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Asia Pacific Connected Living Room Market Size, Share & Industry Trends Analysis Report by Application, Device Type (Smart TVs, Gaming Consoles, PC/Laptop, Smart phones, Tablets, and Smart Speakers), Country and Growth Forecast, 2022-2028

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    Report

  • 99 Pages
  • October 2022
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5694768
The Asia Pacific Connected Living Room Market should witness market growth of 9.8% CAGR during the forecast period (2022-2028).

Smart phones and tablets, when utilized as second screens, improve the viewing experience by enabling consumers to interact with shows and to exchange comments and opinions with others. Consumers are upgrading to connected living rooms because they can access all of their devices simultaneously.

A linked living room uses a variety of systems, including security systems,lighting control systems, and entertainment gadgets that are controlled by various forms of communication links spread throughout the space. Inside these gadgets, specialised electronic circuits are required for every form of communication. The communication network enters a facility's electrical environment.

Connected living rooms have been found to increase the Quality of life (QoL) for individuals. QoL is described by the World Health Organization (WHO) as an individual's view of their place in life in relation to their goals, aspirations, standards, and concerns and in the framework of the values and culture systems in which they live.

The increased inclination for second-screen gadgets and the resulting increase in their demand are propelling the need forinterconnectivity of various devices. Developing countries in Asia-Pacific, wherea cost-conscious client base lives, have witnessed increasing adoption of laptops andsmartphones in recent years. The proliferation of the Internet of Things (IoT) is reshaping economic structures and social relationships.

The China market dominated the Asia Pacific Connected Living Room Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $7,878 million by 2028. The Japan market is estimated to grow at a CAGR of 9.1% during (2022-2028). Additionally, The India market would experience a CAGR of 10.5% during (2022-2028).

Based on Application, the market is segmented into Video Streaming, Audio Streaming, and Gaming. Based on Device Type, the market is segmented into Smart TVs, Gaming Consoles, PC/Laptop, Smart phones, Tablets, and Smart Speakers. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Hitachi, Ltd., Toshiba Corporation, Koninklijke Philips N.V., LG Electronics, Inc. (LG Corporation), Panasonic Corporation, Netflix, Inc., Google LLC, Apple, Inc., Amazon Web Services, Inc., and Motorola Mobility Holdings. Inc.(Lenovo Group Limited).

Scope of the Study

By Application

  • Video Streaming
  • Audio Streaming
  • Gaming

By Device Type

  • Smart TVs
  • Gaming Consoles
  • PC/Laptop
  • Smart phones
  • Tablets
  • Smart Speakers

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Key Market Players

List of Companies Profiled in the Report:

  • Hitachi, Ltd.
  • Toshiba Corporation
  • Koninklijke Philips N.V.
  • LG Electronics, Inc. (LG Corporation)
  • Panasonic Corporation
  • Netflix, Inc.
  • Google LLC
  • Apple, Inc.
  • Amazon Web Services, Inc.
  • Motorola Mobility Holdings. Inc. (Lenovo Group Limited)

Unique Offerings

  • Exhaustive coverage
  • The highest number of market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Connected Living Room Market, by Application
1.4.2 Asia Pacific Connected Living Room Market, by Device Type
1.4.3 Asia Pacific Connected Living Room Market, by Country
1.5 Research Methodology
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 The Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Product Launches and Product Expansions
3.2.2 Acquisition and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2018-2022)
3.3.2 Key Strategic Move: (Acquisitions and Mergers: 2020, Jun - 2022, Jul) Leading Players
Chapter 4. Asia Pacific Connected Living Room Market by Application
4.1 Asia Pacific Video Streaming Market by Country
4.2 Asia Pacific Audio Streaming Market by Country
4.3 Asia Pacific Gaming Market by Country
Chapter 5. Asia Pacific Connected Living Room Market by Device Type
5.1 Asia Pacific Smart TVs Market by Country
5.2 Asia Pacific Gaming Consoles Market by Country
5.3 Asia Pacific PC/Laptop Market by Country
5.4 Asia Pacific Smart phones Market by Country
5.5 Asia Pacific Tablets Market by Country
5.6 Asia Pacific Smart Speakers Market by Country
Chapter 6. Asia Pacific Connected Living Room Market by Country
6.1 China Connected Living Room Market
6.1.1 China Connected Living Room Market by Application
6.1.2 China Connected Living Room Market by Device Type
6.2 Japan Connected Living Room Market
6.2.1 Japan Connected Living Room Market by Application
6.2.2 Japan Connected Living Room Market by Device Type
6.3 India Connected Living Room Market
6.3.1 India Connected Living Room Market by Application
6.3.2 India Connected Living Room Market by Device Type
6.4 South Korea Connected Living Room Market
6.4.1 South Korea Connected Living Room Market by Application
6.4.2 South Korea Connected Living Room Market by Device Type
6.5 Singapore Connected Living Room Market
6.5.1 Singapore Connected Living Room Market by Application
6.5.2 Singapore Connected Living Room Market by Device Type
6.6 Malaysia Connected Living Room Market
6.6.1 Malaysia Connected Living Room Market by Application
6.6.2 Malaysia Connected Living Room Market by Device Type
6.7 Rest of Asia Pacific Connected Living Room Market
6.7.1 Rest of Asia Pacific Connected Living Room Market by Application
6.7.2 Rest of Asia Pacific Connected Living Room Market by Device Type
Chapter 7. Company Profiles
7.1 Google LLC
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Segmental and Regional Analysis
7.1.4 Research & Development Expense
7.1.5 Recent Strategies and Developments
7.1.5.1 Acquisition and Mergers
7.1.6 SWOT Analysis
7.2 Apple, Inc.
7.2.1 Company Overview
7.2.2 Financial Analysis
7.2.3 Regional Analysis
7.2.4 Research & Development Expense
7.2.5 Recent Strategies and Developments
7.2.5.1 Product Launches and Product Expansions
7.2.6 SWOT Analysis
7.3 Hitachi, Ltd.
7.3.1 Company Overview
7.3.2 Financial Analysis
7.3.3 Segmental and Regional Analysis
7.3.4 Research & Development Expenses
7.3.5 Recent Strategies and Developments
7.3.5.1 Acquisition and Mergers
7.4 Toshiba Corporation
7.4.1 Company Overview
7.4.2 Financial Analysis
7.4.3 Segmental and Regional Analysis
7.4.4 Research and Development Expense
7.4.5 SWOT Analysis
7.5 Koninklijke Philips N.V.
7.5.1 Company Overview
7.5.2 Financial Analysis
7.5.3 Segmental and Regional Analysis
7.5.4 Research & Development Expense
7.6 LG Electronics, Inc. (LG Corporation)
7.6.1 Company Overview
7.6.2 Financial Analysis
7.6.3 Regional & Segmental Analysis
7.6.4 Research & Development Expenses
7.6.5 Recent Strategies and Developments
7.6.5.1 Product Launches and Product Expansions
7.6.6 SWOT Analysis
7.7 Panasonic Corporation
7.7.1 Company Overview
7.7.2 Financial Analysis
7.7.3 Segmental and Regional Analysis
7.7.4 Research & Development Expense
7.7.5 Recent Strategies and Developments
7.7.5.1 Acquisition and Mergers
7.7.6 SWOT Analysis
7.8 Amazon Web Services, Inc. (Amazon.com, Inc.)
7.8.1 Company Overview
7.8.2 Financial Analysis
7.8.3 Segmental Analysis
7.8.4 SWOT Analysis
7.9 Netflix, Inc.
7.9.1 Company Overview
7.9.2 Financial Analysis
7.9.3 Recent Strategies and Developments
7.9.3.1 Acquisition and Mergers
7.9.4 SWOT Analysis
7.10. Motorola Mobility Holdings, Inc. (Lenovo Group Limited)
7.10.1 Company Overview
7.10.2 Financial Analysis
7.10.3 Segmental and Regional Analysis
7.10.4 Research & Development Expense

Companies Mentioned

  • Hitachi, Ltd.
  • Toshiba Corporation
  • Koninklijke Philips N.V.
  • LG Electronics, Inc. (LG Corporation)
  • Panasonic Corporation
  • Netflix, Inc.
  • Google LLC
  • Apple, Inc.
  • Amazon Web Services, Inc.
  • Motorola Mobility Holdings. Inc.(Lenovo Group Limited)

Methodology

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