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North America Headset Market Size, Share & Industry Trends Analysis Report By Type (In-ear and Over-ear), By Connectivity (Wired and Wireless), By Application (Commercial and Personal), By Price Band Type, By Country and Growth Forecast, 2022 - 2028

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    Report

  • 94 Pages
  • November 2022
  • Region: North America
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5709454
The North America Headset Market should witness market growth of 27.7% CAGR during the forecast period (2022-2028).

The business entities have designed gaming headsets used for playing games only. These gaming headsets are equipped with various designs according to the player’s requirements so that communication with fellow online players is smooth. Gaming headsets can be utilized with all types of computers and gaming consoles. These headsets are designed such that they block out the background noise, thereby letting the player concentrate on the game.

With technological advancement, headsets have the capacity to produce high-frequency sounds, low-frequency notes and optimized acoustics. The headset market is producing wide and soft headband cushions that will balance the weight evenly on gamers’ heads for long-term wearing comfort if the player is playing long-session games. The earpieces are designed such that the pressure on the player’s ears is reduced by enhancing contact with the side of their head.

The office-based headset is exhibiting a steady growth rate in recent times. The rising video conferencing growth in the offices is the key driver for the industry. The office-based headset are gaining traction as the users wish to improve their video conferencing experience. More investment is being generated through audio & video technologies.

The transformation in communication technologies has changed how people interact and communicate with each other. This transformation is because of technological advancements, early technology adoption & market maturity, the adoption of wireless headphones, and the miniaturization of electronic devices. The industrial dynamics in the United States have changed with the availability of compact and affordable headsets. The music industry in the US is also evolving and expanding rapidly in new ways. Moreover, the music therapy occupation is also thriving in the region.

The US market dominated the North America Headset Market by Country in 2021; thereby, achieving a market value of $48.3 billion by 2028. The Canada market is experiencing a CAGR of 30.2% during (2022-2028). Additionally, The Mexico market would exhibit a CAGR of 29.8% during (2022-2028).

Based on Type, the market is segmented into In-ear and Over-ear. Based on Connectivity, the market is segmented into Wired and Wireless. Based on Application, the market is segmented into Commercial and Personal. Based on Price Band Type, the market is segmented into USD 151-350, USD 51-150, Below USD 50 and Over USD 351. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

The market research report covers the analysis of key stakeholders of the market. Key companies profiled in the report include Bose Corporation, Apple, Inc, Harman International Industries, Inc. (Samsung Electronics Co., Ltd.), Grado Labs, Inc., Shure, Inc., Logitech International S.A., Panasonic Corporation, Poly, Inc. (Plantronics, Inc.) (HP Development Company, L.P.), Sony Corporation and Sennheiser Electronic GmbH & Co. KG.

Scope of the Study

By Type

  • In-ear
  • Over-ear

By Connectivity

  • Wired
  • Wireless

By Application

  • Commercial
  • Personal

By Price Band Type

  • USD 151-350
  • USD 51-150
  • Below USD 50
  • Over USD 351

By Country

  • US
  • Canada
  • Mexico
  • Rest of North America

Key Market Players

List of Companies Profiled in the Report:

  • Bose Corporation
  • Apple, Inc
  • Harman International Industries, Inc. (Samsung Electronics Co., Ltd.)
  • Grado Labs, Inc.
  • Shure, Inc.
  • Logitech International S.A.
  • Panasonic Corporation
  • Poly, Inc. (Plantronics, Inc.) (HP Development Company, L.P.)
  • Sony Corporation
  • Sennheiser Electronic GmbH & Co. KG

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Headset Market, by Type
1.4.2 North America Headset Market, by Connectivity
1.4.3 North America Headset Market, by Application
1.4.4 North America Headset Market, by Price Band Type
1.4.5 North America Headset Market, by Country
1.5 Research Methodology
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market composition & scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 The Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Business Expansions
3.2.4 Geographical Expansions
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2018-2022)
3.3.2 Key Strategic Move: (Product Launches and Product Expansions : 2019, Jul - 2022, Oct) Leading Players
Chapter 4. North America Headset Market by Type
4.1 North America In-ear Market by Country
4.2 North America Over-ear Market by Country
Chapter 5. North America Headset Market by Connectivity
5.1 North America Wired Market by Country
5.2 North America Wireless Market by Country
Chapter 6. North America Headset Market by Application
6.1 North America Commercial Market by Country
6.2 North America Personal Market by Country
Chapter 7. North America Headset Market by Price Band Type
7.1 North America USD 151-350 Market by Country
7.2 North America USD 51-150 Market by Country
7.3 North America Below USD 50 Market by Country
7.4 North America Over USD 351 Market by Country
Chapter 8. North America Headset Market by Country
8.1 US Headset Market
8.1.1 US Headset Market by Type
8.1.2 US Headset Market by Connectivity
8.1.3 US Headset Market by Application
8.1.4 US Headset Market by Price Band Type
8.2 Canada Headset Market
8.2.1 Canada Headset Market by Type
8.2.2 Canada Headset Market by Connectivity
8.2.3 Canada Headset Market by Application
8.2.4 Canada Headset Market by Price Band Type
8.3 Mexico Headset Market
8.3.1 Mexico Headset Market by Type
8.3.2 Mexico Headset Market by Connectivity
8.3.3 Mexico Headset Market by Application
8.3.4 Mexico Headset Market by Price Band Type
8.4 Rest of North America Headset Market
8.4.1 Rest of North America Headset Market by Type
8.4.2 Rest of North America Headset Market by Connectivity
8.4.3 Rest of North America Headset Market by Application
8.4.4 Rest of North America Headset Market by Price Band Type
Chapter 9. Company Profiles
9.1 Panasonic Corporation
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental and Regional Analysis
9.1.4 Research & Development Expense
9.1.5 Recent Strategies and Developments
9.1.5.1 Product Launches and Product Expansions
9.1.6 SWOT Analysis
9.2 Apple, Inc.
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Regional Analysis
9.2.4 Research & Development Expense
9.2.5 SWOT Analysis
9.3 Sony Corporation
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Segmental and Regional Analysis
9.3.4 Research & Development Expenses
9.3.5 Recent Strategies and Developments
9.3.5.1 Partnerships, Collaborations, and Agreements
9.3.5.2 Product Launches and Product Expansions
9.3.5.3 Businessl Expansions
9.3.6 SWOT Analysis
9.4 Harman International Industries, Inc. (Samsung Electronics Co., Ltd.)
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Research & Development Expense
9.4.5 Recent Strategies and Developments
9.4.5.1 Partnerships, Collaborations, and Agreements
9.4.5.2 Product Launches and Product Expansions
9.5 Logitech International S.A.
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Regional Analysis
9.5.4 Research & Development Expenses
9.5.5 Recent Strategies and Developments
9.5.5.1 Product Launches and Product Expansions
9.5.5.2 Geographical Expansions
9.6 Poly, Inc. (Plantronics, Inc.) (HP Development Company, L.P.)
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Segmental and Regional Analysis
9.6.4 Research & Development Expenses
9.6.5 Recent Strategies and Developments
9.6.5.1 Partnerships, Collaborations, and Agreements
9.6.5.2 Product Launches and Product Expansions
9.7 Sennheiser Electronic GmbH & Co. KG
9.7.1 Company Overvliew
9.7.2 Financial Analysis
9.7.3 Segmental and Regional Analysis
9.7.4 Recent Strategies and Developments
9.7.4.1 Product Launches and Product Expansions
9.8 Grado Labs, Inc.
9.8.1 Company Overview
9.8.2 Recent Strategies and Developments
9.8.2.1 Product Launches and Product Expansions
9.9 Shure, Inc.
9.9.1 Company overview
9.10. Bose Corporation
9.10.1 Company Overview
9.10.2 Recent Strategies and Developments
9.10.2.1 Partnerships, Collaborations, and Agreements
9.10.2.2 Product Launches and Product Expansions

Companies Mentioned

  • Bose Corporation
  • Apple, Inc
  • Harman International Industries, Inc. (Samsung Electronics Co., Ltd.)
  • Grado Labs, Inc.
  • Shure, Inc.
  • Logitech International S.A.
  • Panasonic Corporation
  • Poly, Inc. (Plantronics, Inc.) (HP Development Company, L.P.)
  • Sony Corporation
  • Sennheiser Electronic GmbH & Co. KG

Methodology

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