The North America AR/VR Chip Market would witness market growth of 24.4% CAGR during the forecast period (2022-2028).
The main benefit of augmented reality is how elements of the digital world are integrated into how people experience the actual world, not just as a display of data but also through the incorporation of immersive experiences that are viewed as organic elements of a setting. Commercial augmented reality applications first appeared in the gaming and entertainment industries.
Applications for augmented reality have since expanded to include commercial sectors like education, communications, medical, and entertainment. When it comes to education, content can be accessed by using either markerless AR techniques or scanning or seeing a picture on a mobile device. Natural settings or circumstances can be improved by augmented reality, which also provides perceptually richer experiences.
Advanced AR technologies enable interactive and digitally modified information regarding the user's immediate environment, such as computer vision, AR cameras integrated into smartphone applications, and object identification. On top of the real world, information about the surroundings and their constituents is displayed. Any artificial experience that augments the real world is referred to as augmented reality or actual, such as when electromagnetic radio waves are observed overlaid in perfect alignment with where they are in reality in space.
The developed countries in this region are making a significant contribution to the expansion of the local market for AR. The largest market for human improvement in North America is the United States, followed by Canada. The US Intelligence Community (IC) could change and become stronger as a result of artificial intelligence (AI), but it also presents unprecedented challenges from adversaries that are highly skilled in technology.
The US market dominated the North America AR/VR Chip Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $1,567.2 Million by 2028.The Canada market is poised to grow at a CAGR of 27.2% during (2022-2028). Additionally, The Mexico market would witness a CAGR of 26.1% during (2022-2028).
Based on Device Type, the market is segmented into Head Mounted Display, Gesture Tracking Device, Projector & Display Wall, Head Up Display and Handheld Device. Based on End User, the market is segmented into Gaming, Entertainment & Media, Aerospace & Defense, Healthcare and Others. Based on Chip Type, the market is segmented into Processor ICs, User Interface ICs and Power Management IC. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include IBM Corporation, NVIDIA Corporation, Intel Corporation, Samsung Electronics Co., Ltd. (Samsung Group), QUALCOMM Incorporated (Qualcomm Technologies, Inc.), Spectra7 Microsystems Inc., MediaTek, Inc., Huawei Technologies Co., Ltd. (Huawei Investment & Holding Co., Ltd.), Advanced Micro Devices, Inc., and Imagination Technologies Limited.
The main benefit of augmented reality is how elements of the digital world are integrated into how people experience the actual world, not just as a display of data but also through the incorporation of immersive experiences that are viewed as organic elements of a setting. Commercial augmented reality applications first appeared in the gaming and entertainment industries.
Applications for augmented reality have since expanded to include commercial sectors like education, communications, medical, and entertainment. When it comes to education, content can be accessed by using either markerless AR techniques or scanning or seeing a picture on a mobile device. Natural settings or circumstances can be improved by augmented reality, which also provides perceptually richer experiences.
Advanced AR technologies enable interactive and digitally modified information regarding the user's immediate environment, such as computer vision, AR cameras integrated into smartphone applications, and object identification. On top of the real world, information about the surroundings and their constituents is displayed. Any artificial experience that augments the real world is referred to as augmented reality or actual, such as when electromagnetic radio waves are observed overlaid in perfect alignment with where they are in reality in space.
The developed countries in this region are making a significant contribution to the expansion of the local market for AR. The largest market for human improvement in North America is the United States, followed by Canada. The US Intelligence Community (IC) could change and become stronger as a result of artificial intelligence (AI), but it also presents unprecedented challenges from adversaries that are highly skilled in technology.
The US market dominated the North America AR/VR Chip Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $1,567.2 Million by 2028.The Canada market is poised to grow at a CAGR of 27.2% during (2022-2028). Additionally, The Mexico market would witness a CAGR of 26.1% during (2022-2028).
Based on Device Type, the market is segmented into Head Mounted Display, Gesture Tracking Device, Projector & Display Wall, Head Up Display and Handheld Device. Based on End User, the market is segmented into Gaming, Entertainment & Media, Aerospace & Defense, Healthcare and Others. Based on Chip Type, the market is segmented into Processor ICs, User Interface ICs and Power Management IC. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include IBM Corporation, NVIDIA Corporation, Intel Corporation, Samsung Electronics Co., Ltd. (Samsung Group), QUALCOMM Incorporated (Qualcomm Technologies, Inc.), Spectra7 Microsystems Inc., MediaTek, Inc., Huawei Technologies Co., Ltd. (Huawei Investment & Holding Co., Ltd.), Advanced Micro Devices, Inc., and Imagination Technologies Limited.
Scope of the Study
Market Segments Covered in the Report:
By Device Type
- Head Mounted Display
- Gesture Tracking Device
- Projector & Display Wall
- Head Up Display
- Handheld Device
By End User
- Gaming
- Entertainment & Media
- Aerospace & Defense
- Healthcare
- Others
By Chip Type
- Processor ICs
- User Interface ICs
- Power Management IC
By Country
- US
- Canada
- Mexico
- Rest of North America
Key Market Players
List of Companies Profiled in the Report:
- IBM Corporation
- NVIDIA Corporation
- Intel Corporation
- Samsung Electronics Co., Ltd. (Samsung Group)
- QUALCOMM Incorporated (Qualcomm Technologies, Inc.)
- Spectra7 Microsystems Inc.
- MediaTek, Inc.
- Huawei Technologies Co., Ltd. (Huawei Investment & Holding Co., Ltd.)
- Advanced Micro Devices, Inc.
- Imagination Technologies Limited
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Table of Contents
Chapter 1. Market Scope & Methodology
Chapter 2. Market Overview
Chapter 3. Competition Analysis - Global
Chapter 4. North America AR/VR Chip Market by Device Type
Chapter 5. North America AR/VR Chip Market by End User
Chapter 6. North America AR/VR Chip Market by Chip Type
Chapter 7. North America AR/VR Chip Market by Country
Chapter 8. Company Profiles
Companies Mentioned
- IBM Corporation
- NVIDIA Corporation
- Intel Corporation
- Samsung Electronics Co., Ltd. (Samsung Group)
- QUALCOMM Incorporated (Qualcomm Technologies, Inc.)
- Spectra7 Microsystems Inc.
- MediaTek, Inc.
- Huawei Technologies Co., Ltd. (Huawei Investment & Holding Co., Ltd.)
- Advanced Micro Devices, Inc.
- Imagination Technologies Limited
Methodology
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