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China Metaverse Market Intelligence and Future Growth Dynamics Databook - 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023

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    Report

  • 183 Pages
  • January 2023
  • Region: China
  • TechInsight360
  • ID: 5738808
According to the publisher, the Metaverse industry in China is expected to grow by 42.7% on an annual basis to reach US$53,590.1 million in 2023.

The Metaverse industry is expected to grow steadily over the forecast period, recording a CAGR of 35.8% during 2023-2030. The Metaverse Spend Value in the country will increase from US$37,542.5 million in 2022 to reach US$457,241.9 million by 2030.

The rapid development in the Chinese metaverse industry is partly fueled by the early layout of digital infrastructure and the adeptness of translating emerging technologies into applications. The metaverse industry has experienced significant growth in China during Q3 and Q4 of 2022.

The potential metaverse market growth has also caught the eye of leading tech giants in China. Firms such as Tencent, NetEase, Alibaba, and ByteDance are all investing in the space to develop and build devices and software that can shape the future of the metaverse industry in the country. Increased investment in the metaverse sector is expected to drive innovation and adoption over the short to medium-term.

E-commerce marketplaces are embracing the metaverse to create an immersive shopping experience for shoppers during the Single's Day event

China has one of the largest e-commerce markets in the world. Amid the increasing competition and the need to create more immersive shopping experiences, both firms have turned to metaverse offerings in China. For instance,
  • In November 2022, JD.com announced that the firm is utilizing emerging technologies such as metaverse to create immersive experiences, while also boosting the Single's Day luxury shopping event. The firm launched 3D visualization features on its website, thereby allowing shoppers to view products in a completely new way.
  • In September 2022, Alibaba launched a luxury shopping experience for its customers in the metaverse. The metaverse shopping experience, launched on the Tmall Luxury Pavillion platform, hosts an AR fashion show from select brands. Moreover, users can also try on the products in the immersive world. During the Single’s Day event, Alibaba also partnered with a virtual influencer to promote products from various brands on the Tmall platform.
With Chinese shoppers demanding innovative shopping experiences, TechInsigh360 expects more e-commerce players to innovate and launch immersive shopping experiences.

Investment from the government will drive the growth of the metaverse industry in China

In China, many provinces have announced a metaverse development plan, amid the growing prospects of the emerging technology. As part of the initiative, government investment in the sector is expected to increase significantly. For instance,
  • At least six provincial governments, along with local authorities in 10 cities in China, have issued their metaverse development plans. Guangzhou, Wuhan, and Hangzhou, along with the eastern province of Shandong, have announced plans to offer subsidies for emerging research projects and platforms-related to metaverse. These subsidies range from 2 million yuan to 200 million Yuan.
  • In September 2022, the central province of Henan also joined the metaverse bandwagon in China. The province is planning to build a 30-billion-yuan metaverse industry. In June 2022, the Shanghai government announced a 10-billion-yuan fund for the development of the metaverse industry. By 2025, Shanghai aims to build a 350-billion-yuan metaverse industry in the city.
In the wake of the increasing hype around the metaverse, more provinces are expected to announce their metaverse industry development plan and subsidies to support domestic metaverse firms. Alongside the local authorities and government institutions, Chinese universities are also investing heavily in the sector. These institutions are opening new virtual departments to lead the next iteration of technological innovation in the Chinese metaverse sector.

Metaverse marketplaces are raising funding rounds from leading tech giants in China

Amid the growing interest in the metaverse space, China-based metaverse marketplaces are raising funding rounds from leading technology giants in the country to further accelerate their growth and global expansion. For instance,
  • In November 2022, Yamaha, a virtual user-generated content metaverse platform, announced that the firm had raised US$40 million in a Series A+ funding round. This funding round led by Temasek and Alibaba, two of the leading tech giants in the country. Since its inception in 2020, the firm had garnered nearly US$100 million in financing. Some of the early-stage investors include Xiaomi, GL Ventures, 5Y Capital, and Blibili. As of October 2022, the product developed by the firm had attracted more than 100,000 users. While its product is already introduced to the global market, the firm is looking to use the funding to further accelerate its growth and expansion in the global market.
As the Chinese metaverse ecosystem continues to develop and grow, the publisher expects metaverse-related startups to further attract investment from leading corporations and venture capital firms in China from the short to medium-term perspective.

This report provides a comprehensive view of the size, and dynamics of the metaverse industry in China along with market trends covering over 100 KPIs. It details market opportunities across key sectors - retail industry, technology & telecommunications, financial services, manufacturing, travel and hospitality, media & entertainment, training & education, real estate, and health & wellness. It provides analysis in terms of business spend as well as consumer spend.
  • Business spend: Market estimates and forecasts to assess opportunities by business spend on metaverse by sector, application/use cases, technology, and platform.
  • Consumer spend: Breaks down consumer spend on metaverse by key component segments such as append on e-commerce, NFT purchase, by devices, and hardware devices to provide detailed assessment across the metaverse industry.
  • NFT industry segments: Provides value, volume, and average value per transaction across 7 key assets in the NFT market. This includes collectibles and art, real estate, sports, utility, gaming, fashion and luxury, and others.

Scope

This report provides a detailed data-driven analysis of metaverse industry, covering a range of segments and highlighting growth areas across verticals. With over 100 KPIs at the country level, this report provides a comprehensive understanding of metaverse market dynamics. In addition, it provides a comprehensive understanding of NFT market dynamics and future forecasts.

China Metaverse Market Size and Future Growth Dynamics by Key Performance Indicators

  • Total Spend Value Trend Analysis
  • Business Spend Value Trend Analysis
  • Consumer Spend Value Trend Analysis

China Metaverse - Business Spend by Sector Value Trend Analysis, 2021-2030

  • Retail Industry
  • Technology & Telecommunications Industry
  • Financial Services Industry
  • Manufacturing Industry
  • Travel and Hospitality Industry
  • Media & Entertainment Industry
  • Training & Education Industry
  • Real Estate Industry
  • Health & Wellness Industry
  • Other

China Business Spend on Metaverse by Use Case/Application, 2021-2030

  • Retail (Marketing & Advertising, Commerce, Operations & Training)
  • Technology & Telecommunications (Marketing & Advertising, Commerce, Operations & Training)
  • Financial Services (Marketing & Advertising, Commerce, Operations & Training)
  • Manufacturing (Marketing & Advertising, Commerce, Operations & Training]
  • Travel and Hospitality (Marketing & Advertising, Commerce, Operations & Training)
  • Media & Entertainment (Marketing & Advertising, Commerce, Operations & Training)
  • Training & Education (Marketing & Advertising, Commerce, Operations & Training)
  • Real Estate (Marketing & Advertising, Commerce, Operations & Training)
  • Health & Wellness (Marketing & Advertising, Commerce, Operations & Training)
  • Other (Marketing & Advertising, Commerce, Operations & Training)

China NFT Spend by Sector Value Trend Analysis, 2021-2030

  • Retail Industry
  • Technology & Telecommunications Industry
  • Financial Services Industry
  • Manufacturing Industry
  • Travel and Hospitality Industry
  • Media & Entertainment Industry
  • Training & Education Industry
  • Real Estate Industry
  • Health & Wellness Industry
  • Other Industry

China Business Spend on Metaverse by Technology

  • By Technology
  • Retail Industry
  • Technology & Telecommunications
  • Financial Services
  • Manufacturing Industry
  • Travel and Hospitality
  • Media & Entertainment
  • Training & Education
  • Real Estate
  • Health & Wellness
  • Other

China Spend on Metaverse by Platform

  • Desktop
  • Mobile
  • Headset

China Ecommerce Spend on Metaverse by Sector (Gross Merchandise Value), 2021-2030

  • Retail Shopping
  • Travel and Hospitality
  • Online Food Service
  • Media & Entertainment
  • Health & Wellness
  • Technology Products & Services
  • Other Industries

China NFT Market Size and Future Growth Dynamics by Key Performance Indicators

NFT -Total Sales Spend Value Trend Analysis, 2021-2030

NFT - Total Sales Spend Volume Trend Analysis, 2021-2030

NFT - Average Value Per Transaction Trend Analysis, 2021-2030

China NFT Market Size and Forecast by Key Assets, 2021-2030

NFT Collectibles and Art Trend Analysis, 2021-2030

  • Spend Value
  • Spend Volume
  • Average Value Per Transaction

NFT Real Estate Trend Analysis, 2021-2030

  • Spend Value
  • Spend Volume
  • Average Value Per Transaction

NFT Sports Trend Analysis, 2021-2030

  • Spend Value
  • Spend Volume
  • Average Value Per Transaction

NFT Gaming Trend Analysis, 2021-2030

  • Spend Value
  • Spend Volume
  • Average Value Per Transaction

NFT Utility Trend Analysis, 2021-2030

  • Spend Value
  • Spend Volume
  • Average Value Per Transaction

NFT Fashion and Luxury Trend Analysis, 2021-2030

  • Spend Value Trend Analysis
  • Spend Volume Trend Analysis
  • Average Value Per Transaction

Other Assets Trend Analysis, 2021-2030

  • Spend Value Trend Analysis
  • Spend Volume Trend Analysis
  • Average Value Per Transaction

China Consumer Spend on Metaverse by Device, 2021-2030

  • Desktop
  • Mobile
  • Digital Gadgets

China Consumer Spend on Metaverse by Hardware Devices, 2021-2030

  • AR (Augmented Reality)
  • VR (Virtual Reality)
  • MR (Mixed Reality)

Reasons to buy

  • In-depth Understanding of Metaverse Market Dynamics: Understand market opportunities and key trends along with forecast (2021-2030). Understand market dynamics through essential KPIs such as business and consumer spend.
  • Vertical Insights and Use Cases: Get market dynamics through business spend by sector across the retail industry, technology & telecommunications, financial services, manufacturing, travel and hospitality, media & entertainment, training & education, real estate, and health & wellness.
  • Develop Market-Specific Strategies: Identify growth segments and target specific opportunities to formulate a strategy; assess market-specific key trends, drivers, and risks in the metaverse and NFT market to help stakeholders build profitable strategies.
  • Get Insights into NFT Market Size and Forecast by Key Assets: Collectibles and art, real estate, gaming, sports, utility, fashion & others.
  • Consumer Spend on Metaverse: Get a market evaluation based on in-depth information obtained from metaverse spend on e-commerce, NFT purchase, and device & hardware devices.

Table of Contents

1. About this Report
1.1. Summary
1.2. Methodology
1.3. Metaverse Definitions
1.4. Disclaimer
2. China Metaverse Market Size and Future Growth Dynamics by Key Performance Indicators
2.1. China Metaverse - Total Spend Value Trend Analysis, 2021 - 2030
2.2. China Metaverse - Business Spend Value Trend Analysis, 2021 - 2030
2.3. China Metaverse - Consumer Spend Value Trend Analysis, 2021 - 2030
3. China Metaverse - Business Spend by Sector Value Trend Analysis, 2021 - 2030
3.1. Business Spend Snapshot by Sector - Market Share Analysis
3.2. China Retail Industry Spend on Metaverse - Value Trend Analysis, 2021 - 2030
3.3. China Technology & Telecommunications Industry Spend on Metaverse - Value Trend Analysis, 2021 - 2030
3.4. China Financial Services Industry Spend on Metaverse - Value Trend Analysis, 2021 - 2030
3.5. China Manufacturing Industry Spend on Metaverse - Value Trend Analysis, 2021 - 2030
3.6. China Travel and Hospitality Industry Spend on Metaverse - Value Trend Analysis, 2021 - 2030
3.7. China Media & Entertainment Industry Spend on Metaverse - Value Trend Analysis, 2021 - 2030
3.8. China Training & Education Industry Spend on Metaverse - Value Trend Analysis, 2021 - 2030
3.9. China Real Estate Industry Spend on Metaverse - Value Trend Analysis, 2021 - 2030
3.10. China Health & Wellness Industry Spend on Metaverse - Value Trend Analysis, 2021 - 2030
3.11. China Other Industry Spend on Metaverse - Value Trend Analysis, 2021 - 2030
4. China Total Business Spend on Metaverse by Use Case / Application, 2021 - 2030
4.1. Business Spend Snapshot by Use Case / Application Area - Market Share Analysis
4.1.1. Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.1.2. Commerce Metaverse Spend Analysis, 2021 - 2030
4.1.3. Operations & Training Metaverse Spend Analysis, 2021 - 2030
4.2. China Retail Sector Metaverse Spend (Business) by Use Case / Application - Value Trend Analysis, 2021 - 2030
4.2.1. Retail Sector Spend Snapshot by Use Case / Application Area - Market Share Analysis, 2021 - 2030
4.2.2. Retail Sector Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.2.3. Retail Sector Commerce Metaverse Spend Analysis, 2021 - 2030
4.2.4. Retail Sector Operations & Training Metaverse Spend Analysis, 2021 - 2030
4.3. China Technology & Telecommunications Sector Metaverse Spend (Business) by Use Case / Application - Value Trend Analysis, 2021 - 2030
4.3.1. Technology & Telecommunications Sector Spend Snapshot by Use Case / Application Area - Market Share Analysis
4.3.2. Technology & Telecommunications Sector Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.3.3. Technology & Telecommunications Sector Commerce Metaverse Spend Analysis, 2021 - 2030
4.3.4. Technology & Telecommunications Sector Operations & Training Metaverse Spend Analysis, 2021 - 2030
4.4. China Financial Services Sector Metaverse Spend (Business) by Use Case / Application - Value Trend Analysis, 2021 - 2030
4.4.1. Financial Services Sector Spend Snapshot by Use Case / Application Area - Market Share Analysis
4.4.2. Financial Services Sector Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.4.3. Financial Services Sector Commerce Metaverse Spend Analysis, 2021 - 2030
4.4.4. Financial Services Sector Operations & Training Metaverse Spend Analysis, 2021 - 2030
4.5. China Manufacturing Sector Metaverse Spend (Business) by Use Case / Application - Value Trend Analysis, 2021 - 2030
4.5.1. Manufacturing Sector Spend Snapshot by Use Case / Application Area - Market Share Analysis
4.5.2. Manufacturing Sector Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.5.3. Manufacturing Sector Commerce Metaverse Spend Analysis, 2021 - 2030
4.5.4. Manufacturing Sector Operations & Training Metaverse Spend Analysis, 2021 - 2030
4.6. China Travel and Hospitality Sector Metaverse Spend (Business) by Use Case / Application - Value Trend Analysis, 2021 - 2030
4.6.1. Travel and Hospitality Sector Spend Snapshot by Use Case / Application Area - Market Share Analysis
4.6.2. Travel and Hospitality Sector Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.6.3. Travel and Hospitality Sector Commerce Metaverse Spend Analysis, 2021 - 2030
4.6.4. Travel and Hospitality Sector Operations & Training Metaverse Spend Analysis, 2021 - 2030
4.7. China Media & Entertainment Sector Metaverse Spend (Business) by Use Case / Application - Value Trend Analysis, 2021 - 2030
4.7.1. Media & Entertainment Sector Spend Snapshot by Use Case / Application Area - Market Share Analysis
4.7.2. Media & Entertainment Sector Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.7.3. Media & Entertainment Sector Commerce Metaverse Spend Analysis, 2021 - 2030
4.7.4. Media & Entertainment Sector Operations & Training Metaverse Spend Analysis, 2021 - 2030
4.8. China Training & Education Sector Metaverse Spend (Business) by Use Case / Application - Value Trend Analysis, 2021 - 2030
4.8.1. Training & Education Sector Spend Snapshot by Use Case / Application Area - Market Share Analysis
4.8.2. Training & Education Sector Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.8.3. Training & Education Sector Commerce Metaverse Spend Analysis, 2021 - 2030
4.8.4. Training & Education Sector Operations & Training Metaverse Spend Analysis, 2021 - 2030
4.9. China Real Estate Sector Metaverse Spend (Business) by Use Case / Application - Value Trend Analysis, 2021 - 2030
4.9.1. Real Estate Sector Spend Snapshot by Use Case / Application Area - Market Share Analysis
4.9.2. Real Estate Sector Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.9.3. Real Estate Sector Commerce Metaverse Spend Analysis, 2021 - 2030
4.9.4. Real Estate Sector Operations & Training Metaverse Spend Analysis, 2021 - 2030
4.10. China Health & Wellness Sector Metaverse Spend (Business) by Use Case / Application - Value Trend Analysis, 2021 - 2030
4.10.1. Health & Wellness Sector Spend Snapshot by Use Case / Application Area - Market Share Analysis
4.10.2. Health & Wellness Sector Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.10.3. Health & Wellness Sector Commerce Metaverse Spend Analysis, 2021 - 2030
4.10.4. Health & Wellness Sector Operations & Training Metaverse Spend Analysis, 2021 - 2030
4.11. China Other Sector Metaverse Spend (Business) by Use Case / Application - Value Trend Analysis, 2021 - 2030
4.11.1. Other Sector Spend Snapshot by Use Case / Application Area - Market Share Analysis
4.11.2. Other Sector Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.11.3. Other Sector Commerce Metaverse Spend Analysis, 2021 - 2030
4.11.4. Other Sector Operations & Training Metaverse Spend Analysis, 2021 - 2030
5. China Business NFT Spend by Sector Trend Analysis, 2021 - 2030
5.1. NFT Business Spend Snapshot by Sector - Market Share Analysis
5.2. China Retail Industry NFT Spend - Value Trend Analysis, 2021 - 2030
5.3. China Technology & Telecommunications Industry NFT Spend - Value Trend Analysis, 2021 - 2030
5.4. China Financial Services Industry NFT Spend - Value Trend Analysis, 2021 - 2030
5.5. China Manufacturing Industry NFT Spend - Value Trend Analysis, 2021 - 2030
5.6. China Travel and Hospitality Industry NFT Spend - Value Trend Analysis, 2021 - 2030
5.7. China Media & Entertainment Industry NFT Spend - Value Trend Analysis, 2021 - 2030
5.8. China Training & Education Industry NFT Spend - Value Trend Analysis, 2021 - 2030
5.9. China Real Estate Industry NFT Spend - Value Trend Analysis, 2021 - 2030
5.10. China Health & Wellness Industry NFT Spend - Value Trend Analysis, 2021 - 2030
5.11. China Other Industry NFT Spend - Value Trend Analysis, 2021 - 2030
6. China Total Business Spend on Metaverse by Technology, 2021 - 2030
6.1. Business Spend Snapshot by Technology - Market Share Analysis
6.1.1. Metaverse Spend Analysis by Devices & Displays, 2021 - 2030
6.1.2. Metaverse Spend Analysis by Application Development & Integration, 2021 - 2030
6.1.3. Metaverse Spend Analysis by Technology & Strategy Consulting, 2021 - 2030
6.2. China Retail Sector Metaverse Spend (Business) by Technology - Value Trend Analysis, 2021 - 2030
6.2.1. Retail Sector Spend Snapshot by Technology - Market Share Analysis
6.2.2. Metaverse Spend Analysis by Devices & Displays in Retail Sector, 2021 - 2030
6.2.3. Metaverse Spend Analysis by Application Development & Integration in Retail Sector, 2021 - 2030
6.2.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Retail Sector, 2021 - 2030
6.3. China Technology & Telecommunications Sector Metaverse Spend (Business) by Technology - Value Trend Analysis, 2021 - 2030
6.3.1. Technology & Telecommunications Sector Spend Snapshot by Technology - Market Share Analysis
6.3.2. Metaverse Spend Analysis by Devices & Displays in Technology & Telecommunications Sector, 2021 - 2030
6.3.3. Metaverse Spend Analysis by Application Development & Integration in Technology & Telecommunications Sector, 2021 - 2030
6.3.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Technology & Telecommunications Sector, 2021 - 2030
6.4. China Financial Services Sector Metaverse Spend (Business) by Technology - Value Trend Analysis, 2021 - 2030
6.4.1. Financial Services Sector Spend Snapshot by Technology - Market Share Analysis
6.4.2. Metaverse Spend Analysis by Devices & Displays in Financial Services Sector, 2021 - 2030
6.4.3. Metaverse Spend Analysis by Application Development & Integration in Financial Services Sector, 2021 - 2030
6.4.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Financial Services Sector, 2021 - 2030
6.5. China Manufacturing Sector Metaverse Spend (Business) by Technology - Value Trend Analysis, 2021 - 2030
6.5.1. Manufacturing Sector Spend Snapshot by Technology - Market Share Analysis
6.5.2. Metaverse Spend Analysis by Devices & Displays in Manufacturing Sector, 2021 - 2030
6.5.3. Metaverse Spend Analysis by Application Development & Integration in Manufacturing Sector, 2021 - 2030
6.5.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Manufacturing Sector, 2021 - 2030
6.6. China Travel and Hospitality Sector Metaverse Spend (Business) by Technology - Value Trend Analysis, 2021 - 2030
6.6.1. Travel and Hospitality Sector Spend Snapshot by Technology - Market Share Analysis
6.6.2. Metaverse Spend Analysis by Devices & Displays in Travel and Hospitality Sector, 2021 - 2030
6.6.3. Metaverse Spend Analysis by Application Development & Integration in Travel and Hospitality Sector, 2021 - 2030
6.6.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Travel and Hospitality Sector, 2021 - 2030
6.7. China Media & Entertainment Sector Metaverse Spend (Business) by Technology - Value Trend Analysis, 2021 - 2030
6.7.1. Media & Entertainment Sector Spend Snapshot by Technology - Market Share Analysis
6.7.2. Metaverse Spend Analysis by Devices & Displays in Media & Entertainment Sector, 2021 - 2030
6.7.3. Metaverse Spend Analysis by Application Development & Integration in Media & Entertainment Sector, 2021 - 2030
6.7.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Media & Entertainment Sector, 2021 - 2030
6.8. China Training & Education Sector Metaverse Spend (Business) by Technology - Value Trend Analysis, 2021 - 2030
6.8.1. Training & Education Sector Spend Snapshot by Technology - Market Share Analysis
6.8.2. Metaverse Spend Analysis by Devices & Displays in Training & Education Sector, 2021 - 2030
6.8.3. Metaverse Spend Analysis by Application Development & Integration in Training & Education Sector, 2021 - 2030
6.8.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Training & Education Sector, 2021 - 2030
6.9. China Real Estate Sector Metaverse Spend (Business) by Technology - Value Trend Analysis, 2021 - 2030
6.9.1. Real Estate Sector Spend Snapshot by Technology - Market Share Analysis
6.9.2. Metaverse Spend Analysis by Devices & Displays in Real Estate Sector, 2021 - 2030
6.9.3. Metaverse Spend Analysis by Application Development & Integration in Real Estate Sector, 2021 - 2030
6.9.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Real Estate Sector, 2021 - 2030
6.10. China Health & Wellness Sector Metaverse Spend (Business) by Technology - Value Trend Analysis, 2021 - 2030
6.10.1. Health & Wellness Sector Spend Snapshot by Technology - Market Share Analysis
6.10.2. Metaverse Spend Analysis by Devices & Displays in Health & Wellness Sector, 2021 - 2030
6.10.3. Metaverse Spend Analysis by Application Development & Integration in Health & Wellness Sector, 2021 - 2030
6.10.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Health & Wellness Sector, 2021 - 2030
6.11. China Other Sector Metaverse Spend (Business) by Technology - Value Trend Analysis, 2021 - 2030
6.11.1. Other Sector Spend Snapshot by Technology - Market Share Analysis
6.11.2. Metaverse Spend Analysis by Devices & Displays in Other Sector, 2021 - 2030
6.11.3. Metaverse Spend Analysis by Application Development & Integration in Other Sector, 2021 - 2030
6.11.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Other Sector, 2021 - 2030
7. China Business Spend on Metaverse by Platforms, 2021 - 2030
7.1. Business Spend Snapshot by Platforms - Market Share Analysis
7.2. Metaverse Spend Analysis by Desktop, 2021 - 2030
7.3. Metaverse Spend Analysis by Mobile, 2021 - 2030
7.4. Metaverse Spend Analysis by Headsets/Gadgets, 2021 - 2030
8. China Ecommerce Spend on Metaverse by Sector, 2021 - 2030
8.1. Ecommerce Spend on Metaverse Snapshot by Sector - Market Share Analysis
8.2. China Metaverse Retail Shopping - Gross Merchandise Value Trend Analysis, 2021 - 2030
8.3. China Metaverse Travel and Hospitality - Gross Merchandise Value Trend Analysis, 2021 - 2030
8.4. China Metaverse Online Food Service - Gross Merchandise Value Trend Analysis, 2021 - 2030
8.5. China Metaverse Media & Entertainment - Gross Merchandise Value Trend Analysis, 2021 - 2030
8.6. China Metaverse Health & Wellness - Gross Merchandise Value Trend Analysis, 2021 - 2030
8.7. China Metaverse Technology Products & Services - Gross Merchandise Value Trend Analysis, 2021 - 2030
8.8. China Metaverse Other Industries - Gross Merchandise Value Trend Analysis, 2021 - 2030
9. China NFT Market Size and Future Growth Dynamics by Key Performance Indicators
9.1. China NFT - Spend Value Trend Analysis, 2021 - 2030
9.2. China NFT - Spend Volume Trend Analysis, 2021 - 2030
9.3. China NFT - Average Value Per Transaction Trend Analysis, 2021 - 2030
10. China NFT Market Size and Forecast by Key Assets
10.1. China NFT Market Share by Key Assets (%), 2022
10.2. China NFT Collectibles and Art Trend Analysis, 2021 - 2030
10.2.1. China NFT Collectibles and Art - Spend Value Trend Analysis, 2021 - 2030
10.2.2. China NFT Collectibles and Art - Spend Volume Trend Analysis, 2021 - 2030
10.2.3. China NFT Collectibles and Art - Average Value Per Transaction Trend Analysis, 2021 - 2030
10.3. China NFT Real Estate Trend Analysis, 2021 - 2030
10.3.1. China NFT Real Estate - Spend Value Trend Analysis, 2021 - 2030
10.3.2. China NFT Real Estate - Spend Volume Trend Analysis, 2021 - 2030
10.3.3. China NFT Real Estate - Average Value Per Transaction Trend Analysis, 2021 - 2030
10.4. China NFT Sports Trend Analysis, 2021 - 2030
10.4.1. China NFT Sports - Spend Value Trend Analysis, 2021 - 2030
10.4.2. China NFT Sports - Spend Volume Trend Analysis, 2021 - 2030
10.4.3. China NFT Sports - Average Value Per Transaction Trend Analysis, 2021 - 2030
10.5. China NFT Gaming Trend Analysis, 2021 - 2030
10.5.1. China NFT Gaming - Spend Value Trend Analysis, 2021 - 2030
10.5.2. China NFT Gaming - Spend Volume Trend Analysis, 2021 - 2030
10.5.3. China NFT Gaming - Average Value Per Transaction Trend Analysis, 2021 - 2030
10.6. China NFT Utility Trend Analysis, 2021 - 2030
10.6.1. China NFT Utility - Spend Value Trend Analysis, 2021 - 2030
10.6.2. China NFT Utility - Spend Volume Trend Analysis, 2021 - 2030
10.6.3. China NFT Utility - Average Value Per Transaction Trend Analysis, 2021 - 2030
10.7. China NFT Fashion and Luxury Trend Analysis, 2021 - 2030
10.7.1. China NFT Fashion and Luxury - Spend Value Trend Analysis, 2021 - 2030
10.7.2. China NFT Fashion and Luxury - Spend Volume Trend Analysis, 2021 - 2030
10.7.3. China NFT Fashion and Luxury - Average Value Per Transaction Trend Analysis, 2021 - 2030
10.8. China NFT Other Assets Trend Analysis, 2021 - 2030
10.8.1. China NFT Other Assets - Spend Value Trend Analysis, 2021 - 2030
10.8.2. China NFT Other Assets - Spend Volume Trend Analysis, 2021 - 2030
10.8.3. China NFT Other Assets - Average Value Per Transaction Trend Analysis, 2021 - 2030
11. China Consumer Spend on Metaverse by Device Trend Analysis, 2021-2030
11.1. Consumer Spend Snapshot by Devices - Market Share Analysis
11.2. China Consumer Spend by Desktop Trend Value Analysis, 2021 - 2030
11.3. China Consumer Spend by Mobile Trend Value Analysis, 2021 - 2030
11.4. China Consumer Spend by Digital Gadgets Trend Value Analysis, 2021 - 2030
12. China Consumer Spend on Metaverse by Hardware Devices
12.1. Consumer Spend Snapshot by Hardware Devices - Market Share Analysis
12.2. China Metaverse - Consumer Spend Value by Augmented Reality Devices, 2021 - 2030
12.3. China Metaverse - Consumer Spend Value by Virtual Reality Devices, 2021 - 2030
12.4. China Metaverse - Consumer Spend Value by Mixed Reality Devices, 2021 - 2030
13. Further Reading
13.1. About the Publisher

Table Information