming market analysis includes the application segment and geographic landscape.Speak directly to the analyst to clarify any post sales queries you may have.
The publisher's animation and gaming market is segmented as below:
By Application
- TV
- Film
- Others
By Geographical Landscape
- North America
- APAC
- Europe
- South America
- Middle East and Africa
The analyst presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters.The report on animation and gaming market covers the following areas:
- Animation and gaming market sizing
- Animation and gaming market forecast
- Animation and gaming market industry analysis .
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The analyst presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters.uch as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The analyst's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Five Forces Analysis
5 Market Segmentation by Application
6 Customer Landscape
7 Geographic Landscape
8 Drivers, Challenges, and Trends
9 Vendor Landscape
10 Vendor Analysis
Exhibit 130
List of Exhibits
Executive Summary
The publisher recognizes the following companies as the key players in the global animation and gaming market: Technicolor SA, The Walt Disney Co., Framestore Ltd., Adobe Inc., Sony Group Corp., Activision Blizzard Inc., Microsoft Corp., Nintendo Co. Ltd., NetEase Inc., Warner Bros. Entertainment Inc., TOEI ANIMATION Co. Ltd., The Foundry Visionmongers Ltd., Corus Entertainment Inc., Epic Games Inc., Lost Marble LLC, Toonz Animation India Pvt. Ltd., Anibrain, Reliance Industries Ltd., and Autodesk Inc.Commenting on the report, an analyst from the publishing company said: "The latest trend gaining momentum in the market is rising number of pay-TV channels."
According to the report, one of the major drivers for this market is the increasing sophistication in animation and gaming.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Technicolor SA
- The Walt Disney Co.
- Framestore Ltd.
- Adobe Inc.
- Sony Group Corp.
- Activision Blizzard Inc.
- Microsoft Corp.
- Nintendo Co. Ltd.
- NetEase Inc.
- Warner Bros. Entertainment Inc.
- TOEI ANIMATION Co. Ltd.
- The Foundry Visionmongers Ltd.
- Corus Entertainment Inc.
- Epic Games Inc.
- Lost Marble LLC
- Toonz Animation India Pvt. Ltd.
- Anibrain
- Reliance Industries Ltd.
- Autodesk Inc.