The North America Move To Earn Fitness Apps Market should witness market growth of 17.6% CAGR during the forecast period (2022-2028).
Recent years have seen the number of apps continuously increasing which has also enhanced the diversity of fitness apps. Although the first fitness apps were low touch and only required attention for a few minutes at a time, the acceptance of prolonged screen time for audio and video on mobile devices, in a combination of sophisticated user research, has resulted in a notable diversification of the options available.
In addition, consumers are more at ease with the notion of using data to optimize their health as contrasted to a one-size-fits-all joining a gymnasium philosophy. Joining a gym might not be a hard task, but is challenging for many, especially the aged and people with hectic lifestyles. Therefore, fitness apps' relevance has increased due to the availability of customized training plans, the measurement of biomarkers, and the neatly packaged simplicity of recording information on the device. Nowadays, health apps are more like a constant companion in the quest for wellness.
A steep increase in the rise of lifestyle disorders which then magnify to become life-threatening diseases is both the inspiration and objective of a move to earn fitness apps. Walking is one of the easiest cardio exercises that is not bounded by any age group. It is advised to elders as much as it is advised to youngsters. According to research, those in their 50s and 60s who routinely exercise have a 35% lower eight-year mortality rate than those who don't exercise. For people with underlying medical issues, that percentage jumps to 45% less likely.
Fitness app usage is on the rise, and there are a lot more people joining as a result of increased fitness awareness and regular health monitoring. The rapid increase in the frequency of chronic conditions, and the increase in the elderly population are just a few of the factors fueling the growth of the move to earn fitness apps market in North America. The usage of these apps will further grow as obesity, diabetes, and cardiovascular diseases become more common.
The US market dominated the North America Move To Earn Fitness Apps Market by Country in 2021; thereby, achieving a market value of $302.8 million by 2028. The Canada market is experiencing a CAGR of 20.3% during (2022-2028). Additionally, The Mexico market should witness a CAGR of 19.2% during (2022-2028).
Based on Platform, the market is segmented into iOS, Android and Others. Based on Device, the market is segmented into Smart phones, Tablets and Wearable Devices. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Higi SH LLC (Babylon Holdings Limited), Vitality Group International, Inc. (Discovery Limited), Under Armour, Inc. (MayMyFitness), Sweat Coin, Fitmint, Evidation Health, Inc., HealthyWage LLC, Diet Bet (WayBetter, Inc.) and Charity Miles LLC
Recent years have seen the number of apps continuously increasing which has also enhanced the diversity of fitness apps. Although the first fitness apps were low touch and only required attention for a few minutes at a time, the acceptance of prolonged screen time for audio and video on mobile devices, in a combination of sophisticated user research, has resulted in a notable diversification of the options available.
In addition, consumers are more at ease with the notion of using data to optimize their health as contrasted to a one-size-fits-all joining a gymnasium philosophy. Joining a gym might not be a hard task, but is challenging for many, especially the aged and people with hectic lifestyles. Therefore, fitness apps' relevance has increased due to the availability of customized training plans, the measurement of biomarkers, and the neatly packaged simplicity of recording information on the device. Nowadays, health apps are more like a constant companion in the quest for wellness.
A steep increase in the rise of lifestyle disorders which then magnify to become life-threatening diseases is both the inspiration and objective of a move to earn fitness apps. Walking is one of the easiest cardio exercises that is not bounded by any age group. It is advised to elders as much as it is advised to youngsters. According to research, those in their 50s and 60s who routinely exercise have a 35% lower eight-year mortality rate than those who don't exercise. For people with underlying medical issues, that percentage jumps to 45% less likely.
Fitness app usage is on the rise, and there are a lot more people joining as a result of increased fitness awareness and regular health monitoring. The rapid increase in the frequency of chronic conditions, and the increase in the elderly population are just a few of the factors fueling the growth of the move to earn fitness apps market in North America. The usage of these apps will further grow as obesity, diabetes, and cardiovascular diseases become more common.
The US market dominated the North America Move To Earn Fitness Apps Market by Country in 2021; thereby, achieving a market value of $302.8 million by 2028. The Canada market is experiencing a CAGR of 20.3% during (2022-2028). Additionally, The Mexico market should witness a CAGR of 19.2% during (2022-2028).
Based on Platform, the market is segmented into iOS, Android and Others. Based on Device, the market is segmented into Smart phones, Tablets and Wearable Devices. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Higi SH LLC (Babylon Holdings Limited), Vitality Group International, Inc. (Discovery Limited), Under Armour, Inc. (MayMyFitness), Sweat Coin, Fitmint, Evidation Health, Inc., HealthyWage LLC, Diet Bet (WayBetter, Inc.) and Charity Miles LLC
Scope of the Study
By Platform
- iOS
- Android
- Others
By Device
- Smart phones
- Tablets
- Wearable Devices
By Country
- US
- Canada
- Mexico
- Rest of North America
Key Market Players
List of Companies Profiled in the Report:
- Higi SH LLC (Babylon Holdings Limited)
- Vitality Group International, Inc. (Discovery Limited)
- Under Armour, Inc. (MayMyFitness)
- Sweat Coin
- Fitmint
- Evidation Health, Inc.
- HealthyWage LLC
- Diet Bet (WayBetter, Inc.)
- Charity Miles LLC
Unique Offerings
- Exhaustive coverage
- The highest number of market tables and figures
- Subscription-based model available
- Guaranteed best price
- Assured post sales research support with 10% customization free
Table of Contents
Chapter 1. Market Scope & Methodology
Chapter 2. Market Overview
Chapter 3. North America Move To Earn Fitness Apps Market by Platform
Chapter 4. North America Move To Earn Fitness Apps Market by Device
Chapter 5. North America Move To Earn Fitness Apps Market by Country
Chapter 6. Company Profiles
Companies Mentioned
- Higi SH LLC (Babylon Holdings Limited)
- Vitality Group International, Inc. (Discovery Limited)
- Under Armour, Inc. (MayMyFitness)
- Sweat Coin
- Fitmint
- Evidation Health, Inc.
- HealthyWage LLC
- Diet Bet (WayBetter, Inc.)
- Charity Miles LLC
Methodology
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