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Gaming Projector Market By Technology, By Resolution, By Application: Global Opportunity Analysis and Industry Forecast, 2021-2031

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    Report

  • 259 Pages
  • August 2022
  • Region: Global
  • Allied Market Research
  • ID: 5671267
The global gaming projector market was valued at $1.07 billion in 2021 and is projected to reach $2.34 billion by 2031, registering a CAGR of 8.35% from 2022 to 2031. A projector is a projection device that displays an image on a large surface, such as a white screen or a wall. Further, the projectors in gaming are equipped with various features including input lag, refresh rate, and high resolution, to offer an enhanced user video experience.

The growth of the market is majorly driven by an increase in the adoption of advanced gaming technologies coupled with a surge in the growth of the esports gaming industry. Further, a rise in disposable income in emerging economies is anticipated to drive the growth of the high-frequency transformer market. However, the high cost associated with gaming accessories acts as a prime restraint for the global market. On the contrary, the surge in the improvement of telecom infrastructure is anticipated to provide lucrative opportunities for the high-frequency industry during the forecast period.

The global gaming projector market is segmented on the basis of technology, resolution, and application. On the basis of technology, the market is divided into digital light processing DLP), Liquid Crystal Display (LCD), and Liquid Crystal on Silicon (LCoS). By resolution, it is bifurcated into 1080p resolution and 4K resolution. By application, the market is segmented into commercial and household. Region-wise, the gaming projector market trends are analyzed across North America (the U.S., Canada, and Mexico), Europe (the UK, Germany, France, Italy, Spain, and the rest of Europe), Asia-Pacific (China, India, Japan, Australia, South Korea, and the rest of Asia-Pacific), and LAMEA (Latin America, the Middle East, and Africa).

The key players that operate in the market include Acer, Benq, JMGO, JVC, LG Electronics, Nebula, OPTOMA, Samsung Electronics, Seika Epson, Sony Corporation, VAVA, Veiwsonic, XGIMI Technology, Yaber, AAXA Techologies Inc., and Wemaqx.

KEY BENEFITS FOR STAKEHOLDERS

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the gaming projector market analysis from 2021 to 2031 to identify the prevailing gaming projector market opportunities.
  • Market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • An in-depth analysis of the gaming projector market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global gaming projector market trends, key players, market segments, application areas, and market growth strategies.

Key Market Segments

By Technology

  • Digital Light Processing (DLP)
  • Digital Light Processing (DLP)
  • Single Chip Projection
  • Three-Chip Projector
  • Liquid Crystal Display (LCD)
  • Liquid Crystal on Silicon (LCoS)

By Resolution

  • 1080P Resolution
  • 4K Resolution

By Application

  • Commercial
  • Household

By Region

  • North America
  • U.S.
  • Canada
  • Mexico
  • Europe
  • UK
  • Germany
  • France
  • Italy
  • Spain
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • India
  • Australia
  • South Korea
  • Rest of Asia-Pacific
  • LAMEA
  • Latin America
  • Middle East
  • Africa

Key Market Players

  • AAXA Technologies Inc.
  • Acer Inc.
  • BenQ Corporation
  • JMGO
  • JVC
  • LG Electronics Inc.
  • Nebula
  • Optoma
  • Samsung Electronics
  • Seiko Epson Corp
  • SONY CORPORATION
  • VAVA
  • VEIWSONIC
  • Wemax
  • XGIMI Technology
  • Yaber
  • ivamvo

 

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Table of Contents

CHAPTER 1: INTRODUCTION
1.1.Report description
1.2.Key market segments
1.3.Key benefits to the stakeholders
1.4.Research Methodology
1.4.1.Secondary research
1.4.2.Primary research
1.4.3.Analyst tools and models
CHAPTER 2: EXECUTIVE SUMMARY
2.1.Key findings of the study
2.2.CXO Perspective
CHAPTER 3: MARKET OVERVIEW
3.1.Market definition and scope
3.2.Key findings
3.2.1.Top investment pockets
3.3.Porter’s five forces analysis
3.4.Top player positioning
3.5.Market dynamics
3.5.1.Drivers
3.5.2.Restraints
3.5.3.Opportunities
3.6.COVID-19 Impact Analysis on the market
CHAPTER 4: GAMING PROJECTOR MARKET, BY TECHNOLOGY
4.1 Overview
4.1.1 Market size and forecast
4.2 Digital Light Processing (DLP)
4.2.1 Key market trends, growth factors and opportunities
4.2.2 Market size and forecast, by region
4.2.3 Market analysis by country
4.2.4 Digital Light Processing (DLP) Gaming Projector Market by Digital Light Processing (DLP)
4.2.4.1 Single Chip Projection Market size and forecast, by region
4.2.4.2 Single Chip Projection Market size and forecast, by country
4.2.4.3 Three-Chip Projector Market size and forecast, by region
4.2.4.4 Three-Chip Projector Market size and forecast, by country
4.3 Liquid Crystal Display (LCD)
4.3.1 Key market trends, growth factors and opportunities
4.3.2 Market size and forecast, by region
4.3.3 Market analysis by country
4.4 Liquid Crystal on Silicon (LCoS)
4.4.1 Key market trends, growth factors and opportunities
4.4.2 Market size and forecast, by region
4.4.3 Market analysis by country
CHAPTER 5: GAMING PROJECTOR MARKET, BY RESOLUTION
5.1 Overview
5.1.1 Market size and forecast
5.2 1080P Resolution
5.2.1 Key market trends, growth factors and opportunities
5.2.2 Market size and forecast, by region
5.2.3 Market analysis by country
5.3 4K Resolution
5.3.1 Key market trends, growth factors and opportunities
5.3.2 Market size and forecast, by region
5.3.3 Market analysis by country
CHAPTER 6: GAMING PROJECTOR MARKET, BY APPLICATION
6.1 Overview
6.1.1 Market size and forecast
6.2 Commercial
6.2.1 Key market trends, growth factors and opportunities
6.2.2 Market size and forecast, by region
6.2.3 Market analysis by country
6.3 Household
6.3.1 Key market trends, growth factors and opportunities
6.3.2 Market size and forecast, by region
6.3.3 Market analysis by country
CHAPTER 7: GAMING PROJECTOR MARKET, BY REGION
7.1 Overview
7.1.1 Market size and forecast
7.2 North America
7.2.1 Key trends and opportunities
7.2.2 North America Market size and forecast, by Technology
7.2.2.1 North America Digital Light Processing (DLP) Gaming Projector Market by Digital Light Processing (DLP)
7.2.3 North America Market size and forecast, by Resolution
7.2.4 North America Market size and forecast, by Application
7.2.5 North America Market size and forecast, by country
7.2.5.1 U.S.
7.2.5.1.1 Market size and forecast, by Technology
7.2.5.1.1.1 U.S. Digital Light Processing (DLP) Gaming Projector Market by Digital Light Processing (DLP)
7.2.5.1.2 Market size and forecast, by Resolution
7.2.5.1.3 Market size and forecast, by Application
7.2.5.2 Canada
7.2.5.2.1 Market size and forecast, by Technology
7.2.5.2.1.1 Canada Digital Light Processing (DLP) Gaming Projector Market by Digital Light Processing (DLP)
7.2.5.2.2 Market size and forecast, by Resolution
7.2.5.2.3 Market size and forecast, by Application
7.2.5.3 Mexico
7.2.5.3.1 Market size and forecast, by Technology
7.2.5.3.1.1 Mexico Digital Light Processing (DLP) Gaming Projector Market by Digital Light Processing (DLP)
7.2.5.3.2 Market size and forecast, by Resolution
7.2.5.3.3 Market size and forecast, by Application
7.3 Europe
7.3.1 Key trends and opportunities
7.3.2 Europe Market size and forecast, by Technology
7.3.2.1 Europe Digital Light Processing (DLP) Gaming Projector Market by Digital Light Processing (DLP)
7.3.3 Europe Market size and forecast, by Resolution
7.3.4 Europe Market size and forecast, by Application
7.3.5 Europe Market size and forecast, by country
7.3.5.1 UK
7.3.5.1.1 Market size and forecast, by Technology
7.3.5.1.1.1 UK Digital Light Processing (DLP) Gaming Projector Market by Digital Light Processing (DLP)
7.3.5.1.2 Market size and forecast, by Resolution
7.3.5.1.3 Market size and forecast, by Application
7.3.5.2 Germany
7.3.5.2.1 Market size and forecast, by Technology
7.3.5.2.1.1 Germany Digital Light Processing (DLP) Gaming Projector Market by Digital Light Processing (DLP)
7.3.5.2.2 Market size and forecast, by Resolution
7.3.5.2.3 Market size and forecast, by Application
7.3.5.3 France
7.3.5.3.1 Market size and forecast, by Technology
7.3.5.3.1.1 France Digital Light Processing (DLP) Gaming Projector Market by Digital Light Processing (DLP)
7.3.5.3.2 Market size and forecast, by Resolution
7.3.5.3.3 Market size and forecast, by Application
7.3.5.4 Italy
7.3.5.4.1 Market size and forecast, by Technology
7.3.5.4.1.1 Italy Digital Light Processing (DLP) Gaming Projector Market by Digital Light Processing (DLP)
7.3.5.4.2 Market size and forecast, by Resolution
7.3.5.4.3 Market size and forecast, by Application
7.3.5.5 Spain
7.3.5.5.1 Market size and forecast, by Technology
7.3.5.5.1.1 Spain Digital Light Processing (DLP) Gaming Projector Market by Digital Light Processing (DLP)
7.3.5.5.2 Market size and forecast, by Resolution
7.3.5.5.3 Market size and forecast, by Application
7.3.5.6 Rest of Europe
7.3.5.6.1 Market size and forecast, by Technology
7.3.5.6.1.1 Rest of Europe Digital Light Processing (DLP) Gaming Projector Market by Digital Light Processing (DLP)
7.3.5.6.2 Market size and forecast, by Resolution
7.3.5.6.3 Market size and forecast, by Application
7.4 Asia-Pacific
7.4.1 Key trends and opportunities
7.4.2 Asia-Pacific Market size and forecast, by Technology
7.4.2.1 Asia-Pacific Digital Light Processing (DLP) Gaming Projector Market by Digital Light Processing (DLP)
7.4.3 Asia-Pacific Market size and forecast, by Resolution
7.4.4 Asia-Pacific Market size and forecast, by Application
7.4.5 Asia-Pacific Market size and forecast, by country
7.4.5.1 China
7.4.5.1.1 Market size and forecast, by Technology
7.4.5.1.1.1 China Digital Light Processing (DLP) Gaming Projector Market by Digital Light Processing (DLP)
7.4.5.1.2 Market size and forecast, by Resolution
7.4.5.1.3 Market size and forecast, by Application
7.4.5.2 Japan
7.4.5.2.1 Market size and forecast, by Technology
7.4.5.2.1.1 Japan Digital Light Processing (DLP) Gaming Projector Market by Digital Light Processing (DLP)
7.4.5.2.2 Market size and forecast, by Resolution
7.4.5.2.3 Market size and forecast, by Application
7.4.5.3 India
7.4.5.3.1 Market size and forecast, by Technology
7.4.5.3.1.1 India Digital Light Processing (DLP) Gaming Projector Market by Digital Light Processing (DLP)
7.4.5.3.2 Market size and forecast, by Resolution
7.4.5.3.3 Market size and forecast, by Application
7.4.5.4 Australia
7.4.5.4.1 Market size and forecast, by Technology
7.4.5.4.1.1 Australia Digital Light Processing (DLP) Gaming Projector Market by Digital Light Processing (DLP)
7.4.5.4.2 Market size and forecast, by Resolution
7.4.5.4.3 Market size and forecast, by Application
7.4.5.5 South Korea
7.4.5.5.1 Market size and forecast, by Technology
7.4.5.5.1.1 South Korea Digital Light Processing (DLP) Gaming Projector Market by Digital Light Processing (DLP)
7.4.5.5.2 Market size and forecast, by Resolution
7.4.5.5.3 Market size and forecast, by Application
7.4.5.6 Rest of Asia-Pacific
7.4.5.6.1 Market size and forecast, by Technology
7.4.5.6.1.1 Rest of Asia-Pacific Digital Light Processing (DLP) Gaming Projector Market by Digital Light Processing (DLP)
7.4.5.6.2 Market size and forecast, by Resolution
7.4.5.6.3 Market size and forecast, by Application
7.5 LAMEA
7.5.1 Key trends and opportunities
7.5.2 LAMEA Market size and forecast, by Technology
7.5.2.1 LAMEA Digital Light Processing (DLP) Gaming Projector Market by Digital Light Processing (DLP)
7.5.3 LAMEA Market size and forecast, by Resolution
7.5.4 LAMEA Market size and forecast, by Application
7.5.5 LAMEA Market size and forecast, by country
7.5.5.1 Latin America
7.5.5.1.1 Market size and forecast, by Technology
7.5.5.1.1.1 Latin America Digital Light Processing (DLP) Gaming Projector Market by Digital Light Processing (DLP)
7.5.5.1.2 Market size and forecast, by Resolution
7.5.5.1.3 Market size and forecast, by Application
7.5.5.2 Middle East
7.5.5.2.1 Market size and forecast, by Technology
7.5.5.2.1.1 Middle East Digital Light Processing (DLP) Gaming Projector Market by Digital Light Processing (DLP)
7.5.5.2.2 Market size and forecast, by Resolution
7.5.5.2.3 Market size and forecast, by Application
7.5.5.3 Africa
7.5.5.3.1 Market size and forecast, by Technology
7.5.5.3.1.1 Africa Digital Light Processing (DLP) Gaming Projector Market by Digital Light Processing (DLP)
7.5.5.3.2 Market size and forecast, by Resolution
7.5.5.3.3 Market size and forecast, by Application
CHAPTER 8: COMPANY LANDSCAPE
8.1. Introduction
8.2. Top winning strategies
8.3. Product Mapping of Top 10 Player
8.4. Competitive Dashboard
8.5. Competitive Heatmap
8.6. Key developments
CHAPTER 9: COMPANY PROFILES
9.1 AAXA Technologies Inc.
9.1.1 Company overview
9.1.2 Company snapshot
9.1.3 Operating business segments
9.1.4 Product portfolio
9.1.5 Business performance
9.1.6 Key strategic moves and developments
9.2 Acer Inc.
9.2.1 Company overview
9.2.2 Company snapshot
9.2.3 Operating business segments
9.2.4 Product portfolio
9.2.5 Business performance
9.2.6 Key strategic moves and developments
9.3 BenQ Corporation
9.3.1 Company overview
9.3.2 Company snapshot
9.3.3 Operating business segments
9.3.4 Product portfolio
9.3.5 Business performance
9.3.6 Key strategic moves and developments
9.4 JMGO
9.4.1 Company overview
9.4.2 Company snapshot
9.4.3 Operating business segments
9.4.4 Product portfolio
9.4.5 Business performance
9.4.6 Key strategic moves and developments
9.5 JVC
9.5.1 Company overview
9.5.2 Company snapshot
9.5.3 Operating business segments
9.5.4 Product portfolio
9.5.5 Business performance
9.5.6 Key strategic moves and developments
9.6 LG Electronics Inc.
9.6.1 Company overview
9.6.2 Company snapshot
9.6.3 Operating business segments
9.6.4 Product portfolio
9.6.5 Business performance
9.6.6 Key strategic moves and developments
9.7 Nebula
9.7.1 Company overview
9.7.2 Company snapshot
9.7.3 Operating business segments
9.7.4 Product portfolio
9.7.5 Business performance
9.7.6 Key strategic moves and developments
9.8 Optoma
9.8.1 Company overview
9.8.2 Company snapshot
9.8.3 Operating business segments
9.8.4 Product portfolio
9.8.5 Business performance
9.8.6 Key strategic moves and developments
9.9 Samsung Electronics
9.9.1 Company overview
9.9.2 Company snapshot
9.9.3 Operating business segments
9.9.4 Product portfolio
9.9.5 Business performance
9.9.6 Key strategic moves and developments
9.10 Seiko Epson Corp
9.10.1 Company overview
9.10.2 Company snapshot
9.10.3 Operating business segments
9.10.4 Product portfolio
9.10.5 Business performance
9.10.6 Key strategic moves and developments
9.11 SONY CORPORATION
9.11.1 Company overview
9.11.2 Company snapshot
9.11.3 Operating business segments
9.11.4 Product portfolio
9.11.5 Business performance
9.11.6 Key strategic moves and developments
9.12 VAVA
9.12.1 Company overview
9.12.2 Company snapshot
9.12.3 Operating business segments
9.12.4 Product portfolio
9.12.5 Business performance
9.12.6 Key strategic moves and developments
9.13 VEIWSONIC
9.13.1 Company overview
9.13.2 Company snapshot
9.13.3 Operating business segments
9.13.4 Product portfolio
9.13.5 Business performance
9.13.6 Key strategic moves and developments
9.14 Wemax
9.14.1 Company overview
9.14.2 Company snapshot
9.14.3 Operating business segments
9.14.4 Product portfolio
9.14.5 Business performance
9.14.6 Key strategic moves and developments
9.15 XGIMI Technology
9.15.1 Company overview
9.15.2 Company snapshot
9.15.3 Operating business segments
9.15.4 Product portfolio
9.15.5 Business performance
9.15.6 Key strategic moves and developments
9.16 Yaber
9.16.1 Company overview
9.16.2 Company snapshot
9.16.3 Operating business segments
9.16.4 Product portfolio
9.16.5 Business performance
9.16.6 Key strategic moves and developments
9.17 ivamvo
9.17.1 Company overview
9.17.2 Company snapshot
9.17.3 Operating business segments
9.17.4 Product portfolio
9.17.5 Business performance
9.17.6 Key strategic moves and developments
List of Tables
Table 1. Global Electric Kettle Market, by Raw Material, 2021-2031,($Million)
Table 2. Electric Kettle Market Revenue, for Stainless Steel, by Region , 2021-2031,($Million)
Table 3. Electric Kettle Market for Stainless Steel by Country, 2021-2031,($Million)
Table 4. Electric Kettle Market Revenue, for Plastic, by Region , 2021-2031,($Million)
Table 5. Electric Kettle Market for Plastic by Country, 2021-2031,($Million)
Table 6. Electric Kettle Market Revenue, for Glass, by Region , 2021-2031,($Million)
Table 7. Electric Kettle Market for Glass by Country, 2021-2031,($Million)
Table 8. Global Electric Kettle Market, by Application, 2021-2031,($Million)
Table 9. Electric Kettle Market Revenue, for Commercial, by Region , 2021-2031,($Million)
Table 10. Electric Kettle Market for Commercial by Country, 2021-2031,($Million)
Table 11. Electric Kettle Market Revenue, for Household, by Region , 2021-2031,($Million)
Table 12. Electric Kettle Market for Household by Country, 2021-2031,($Million)
Table 13. Global Electric Kettle Market, by Distribution Channel, 2021-2031,($Million)
Table 14. Electric Kettle Market Revenue, for Offline, by Region , 2021-2031,($Million)
Table 15. Electric Kettle Market for Offline by Country, 2021-2031,($Million)
Table 16. Electric Kettle Market Revenue, for Online, by Region , 2021-2031,($Million)
Table 17. Electric Kettle Market for Online by Country, 2021-2031,($Million)
Table 18. Electric Kettle Market, by Region, 2021-2031,($Million)
Table 19. North America Electric Kettle Market, by Raw Material, 2021-2031,($Million)
Table 20. North America Electric Kettle Market, by Application, 2021-2031,($Million)
Table 21. North America Electric Kettle Market, by Distribution Channel, 2021-2031,($Million)
Table 22. North America Electric Kettle Market, by Country, 2021-2031,($Million)
Table 23. U.S. Electric Kettle Market, by Raw Material, 2021-2031,($Million)
Table 24. U.S. Electric Kettle Market, by Application, 2021-2031,($Million)
Table 25. U.S. Electric Kettle Market, by Distribution Channel, 2021-2031,($Million)
Table 26. Canada Electric Kettle Market, by Raw Material, 2021-2031,($Million)
Table 27. Canada Electric Kettle Market, by Application, 2021-2031,($Million)
Table 28. Canada Electric Kettle Market, by Distribution Channel, 2021-2031,($Million)
Table 29. Mexico Electric Kettle Market, by Raw Material, 2021-2031,($Million)
Table 30. Mexico Electric Kettle Market, by Application, 2021-2031,($Million)
Table 31. Mexico Electric Kettle Market, by Distribution Channel, 2021-2031,($Million)
Table 32. Europe Electric Kettle Market, by Raw Material, 2021-2031,($Million)
Table 33. Europe Electric Kettle Market, by Application, 2021-2031,($Million)
Table 34. Europe Electric Kettle Market, by Distribution Channel, 2021-2031,($Million)
Table 35. Europe Electric Kettle Market, by Country, 2021-2031,($Million)
Table 36. Germany Electric Kettle Market, by Raw Material, 2021-2031,($Million)
Table 37. Germany Electric Kettle Market, by Application, 2021-2031,($Million)
Table 38. Germany Electric Kettle Market, by Distribution Channel, 2021-2031,($Million)
Table 39. France Electric Kettle Market, by Raw Material, 2021-2031,($Million)
Table 40. France Electric Kettle Market, by Application, 2021-2031,($Million)
Table 41. France Electric Kettle Market, by Distribution Channel, 2021-2031,($Million)
Table 42. U.K. Electric Kettle Market, by Raw Material, 2021-2031,($Million)
Table 43. U.K. Electric Kettle Market, by Application, 2021-2031,($Million)
Table 44. U.K. Electric Kettle Market, by Distribution Channel, 2021-2031,($Million)
Table 45. Spain Electric Kettle Market, by Raw Material, 2021-2031,($Million)
Table 46. Spain Electric Kettle Market, by Application, 2021-2031,($Million)
Table 47. Spain Electric Kettle Market, by Distribution Channel, 2021-2031,($Million)
Table 48. Italy Electric Kettle Market, by Raw Material, 2021-2031,($Million)
Table 49. Italy Electric Kettle Market, by Application, 2021-2031,($Million)
Table 50. Italy Electric Kettle Market, by Distribution Channel, 2021-2031,($Million)
Table 51. Russia Electric Kettle Market, by Raw Material, 2021-2031,($Million)
Table 52. Russia Electric Kettle Market, by Application, 2021-2031,($Million)
Table 53. Russia Electric Kettle Market, by Distribution Channel, 2021-2031,($Million)
Table 54. Rest of Europe Electric Kettle Market, by Raw Material, 2021-2031,($Million)
Table 55. Rest of Europe Electric Kettle Market, by Application, 2021-2031,($Million)
Table 56. Rest of Europe Electric Kettle Market, by Distribution Channel, 2021-2031,($Million)
Table 57. Asia-Pacific Electric Kettle Market, by Raw Material, 2021-2031,($Million)
Table 58. Asia-Pacific Electric Kettle Market, by Application, 2021-2031,($Million)
Table 59. Asia-Pacific Electric Kettle Market, by Distribution Channel, 2021-2031,($Million)
Table 60. Asia-Pacific Electric Kettle Market, by Country, 2021-2031,($Million)
Table 61. China Electric Kettle Market, by Raw Material, 2021-2031,($Million)
Table 62. China Electric Kettle Market, by Application, 2021-2031,($Million)
Table 63. China Electric Kettle Market, by Distribution Channel, 2021-2031,($Million)
Table 64. Japan Electric Kettle Market, by Raw Material, 2021-2031,($Million)
Table 65. Japan Electric Kettle Market, by Application, 2021-2031,($Million)
Table 66. Japan Electric Kettle Market, by Distribution Channel, 2021-2031,($Million)
Table 67. India Electric Kettle Market, by Raw Material, 2021-2031,($Million)
Table 68. India Electric Kettle Market, by Application, 2021-2031,($Million)
Table 69. India Electric Kettle Market, by Distribution Channel, 2021-2031,($Million)
Table 70. Australia Electric Kettle Market, by Raw Material, 2021-2031,($Million)
Table 71. Australia Electric Kettle Market, by Application, 2021-2031,($Million)
Table 72. Australia Electric Kettle Market, by Distribution Channel, 2021-2031,($Million)
Table 73. South Korea Electric Kettle Market, by Raw Material, 2021-2031,($Million)
Table 74. South Korea Electric Kettle Market, by Application, 2021-2031,($Million)
Table 75. South Korea Electric Kettle Market, by Distribution Channel, 2021-2031,($Million)
Table 76. Indonesia Electric Kettle Market, by Raw Material, 2021-2031,($Million)
Table 77. Indonesia Electric Kettle Market, by Application, 2021-2031,($Million)
Table 78. Indonesia Electric Kettle Market, by Distribution Channel, 2021-2031,($Million)
Table 79. Malaysia Electric Kettle Market, by Raw Material, 2021-2031,($Million)
Table 80. Malaysia Electric Kettle Market, by Application, 2021-2031,($Million)
Table 81. Malaysia Electric Kettle Market, by Distribution Channel, 2021-2031,($Million)
Table 82. Rest of Asia-Pacific Electric Kettle Market, by Raw Material, 2021-2031,($Million)
Table 83. Rest of Asia-Pacific Electric Kettle Market, by Application, 2021-2031,($Million)
Table 84. Rest of Asia-Pacific Electric Kettle Market, by Distribution Channel, 2021-2031,($Million)
Table 85. LAMEA Electric Kettle Market, by Raw Material, 2021-2031,($Million)
Table 86. LAMEA Electric Kettle Market, by Application, 2021-2031,($Million)
Table 87. LAMEA Electric Kettle Market, by Distribution Channel, 2021-2031,($Million)
Table 88. LAMEA Electric Kettle Market, by Country, 2021-2031,($Million)
Table 89. Brazil Electric Kettle Market, by Raw Material, 2021-2031,($Million)
Table 90. Brazil Electric Kettle Market, by Application, 2021-2031,($Million)
Table 91. Brazil Electric Kettle Market, by Distribution Channel, 2021-2031,($Million)
Table 92. Argentina Electric Kettle Market, by Raw Material, 2021-2031,($Million)
Table 93. Argentina Electric Kettle Market, by Application, 2021-2031,($Million)
Table 94. Argentina Electric Kettle Market, by Distribution Channel, 2021-2031,($Million)
Table 95. UAE Electric Kettle Market, by Raw Material, 2021-2031,($Million)
Table 96. UAE Electric Kettle Market, by Application, 2021-2031,($Million)
Table 97. UAE Electric Kettle Market, by Distribution Channel, 2021-2031,($Million)
Table 98. Nigeria Electric Kettle Market, by Raw Material, 2021-2031,($Million)
Table 99. Nigeria Electric Kettle Market, by Application, 2021-2031,($Million)
Table 100. Nigeria Electric Kettle Market, by Distribution Channel, 2021-2031,($Million)
Table 101. Saudi Arabia Electric Kettle Market, by Raw Material, 2021-2031,($Million)
Table 102. Saudi Arabia Electric Kettle Market, by Application, 2021-2031,($Million)
Table 103. Saudi Arabia Electric Kettle Market, by Distribution Channel, 2021-2031,($Million)
Table 104. South Africa Electric Kettle Market, by Raw Material, 2021-2031,($Million)
Table 105. South Africa Electric Kettle Market, by Application, 2021-2031,($Million)
Table 106. South Africa Electric Kettle Market, by Distribution Channel, 2021-2031,($Million)
Table 107. Rest of LAMEA Electric Kettle Market, by Raw Material, 2021-2031,($Million)
Table 108. Rest of LAMEA Electric Kettle Market, by Application, 2021-2031,($Million)
Table 109. Rest of LAMEA Electric Kettle Market, by Distribution Channel, 2021-2031,($Million)
Table 110. Morphy Richards: Company Snapshot
Table 111. Morphy Richards: Operating Segments
Table 112. Morphy Richards: Product Portfolio
Table 113. Morphy Richards: Net Sales
Table 114. Morphy Richards: Key Stratergies
Table 115. Hamilton Beach Brands Holding Company: Company Snapshot
Table 116. Hamilton Beach Brands Holding Company: Operating Segments
Table 117. Hamilton Beach Brands Holding Company: Product Portfolio
Table 118. Hamilton Beach Brands Holding Company: Net Sales
Table 119. Hamilton Beach Brands Holding Company: Key Stratergies
Table 120. Spectrum Brands Holdings: Company Snapshot
Table 121. Spectrum Brands Holdings: Operating Segments
Table 122. Spectrum Brands Holdings: Product Portfolio
Table 123. Spectrum Brands Holdings: Net Sales
Table 124. Spectrum Brands Holdings: Key Stratergies
Table 125. Breville Group Ltd: Company Snapshot
Table 126. Breville Group Ltd: Operating Segments
Table 127. Breville Group Ltd: Product Portfolio
Table 128. Breville Group Ltd: Net Sales
Table 129. Breville Group Ltd: Key Stratergies
Table 130. Aroma Houseware Company: Company Snapshot
Table 131. Aroma Houseware Company: Operating Segments
Table 132. Aroma Houseware Company: Product Portfolio
Table 133. Aroma Houseware Company: Net Sales
Table 134. Aroma Houseware Company: Key Stratergies
Table 135. Bajaj Electricals Limited: Company Snapshot
Table 136. Bajaj Electricals Limited: Operating Segments
Table 137. Bajaj Electricals Limited: Product Portfolio
Table 138. Bajaj Electricals Limited: Net Sales
Table 139. Bajaj Electricals Limited: Key Stratergies
Table 140. Cuisinart: Company Snapshot
Table 141. Cuisinart: Operating Segments
Table 142. Cuisinart: Product Portfolio
Table 143. Cuisinart: Net Sales
Table 144. Cuisinart: Key Stratergies
Table 145. Hario Company Limited: Company Snapshot
Table 146. Hario Company Limited: Operating Segments
Table 147. Hario Company Limited: Product Portfolio
Table 148. Hario Company Limited: Net Sales
Table 149. Hario Company Limited: Key Stratergies
Table 150. Helen of Troy Limited: Company Snapshot
Table 151. Helen of Troy Limited: Operating Segments
Table 152. Helen of Troy Limited: Product Portfolio
Table 153. Helen of Troy Limited: Net Sales
Table 154. Helen of Troy Limited: Key Stratergies
Table 155. Chef's Choice: Company Snapshot
Table 156. Chef's Choice: Operating Segments
Table 157. Chef's Choice: Product Portfolio
Table 158. Chef's Choice: Net Sales
Table 159. Chef's Choice: Key Stratergies
List of Figures
Figure 1. Gaming Projector Market Segmentation
Figure 2. Gaming Projector Market,2021-2031
Figure 3. Gaming Projector Market,2021-2031
Figure 4. Top Investment Pockets, by Region
Figure 5. Porter Five-1
Figure 6. Porter Five-2
Figure 7. Porter Five-3
Figure 8. Porter Five-4
Figure 9. Porter Five-5
Figure 10. Top Player Positioning
Figure 11. Gaming Projector Market:Drivers, Restraints and Opportunities
Figure 12. Gaming Projector Market,By Technology,2021(%)
Figure 13. Comparative Share Analysis of Digital Light Processing (Dlp) Gaming Projector Market,2021-2031(%)
Figure 14. Comparative Share Analysis of Liquid Crystal Display (Lcd) Gaming Projector Market,2021-2031(%)
Figure 15. Comparative Share Analysis of Liquid Crystal on Silicon (Lcos) Gaming Projector Market,2021-2031(%)
Figure 16. Gaming Projector Market,By Resolution,2021(%)
Figure 17. Comparative Share Analysis of 1080P Resolution Gaming Projector Market,2021-2031(%)
Figure 18. Comparative Share Analysis of 4K Resolution Gaming Projector Market,2021-2031(%)
Figure 19. Gaming Projector Market,By Application,2021(%)
Figure 20. Comparative Share Analysis of Commercial Gaming Projector Market,2021-2031(%)
Figure 21. Comparative Share Analysis of Household Gaming Projector Market,2021-2031(%)
Figure 22. Gaming Projector Market by Region,2021
Figure 23. U.S. Gaming Projector Market,2021-2031($Million)
Figure 24. Canada Gaming Projector Market,2021-2031($Million)
Figure 25. Mexico Gaming Projector Market,2021-2031($Million)
Figure 26. Uk Gaming Projector Market,2021-2031($Million)
Figure 27. Germany Gaming Projector Market,2021-2031($Million)
Figure 28. France Gaming Projector Market,2021-2031($Million)
Figure 29. Italy Gaming Projector Market,2021-2031($Million)
Figure 30. Spain Gaming Projector Market,2021-2031($Million)
Figure 31. Rest of Europe Gaming Projector Market,2021-2031($Million)
Figure 32. China Gaming Projector Market,2021-2031($Million)
Figure 33. Japan Gaming Projector Market,2021-2031($Million)
Figure 34. India Gaming Projector Market,2021-2031($Million)
Figure 35. Australia Gaming Projector Market,2021-2031($Million)
Figure 36. South Korea Gaming Projector Market,2021-2031($Million)
Figure 37. Rest of Asia-Pacific Gaming Projector Market,2021-2031($Million)
Figure 38. Latin America Gaming Projector Market,2021-2031($Million)
Figure 39. Middle East Gaming Projector Market,2021-2031($Million)
Figure 40. Africa Gaming Projector Market,2021-2031($Million)
Figure 41. Top Winning Strategies, by Year
Figure 42. Top Winning Strategies, by Development
Figure 43. Top Winning Strategies, by Company
Figure 44. Product Mapping of Top 10 Players
Figure 45. Competitive Dashboard
Figure 46. Competitive Heatmap of Top 10 Key Players
Figure 47. Aaxa Technologies Inc..: Net Sales ,($Million)
Figure 48. Acer Inc..: Net Sales ,($Million)
Figure 49. Benq Corporation.: Net Sales ,($Million)
Figure 50. Jmgo.: Net Sales ,($Million)
Figure 51. Jvc.: Net Sales ,($Million)
Figure 52. Lg Electronics Inc..: Net Sales ,($Million)
Figure 53. Nebula.: Net Sales ,($Million)
Figure 54. Optoma.: Net Sales ,($Million)
Figure 55. Samsung Electronics.: Net Sales ,($Million)
Figure 56. Seiko Epson Corp.: Net Sales ,($Million)
Figure 57. Sony Corporation.: Net Sales ,($Million)
Figure 58. Vava.: Net Sales ,($Million)
Figure 59. Veiwsonic.: Net Sales ,($Million)
Figure 60. Wemax.: Net Sales ,($Million)
Figure 61. Xgimi Technology.: Net Sales ,($Million)
Figure 62. Yaber.: Net Sales ,($Million)
Figure 63. Ivamvo.: Net Sales ,($Million)

Executive Summary

According to the report, titled, “Gaming Projector Market," the gaming projector market size was valued at $1.1 billion in 2021, and is estimated to reach $2.4 billion by 2031, growing at a CAGR of 8.4% from 2022 to 2031.

A projector is an output device intended to connect to a computer application to replace a monitor or television in terms of displaying images. Further, the gaming projector projects images generated by a Blu-ray player or computer applications onto a large surface such as a wall or white screen. In addition, the benq gaming projectors are equipped with various projecting technologies such as digital light processing and liquid crystal display to offer a brilliant, colorful, clear image with good contrast, which is expected to provide growth opportunities for the gaming projector market.

The growth of the market is majorly driven by the increasing adoption of advanced gaming technologies coupled with the surge in growth of the esports gaming industry. Further, the rise in disposable income in emerging economies is anticipated to drive the growth of the gaming projector market. However, lac high cost associated with gaming accessories acts as a prime restraint for the global market. On the contrary, the surge in the improvement of telecom infrastructure is anticipated to provide lucrative opportunities for the high-frequency industry during the forecast period.

According to the gaming projector market Analysis, the commercial segment was the highest contributor to the market in 2021. The digital light processing (DLP)and liquid crystal display (LCD) segments collectively accounted for around 85.1% market share in 2021. The surge in adoption of in-home entertainment solutions has led to the growth of digital light processing (DLP)and liquid crystal display (LCD) segments; thereby, enhancing the gaming projector market growth.

The outbreak of COVID-19 has significantly impacted the growth of the gaming projector market, owing to a significant impact on prime market players. Conversely, a rise in demand for home entertainment solutions in emerging economies such as India, China, South Korea, and Mexico is anticipated to drive the market post-pandemic. However, the lack of availability of a professional workforce, owing to partial and complete lockdown implemented by governments restrained the growth of the gaming projector market. On the contrary, the rise in demand for short throw gaming projector solutions in household sectors has witnessed significant growth in Asia-Pacific, Europe, and North America regions, which is expected to boost the gaming projector market.

Region-wise, Asia-Pacific holds a significant global gaming projector market share, owing to the presence of prime players in this region. Adoption of projector solutions across household and consumer electronics sectors is expected to propel the growth of the gaming projector industry in this region. Moreover, the surge in demand for smart home entertainment applications in Asia-Pacific countries such as India, South Korea, and Japan is anticipated to drive the gaming projector market trends in this region.

The key players profiled in the report include Acer, Benq, JMGO, JVC, LG Electronics, Nebula, OPTOMA, Samsung Electronics, Seika Epson, Sony Corporation, VAVA, Veiwsonic, XGIMI Technology, Yaber, AAXA Techologies Inc., and Wemaq. Market players have adopted various strategies, such as product launch, collaboration& partnership, joint venture, and acquisition, to expand their foothold in the gaming projector market.

Companies Mentioned

  • Aaxa Technologies Inc.
  • Acer Inc.
  • Benq Corporation
  • Jmgo
  • Jvc
  • Lg Electronics Inc.
  • Nebula
  • Optoma
  • Samsung Electronics
  • Seiko Epson Corp
  • Sony Corporation
  • Vava
  • Veiwsonic
  • Wemax
  • Xgimi Technology
  • Yaber
  • Ivamvo

Methodology

The analyst offers exhaustive research and analysis based on a wide variety of factual inputs, which largely include interviews with industry participants, reliable statistics, and regional intelligence. The in-house industry experts play an instrumental role in designing analytic tools and models, tailored to the requirements of a particular industry segment. The primary research efforts include reaching out participants through mail, tele-conversations, referrals, professional networks, and face-to-face interactions.

They are also in professional corporate relations with various companies that allow them greater flexibility for reaching out to industry participants and commentators for interviews and discussions.

They also refer to a broad array of industry sources for their secondary research, which typically include; however, not limited to:

  • Company SEC filings, annual reports, company websites, broker & financial reports, and investor presentations for competitive scenario and shape of the industry
  • Scientific and technical writings for product information and related preemptions
  • Regional government and statistical databases for macro analysis
  • Authentic news articles and other related releases for market evaluation
  • Internal and external proprietary databases, key market indicators, and relevant press releases for market estimates and forecast

Furthermore, the accuracy of the data will be analyzed and validated by conducting additional primaries with various industry experts and KOLs. They also provide robust post-sales support to clients.

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