The PC Gaming Market Report analyzes and quantifies the global market for PC game software. This report is part of the publisher's ongoing Global Video Gaming research program that provides comprehensive coverage of global video game revenues, trends, and forecasts. Issued annually, the PC Gaming Market Report report delivers analysis and forecasts of the market that companies rely upon for actionable intelligence and guidance that supports sound decision-making.
The PC game market has exploded in recent years with global revenue approaching $40 billion. This diverse market includes major sub-segments and regional variations. Games like Fortnite and League of Legends attract tens of millions of users on a regular basis. Products like Roblox and Minecraft encourage consumers to build their own games. Increasingly consumers are playing across platforms as services like Microsoft’s Game Pass subscription service allow for play between PC and Xbox console systems.
The PC Games Global Software Market is a 200-page report provides a deep dive analysis into the major players, trends, and opportunities in this dynamic global market. The report goes inside the numbers to examine issues like esports, indie game development and the growing trend toward consumers building custom PCs.
In addition to detailed analysis, the report comes with a separate Excel file with historic numbers and the latest updated forecasts. Forecasts seperate out revenue and users not only by region but also by business model including pay-to-play, games as a service, free-to-play, and high-end versus low-end games.
Key Trends Discussed
- PC Game Distribution
- Subscription-Based Games
- Social, Casual and Browser Games
- eSports
- Indie Game Development
- Virtual Reality
- Free-to-Play Games
- High-End PC Games-as-a-Servuce (Battle Royale, MOBA, FPS)
- High-End PC Game Hardware and Accessories
- Emergence of Asia, MENA, Latin America and other regional markets
Company Profiles
For investors or those trying to understand the competitive landscape of the PC game space the report provides detailed profiles of 25 leading companies. This includes established players like Valve, Epic Games, Activision Blizzard, Tencent, Nexon and others, but also newcomers like Enad Global 7 and Embracer Group.In 2021, PC game provider Roblox had a record IPO of over $30 billion. Analysts are closely examining the market for the next big opportunity so DFC remains on top of it. Over 70 pages of the report are devoted to looking at the strategies and potential for leading players in the PC game space.
Table of Contents
I. Executive Summary
- How to Use This Report
- Overview
- Top Trends in PC Games
- The PC as a Steady Game Platform
- The PC is about Core Gamers
- Western PC Game Market Takes Off
- Games as a Service
- Indie Development
- New Distribution Channels and Cloud Gaming
- Could Games and Streaming Create a New Business Model?: The Metaverse and MILEs
- The Growth of eSports and Spectator Games
- New Technology: VR & More Powerful GPUs
- Methodology and Terminology
- Types of Data Used
- Terminology
II. History of PC Games
III. PC Game Business Models
- Overview
- Pay-to-Play PC Game Business Models
- Premium PC Games: Pay-to-Play
- Steam, Indie Development & Online Distribution Pay-to-Play
- Games-as-a-Service
- Freemium/Free-to-Play (F2P) Games
- NFT (Non-Fungible Token)
- PC Game Subscription Models
- Low-End PC Games-as-a-Service: Browser & Social Network Games
- High-End PC Games-as-a-Service: MMO, FPS, MOBA and Battle Royale
IV. PC Game Genres
V. Worldwide PC Game Software Market
- Overall
- North America
- Western Europe
- Eastern Europe and Russia
- MENA
- Asia
- Latin America
VI. PC Game Forecasts
- Overall Forecasts
- North America
- Western Europe
- Eastern Europe and Russia
- MENA
- Asia
- Latin America
VII. Top PC Game Companies
- Activision Blizzard
- Big Fish Games/Churchill Downs/Aristocrat Leisure
- Bigpoint
- Bungie
- CD Projekt
- Electronic Arts
- Embracer Group
- Enad Global
- Epic Games
- Gameforge
- Goodgame Studios
- Media and Games Invest (MGI)/KingIsle/Gamigo Group/Wild Tangent
- Microsoft
- National Geographic Animal Jam
- NCSoft
- NetEase
- Nexon
- Paradox Interactive
- Roblox
- Tencent
- Riot Games
- Valve
- Steam
- Wargaming.net
Index of Tables
Table 1 Core and Moderate PC Gamers by Region
Table 2 Biggest Esports Game Publishers
Table 3 The Global Game Industry by Market Segment 66
Table 4 Examples of PC Online Game Subscription Services Circa 2005
Table 5 Major PC Game Subscription Services 2021
Table 6 PC Game Genres
Table 7 Publisher Alternative Game Classification
Table 8 Important Cross-Genre Products
Table 9 Worldwide PC Game Revenue by Genre: 2012-2015
Table 10 Top 10 Western PC Games 2020 to Q1 2021
Table 11 Top PC Games in Asia
Table 12 Notable Indie PC Games
Table 13 Worldwide PC Game Software Revenue by Region: 2008-2020
Table 14 Worldwide PC Game Software Games As a Service Revenue: 2008-2020
Table 15 Worldwide PC Game Pay-to-Play Revenue: 2008-2020
Table 16 North American PC Game Software Revenue by Type: 2008-2020
Table 17 Western Europe PC Game Software Revenue by Type: 2008-2020
Table 18 Eastern Europe and Russia PC Game Software Revenue by Type: 2008-2020
Table 19 MENA PC Game Software Revenue by Type: 2008-2020
Table 20 Asia PC Game Software Revenue by Type: 2008-2020
Table 21 Latin America PC Game Software Revenue by Type: 2008-2020
Table 22 Worldwide PC Game Software Revenue by Region: 2021-2025
Table 23 Worldwide PC Game Software Games As a Service Revenue: 2021-2025
Table 24 Worldwide PC Game Pay-to-Play Revenue: 2021-2025
Table 25 North American PC Game Software Revenue by Type: 2021-2025
Table 26 Western Europe PC Game Software Revenue by Type: 2021-2025
Table 27 Eastern Europe and RussiaPC Game Software Revenue by Type: 2021-2025
Table 28 MENA PC Game Software Revenue by Type: 2021-2025
Table 29 Asia PC Game Software Revenue by Type: 2021-2025
Table 30 Latin America PC Game Software Revenue by Type: 2021-2025
Table 31 Top 10 PC Game Publishers 2020
Table 32 Activision Blizzard Key Facts
Table 33 Blizzard Key Facts
Table 34 Big Fish Games Key Facts
Table 35 Bigpoint Key Facts
Table 36 CD Projekt Key Facts
Table 37 Electronic Arts Key Facts
Table 38 Embracer Group Key Facts
Table 39 Enad Global 7 Key Facts
Table 40 Epic Games Key Facts
Table 41 Gameforge Key Facts
Table 42 Goodgame Studios Key Facts
Table 43 MGI Key Facts
Table 44 Microsoft Game Key Facts
Table 45 NCSoft Key Facts
Table 46 NetEase Key Facts
Table 47 Nexon Key Facts
Table 48 Paradox Interactive Key Facts
Table 49 Roblox Key Facts
Table 50 Tencent Key Facts
Table 51 Valve Key Facts
Table 52 Wargaming Key Facts
Index of Figures
Figure 1 Worldwide 2020 PC Games Pay-to-Play Premium Revenue
Figure 2 Worldwide 2020 PC Games Pay-to-Play Premium Users
Figure 3 Worldwide 2020 PC Games Pay-to-Play Low-End Revenue
Figure 4 Worldwide 2020 PC Games Pay-to-Play Low-End Users
Figure 5 Worldwide 2020 PC Games as a Service Low-End Revenue
Figure 6 Worldwide 2020 PC Games as a Service Low-End Users
Figure 7 Worldwide 2020 PC Games as a Service Premium Revenue
Figure 8 Worldwide 2020 PC Games as a Service Premium Users
Figure 9 Worldwide PC Game Revenue by Region: 2008-2020
Figure 10 Worldwide PC Game Revenue by Region 2020
Figure 11 Worldwide PC Games as a Service Revenue by Region 2008-2020
Figure 13 Worldwide PC Games as a Service Revenue by Region 2020
Figure 15 Worldwide PC Games as a Service Revenue by Region 2008-2020
Figure 16 Worldwide PC Games Pay to Play Revenue by Region 2020
Figure 17 North America PC Game Revenue by Type 2008-2020
Figure 18 North America PC Game Revenue by Type 2020
Figure 19 West Europe PC Game Revenue by Type 2008-2020
Figure 20 West Europe PC Game Revenue by Type 2020
Figure 21 East Europe PC Game Revenue by Type 2008-2020
Figure 22 East Europe PC Game Revenue by Type 2020
Figure 23 MENA PC Game Revenue by Type 2008-2020
Figure 24 MENA PC Game Revenue by Type 2020
Figure 25 Asia PC Game Revenue by Type 2008-2020
Figure 26 Asia PC Game Revenue by Type 2020
Figure 27 Latin America PC Game Revenue by Type 2008-2020
Figure 28 Latin America PC Game Revenue by Type 2020
Figure 29 Worldwide PC Game Revenue by Region 2021-2025
Figure 30 Worldwide PC Games as a Service Revenue by Region 2021-2025
Figure 31 Worldwide PC Games Pay to Play Revenue by Region 2021-2025
Figure 32 North America PC Game Revenue by Type 2021-2025
Figure 33 West Europe PC Game Revenue by Type 2021-2025
Figure 34 East Europe PC Game Revenue by Type 2021-2025
Figure 35 MENA PC Game Revenue by Type 2021-2025
Figure 36 Asia PC Game Revenue by Type 2021-2025
Figure 37 Latin America PC Game Revenue by Type 2021-2025
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Activision Blizzard
- Big Fish Games/Churchill Downs/Aristocrat Leisure
- Bigpoint
- Bungie
- CD Projekt
- Electronic Arts
- Embracer Group
- Enad Global
- Epic Games
- Gameforge
- Goodgame Studios
- Media and Games Invest (MGI)/KingIsle/Gamigo Group/Wild Tangent
- Microsoft
- National Geographic Animal Jam
- NCSoft
- NetEase
- Nexon
- Paradox Interactive
- Roblox
- Tencent
- Riot Games
- Valve
- Steam
- Wargaming.net