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Europe Sports Technology Market Size, Share & Industry Trends Analysis Report By Technology (Smart Stadiums, Device, Sports Analytics and eSports), By Sports Type (Soccer, Basketball, Cricket, Baseball, Rugby, Tennis, Esports), By Country and Growth Forecast, 2022 - 2028

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    Report

  • 129 Pages
  • August 2022
  • Region: Europe
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5659092
The Europe Sports Technology Market is expected to witness market growth of 16.4% CAGR during the forecast period (2022-2028).

Sports trainers can assess and monitor performance in real-time using sensors that are attached to the body or woven into "smart clothing," which is activewear with sensing fibers. Nearly every aspect of the athlete can be measured, including temperature, hydration, even respiration, and heart rate. The trainer can use these real-time metrics to assess which areas each athlete needs to pay closer attention to.

Numerous facets of the field of sports training now use lasers and GPS. Trainers may evaluate the precise location, distance, velocity, and velocity of athletes to understand better where they can improve rather than relying solely on times and splits. Finding more complicated information improves performance while reducing stress and harm risk. Communication during training has also been enhanced due to apps like YouTube.

On YouTube, anyone can readily access and share countless hours of workouts and gameplay.  Athletes and coaches can upload and watch the required films during practice or on their own time to support education through studying films or debating plays. Other tools, like My Fitness Pal, personal digital health, food, and exercise log that can be viewed on a smartphone or computer, have improved communication even further.

The region features some of the most prestigious sports tournaments across all categories, making the uses of Sports technology quite potential. The New England Patriots also manage season ticket holder loyalty utilizing a range of behavioral characteristics. Additionally, their algorithms consider aspects like game attendance, team merchandise purchases, attendance at exclusive events for season ticket holders, and attendance at events like concerts or soccer matches at Gillette Stadium.

The Germany market dominated the Europe Sports Technology Market by Country in 2021, and is expected to continue to be a dominant market till 2028; thereby, achieving a market value of $3,145.4 million by 2028.The UK market is anticipated to grow at a CAGR of 15.5% during (2022 - 2028). Additionally, The France market is expected to exhibit a CAGR of 17.2% during (2022 - 2028).

Based on Technology, the market is segmented into Smart Stadiums, Device, Sports Analytics and eSports. Based on Smart Stadiums Offering, the market is segmented into Software and Services. Based on Devices Type, the market is segmented into Digital Signage & Sports Camera and Wearables. Based on Sports Type, the market is segmented into Soccer, Basketball, Cricket, Baseball, Rugby, Tennis, Esports and Others. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Fujitsu Limited, LG Electronics, Inc. (LG Corporation), Sharp Corporation, Oracle Corporation, IBM Corporation, Cisco Systems, Inc., Samsung Electronics Co., Ltd. (Samsung Group), Ericsson AB , NEC Corporation, and SAP SE.

Scope of the Study

Market Segments Covered in the Report:

By Technology
  • Smart Stadiums
    • Software
    • Services

  • Device
    • Digital Signage & Sports Camera
    • Wearables

  • Sports Analytics
  • eSports
By Sports Type
  • Soccer
  • Basketball
  • Cricket
  • Baseball
  • Rugby
  • Tennis
  • Esports
  • Others
By Country
  • US
  • Canada
  • Mexico
  • Rest of North America

Key Market Players

List of Companies Profiled in the Report:

  • Fujitsu Limited
  • LG Electronics, Inc. (LG Corporation)
  • Sharp Corporation
  • Oracle Corporation
  • IBM Corporation
  • Cisco Systems, Inc.
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Ericsson AB
  • NEC Corporation
  • SAP SE

Unique Offerings from the Publisher

  • Exhaustive coverage
  • The highest number of market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Sports Technology Market, by Technology
1.4.2 Europe Sports Technology Market, by Sports Type
1.4.3 Europe Sports Technology Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market composition & scenarios
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.2.4 Geographical Expansion
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2018-2022)
3.3.2 Key Strategic Move: (Partnerships, Collaborations & Agreements : 2018, May - 2022, Aug) Leading Players
Chapter 4. Europe Sports Technology Market by Technology
4.1 Europe Smart Stadiums Market by Country
4.2 Europe Sports Technology Market by Smart Stadiums Offering
4.2.1 Europe Software Market by Country
4.2.2 Europe Services Market by Country
4.3 Europe Device Market by Country
4.4 Europe Sports Technology Market by Devices Type
4.4.1 Europe Digital Signage & Sports Camera Market by Country
4.4.2 Europe Wearables Market by Country
4.5 Europe Sports Analytics Market by Country
4.6 Europe eSports Market by Country
Chapter 5. Europe Sports Technology Market by Sports Type
5.1 Europe Soccer Market by Country
5.2 Europe Basketball Market by Country
5.3 Europe Cricket Market by Country
5.4 Europe Baseball Market by Country
5.5 Europe Rugby Market by Country
5.6 Europe Tennis Market by Country
5.7 Europe Esports Market by Country
5.8 Europe Others Market by Country
Chapter 6. Europe Sports Technology Market by Country
6.1 Germany Sports Technology Market
6.1.1 Germany Sports Technology Market by Technology
6.1.1.1 Germany Sports Technology Market by Smart Stadiums Offering
6.1.1.2 Germany Sports Technology Market by Devices Type
6.1.2 Germany Sports Technology Market by Sports Type
6.2 UK Sports Technology Market
6.2.1 UK Sports Technology Market by Technology
6.2.1.1 UK Sports Technology Market by Smart Stadiums Offering
6.2.1.2 UK Sports Technology Market by Devices Type
6.2.2 UK Sports Technology Market by Sports Type
6.3 France Sports Technology Market
6.3.1 France Sports Technology Market by Technology
6.3.1.1 France Sports Technology Market by Smart Stadiums Offering
6.3.1.2 France Sports Technology Market by Devices Type
6.3.2 France Sports Technology Market by Sports Type
6.4 Russia Sports Technology Market
6.4.1 Russia Sports Technology Market by Technology
6.4.1.1 Russia Sports Technology Market by Smart Stadiums Offering
6.4.1.2 Russia Sports Technology Market by Devices Type
6.4.2 Russia Sports Technology Market by Sports Type
6.5 Spain Sports Technology Market
6.5.1 Spain Sports Technology Market by Technology
6.5.1.1 Spain Sports Technology Market by Smart Stadiums Offering
6.5.1.2 Spain Sports Technology Market by Devices Type
6.5.2 Spain Sports Technology Market by Sports Type
6.6 Italy Sports Technology Market
6.6.1 Italy Sports Technology Market by Technology
6.6.1.1 Italy Sports Technology Market by Smart Stadiums Offering
6.6.1.2 Italy Sports Technology Market by Devices Type
6.6.2 Italy Sports Technology Market by Sports Type
6.7 Rest of Europe Sports Technology Market
6.7.1 Rest of Europe Sports Technology Market by Technology
6.7.1.1 Rest of Europe Sports Technology Market by Smart Stadiums Offering
6.7.1.2 Rest of Europe Sports Technology Market by Devices Type
6.7.2 Rest of Europe Sports Technology Market by Sports Type
Chapter 7. Company Profiles
7.1 SAP SE
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Segmental and Regional Analysis
7.1.4 Research & Development Expense
7.1.5 Recent strategies and developments:
7.1.5.1 Partnerships, Collaborations, and Agreements:
7.1.5.2 Product Launches and Product Expansions:
7.1.6 SWOT Analysis
7.2 Fujitsu Limited
7.2.1 Company Overview
7.2.2 Financial Analysis
7.2.3 Segmental Analysis
7.2.4 SWOT Analysis
7.3 LG Electronics, Inc. (LG Corporation)
7.3.1 Company Overview
7.3.2 Financial Analysis
7.3.3 Regional & Segmental Analysis
7.3.4 Research & Development Expenses
7.3.5 Recent strategies and developments:
7.3.5.1 Partnerships, Collaborations & Agreements:
7.3.6 SWOT Analysis
7.4 Sharp Corporation
7.4.1 Company Overview
7.4.2 Financial Analysis
7.4.3 Segmental & Regional Analysis
7.4.4 Research & Development Expense
7.4.5 Recent strategies and developments:
7.4.5.1 Product Launches and Product Expansions:
7.4.6 SWOT Analysis
7.5 Oracle Corporation
7.5.1 Company Overview
7.5.2 Financial Analysis
7.5.3 Segmental and Regional Analysis
7.5.4 Research & Development Expense
7.5.5 Recent strategies and developments:
7.5.5.1 Partnerships, Collaborations & Agreements:
7.5.6 SWOT Analysis
7.6 IBM Corporation
7.6.1 Company Overview
7.6.2 Financial Analysis
7.6.3 Regional & Segmental Analysis
7.6.4 Research & Development Expenses
7.6.5 Recent strategies and developments:
7.6.5.1 Partnerships, Collaborations & Agreements:
7.6.6 SWOT Analysis
7.7 Cisco Systems, Inc.
7.7.1 Company Overview
7.7.2 Financial Analysis
7.7.3 Regional Analysis
7.7.4 Research & Development Expense
7.7.5 Recent strategies and developments:
7.7.5.1 Partnerships, Collaborations, and Agreements:
7.7.5.2 Acquisition and Mergers:
7.7.6 SWOT Analysis
7.8 Samsung Electronics Co., Ltd. (Samsung Group)
7.8.1 Company Overview
7.8.2 Financial Analysis
7.8.3 Segmental and Regional Analysis
7.8.4 Research & Development Expense
7.8.5 Recent strategies and developments:
7.8.5.1 Partnerships, Collaborations, and Agreements:
7.8.6 SWOT Analysis
7.9 Ericsson AB
7.9.1 Company Overview
7.9.2 Financial Analysis
7.9.3 Segmental and Regional Analysis
7.9.4 Research & Development Expense
7.9.5 Recent strategies and developments:
7.9.5.1 Geographical Expansion:
7.10. NEC Corporation
7.10.1 Company Overview
7.10.2 Financial Analysis
7.10.3 Segmental and Regional Analysis
7.10.4 Research & Development Expenses

Companies Mentioned

  • Fujitsu Limited
  • LG Electronics, Inc. (LG Corporation)
  • Sharp Corporation
  • Oracle Corporation
  • IBM Corporation
  • Cisco Systems, Inc.
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Ericsson AB
  • NEC Corporation
  • SAP SE

Methodology

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