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Europe Game Engines Market Size, Share & Industry Trends Analysis Report By Type (3D Game Engines, 2D Game Engines and Others), By Component (Solution and Services), By Platform (Mobile, Console, Computer and Others), By Country and Growth Forecast, 2022 - 2028

  • PDF Icon

    Report

  • 69 Pages
  • November 2022
  • Region: Europe
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5709308
The Europe Game Engines Market should witness market growth of 14.3% CAGR during the forecast period (2022-2028).

Genesis 3D, Irrlicht, Crystal space, OGRE, Vision engine, Truevission3D, and RealmForge are some of the graphic engine examples. Modern graphics or game engines generally give a scene graph, an object-oriented depiction of the 3D game world, which usually simplifies game design and can be utilized for generating vast virtual worlds more efficiently.

With the advancement in technology, the elements of the engine may soon become insufficient or outdated for a project. The engine development team usually tackles this issue by updating their existing engine with new components or functions. However, programming a new gaming engine is quite complex and may result in delays and, in some cases, also requires restarting the whole project from the beginning.

In a broader meaning, game engines themselves can be termed as middleware. The term “middleware,” in the context of video games, is usually referred to as a subsystem of functionality that is a part of the game engine. Game middleware often does only one operation, but they do it far better and more efficiently than other purpose middleware.

With the rapid development of the e-sport industry, many people are turning towards it to make it their full-time carrier in many different nations. Also, many regional schools and universities are providing special education courses and rewarding top game or e-sports players with scholarships. The government of the United Kingdom believes that e-sports has the caliber to strengthen the country by harnessing the world-class video games, sports, and entertainment sectors. The rapid increase in the growing numbers of esports events, online e-sports watchers, and investment trends in the UK, describes its solid foundations for future expansion.

The Germany market dominated the Europe Game Engines Market by Country in 2021; thereby, achieving a market value of $352.8 million by 2028. The UK market is exhibiting a CAGR of 13.4% during (2022-2028). Additionally, The France market would experience a CAGR of 15.2% during (2022-2028).

Based on Type, the market is segmented into 3D Game Engines, 2D Game Engines and Others. Based on Component, the market is segmented into Solution and Services. Based on Platform, the market is segmented into Mobile, Console, Computer and Others. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

The market research report covers the analysis of key stakeholders of the market. Key companies profiled in the report include Epic Games, Inc., Unity Software, Inc., Cocos, Marmalade Game Studio Limited, CRYTEK GmbH, The Game Creators Ltd., Buildbox (AppOnboard, Inc.), Clickteam LLC, Stencyl, LLC and GameSalad, Inc.

Scope of the Study

By Type

  • 3D Game Engines
  • 2D Game Engines
  • Others

By Component

  • Solution
  • Services

By Platform

  • Mobile
  • Console
  • Computer
  • Others

By Country

  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Key Market Players

List of Companies Profiled in the Report:

  • Epic Games, Inc.
  • Unity Software, Inc.
  • Cocos
  • Marmalade Game Studio Limited
  • CRYTEK GmbH
  • The Game Creators Ltd.
  • Buildbox (AppOnboard, Inc.)
  • Clickteam LLC
  • Stencyl, LLC
  • GameSalad, Inc.

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Game Engines Market, by Type
1.4.2 Europe Game Engines Market, by Component
1.4.3 Europe Game Engines Market, by Platform
1.4.4 Europe Game Engines Market, by Country
1.5 Research Methodology
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenarios
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Strategies deployed in Game Engines Market
Chapter 4. Europe Game Engines Market by Type
4.1 Europe 3D Game Engines Market by Country
4.2 Europe 2D Game Engines Market by Country
4.3 Europe Others Market by Country
Chapter 5. Europe Game Engines Market by Component
5.1 Europe Solution Market by Country
5.2 Europe Services Market by Country
Chapter 6. Europe Game Engines Market by Platform
6.1 Europe Mobile Market by Country
6.2 Europe Console Market by Country
6.3 Europe Computer Market by Country
6.4 Europe Others Market by Country
Chapter 7. Europe Game Engines Market by Country
7.1 Germany Game Engines Market
7.1.1 Germany Game Engines Market by Type
7.1.2 Germany Game Engines Market by Component
7.1.3 Germany Game Engines Market by Platform
7.2 UK Game Engines Market
7.2.1 UK Game Engines Market by Type
7.2.2 UK Game Engines Market by Component
7.2.3 UK Game Engines Market by Platform
7.3 France Game Engines Market
7.3.1 France Game Engines Market by Type
7.3.2 France Game Engines Market by Component
7.3.3 France Game Engines Market by Platform
7.4 Russia Game Engines Market
7.4.1 Russia Game Engines Market by Type
7.4.2 Russia Game Engines Market by Component
7.4.3 Russia Game Engines Market by Platform
7.5 Spain Game Engines Market
7.5.1 Spain Game Engines Market by Type
7.5.2 Spain Game Engines Market by Component
7.5.3 Spain Game Engines Market by Platform
7.6 Italy Game Engines Market
7.6.1 Italy Game Engines Market by Type
7.6.2 Italy Game Engines Market by Component
7.6.3 Italy Game Engines Market by Platform
7.7 Rest of Europe Game Engines Market
7.7.1 Rest of Europe Game Engines Market by Type
7.7.2 Rest of Europe Game Engines Market by Component
7.7.3 Rest of Europe Game Engines Market by Platform
Chapter 8. Company Profiles
8.1 Unity Software, Inc.
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Regional Analysis
8.1.4 Research & Development Expenses
8.1.5 Recent Strategies and Developments
8.1.5.1 Partnerships, Collaborations, and Agreements
8.2 Epic Games, Inc.
8.2.1 Company Overview
8.2.2 Recent Strategies and Developments
8.2.2.1 Partnerships, Collaborations, and Agreements
8.2.2.2 Product Launches and Product Expansions
8.2.2.3 Acquisitions and Mergers
8.3 Cocos
8.3.1 Company Overview
8.3.2 Recent Strategies and Developments
8.3.2.1 Product Launches and Product Expansions
8.4 Marmalade Game Studio Limited
8.4.1 Company Overview
8.5 Crytek GmbH
8.5.1 Company Overview
8.6 The Game Creators Ltd.
8.6.1 Company Overview
8.7 Buildbox (AppOnboard, Inc.)
8.7.1 Company Overview
8.7.2 Recent Strategies and Developments
8.7.2.1 Partnerships, Collaborations, and Agreements
8.8 Clickteam LLC
8.8.1 Company Overview
8.9 Stencyl, LLC
8.9.1 Company Overview
8.10. GameSalad, Inc.
8.10.1 Company Overview

Companies Mentioned

  • Epic Games, Inc.
  • Unity Software, Inc.
  • Cocos
  • Marmalade Game Studio Limited
  • CRYTEK GmbH
  • The Game Creators Ltd.
  • Buildbox (AppOnboard, Inc.)
  • Clickteam LLC
  • Stencyl, LLC
  • GameSalad, Inc.

Methodology

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