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Asia Pacific Headset Market Size, Share & Industry Trends Analysis Report By Type (In-ear and Over-ear), By Connectivity (Wired and Wireless), By Application (Commercial and Personal), By Price Band Type, By Country and Growth Forecast, 2022 - 2028

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    Report

  • 105 Pages
  • November 2022
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5709550
The Asia Pacific Headset Market should witness market growth of 29.1% CAGR during the forecast period (2022-2028).

The right headset for transmission of information would increase turnaround productivity of the industries. In public areas, headphones are achieving great heights. The music itself changes when transformative technologies are used to generate and escalate music. Effects processing and frequency feedback of mixing as well as performance and tracking techniques have been modified with the use of headsets.

The use of headphones is frequently used by consumers to listen to music. Headset usage empowers music lovers to perceive it effortlessly. Issues pertaining to ambient noises, destructive interference from outside and improper room acoustics are reduced as consumers turned to the headsets. The earbuds are designed such that they are customized according to the listener’s ears with the help of new technology.

Consumers are now seeing headsets as a new approach to listening to music. Along with changing the emotional context, headsets have also changed how music is performed, created, and engineered. The recent demand for headsets over loudspeakers has changed the production processes. From missing to tracking and mastering, music engineers are using the headset for reproducing music.

The Asia-Pacific is the largest mobile operator base worldwide thus it plays an important role in both the development and consumption of such products. Consumers are more willing to purchase goods that have better quality, and established brands as the buying power increase. The Asia-Pacific region’s telecommunication infrastructure networks have improved and more of the young population is being attracted to invest in the sector.

The China market dominated the Asia Pacific Headset Market by Country in 2021; thereby, achieving a market value of $27.6 billion by 2028. The Japan market is showcasing a CAGR of 28.3% during (2022-2028). Additionally, The India market would register a CAGR of 29.8% during (2022-2028).

Based on Type, the market is segmented into In-ear and Over-ear. Based on Connectivity, the market is segmented into Wired and Wireless. Based on Application, the market is segmented into Commercial and Personal. Based on Price Band Type, the market is segmented into USD 151-350, USD 51-150, Below USD 50 and Over USD 351. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

The market research report covers the analysis of key stakeholders of the market. Key companies profiled in the report include Bose Corporation, Apple, Inc, Harman International Industries, Inc. (Samsung Electronics Co., Ltd.), Grado Labs, Inc., Shure, Inc., Logitech International S.A., Panasonic Corporation, Poly, Inc. (Plantronics, Inc.) (HP Development Company, L.P.), Sony Corporation and Sennheiser Electronic GmbH & Co. KG.

Scope of the Study

By Type

  • In-ear
  • Over-ear

By Connectivity

  • Wired
  • Wireless

By Application

  • Commercial
  • Personal

By Price Band Type

  • USD 151-350
  • USD 51-150
  • Below USD 50
  • Over USD 351

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Key Market Players

List of Companies Profiled in the Report:

  • Bose Corporation
  • Apple, Inc
  • Harman International Industries, Inc. (Samsung Electronics Co., Ltd.)
  • Grado Labs, Inc.
  • Shure, Inc.
  • Logitech International S.A.
  • Panasonic Corporation
  • Poly, Inc. (Plantronics, Inc.) (HP Development Company, L.P.)
  • Sony Corporation
  • Sennheiser Electronic GmbH & Co. KG

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Headset Market, by Type
1.4.2 Asia Pacific Headset Market, by Connectivity
1.4.3 Asia Pacific Headset Market, by Application
1.4.4 Asia Pacific Headset Market, by Price Band Type
1.4.5 Asia Pacific Headset Market, by Country
1.5 Research Methodology
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market composition & scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 The Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Business Expansions
3.2.4 Geographical Expansions
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2018-2022)
3.3.2 Key Strategic Move: (Product Launches and Product Expansions : 2019, Jul - 2022, Oct) Leading Players
Chapter 4. Asia Pacific Headset Market by Type
4.1 Asia Pacific In-ear Market by Country
4.2 Asia Pacific Over-ear Market by Country
Chapter 5. Asia Pacific Headset Market by Connectivity
5.1 Asia Pacific Wired Market by Country
5.2 Asia Pacific Wireless Market by Country
Chapter 6. Asia Pacific Headset Market by Application
6.1 Asia Pacific Commercial Market by Country
6.2 Asia Pacific Personal Market by Country
Chapter 7. Asia Pacific Headset Market by Price Band Type
7.1 Asia Pacific USD 151-350 Market by Country
7.2 Asia Pacific USD 51-150 Market by Country
7.3 Asia Pacific Below USD 50 Market by Country
7.4 Asia Pacific Over USD 351 Market by Country
Chapter 8. Asia Pacific Headset Market by Country
8.1 China Headset Market
8.1.1 China Headset Market by Type
8.1.2 China Headset Market by Connectivity
8.1.3 China Headset Market by Application
8.1.4 China Headset Market by Price Band Type
8.2 Japan Headset Market
8.2.1 Japan Headset Market by Type
8.2.2 Japan Headset Market by Connectivity
8.2.3 Japan Headset Market by Application
8.2.4 Japan Headset Market by Price Band Type
8.3 India Headset Market
8.3.1 India Headset Market by Type
8.3.2 India Headset Market by Connectivity
8.3.3 India Headset Market by Application
8.3.4 India Headset Market by Price Band Type
8.4 South Korea Headset Market
8.4.1 South Korea Headset Market by Type
8.4.2 South Korea Headset Market by Connectivity
8.4.3 South Korea Headset Market by Application
8.4.4 South Korea Headset Market by Price Band Type
8.5 Singapore Headset Market
8.5.1 Singapore Headset Market by Type
8.5.2 Singapore Headset Market by Connectivity
8.5.3 Singapore Headset Market by Application
8.5.4 Singapore Headset Market by Price Band Type
8.6 Malaysia Headset Market
8.6.1 Malaysia Headset Market by Type
8.6.2 Malaysia Headset Market by Connectivity
8.6.3 Malaysia Headset Market by Application
8.6.4 Malaysia Headset Market by Price Band Type
8.7 Rest of Asia Pacific Headset Market
8.7.1 Rest of Asia Pacific Headset Market by Type
8.7.2 Rest of Asia Pacific Headset Market by Connectivity
8.7.3 Rest of Asia Pacific Headset Market by Application
8.7.4 Rest of Asia Pacific Headset Market by Price Band Type
Chapter 9. Company Profiles
9.1 Panasonic Corporation
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental and Regional Analysis
9.1.4 Research & Development Expense
9.1.5 Recent Strategies and Developments
9.1.5.1 Product Launches and Product Expansions
9.1.6 SWOT Analysis
9.2 Apple, Inc.
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Regional Analysis
9.2.4 Research & Development Expense
9.2.5 SWOT Analysis
9.3 Sony Corporation
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Segmental and Regional Analysis
9.3.4 Research & Development Expenses
9.3.5 Recent Strategies and Developments
9.3.5.1 Partnerships, Collaborations, and Agreements
9.3.5.2 Product Launches and Product Expansions
9.3.5.3 Businessl Expansions
9.3.6 SWOT Analysis
9.4 Harman International Industries, Inc. (Samsung Electronics Co., Ltd.)
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Research & Development Expense
9.4.5 Recent Strategies and Developments
9.4.5.1 Partnerships, Collaborations, and Agreements
9.4.5.2 Product Launches and Product Expansions
9.5 Logitech International S.A.
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Regional Analysis
9.5.4 Research & Development Expenses
9.5.5 Recent Strategies and Developments
9.5.5.1 Product Launches and Product Expansions
9.5.5.2 Geographical Expansions
9.6 Poly, Inc. (Plantronics, Inc.) (HP Development Company, L.P.)
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Segmental and Regional Analysis
9.6.4 Research & Development Expenses
9.6.5 Recent Strategies and Developments
9.6.5.1 Partnerships, Collaborations, and Agreements
9.6.5.2 Product Launches and Product Expansions
9.7 Sennheiser Electronic GmbH & Co. KG
9.7.1 Company Overvliew
9.7.2 Financial Analysis
9.7.3 Segmental and Regional Analysis
9.7.4 Recent Strategies and Developments
9.7.4.1 Product Launches and Product Expansions
9.8 Grado Labs, Inc.
9.8.1 Company Overview
9.8.2 Recent Strategies and Developments
9.8.2.1 Product Launches and Product Expansions
9.9 Shure, Inc.
9.9.1 Company overview
9.10. Bose Corporation
9.10.1 Company Overview
9.10.2 Recent Strategies and Developments
9.10.2.1 Partnerships, Collaborations, and Agreements
9.10.2.2 Product Launches and Product Expansions

Companies Mentioned

  • Bose Corporation
  • Apple, Inc
  • Harman International Industries, Inc. (Samsung Electronics Co., Ltd.)
  • Grado Labs, Inc.
  • Shure, Inc.
  • Logitech International S.A.
  • Panasonic Corporation
  • Poly, Inc. (Plantronics, Inc.) (HP Development Company, L.P.)
  • Sony Corporation
  • Sennheiser Electronic GmbH & Co. KG

Methodology

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