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Europe Headset Market Size, Share & Industry Trends Analysis Report By Type (In-ear and Over-ear), By Connectivity (Wired and Wireless), By Application (Commercial and Personal), By Price Band Type, By Country and Growth Forecast, 2022 - 2028

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    Report

  • 104 Pages
  • November 2022
  • Region: Europe
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5709708
The Europe Headset Market should witness market growth of 28.0% CAGR during the forecast period (2022-2028).

Call centres are also opting for UC and business headsets owing to the benefits these headsets bring to their business processes. It has increased the productivity level of employees and efficient communication with the clients. Not only the technological advances, but also the product design and appearance will be a driving factors for the headset sector’s success.

Majority of the people lookout for products that are trendy and fashionable. The market is considering the customer's choices and preferences & promotes their individuality. Trendy designs can infiltrate all prices range segments be it low-range, medium-range, and high-range products. Subsequently, the headset market will be in demand owing to the need for fashionable and wireless headsets.

It is important to ensure a safe and healthy work ecosystem for accurate & effective communication. It is difficult to carry out verbal communication which at times leads to risky situations. It is even more crucial in such a harsh environment which puts workers in additional challenges like oil & gas industry. The headset market in this particular sector is changing communication method.

In Europe, the prevalence of overweight or obese people has risen dramatically over the years. There are about 28.3% obese men and 36.5% obese women in region. This is further rising the number of gym or fitness enthusiasts in Europe. These gym enthusiasts largely prefer gyming and exercises while listening music as to not get disturbed from external voices. Moreover, over the years noiseless party culture has become very popular in Europe. Even party organizers in the region are arranging silent parties as a respond the noise curfew and such restriction of government.

The Germany market dominated the Europe Headset Market by Country in 2021; thereby, achieving a market value of $14.5 billion by 2028. The UK market is exhibiting a CAGR of 27% during (2022-2028). Additionally, The France market would experience a CAGR of 29% during (2022-2028).

Based on Type, the market is segmented into In-ear and Over-ear. Based on Connectivity, the market is segmented into Wired and Wireless. Based on Application, the market is segmented into Commercial and Personal. Based on Price Band Type, the market is segmented into USD 151-350, USD 51-150, Below USD 50 and Over USD 351. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

The market research report covers the analysis of key stakeholders of the market. Key companies profiled in the report include Bose Corporation, Apple, Inc, Harman International Industries, Inc. (Samsung Electronics Co., Ltd.), Grado Labs, Inc., Shure, Inc., Logitech International S.A., Panasonic Corporation, Poly, Inc. (Plantronics, Inc.) (HP Development Company, L.P.), Sony Corporation and Sennheiser Electronic GmbH & Co. KG.

Scope of the Study

By Type

  • In-ear
  • Over-ear

By Connectivity

  • Wired
  • Wireless

By Application

  • Commercial
  • Personal

By Price Band Type

  • USD 151-350
  • USD 51-150
  • Below USD 50
  • Over USD 351

By Country

  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Key Market Players

List of Companies Profiled in the Report:

  • Bose Corporation
  • Apple, Inc
  • Harman International Industries, Inc. (Samsung Electronics Co., Ltd.)
  • Grado Labs, Inc.
  • Shure, Inc.
  • Logitech International S.A.
  • Panasonic Corporation
  • Poly, Inc. (Plantronics, Inc.) (HP Development Company, L.P.)
  • Sony Corporation
  • Sennheiser Electronic GmbH & Co. KG

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Headset Market, by Type
1.4.2 Europe Headset Market, by Connectivity
1.4.3 Europe Headset Market, by Application
1.4.4 Europe Headset Market, by Price Band Type
1.4.5 Europe Headset Market, by Country
1.5 Research Methodology
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market composition & scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 The Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Business Expansions
3.2.4 Geographical Expansions
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2018-2022)
3.3.2 Key Strategic Move: (Product Launches and Product Expansions : 2019, Jul - 2022, Oct) Leading Players
Chapter 4. Europe Headset Market by Type
4.1 Europe In-ear Market by Country
4.2 Europe Over-ear Market by Country
Chapter 5. Europe Headset Market by Connectivity
5.1 Europe Wired Market by Country
5.2 Europe Wireless Market by Country
Chapter 6. Europe Headset Market by Application
6.1 Europe Commercial Market by Country
6.2 Europe Personal Market by Country
Chapter 7. Europe Headset Market by Price Band Type
7.1 Europe USD 151-350 Market by Country
7.2 Europe USD 51-150 Market by Country
7.3 Europe Below USD 50 Market by Country
7.4 Europe Over USD 351 Market by Country
Chapter 8. Europe Headset Market by Country
8.1 Germany Headset Market
8.1.1 Germany Headset Market by Type
8.1.2 Germany Headset Market by Connectivity
8.1.3 Germany Headset Market by Application
8.1.4 Germany Headset Market by Price Band Type
8.2 UK Headset Market
8.2.1 UK Headset Market by Type
8.2.2 UK Headset Market by Connectivity
8.2.3 UK Headset Market by Application
8.2.4 UK Headset Market by Price Band Type
8.3 France Headset Market
8.3.1 France Headset Market by Type
8.3.2 France Headset Market by Connectivity
8.3.3 France Headset Market by Application
8.3.4 France Headset Market by Price Band Type
8.4 Russia Headset Market
8.4.1 Russia Headset Market by Type
8.4.2 Russia Headset Market by Connectivity
8.4.3 Russia Headset Market by Application
8.4.4 Russia Headset Market by Price Band Type
8.5 Spain Headset Market
8.5.1 Spain Headset Market by Type
8.5.2 Spain Headset Market by Connectivity
8.5.3 Spain Headset Market by Application
8.5.4 Spain Headset Market by Price Band Type
8.6 Italy Headset Market
8.6.1 Italy Headset Market by Type
8.6.2 Italy Headset Market by Connectivity
8.6.3 Italy Headset Market by Application
8.6.4 Italy Headset Market by Price Band Type
8.7 Rest of Europe Headset Market
8.7.1 Rest of Europe Headset Market by Type
8.7.2 Rest of Europe Headset Market by Connectivity
8.7.3 Rest of Europe Headset Market by Application
8.7.4 Rest of Europe Headset Market by Price Band Type
Chapter 9. Company Profiles
9.1 Panasonic Corporation
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental and Regional Analysis
9.1.4 Research & Development Expense
9.1.5 Recent Strategies and Developments
9.1.5.1 Product Launches and Product Expansions
9.1.6 SWOT Analysis
9.2 Apple, Inc.
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Regional Analysis
9.2.4 Research & Development Expense
9.2.5 SWOT Analysis
9.3 Sony Corporation
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Segmental and Regional Analysis
9.3.4 Research & Development Expenses
9.3.5 Recent Strategies and Developments
9.3.5.1 Partnerships, Collaborations, and Agreements
9.3.5.2 Product Launches and Product Expansions
9.3.5.3 Businessl Expansions
9.3.6 SWOT Analysis
9.4 Harman International Industries, Inc. (Samsung Electronics Co., Ltd.)
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Research & Development Expense
9.4.5 Recent Strategies and Developments
9.4.5.1 Partnerships, Collaborations, and Agreements
9.4.5.2 Product Launches and Product Expansions
9.5 Logitech International S.A.
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Regional Analysis
9.5.4 Research & Development Expenses
9.5.5 Recent Strategies and Developments
9.5.5.1 Product Launches and Product Expansions
9.5.5.2 Geographical Expansions
9.6 Poly, Inc. (Plantronics, Inc.) (HP Development Company, L.P.)
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Segmental and Regional Analysis
9.6.4 Research & Development Expenses
9.6.5 Recent Strategies and Developments
9.6.5.1 Partnerships, Collaborations, and Agreements
9.6.5.2 Product Launches and Product Expansions
9.7 Sennheiser Electronic GmbH & Co. KG
9.7.1 Company Overvliew
9.7.2 Financial Analysis
9.7.3 Segmental and Regional Analysis
9.7.4 Recent Strategies and Developments
9.7.4.1 Product Launches and Product Expansions
9.8 Grado Labs, Inc.
9.8.1 Company Overview
9.8.2 Recent Strategies and Developments
9.8.2.1 Product Launches and Product Expansions
9.9 Shure, Inc.
9.9.1 Company overview
9.10. Bose Corporation
9.10.1 Company Overview
9.10.2 Recent Strategies and Developments
9.10.2.1 Partnerships, Collaborations, and Agreements
9.10.2.2 Product Launches and Product Expansions

Companies Mentioned

  • Bose Corporation
  • Apple, Inc
  • Harman International Industries, Inc. (Samsung Electronics Co., Ltd.)
  • Grado Labs, Inc.
  • Shure, Inc.
  • Logitech International S.A.
  • Panasonic Corporation
  • Poly, Inc. (Plantronics, Inc.) (HP Development Company, L.P.)
  • Sony Corporation
  • Sennheiser Electronic GmbH & Co. KG

Methodology

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