The Global Blockchain Gaming Market size is expected to reach $104.5 billion by 2028, rising at a market growth of 68.2% CAGR during the forecast period.
Video games incorporating elements that employ blockchain technology based on cryptography are known as "blockchain games" (also known as "NFT games" or "crypto-games"). Players may purchase, sell, or trade in-game goods with other players when a video game uses blockchain technology, particularly cryptocurrencies and non-fungible tokens (NFTs). As a method of commercialization, the game publisher deducts a charge from each transaction.
Due to the technologies they include that let players earn Bitcoin via gaming, a subset of these games is sometimes called "play-to-earn" games. Numerous AAA publishers want to use this technology in the future. However, blockchain technology has drawn criticism from gamers, game creators, and game corporations for being superfluous, unsustainable, and exploitative.
Cryptocurrencies and NFTs, which use blockchain technology, are prospective revenue streams for video games. Many online games allow players to customize their characters using skins or other in-game goods, which they can acquire and exchange with other players for in-game cash. Certain games" features are the ability to trade virtual goods for real-world money. Blockchain games often enable players to swap in-game things for cryptocurrency, which may be converted into real cash. Because of the traceability of the blockchain, this may avoid specific issues with grey markets.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Sky Mavis Pte. Ltd., Splinterlands, Animoca Brands Corporation Ltd., Wemade Co., Ltd, Dacoco GmbH, Dapper Labs, Inc., Immutable Pty Ltd., Alwaysgeeky games, Mythical, Inc.
Video games incorporating elements that employ blockchain technology based on cryptography are known as "blockchain games" (also known as "NFT games" or "crypto-games"). Players may purchase, sell, or trade in-game goods with other players when a video game uses blockchain technology, particularly cryptocurrencies and non-fungible tokens (NFTs). As a method of commercialization, the game publisher deducts a charge from each transaction.
Due to the technologies they include that let players earn Bitcoin via gaming, a subset of these games is sometimes called "play-to-earn" games. Numerous AAA publishers want to use this technology in the future. However, blockchain technology has drawn criticism from gamers, game creators, and game corporations for being superfluous, unsustainable, and exploitative.
Cryptocurrencies and NFTs, which use blockchain technology, are prospective revenue streams for video games. Many online games allow players to customize their characters using skins or other in-game goods, which they can acquire and exchange with other players for in-game cash. Certain games" features are the ability to trade virtual goods for real-world money. Blockchain games often enable players to swap in-game things for cryptocurrency, which may be converted into real cash. Because of the traceability of the blockchain, this may avoid specific issues with grey markets.
COVID-19 Impact Analysis
Undoubtedly, the COVID-19 pandemic has had a significant effect on companies. Companies and organizations had to change how they operated to accommodate an online working environment. Operators, publishers, and game developers could continue operating thanks to work-from-home options, despite some productivity issues. People are now playing blockchain games to pass the time. People were seeking methods to keep themselves amused while maintaining social connections, and they discovered blockchain games. As esports adjusted their modes of operation to deal with the issue during the COVID-19 period, live events gave place to live broadcasts. The COVID-19 pandemic has had a good effect on the companies and organizations involved in the subscription-based gaming sector, resulting in excellent sales and income.Market Growth Factors
Increase in Internet Accessibility and Smartphone Use
Mobile gaming players worldwide have increased due to the accessibility of high-quality smartphones. Because more people have access to smartphones and the internet is more widely used, users" expectations for mobile gaming are continually rising. In addition, users of mobile-based blockchain games have increased as a result of smartphone technology advancements, including broader displays, more storage capacity, and high RAM integration. As a result, while casual games are still popular, hard-core gamers" phone screen time has significantly increased.Modern Technology"s Emergence in the Gaming Industry
Online gaming has advanced thanks to recent technological advancements to the point where there is hardly a difference between reality and fiction. The game"s excitement, originality, and design aroused the player"s brains. Blockchain gaming is becoming more popular due to rapid technological advancements since they provide players with a unique experience and higher levels of enjoyment. As a result of technological advancements like virtual reality, artificial intelligence, and augmented reality, games are becoming more engaging and exciting for players.Market Restraining Factors
Insufficient Knowledge of Blockchain and NFT Technologies
Lack of understanding of the blockchain, the technology that underpins blockchain gaming, is the greatest obstacle to its acceptance and adoption by the general public. Blockchain is one of the newest and most exciting technologies on the market right now. End customers still need help grasping the technical aspects of the blockchain idea, nevertheless. Although there are numerous blockchain solution suppliers on the market and this technology offers many advantages, adopting blockchain solutions still needs improvement.Platform Outlook
Based on platform, the blockchain gaming sector is classified into ETH, BNB Chain, Polygon, and other platforms. The blockchain gaming industry saw a considerable revenue share acquisition by the BNB Chain sector in 2021. The Web3 game industry, often known as GameFi, is quickly adopting the Binance blockchain environment. BNB Chain has developed into a decentralized, permission less, and community-driven blockchain ecosystem. The BNB Chain community has made technological advancements over the last several years to provide increasing decentralization.Game Type Outlook
Based on game type, the blockchain gaming sector is divided into role-playing games, open-world games, and collectible games according to the kind of game. The blockchain gaming industry was led by role-playing games in 2021, with the highest revenue share. The selling of role-playing games and associated services provided by businesses, partnerships, and single proprietors who create these games is included in the role-playing genre sector. The organizations are also involved in designing, installing, producing, distributing, and supporting services for role-playing games.Regional Outlook
Based on geography, the blockchain gaming market is classified into North America, Europe, Asia Pacific, and LAMEA. With the highest revenue share in 2021, the Asia Pacific region took the lead in the blockchain gaming Market. Since there is a sizable population of gamers in the area, gaming is already a multi-billion dollar business in the Asia Pacific. As a result, blockchain game providers will have access to a large consumer base. Furthermore, the blockchain gaming sector also benefits from government laws on the blockchain.The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Sky Mavis Pte. Ltd., Splinterlands, Animoca Brands Corporation Ltd., Wemade Co., Ltd, Dacoco GmbH, Dapper Labs, Inc., Immutable Pty Ltd., Alwaysgeeky games, Mythical, Inc.
Strategies Deployed in Blockchain Gaming Market
Partnerships, Collaborations and Agreements:
- Dec-2022: Wemade signed an agreement with Sandbox network, a multi-channel network company. Through this partnership, the company aims to cooperate on blockchain-based business and the collaboration would make further marketing operations of WEMIX3.0 as well as collaboratively work on marketing for Defi projects and NFTs.
- Sep-2022: Sky Mavis partnered with Google Cloud, a suite of cloud computing services. Through this partnership, the company aims to grow to approve its blockchain gaming network and offer it sustainably and securely.
- Sep-2022: Immutable X partnered with Tatsumeeko, a role-playing game on Ethereum and Solana built by the team behind Discord chatbot Tatsu. GG. Through the partnership, the company aims to improve Tatsumeeko’s gameplay experience by committing to trackable ownership and transfer of in-game assets.
- Aug-2022: Dapper Labs announced a partnership with Ticketmaster, an American ticket sales and distribution company. This partnership would allow event organizers to issue non-fungible tokens (NFT), before, in real-time, and after live events.
- Jun-2022: Mythical Game collaborated with Kakao Games, a South Korean video game publisher and a subsidiary of Kakao. Through this collaboration, both companies aim to broaden their operations in Asia. Additionally, this collaboration would see Mythical Games combine a proprietary blockchain ecosystem and Kakao’s affiliate Boranetwork- a Layer 2 into its operations.
- Feb-2022: Splinterlands partnered with Warner Music Group, a leader in the music industry. Through this partnership, both companies would offer WMG artists opportunities to make and enhance unique, play-to-earn, arcade-style blockchain games.
- Feb-2022: Immutable X partnered with Kongregate, an American web gaming portal and video game publisher. Under this partnership, the company aims to build blockchain-first, fun, and innovative games.
- Nov-2021: Sky Mavis partnership with Community Gaming and Okcoin. Community gaming, the all-in-one global earnings platform, and tournament organizer, and Okcoin, a secure cryptocurrency exchange. Under this partnership, the company would make the Axie Infinity Fall Showcase, further Axie Infinity would compress its place as the play to earn and Community Gaming continues its expansion into both tournament developer and earnings platforms.
Product Launches and Product Expansions:
- Oct-2022: AlwaysGeeky Games launched Season 0, which is Voxie Tactic"s first-ever PVP-ranked season with 2M VOXEL tokens up for grabs in exclusive rewards. This product consists of various latest and cool in-game updates, including a transition to Polygon, Renting, Earnings, and The Arcanist’s Forge.
- Oct-2022: Animoca Brands and its subsidiary TinyTap released non-fungible tokens (NFTs) that link a bundle of educational games and other interactive activities. The tiny tap uses the Web3 strategy to enhance the opportunity for educators globally to earn from the content make and to provide parents improve learning opportunities for their children.
- Sep-2022: Sky Mavis launched Axie Infinity, to entitle a more specific brand for Axis. The first mini-game for Landowners, and new updates for the Land Alpha game. The Axie Infinity enables the players to represent uniquely as well as display attainments by the advancement the company made.
- Sep-2022: Mythical Games launched Blank Block Party, a multiplayer party game set in a goofy online world. With this launch, the company hopes to have vast exposure to the game and an opportunity to be part of a mass market.
Acquisitions and Mergers:
- Sep-2022: Animoca Brands acquired WePlay Media, a digital development studio and producer of mobile content. Through this acquisition, both companies would integrate the Revv ecosystem of racing games with the latter’s products to provide play-and-earn opportunities and advance existing partnerships.
- Jun-2022: Animoca Brands acquisition with TinyTap Limited, a user-generated content (UGC) educational technology company. Through this acquisition, the company offers a code-free platform that allows educators to make and share communicative educational content and to get revenue shared by learners when using the content.
- Feb-2022: Animoca Brands took over Grease Monkey Games, a video game developer studio. Under this acquisition, the company would expand its proprietary growth abilities as well as add content to its rising gaming metaverse.
- Jan-2022: Mythical Games completed the acquisition of Polystream, Building the 3D internet, and Powering a new era of instantly scalable, cloud-native, metaverse experiences. Through this acquisition, Mythical would enhance the Polystream cloud-native infrastructure and its proprietary economic engine. Additionally, the company aims to decentralize how game publishing works and completely bridge the gap between mainstream gaming and blockchain.
Scope of the Study
By Platform
- ETH
- BNB Chain
- Polygon
- Others
By Game Type
- Role Playing
- Open World
- Collectible
By Geography
- North America
- US
- Canada
- Mexico
- Rest of North America
- Europe
- Germany
- UK
- France
- Russia
- Spain
- Italy
- Rest of Europe
- Asia Pacific
- China
- Japan
- India
- South Korea
- Singapore
- Australia
- Rest of Asia Pacific
- LAMEA
- Brazil
- Argentina
- UAE
- Saudi Arabia
- South Africa
- Nigeria
- Rest of LAMEA
Key Market Players
List of Companies Profiled in the Report:
- Sky Mavis Pte. Ltd.
- Splinterlands
- Animoca Brands Corporation Ltd.
- Wemade Co., Ltd
- Dacoco GmbH
- Dapper Labs, Inc.
- Immutable Pty Ltd.
- Alwaysgeeky games
- Mythical, Inc.
Unique Offerings
- Exhaustive coverage
- The highest number of Market tables and figures
- Subscription-based model available
- Guaranteed best price
- Assured post sales research support with 10% customization free
Table of Contents
Chapter 1. Market Scope & Methodology1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global Blockchain Gaming Market, by Platform
1.4.2 Global Blockchain Gaming Market, by Game Type
1.4.3 Global Blockchain Gaming Market, by Geography
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition & Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 Recent Industry Wide Strategic Developments
3.1.1 Partnerships, Collaborations and Agreements
3.1.2 Product Launches and Product Expansions
3.1.3 Acquisition and Mergers
3.2 Top Winning Strategies
3.2.1 Key Leading Strategies: Percentage Distribution (2018-2022)
3.2.2 Key Strategic Move: (Partnerships, Collaborations and Agreements : 2021, Nov - 2022, Dec) Leading Players
Chapter 4. Global Blockchain Gaming Market by Platform
4.1 Global ETH Market by Region
4.2 Global BNB Chain Market by Region
4.3 Global Polygon Market by Region
4.4 Global Others Market by Region
Chapter 5. Global Blockchain Gaming Market by Game Type
5.1 Global Role Playing Market by Region
5.2 Global Open World Market by Region
5.3 Global Collectible Market by Region
Chapter 6. Global Blockchain Gaming Market by Region
6.1 North America Blockchain Gaming Market
6.1.1 North America Blockchain Gaming Market by Platform
6.1.1.1 North America ETH Market by Country
6.1.1.2 North America BNB Chain Market by Country
6.1.1.3 North America Polygon Market by Country
6.1.1.4 North America Others Market by Country
6.1.2 North America Blockchain Gaming Market by Game Type
6.1.2.1 North America Role Playing Market by Country
6.1.2.2 North America Open World Market by Country
6.1.2.3 North America Collectible Market by Country
6.1.3 North America Blockchain Gaming Market by Country
6.1.3.1 US Blockchain Gaming Market
6.1.3.1.1 US Blockchain Gaming Market by Platform
6.1.3.1.2 US Blockchain Gaming Market by Game Type
6.1.3.2 Canada Blockchain Gaming Market
6.1.3.2.1 Canada Blockchain Gaming Market by Platform
6.1.3.2.2 Canada Blockchain Gaming Market by Game Type
6.1.3.3 Mexico Blockchain Gaming Market
6.1.3.3.1 Mexico Blockchain Gaming Market by Platform
6.1.3.3.2 Mexico Blockchain Gaming Market by Game Type
6.1.3.4 Rest of North America Blockchain Gaming Market
6.1.3.4.1 Rest of North America Blockchain Gaming Market by Platform
6.1.3.4.2 Rest of North America Blockchain Gaming Market by Game Type
6.2 Europe Blockchain Gaming Market
6.2.1 Europe Blockchain Gaming Market by Platform
6.2.1.1 Europe ETH Market by Country
6.2.1.2 Europe BNB Chain Market by Country
6.2.1.3 Europe Polygon Market by Country
6.2.1.4 Europe Others Market by Country
6.2.2 Europe Blockchain Gaming Market by Game Type
6.2.2.1 Europe Role Playing Market by Country
6.2.2.2 Europe Open World Market by Country
6.2.2.3 Europe Collectible Market by Country
6.2.3 Europe Blockchain Gaming Market by Country
6.2.3.1 Germany Blockchain Gaming Market
6.2.3.1.1 Germany Blockchain Gaming Market by Platform
6.2.3.1.2 Germany Blockchain Gaming Market by Game Type
6.2.3.2 UK Blockchain Gaming Market
6.2.3.2.1 UK Blockchain Gaming Market by Platform
6.2.3.2.2 UK Blockchain Gaming Market by Game Type
6.2.3.3 France Blockchain Gaming Market
6.2.3.3.1 France Blockchain Gaming Market by Platform
6.2.3.3.2 France Blockchain Gaming Market by Game Type
6.2.3.4 Russia Blockchain Gaming Market
6.2.3.4.1 Russia Blockchain Gaming Market by Platform
6.2.3.4.2 Russia Blockchain Gaming Market by Game Type
6.2.3.5 Spain Blockchain Gaming Market
6.2.3.5.1 Spain Blockchain Gaming Market by Platform
6.2.3.5.2 Spain Blockchain Gaming Market by Game Type
6.2.3.6 Italy Blockchain Gaming Market
6.2.3.6.1 Italy Blockchain Gaming Market by Platform
6.2.3.6.2 Italy Blockchain Gaming Market by Game Type
6.2.3.7 Rest of Europe Blockchain Gaming Market
6.2.3.7.1 Rest of Europe Blockchain Gaming Market by Platform
6.2.3.7.2 Rest of Europe Blockchain Gaming Market by Game Type
6.3 Asia Pacific Blockchain Gaming Market
6.3.1 Asia Pacific Blockchain Gaming Market by Platform
6.3.1.1 Asia Pacific ETH Market by Country
6.3.1.2 Asia Pacific BNB Chain Market by Country
6.3.1.3 Asia Pacific Polygon Market by Country
6.3.1.4 Asia Pacific Others Market by Country
6.3.2 Asia Pacific Blockchain Gaming Market by Game Type
6.3.2.1 Asia Pacific Role Playing Market by Country
6.3.2.2 Asia Pacific Open World Market by Country
6.3.2.3 Asia Pacific Collectible Market by Country
6.3.3 Asia Pacific Blockchain Gaming Market by Country
6.3.3.1 China Blockchain Gaming Market
6.3.3.1.1 China Blockchain Gaming Market by Platform
6.3.3.1.2 China Blockchain Gaming Market by Game Type
6.3.3.2 Japan Blockchain Gaming Market
6.3.3.2.1 Japan Blockchain Gaming Market by Platform
6.3.3.2.2 Japan Blockchain Gaming Market by Game Type
6.3.3.3 India Blockchain Gaming Market
6.3.3.3.1 India Blockchain Gaming Market by Platform
6.3.3.3.2 India Blockchain Gaming Market by Game Type
6.3.3.4 Australia Blockchain Gaming Market
6.3.3.4.1 Australia Blockchain Gaming Market by Platform
6.3.3.4.2 Australia Blockchain Gaming Market by Game Type
6.3.3.5 South Korea Blockchain Gaming Market
6.3.3.5.1 South Korea Blockchain Gaming Market by Platform
6.3.3.5.2 South Korea Blockchain Gaming Market by Game Type
6.3.3.6 Singapore Blockchain Gaming Market
6.3.3.6.1 Singapore Blockchain Gaming Market by Platform
6.3.3.6.2 Singapore Blockchain Gaming Market by Game Type
6.3.3.7 Rest of Asia Pacific Blockchain Gaming Market
6.3.3.7.1 Rest of Asia Pacific Blockchain Gaming Market by Platform
6.3.3.7.2 Rest of Asia Pacific Blockchain Gaming Market by Game Type
6.4 LAMEA Blockchain Gaming Market
6.4.1 LAMEA Blockchain Gaming Market by Platform
6.4.1.1 LAMEA ETH Market by Country
6.4.1.2 LAMEA BNB Chain Market by Country
6.4.1.3 LAMEA Polygon Market by Country
6.4.1.4 LAMEA Others Market by Country
6.4.2 LAMEA Blockchain Gaming Market by Game Type
6.4.2.1 LAMEA Role Playing Market by Country
6.4.2.2 LAMEA Open World Market by Country
6.4.2.3 LAMEA Collectible Market by Country
6.4.3 LAMEA Blockchain Gaming Market by Country
6.4.3.1 Brazil Blockchain Gaming Market
6.4.3.1.1 Brazil Blockchain Gaming Market by Platform
6.4.3.1.2 Brazil Blockchain Gaming Market by Game Type
6.4.3.2 Argentina Blockchain Gaming Market
6.4.3.2.1 Argentina Blockchain Gaming Market by Platform
6.4.3.2.2 Argentina Blockchain Gaming Market by Game Type
6.4.3.3 UAE Blockchain Gaming Market
6.4.3.3.1 UAE Blockchain Gaming Market by Platform
6.4.3.3.2 UAE Blockchain Gaming Market by Game Type
6.4.3.4 Saudi Arabia Blockchain Gaming Market
6.4.3.4.1 Saudi Arabia Blockchain Gaming Market by Platform
6.4.3.4.2 Saudi Arabia Blockchain Gaming Market by Game Type
6.4.3.5 South Africa Blockchain Gaming Market
6.4.3.5.1 South Africa Blockchain Gaming Market by Platform
6.4.3.5.2 South Africa Blockchain Gaming Market by Game Type
6.4.3.6 Nigeria Blockchain Gaming Market
6.4.3.6.1 Nigeria Blockchain Gaming Market by Platform
6.4.3.6.2 Nigeria Blockchain Gaming Market by Game Type
6.4.3.7 Rest of LAMEA Blockchain Gaming Market
6.4.3.7.1 Rest of LAMEA Blockchain Gaming Market by Platform
6.4.3.7.2 Rest of LAMEA Blockchain Gaming Market by Game Type
Chapter 7. Company Profiles
7.1 Wemade Co., Ltd
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Recent strategies and developments:
7.1.3.1 Partnerships, Collaborations, and Agreements:
7.2 Sky Mavis Pte. Ltd.
7.2.1 Company Overview
7.2.2 Recent strategies and developments:
7.2.2.1 Partnerships, Collaborations, and Agreements:
7.2.2.2 Product Launches and Product Expansions:
7.3 Splinterlands
7.3.1 Company Overview
7.3.2 Recent strategies and developments:
7.3.2.1 Partnerships, Collaborations, and Agreements:
7.4 Animoca Brands Corporation Ltd.
7.4.1 Company Overview
7.4.2 Recent strategies and developments:
7.4.2.1 Product Launches and Product Expansions:
7.4.2.2 Acquisition and Mergers:
7.5 Dacoco GmbH
7.5.1 Company Overview
7.6 Dapper Labs, Inc.
7.6.1 Company Overview
7.6.2 Recent strategies and developments:
7.6.2.1 Partnerships, Collaborations, and Agreements:
7.7 Immutable Pty Ltd.
7.7.1 Company Overview
7.7.2 Recent strategies and developments:
7.7.2.1 Partnerships, Collaborations, and Agreements:
7.8 AlwaysGeeky Games
7.8.1 Company Overview
7.8.2 Recent strategies and developments:
7.8.2.1 Product Launches and Product Expansions:
7.9 Mythical, Inc.
7.9.1 Company Overview
7.9.2 Recent strategies and developments:
7.9.2.1 Partnerships, Collaborations, and Agreements:
7.9.2.2 Product Launches and Product Expansions:
7.9.2.3 Acquisition and Mergers:
Companies Mentioned
- Sky Mavis Pte. Ltd.
- Splinterlands
- Animoca Brands Corporation Ltd.
- Wemade Co., Ltd
- Dacoco GmbH
- Dapper Labs, Inc.
- Immutable Pty Ltd.
- Alwaysgeeky games
- Mythical, Inc.
Methodology
LOADING...