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Asia Pacific Sports Technology Market Size, Share & Industry Trends Analysis Report By Technology (Smart Stadiums, Device, Sports Analytics and eSports), By Sports Type (Soccer, Basketball, Cricket, Baseball, Rugby, Tennis, Esports), By Country and Growth Forecast, 2022 - 2028

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    Report

  • 131 Pages
  • August 2022
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5658974
The Asia Pacific Sports Technology Market is expected to witness market growth of 17.4% CAGR during the forecast period (2022-2028).

This service, which functions like a social networking platform but is geared toward exercise, allows athletes, coaches, and trainers to communicate with each other using the patient data they submit. Sports are increasingly utilizing technology. Modern technologies, for instance, are used in football for a variety of objectives, such as assisting referees in making decisions and monitoring athletes' performance throughout a game to help the coach develop the practice schedule and game strategy.

"Goal-line technology" is one of the most well-known and current football technologies. To assist the referee, it is used to evaluate if a ball has passed the goal line. Instead, many types of equipment have been developed in recent years for measuring athletes' performance throughout a football game. The global positioning system (GPS), accelerometer, and gyroscope sensors, which are used to describe the athletes' movement and physical demands, were connected with wearable devices that can measure heart rate.

These new technologies can therefore estimate the number of collisions and hops that take place during a game. Athletic trainers use these data to create training plans that are specific to each athlete's needs during the preseason and the regular season. For instance, several technologies have been developed to improve the game's physiological and psychological components.

The top professional goes player from South Korea, Lee Sedol, and the Chinese go master Ke Jie were both defeated by AlphaGo, Google DeepMind's AI Go-playing computer, in 2016 and 2017, respectively. Due to the extensive use of AI technology in the board game, Go, AI-playing algorithms have been used to improve players' skills. To maximize human potential, AI has been included in every facet of the Go game, including competition, training, learning, research, and instructions.

The China market dominated the Asia Pacific Sports Technology Market by Country in 2021, and is expected to continue to be a dominant market till 2028; thereby, achieving a market value of $3,769.1 million by 2028.The Japan market is estimated to grow a CAGR of 16.7% during (2022 - 2028). Additionally, The India market is expected to experience a CAGR of 18.1% during (2022 - 2028).

Based on Technology, the market is segmented into Smart Stadiums, Device, Sports Analytics and eSports. Based on Smart Stadiums Offering, the market is segmented into Software and Services. Based on Devices Type, the market is segmented into Digital Signage & Sports Camera and Wearables. Based on Sports Type, the market is segmented into Soccer, Basketball, Cricket, Baseball, Rugby, Tennis, Esports and Others. Based on countries, the market is segmented into China, Japan, India, Australia, South Korea, Malaysia, and Rest of Asia Pacific.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Fujitsu Limited, LG Electronics, Inc. (LG Corporation), Sharp Corporation, Oracle Corporation, IBM Corporation, Cisco Systems, Inc., Samsung Electronics Co., Ltd. (Samsung Group), Ericsson AB , NEC Corporation, and SAP SE.

Scope of the Study

Market Segments Covered in the Report:

By Technology
  • Smart Stadiums
    • Software
    • Services

  • Device
    • Digital Signage & Sports Camera
    • Wearables

  • Sports Analytics
  • eSports
By Sports Type
  • Soccer
  • Basketball
  • Cricket
  • Baseball
  • Rugby
  • Tennis
  • Esports
  • Others
By Country
  • China
  • Japan
  • India
  • South Korea
  • Australia
  • Malaysia
  • Rest of Asia Pacific

Key Market Players

List of Companies Profiled in the Report:

  • Fujitsu Limited
  • LG Electronics, Inc. (LG Corporation)
  • Sharp Corporation
  • Oracle Corporation
  • IBM Corporation
  • Cisco Systems, Inc.
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Ericsson AB
  • NEC Corporation
  • SAP SE

Unique Offerings from the Publisher

  • Exhaustive coverage
  • The highest number of market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Sports Technology Market, by Technology
1.4.2 Asia Pacific Sports Technology Market, by Sports Type
1.4.3 Asia Pacific Sports Technology Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market composition & scenarios
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.2.4 Geographical Expansion
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2018-2022)
3.3.2 Key Strategic Move: (Partnerships, Collaborations & Agreements : 2018, May - 2022, Aug) Leading Players
Chapter 4. Asia Pacific Sports Technology Market by Technology
4.1 Asia Pacific Smart Stadiums Market by Country
4.2 Asia Pacific Sports Technology Market by Smart Stadiums Offering
4.2.1 Asia Pacific Software Market by Country
4.2.2 Asia Pacific Services Market by Country
4.3 Asia Pacific Device Market by Country
4.4 Asia Pacific Sports Technology Market by Devices Type
4.4.1 Asia Pacific Digital Signage & Sports Camera Market by Country
4.4.2 Asia Pacific Wearables Market by Country
4.5 Asia Pacific Sports Analytics Market by Country
4.6 Asia Pacific eSports Market by Country
Chapter 5. Asia Pacific Sports Technology Market by Sports Type
5.1 Asia Pacific Soccer Market by Country
5.2 Asia Pacific Basketball Market by Country
5.3 Asia Pacific Cricket Market by Country
5.4 Asia Pacific Baseball Market by Country
5.5 Asia Pacific Rugby Market by Country
5.6 Asia Pacific Tennis Market by Country
5.7 Asia Pacific Esports Market by Country
5.8 Asia Pacific Others Market by Country
Chapter 6. Asia Pacific Sports Technology Market by Country
6.1 China Sports Technology Market
6.1.1 China Sports Technology Market by Technology
6.1.1.1 China Sports Technology Market by Smart Stadiums Offering
6.1.1.2 China Sports Technology Market by Devices Type
6.1.2 China Sports Technology Market by Sports Type
6.2 Japan Sports Technology Market
6.2.1 Japan Sports Technology Market by Technology
6.2.1.1 Japan Sports Technology Market by Smart Stadiums Offering
6.2.1.2 Japan Sports Technology Market by Devices Type
6.2.2 Japan Sports Technology Market by Sports Type
6.3 India Sports Technology Market
6.3.1 India Sports Technology Market by Technology
6.3.1.1 India Sports Technology Market by Smart Stadiums Offering
6.3.1.2 India Sports Technology Market by Devices Type
6.3.2 India Sports Technology Market by Sports Type
6.4 Australia Sports Technology Market
6.4.1 Australia Sports Technology Market by Technology
6.4.1.1 Australia Sports Technology Market by Smart Stadiums Offering
6.4.1.2 Australia Sports Technology Market by Devices Type
6.4.2 Australia Sports Technology Market by Sports Type
6.5 South Korea Sports Technology Market
6.5.1 South Korea Sports Technology Market by Technology
6.5.1.1 South Korea Sports Technology Market by Smart Stadiums Offering
6.5.1.2 South Korea Sports Technology Market by Devices Type
6.5.2 South Korea Sports Technology Market by Sports Type
6.6 Malaysia Sports Technology Market
6.6.1 Malaysia Sports Technology Market by Technology
6.6.1.1 Malaysia Sports Technology Market by Smart Stadiums Offering
6.6.1.2 Malaysia Sports Technology Market by Devices Type
6.6.2 Malaysia Sports Technology Market by Sports Type
6.7 Rest of Asia Pacific Sports Technology Market
6.7.1 Rest of Asia Pacific Sports Technology Market by Technology
6.7.1.1 Rest of Asia Pacific Sports Technology Market by Smart Stadiums Offering
6.7.1.2 Rest of Asia Pacific Sports Technology Market by Devices Type
6.7.2 Rest of Asia Pacific Sports Technology Market by Sports Type
Chapter 7. Company Profiles
7.1 SAP SE
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Segmental and Regional Analysis
7.1.4 Research & Development Expense
7.1.5 Recent strategies and developments:
7.1.5.1 Partnerships, Collaborations, and Agreements:
7.1.5.2 Product Launches and Product Expansions:
7.1.6 SWOT Analysis
7.2 Fujitsu Limited
7.2.1 Company Overview
7.2.2 Financial Analysis
7.2.3 Segmental Analysis
7.2.4 SWOT Analysis
7.3 LG Electronics, Inc. (LG Corporation)
7.3.1 Company Overview
7.3.2 Financial Analysis
7.3.3 Regional & Segmental Analysis
7.3.4 Research & Development Expenses
7.3.5 Recent strategies and developments:
7.3.5.1 Partnerships, Collaborations & Agreements:
7.3.6 SWOT Analysis
7.4 Sharp Corporation
7.4.1 Company Overview
7.4.2 Financial Analysis
7.4.3 Segmental & Regional Analysis
7.4.4 Research & Development Expense
7.4.5 Recent strategies and developments:
7.4.5.1 Product Launches and Product Expansions:
7.4.6 SWOT Analysis
7.5 Oracle Corporation
7.5.1 Company Overview
7.5.2 Financial Analysis
7.5.3 Segmental and Regional Analysis
7.5.4 Research & Development Expense
7.5.5 Recent strategies and developments:
7.5.5.1 Partnerships, Collaborations & Agreements:
7.5.6 SWOT Analysis
7.6 IBM Corporation
7.6.1 Company Overview
7.6.2 Financial Analysis
7.6.3 Regional & Segmental Analysis
7.6.4 Research & Development Expenses
7.6.5 Recent strategies and developments:
7.6.5.1 Partnerships, Collaborations & Agreements:
7.6.6 SWOT Analysis
7.7 Cisco Systems, Inc.
7.7.1 Company Overview
7.7.2 Financial Analysis
7.7.3 Regional Analysis
7.7.4 Research & Development Expense
7.7.5 Recent strategies and developments:
7.7.5.1 Partnerships, Collaborations, and Agreements:
7.7.5.2 Acquisition and Mergers:
7.7.6 SWOT Analysis
7.8 Samsung Electronics Co., Ltd. (Samsung Group)
7.8.1 Company Overview
7.8.2 Financial Analysis
7.8.3 Segmental and Regional Analysis
7.8.4 Research & Development Expense
7.8.5 Recent strategies and developments:
7.8.5.1 Partnerships, Collaborations, and Agreements:
7.8.6 SWOT Analysis
7.9 Ericsson AB
7.9.1 Company Overview
7.9.2 Financial Analysis
7.9.3 Segmental and Regional Analysis
7.9.4 Research & Development Expense
7.9.5 Recent strategies and developments:
7.9.5.1 Geographical Expansion:
7.10. NEC Corporation
7.10.1 Company Overview
7.10.2 Financial Analysis
7.10.3 Segmental and Regional Analysis
7.10.4 Research & Development Expenses

Companies Mentioned

  • Fujitsu Limited
  • LG Electronics, Inc. (LG Corporation)
  • Sharp Corporation
  • Oracle Corporation
  • IBM Corporation
  • Cisco Systems, Inc.
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Ericsson AB
  • NEC Corporation
  • SAP SE

Methodology

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